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| 4fdeeace66 | |||
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| 8d986e77d1 | |||
| 3d643fbc0b | |||
| cd71125277 | |||
| 55ca625371 | |||
| 81546d357c | |||
| 3acc900363 | |||
| 6b0d29a72d | |||
| 442abcc6f1 | |||
| c7b7d1f71f | |||
| 62d7bf2159 | |||
| 07e13b8613 | |||
| f1f31e22f9 | |||
| 9a0232bc87 | |||
| 8e83ad7b65 | |||
| 703b1636c8 |
@@ -0,0 +1,33 @@
|
||||
Standard: Cpp11
|
||||
UseTab: ForIndentation
|
||||
TabWidth: 1
|
||||
IndentWidth: 1
|
||||
AccessModifierOffset: -1
|
||||
PointerAlignment: Left
|
||||
NamespaceIndentation: All
|
||||
ColumnLimit: 200
|
||||
BreakBeforeBraces: Allman
|
||||
BreakConstructorInitializersBeforeComma: true
|
||||
BreakBeforeBinaryOperators: false
|
||||
BreakBeforeTernaryOperators: false
|
||||
AlwaysBreakTemplateDeclarations: true
|
||||
AllowShortIfStatementsOnASingleLine: true
|
||||
AllowShortBlocksOnASingleLine: true
|
||||
AllowShortCaseLabelsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: true
|
||||
Cpp11BracedListStyle: true
|
||||
IndentCaseLabels: false
|
||||
SortIncludes: false
|
||||
ReflowComments: true
|
||||
AlignConsecutiveAssignments: true
|
||||
AlignTrailingComments: true
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
AlwaysBreakAfterReturnType: None
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
IndentWrappedFunctionNames: false
|
||||
|
||||
#SpaceAfterTemplateKeyword: false
|
||||
@@ -0,0 +1,7 @@
|
||||
root = true
|
||||
|
||||
[*.{h,cpp,hpp}]
|
||||
charset = utf-8
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
trim_trailing_whitespace = true
|
||||
@@ -0,0 +1,24 @@
|
||||
<!---
|
||||
|
||||
THIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:
|
||||
https://forums.rpcs3.net
|
||||
or our discord:
|
||||
https://discord.me/RPCS3
|
||||
|
||||
PLEASE READ THE GUIDELINES BEFORE OPENING AN ISSUE:
|
||||
https://github.com/RPCS3/rpcs3/blob/master/CONTRIBUTING.md
|
||||
|
||||
====================================================
|
||||
|
||||
When submitting an issue, please check the following:
|
||||
|
||||
- You have read the above.
|
||||
- You have provided the version (commit hash) of RPCS3 you are using.
|
||||
- You have provided sufficient detail for the issue to be reproduced.
|
||||
- You have provided system specs.
|
||||
- Please also provide:
|
||||
- For crashes, a backtrace.
|
||||
- For graphical issues, comparison screenshots with real hardware.
|
||||
|
||||
Remember that the GitHub Issue Tracker is not the place to ask for support or to submit Game Compatibility reports. You must use our forums for that.
|
||||
--->
|
||||
+28
-7
@@ -32,13 +32,19 @@
|
||||
|
||||
/build
|
||||
/bin
|
||||
/libs
|
||||
/lib
|
||||
/tmp
|
||||
/ipch
|
||||
/rpcs3/Debug
|
||||
/rpcs3/Release
|
||||
/llvm_build
|
||||
/Vulkan/Vulkan-build
|
||||
/Vulkan/glslang-build
|
||||
|
||||
# Themes
|
||||
!/bin/GuiConfigs/
|
||||
/bin/GuiConfigs/*.ini
|
||||
|
||||
/wxWidgets/lib
|
||||
/bin/rpcs3.ini
|
||||
/bin/rpcs3.ipdb
|
||||
/bin/rpcs3.iobj
|
||||
@@ -51,9 +57,12 @@
|
||||
/bin/*.exp
|
||||
rpcs3/git-version.h
|
||||
|
||||
# Visual Studio Profiler Files
|
||||
# Visual Studio Files
|
||||
.vs/*
|
||||
*.vspx
|
||||
*.psess
|
||||
*.VC.*
|
||||
*.vcxproj.user
|
||||
|
||||
# Copyrighted files
|
||||
/bin/data/
|
||||
@@ -65,14 +74,26 @@ rpcs3/git-version.h
|
||||
!/bin/dev_hdd0/game/
|
||||
/bin/dev_hdd0/game/*
|
||||
!/bin/dev_hdd0/game/TEST12345/
|
||||
/bin/dev_hdd0/disc/*
|
||||
|
||||
# Ignore other system generated files
|
||||
bin/dev_hdd0/*.txt
|
||||
x64/*
|
||||
rpcs3/x64/*
|
||||
rpcs3-tests/x64/*
|
||||
|
||||
.DS_Store
|
||||
rpcs3/Emu/SysCalls/Modules/prx_*.h
|
||||
|
||||
/CMakeFiles/
|
||||
# cmake
|
||||
Makefile
|
||||
*CMakeFiles*
|
||||
CMakeCache.txt
|
||||
*cmake_install.cmake*
|
||||
|
||||
# cotire
|
||||
rpcs3/cotire/*
|
||||
rpcs3/rpcs3_*_cotire.cmake
|
||||
|
||||
# Qt
|
||||
moc_*.cpp
|
||||
qrc_resources.cpp
|
||||
rpcs3_automoc.cpp
|
||||
ui_*.h
|
||||
|
||||
+37
-10
@@ -1,17 +1,44 @@
|
||||
[submodule "wxWidgets"]
|
||||
path = wxWidgets
|
||||
url = https://github.com/wxWidgets/wxWidgets
|
||||
ignore = dirty
|
||||
[submodule "rpcs3-ffmpeg"]
|
||||
path = ffmpeg
|
||||
path = 3rdparty/ffmpeg
|
||||
url = https://github.com/hrydgard/ppsspp-ffmpeg
|
||||
[submodule "asmjit"]
|
||||
path = asmjit
|
||||
url = https://github.com/kobalicek/asmjit
|
||||
ignore = dirty
|
||||
[submodule "llvm"]
|
||||
path = llvm
|
||||
url = https://github.com/llvm-mirror/llvm
|
||||
branch = release_36
|
||||
[submodule "minidx9"]
|
||||
path = minidx9
|
||||
url = https://github.com/hrydgard/minidx9.git
|
||||
url = https://github.com/RPCS3/llvm
|
||||
branch = release_60
|
||||
[submodule "GSL"]
|
||||
path = 3rdparty/GSL
|
||||
url = https://github.com/Microsoft/GSL.git
|
||||
[submodule "libpng"]
|
||||
path = 3rdparty/libpng
|
||||
url = https://github.com/RPCS3/libpng
|
||||
ignore = dirty
|
||||
[submodule "Vulkan/glslang"]
|
||||
path = Vulkan/glslang
|
||||
url = https://github.com/KhronosGroup/glslang.git
|
||||
[submodule "Vulkan/Vulkan-LoaderAndValidationLayers"]
|
||||
path = Vulkan/Vulkan-LoaderAndValidationLayers
|
||||
url = https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers
|
||||
[submodule "Utilities/yaml-cpp"]
|
||||
path = Utilities/yaml-cpp
|
||||
url = https://github.com/RPCS3/yaml-cpp
|
||||
[submodule "3rdparty/cereal"]
|
||||
path = 3rdparty/cereal
|
||||
url = https://github.com/USCiLab/cereal.git
|
||||
[submodule "3rdparty/zlib"]
|
||||
path = 3rdparty/zlib
|
||||
url = https://github.com/madler/zlib
|
||||
[submodule "3rdparty/hidapi"]
|
||||
path = 3rdparty/hidapi
|
||||
url = https://github.com/RPCS3/hidapi
|
||||
branch = master
|
||||
ignore = dirty
|
||||
[submodule "3rdparty/Optional"]
|
||||
path = 3rdparty/Optional
|
||||
url = https://github.com/akrzemi1/Optional.git
|
||||
[submodule "3rdparty/pugixml"]
|
||||
path = 3rdparty/pugixml
|
||||
url = https://github.com/zeux/pugixml
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"userBlacklist": ["AlexAltea", "tambry", "DHrpcs3"]
|
||||
}
|
||||
+99
-82
@@ -1,107 +1,124 @@
|
||||
language: cpp
|
||||
sudo: required
|
||||
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
- linux
|
||||
#- osx
|
||||
|
||||
osx_image: xcode6.4
|
||||
# osx_image: xcode6.4
|
||||
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
- clang
|
||||
- gcc
|
||||
|
||||
env:
|
||||
global:
|
||||
- secure: "jA29KvTCTR7q4BMzPPUBGazjJwrIWa7k4fo5ZSMlyxh2NbztZTKQYwodgDcXBoptCd1KJ9H3FXwBnNdMNVnTkvoPL9uWnN4K/3D1D20FCag1kmlBwnaVqVei5cRiZ9TOMuaxhjkdg8pcrQLTlXEEdMZf6A2OW0VgoBGDVSX9nYc="
|
||||
# Which Travis environment to run Coverity on
|
||||
- coverity_scan_run_condition='"$CC" = gcc -a "$TRAVIS_OS_NAME" != osx'
|
||||
# Test mode is for testing if it's working with Coverity. Change to true if testing, to avoid reaching the quota.
|
||||
- coverity_scan_script_test_mode=false
|
||||
|
||||
branches:
|
||||
except:
|
||||
- ppu_recompiler
|
||||
cache:
|
||||
ccache: true
|
||||
directories:
|
||||
- $HOME/hombebrew_cache
|
||||
|
||||
matrix:
|
||||
exclude:
|
||||
- os: osx
|
||||
compiler: gcc
|
||||
exclude:
|
||||
- os: osx
|
||||
compiler: gcc
|
||||
|
||||
git:
|
||||
depth: false # Unshallow clone to obtain proper GIT_VERSION
|
||||
submodules: false
|
||||
|
||||
before_install:
|
||||
# shutdown services on Travis, which may have a memory impact
|
||||
# show memory usage before and after shutdown of services
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
sudo service --status-all;
|
||||
sudo free -m -t;
|
||||
sudo /etc/init.d/mysql stop;
|
||||
sudo /etc/init.d/postgresql stop;
|
||||
sudo /etc/init.d/couchdb stop;
|
||||
sudo /etc/init.d/redis-server stop;
|
||||
sudo free -m -t;
|
||||
|
||||
echo "yes" | sudo apt-key adv --fetch-keys 'http://repos.codelite.org/CodeLite.asc';
|
||||
echo "yes" | sudo apt-add-repository 'deb http://repos.codelite.org/wx3.0/ubuntu/ precise universe';
|
||||
echo "yes" | sudo add-apt-repository 'deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu precise main';
|
||||
echo "yes" | sudo add-apt-repository 'deb http://llvm.org/apt/precise/ llvm-toolchain-precise-3.6 main';
|
||||
wget -O - http://llvm.org/apt/llvm-snapshot.gpg.key | sudo apt-key add -;
|
||||
sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y;
|
||||
sudo apt-get update;
|
||||
sudo apt-get install libwxgtk3.0-dev libopenal-dev freeglut3-dev libglew-dev libc6-dev llvm-3.6 llvm-3.6-dev libedit-dev;
|
||||
sudo apt-get install aria2 -qq;
|
||||
download_extract() { aria2c -x 16 $1 -o $2 && tar -xf $2; };
|
||||
fi;
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$CXX" = "g++" ]; then
|
||||
sudo apt-get install -qq g++-4.9;
|
||||
export CXX="g++-4.9" CC="gcc-4.9" CXXFLAGS="-Wno-format-security";
|
||||
export GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01';
|
||||
elif [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
sudo apt-get install -qq --allow-unauthenticated clang-3.6 libstdc++-4.8-dev;
|
||||
export CXX="clang++-3.6" CC="clang-3.6";
|
||||
export CXX="g++-5" CC="gcc-5" CXXFLAGS="-Wno-format-security";
|
||||
fi;
|
||||
# Travis uses CMake 2.8.7. We require 2.8.8. Grab latest
|
||||
# Add coverall for C++ so coverall.io could be triggered. Even it should be --coverage and gcov.
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
sudo apt-get install lib32stdc++6 -qq &&
|
||||
aria2c -x 16 http://www.cmake.org/files/v3.0/cmake-3.0.0-Linux-i386.sh &&
|
||||
chmod a+x cmake-3.0.0-Linux-i386.sh &&
|
||||
sudo ./cmake-3.0.0-Linux-i386.sh --skip-license --prefix=/usr;
|
||||
sudo pip install cpp-coveralls;
|
||||
wget http://download.qt.io/official_releases/online_installers/qt-unified-linux-x64-online.run ;
|
||||
chmod a+x ./qt-unified-linux-x64-online.run ;
|
||||
export QT_QPA_PLATFORM=minimal ;
|
||||
travis_wait 60 ./qt-unified-linux-x64-online.run --script qt-installer-noninteractive.qs --no-force-installations --verbose ;
|
||||
fi;
|
||||
|
||||
# Install updated libglew-dev since the version provided by trusty is outdated
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
wget https://mirrors.kernel.org/ubuntu/pool/universe/g/glew/libglew-dev_2.0.0-5_amd64.deb;
|
||||
wget https://mirrors.kernel.org/ubuntu/pool/universe/g/glew/libglew2.0_2.0.0-5_amd64.deb;
|
||||
wget https://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan1_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
|
||||
wget https://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan-dev_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
|
||||
sudo dpkg -i libglew2.0_2.0.0-5_amd64.deb libglew-dev_2.0.0-5_amd64.deb libvulkan1_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb libvulkan-dev_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
|
||||
else
|
||||
brew update; brew update;
|
||||
brew install glew wxwidgets llvm36;
|
||||
brew update;
|
||||
brew install ccache glew llvm40;
|
||||
fi;
|
||||
|
||||
before_script:
|
||||
- git submodule update --init asmjit ffmpeg
|
||||
- mkdir build
|
||||
- cd build
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cmake ..; else cmake .. -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake; fi
|
||||
- git submodule update --init asmjit 3rdparty/ffmpeg 3rdparty/pugixml 3rdparty/GSL 3rdparty/libpng Utilities/yaml-cpp 3rdparty/cereal 3rdparty/hidapi 3rdparty/Optional Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers
|
||||
- mkdir build
|
||||
- cd build
|
||||
- export CMAKE_PREFIX_PATH=~/Qt/5.10.0/gcc_64/lib/cmake
|
||||
- export CXXFLAGS="$CXXFLAGS -DTRAVIS=true";
|
||||
- if [ "$TRAVIS_PULL_REQUEST" = false ]; then
|
||||
export CXXFLAGS="$CXXFLAGS -DBRANCH=$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH";
|
||||
else
|
||||
export CXXFLAGS="$CXXFLAGS -DBRANCH=$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/#$TRAVIS_PULL_REQUEST";
|
||||
fi;
|
||||
- cmake .. -DCMAKE_INSTALL_PREFIX=/usr -G Ninja;
|
||||
- ninja
|
||||
- # AppImage generation
|
||||
- if [ -n "$UPLOAD_URL" ] && [ "$TRAVIS_BRANCH" = "master" ] && [ "$CC" = "clang" ] && [ "$TRAVIS_PULL_REQUEST" = false ]; then
|
||||
export LD_LIBRARY_PATH=~/Qt/5.10.0/gcc_64/lib;
|
||||
DESTDIR=appdir ninja install ; find appdir/ ;
|
||||
find ../bin ;
|
||||
wget -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" ;
|
||||
chmod a+x linuxdeployqt*.AppImage ;
|
||||
export PATH=~/Qt/5.10.0/gcc_64/bin/:${PATH} ;
|
||||
./linuxdeployqt*.AppImage --appimage-extract ;
|
||||
./linuxdeployqt*.AppImage ./appdir/usr/share/applications/*.desktop -bundle-non-qt-libs ;
|
||||
mkdir ./appdir/usr/plugins/xcbglintegrations/ ;
|
||||
mkdir ./appdir/usr/plugins/imageformats/ ;
|
||||
cp ~/Qt/5.10.0/gcc_64/lib/libQt5Svg.so.5 ./appdir/usr/lib/ ;
|
||||
cp ~/Qt/5.10.0/gcc_64/plugins/xcbglintegrations/* ./appdir/usr/plugins/xcbglintegrations/ ;
|
||||
cp ~/Qt/5.10.0/gcc_64/plugins/imageformats/* ./appdir/usr/plugins/imageformats/ ;
|
||||
cp ~/Qt/5.10.0/gcc_64/plugins/platforms/* ./appdir/usr/plugins/platforms/ ;
|
||||
rm ./appdir/usr/lib/libfreetype.so.6 ;
|
||||
export PATH=${TRAVIS_BUILD_DIR}/build/squashfs-root/usr/bin/:${PATH} ;
|
||||
./squashfs-root/usr/bin/appimagetool ${TRAVIS_BUILD_DIR}/build/appdir ;
|
||||
find ./appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq ;
|
||||
curl ${UPLOAD_URL}${TRAVIS_COMMIT:0:7}-${TRAVIS_BUILD_NUMBER}_linux64 --upload-file ./RPCS3*.AppImage;
|
||||
fi;
|
||||
|
||||
script:
|
||||
# Add a command to show all the variables. May be useful for debugging Travis.
|
||||
# - echo "--Shell Export Lists START--" ; export -p; echo "--Shell Export Lists STOP--";
|
||||
# And to ensure the versions of toolchain
|
||||
- echo "--CXX version?"; "$CXX" --version; echo "--CXX version confirmed";
|
||||
- if [ "$COVERITY_SCAN_BRANCH" != 1 ]; then make -j 4; fi
|
||||
# Add a command to show all the variables. May be useful for debugging Travis.
|
||||
#- echo "--Shell Export Lists START--" ; export -p; echo "--Shell Export Lists STOP--";
|
||||
# And to ensure the versions of toolchain
|
||||
- echo "--CXX version?"; "$CXX" --version; echo "--CXX version confirmed";
|
||||
|
||||
addons:
|
||||
coverity_scan:
|
||||
project:
|
||||
name: $TRAVIS_REPO_SLUG
|
||||
notification_email: raul.tambre@gmail.com
|
||||
build_command_prepend: ""
|
||||
build_command: "make -j 4"
|
||||
branch_pattern: master
|
||||
|
||||
after_success:
|
||||
- coveralls --extension .c --extension .cpp --extension .h;
|
||||
|
||||
after_failure:
|
||||
# show memory usage again and show actions of the OOM killer
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
sudo free -m -t;
|
||||
sudo dmesg;
|
||||
fi;
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- sourceline: 'ppa:jonathonf/binutils' # We need to update binutils to a newer version to link against the ffmpeg libs on.
|
||||
packages:
|
||||
- binutils
|
||||
- cmake
|
||||
- ninja-build
|
||||
- libasound2-dev
|
||||
- libopenal-dev
|
||||
- freeglut3-dev
|
||||
#- libglew-dev
|
||||
#- libvulkan1
|
||||
#- libvulkan-dev
|
||||
- libc6-dev
|
||||
- llvm-4.0
|
||||
- llvm-4.0-dev
|
||||
# Clang 5.0 is now bundled in travis, so we no longer need the ppa version.
|
||||
#- clang-4.0
|
||||
- libedit-dev
|
||||
- g++-5
|
||||
- gcc-5
|
||||
- libstdc++-5-dev
|
||||
- lib32stdc++6
|
||||
- zlib1g-dev
|
||||
# We need to install qt 5.10.0 manually because the version trusty provides is too old.
|
||||
#- qtbase5-dev
|
||||
- libudev-dev
|
||||
- libevdev-dev
|
||||
- libpulse-dev
|
||||
|
||||
+1
Submodule 3rdparty/GSL added at fc5fce4f4f
+1
Submodule 3rdparty/Optional added at f27e79084a
Vendored
+1295
File diff suppressed because it is too large
Load Diff
Vendored
+263
@@ -0,0 +1,263 @@
|
||||
/***************************************************************************
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
*
|
||||
* File: audiodefs.h
|
||||
* Content: Basic constants and data types for audio work.
|
||||
*
|
||||
* Remarks: This header file defines all of the audio format constants and
|
||||
* structures required for XAudio2 and XACT work. Providing these
|
||||
* in a single location avoids certain dependency problems in the
|
||||
* legacy audio headers (mmreg.h, mmsystem.h, ksmedia.h).
|
||||
*
|
||||
* NOTE: Including the legacy headers after this one may cause a
|
||||
* compilation error, because they define some of the same types
|
||||
* defined here without preprocessor guards to avoid multiple
|
||||
* definitions. If a source file needs one of the old headers,
|
||||
* it must include it before including audiodefs.h.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __AUDIODEFS_INCLUDED__
|
||||
#define __AUDIODEFS_INCLUDED__
|
||||
|
||||
#include <windef.h> // For WORD, DWORD, etc.
|
||||
|
||||
#pragma pack(push, 1) // Pack structures to 1-byte boundaries
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* WAVEFORMATEX: Base structure for many audio formats. Format-specific
|
||||
* extensions can be defined for particular formats by using a non-zero
|
||||
* cbSize value and adding extra fields to the end of this structure.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _WAVEFORMATEX_
|
||||
|
||||
#define _WAVEFORMATEX_
|
||||
typedef struct tWAVEFORMATEX
|
||||
{
|
||||
WORD wFormatTag; // Integer identifier of the format
|
||||
WORD nChannels; // Number of audio channels
|
||||
DWORD nSamplesPerSec; // Audio sample rate
|
||||
DWORD nAvgBytesPerSec; // Bytes per second (possibly approximate)
|
||||
WORD nBlockAlign; // Size in bytes of a sample block (all channels)
|
||||
WORD wBitsPerSample; // Size in bits of a single per-channel sample
|
||||
WORD cbSize; // Bytes of extra data appended to this struct
|
||||
} WAVEFORMATEX;
|
||||
|
||||
#endif
|
||||
|
||||
// Defining pointer types outside of the #if block to make sure they are
|
||||
// defined even if mmreg.h or mmsystem.h is #included before this file
|
||||
|
||||
typedef WAVEFORMATEX *PWAVEFORMATEX, *NPWAVEFORMATEX, *LPWAVEFORMATEX;
|
||||
typedef const WAVEFORMATEX *PCWAVEFORMATEX, *LPCWAVEFORMATEX;
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* WAVEFORMATEXTENSIBLE: Extended version of WAVEFORMATEX that should be
|
||||
* used as a basis for all new audio formats. The format tag is replaced
|
||||
* with a GUID, allowing new formats to be defined without registering a
|
||||
* format tag with Microsoft. There are also new fields that can be used
|
||||
* to specify the spatial positions for each channel and the bit packing
|
||||
* used for wide samples (e.g. 24-bit PCM samples in 32-bit containers).
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _WAVEFORMATEXTENSIBLE_
|
||||
|
||||
#define _WAVEFORMATEXTENSIBLE_
|
||||
typedef struct
|
||||
{
|
||||
WAVEFORMATEX Format; // Base WAVEFORMATEX data
|
||||
union
|
||||
{
|
||||
WORD wValidBitsPerSample; // Valid bits in each sample container
|
||||
WORD wSamplesPerBlock; // Samples per block of audio data; valid
|
||||
// if wBitsPerSample=0 (but rarely used).
|
||||
WORD wReserved; // Zero if neither case above applies.
|
||||
} Samples;
|
||||
DWORD dwChannelMask; // Positions of the audio channels
|
||||
GUID SubFormat; // Format identifier GUID
|
||||
} WAVEFORMATEXTENSIBLE;
|
||||
|
||||
#endif
|
||||
|
||||
typedef WAVEFORMATEXTENSIBLE *PWAVEFORMATEXTENSIBLE, *LPWAVEFORMATEXTENSIBLE;
|
||||
typedef const WAVEFORMATEXTENSIBLE *PCWAVEFORMATEXTENSIBLE, *LPCWAVEFORMATEXTENSIBLE;
|
||||
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* Define the most common wave format tags used in WAVEFORMATEX formats.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef WAVE_FORMAT_PCM // Pulse Code Modulation
|
||||
|
||||
// If WAVE_FORMAT_PCM is not defined, we need to define some legacy types
|
||||
// for compatibility with the Windows mmreg.h / mmsystem.h header files.
|
||||
|
||||
// Old general format structure (information common to all formats)
|
||||
typedef struct waveformat_tag
|
||||
{
|
||||
WORD wFormatTag;
|
||||
WORD nChannels;
|
||||
DWORD nSamplesPerSec;
|
||||
DWORD nAvgBytesPerSec;
|
||||
WORD nBlockAlign;
|
||||
} WAVEFORMAT, *PWAVEFORMAT, NEAR *NPWAVEFORMAT, FAR *LPWAVEFORMAT;
|
||||
|
||||
// Specific format structure for PCM data
|
||||
typedef struct pcmwaveformat_tag
|
||||
{
|
||||
WAVEFORMAT wf;
|
||||
WORD wBitsPerSample;
|
||||
} PCMWAVEFORMAT, *PPCMWAVEFORMAT, NEAR *NPPCMWAVEFORMAT, FAR *LPPCMWAVEFORMAT;
|
||||
|
||||
#define WAVE_FORMAT_PCM 0x0001
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_ADPCM // Microsoft Adaptive Differental PCM
|
||||
|
||||
// Replicate the Microsoft ADPCM type definitions from mmreg.h.
|
||||
|
||||
typedef struct adpcmcoef_tag
|
||||
{
|
||||
short iCoef1;
|
||||
short iCoef2;
|
||||
} ADPCMCOEFSET;
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4200) // Disable zero-sized array warnings
|
||||
|
||||
typedef struct adpcmwaveformat_tag {
|
||||
WAVEFORMATEX wfx;
|
||||
WORD wSamplesPerBlock;
|
||||
WORD wNumCoef;
|
||||
ADPCMCOEFSET aCoef[]; // Always 7 coefficient pairs for MS ADPCM
|
||||
} ADPCMWAVEFORMAT;
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
#define WAVE_FORMAT_ADPCM 0x0002
|
||||
|
||||
#endif
|
||||
|
||||
// Other frequently used format tags
|
||||
|
||||
#ifndef WAVE_FORMAT_UNKNOWN
|
||||
#define WAVE_FORMAT_UNKNOWN 0x0000 // Unknown or invalid format tag
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_IEEE_FLOAT
|
||||
#define WAVE_FORMAT_IEEE_FLOAT 0x0003 // 32-bit floating-point
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_MPEGLAYER3
|
||||
#define WAVE_FORMAT_MPEGLAYER3 0x0055 // ISO/MPEG Layer3
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
|
||||
#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092 // Dolby Audio Codec 3 over S/PDIF
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_WMAUDIO2
|
||||
#define WAVE_FORMAT_WMAUDIO2 0x0161 // Windows Media Audio
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_WMAUDIO3
|
||||
#define WAVE_FORMAT_WMAUDIO3 0x0162 // Windows Media Audio Pro
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_WMASPDIF
|
||||
#define WAVE_FORMAT_WMASPDIF 0x0164 // Windows Media Audio over S/PDIF
|
||||
#endif
|
||||
|
||||
#ifndef WAVE_FORMAT_EXTENSIBLE
|
||||
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE // All WAVEFORMATEXTENSIBLE formats
|
||||
#endif
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* Define the most common wave format GUIDs used in WAVEFORMATEXTENSIBLE
|
||||
* formats. Note that including the Windows ksmedia.h header after this
|
||||
* one will cause build problems; this cannot be avoided, since ksmedia.h
|
||||
* defines these macros without preprocessor guards.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifdef __cplusplus // uuid() and __uuidof() are only available in C++
|
||||
|
||||
#ifndef KSDATAFORMAT_SUBTYPE_PCM
|
||||
struct __declspec(uuid("00000001-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_PCM_STRUCT;
|
||||
#define KSDATAFORMAT_SUBTYPE_PCM __uuidof(KSDATAFORMAT_SUBTYPE_PCM_STRUCT)
|
||||
#endif
|
||||
|
||||
#ifndef KSDATAFORMAT_SUBTYPE_ADPCM
|
||||
struct __declspec(uuid("00000002-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT;
|
||||
#define KSDATAFORMAT_SUBTYPE_ADPCM __uuidof(KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT)
|
||||
#endif
|
||||
|
||||
#ifndef KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
|
||||
struct __declspec(uuid("00000003-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT;
|
||||
#define KSDATAFORMAT_SUBTYPE_IEEE_FLOAT __uuidof(KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/**************************************************************************
|
||||
*
|
||||
* Speaker positions used in the WAVEFORMATEXTENSIBLE dwChannelMask field.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef SPEAKER_FRONT_LEFT
|
||||
#define SPEAKER_FRONT_LEFT 0x00000001
|
||||
#define SPEAKER_FRONT_RIGHT 0x00000002
|
||||
#define SPEAKER_FRONT_CENTER 0x00000004
|
||||
#define SPEAKER_LOW_FREQUENCY 0x00000008
|
||||
#define SPEAKER_BACK_LEFT 0x00000010
|
||||
#define SPEAKER_BACK_RIGHT 0x00000020
|
||||
#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
|
||||
#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
|
||||
#define SPEAKER_BACK_CENTER 0x00000100
|
||||
#define SPEAKER_SIDE_LEFT 0x00000200
|
||||
#define SPEAKER_SIDE_RIGHT 0x00000400
|
||||
#define SPEAKER_TOP_CENTER 0x00000800
|
||||
#define SPEAKER_TOP_FRONT_LEFT 0x00001000
|
||||
#define SPEAKER_TOP_FRONT_CENTER 0x00002000
|
||||
#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
|
||||
#define SPEAKER_TOP_BACK_LEFT 0x00008000
|
||||
#define SPEAKER_TOP_BACK_CENTER 0x00010000
|
||||
#define SPEAKER_TOP_BACK_RIGHT 0x00020000
|
||||
#define SPEAKER_RESERVED 0x7FFC0000
|
||||
#define SPEAKER_ALL 0x80000000
|
||||
#define _SPEAKER_POSITIONS_
|
||||
#endif
|
||||
|
||||
#ifndef SPEAKER_STEREO
|
||||
#define SPEAKER_MONO (SPEAKER_FRONT_CENTER)
|
||||
#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
|
||||
#define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY)
|
||||
#define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
|
||||
#define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
|
||||
#define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
|
||||
#define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
|
||||
#define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
|
||||
#define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
|
||||
#define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
|
||||
#endif
|
||||
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif // #ifndef __AUDIODEFS_INCLUDED__
|
||||
Vendored
+65
@@ -0,0 +1,65 @@
|
||||
// comdecl.h: Macros to facilitate COM interface and GUID declarations.
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
#ifndef _COMDECL_H_
|
||||
#define _COMDECL_H_
|
||||
|
||||
#ifndef _XBOX
|
||||
#include <basetyps.h> // For standard COM interface macros
|
||||
#else
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4061)
|
||||
#include <xtl.h> // Required by xobjbase.h
|
||||
#include <xobjbase.h> // Special definitions for Xbox build
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
// The DEFINE_CLSID() and DEFINE_IID() macros defined below allow COM GUIDs to
|
||||
// be declared and defined in such a way that clients can obtain the GUIDs using
|
||||
// either the __uuidof() extension or the old-style CLSID_Foo / IID_IFoo names.
|
||||
// If using the latter approach, the client can also choose whether to get the
|
||||
// GUID definitions by defining the INITGUID preprocessor constant or by linking
|
||||
// to a GUID library. This works in either C or C++.
|
||||
|
||||
#ifndef _MSC_VER
|
||||
|
||||
#define DEFINE_UUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) __CRT_UUID_DECL(name, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
|
||||
#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) class className; DEFINE_UUID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
|
||||
#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) struct interfaceName; DEFINE_UUID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
|
||||
|
||||
#elif __cplusplus
|
||||
|
||||
#define DECLSPEC_UUID_WRAPPER(x) __declspec(uuid(#x))
|
||||
#ifdef INITGUID
|
||||
|
||||
#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
|
||||
EXTERN_C const GUID DECLSPEC_SELECTANY CLSID_##className = __uuidof(className)
|
||||
|
||||
#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
|
||||
EXTERN_C const GUID DECLSPEC_SELECTANY IID_##interfaceName = __uuidof(interfaceName)
|
||||
|
||||
#else // INITGUID
|
||||
|
||||
#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
|
||||
EXTERN_C const GUID CLSID_##className
|
||||
|
||||
#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
|
||||
EXTERN_C const GUID IID_##interfaceName
|
||||
|
||||
#endif // INITGUID
|
||||
|
||||
#else // __cplusplus
|
||||
|
||||
#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
|
||||
|
||||
#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // #ifndef _COMDECL_H_
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
/*==========================================================================;
|
||||
*
|
||||
*
|
||||
* File: dxsdkver.h
|
||||
* Content: DirectX SDK Version Include File
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _DXSDKVER_H_
|
||||
#define _DXSDKVER_H_
|
||||
|
||||
#define _DXSDK_PRODUCT_MAJOR 9
|
||||
#define _DXSDK_PRODUCT_MINOR 29
|
||||
#define _DXSDK_BUILD_MAJOR 1962
|
||||
#define _DXSDK_BUILD_MINOR 0
|
||||
|
||||
#endif // _DXSDKVER_H_
|
||||
|
||||
Vendored
+718
@@ -0,0 +1,718 @@
|
||||
/***************************************************************************
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
*
|
||||
* File: xma2defs.h
|
||||
* Content: Constants, data types and functions for XMA2 compressed audio.
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef __XMA2DEFS_INCLUDED__
|
||||
#define __XMA2DEFS_INCLUDED__
|
||||
|
||||
#include <sal.h> // Markers for documenting API semantics
|
||||
#include <winerror.h> // For S_OK, E_FAIL
|
||||
#include <audiodefs.h> // Basic data types and constants for audio work
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* Overview
|
||||
***************************************************************************/
|
||||
|
||||
// A typical XMA2 file contains these RIFF chunks:
|
||||
//
|
||||
// 'fmt' or 'XMA2' chunk (or both): A description of the XMA data's structure
|
||||
// and characteristics (length, channels, sample rate, loops, block size, etc).
|
||||
//
|
||||
// 'seek' chunk: A seek table to help navigate the XMA data.
|
||||
//
|
||||
// 'data' chunk: The encoded XMA2 data.
|
||||
//
|
||||
// The encoded XMA2 data is structured as a set of BLOCKS, which contain PACKETS,
|
||||
// which contain FRAMES, which contain SUBFRAMES (roughly speaking). The frames
|
||||
// in a file may also be divided into several subsets, called STREAMS.
|
||||
//
|
||||
// FRAME: A variable-sized segment of XMA data that decodes to exactly 512 mono
|
||||
// or stereo PCM samples. This is the smallest unit of XMA data that can
|
||||
// be decoded in isolation. Frames are an arbitrary number of bits in
|
||||
// length, and need not be byte-aligned. See "XMA frame structure" below.
|
||||
//
|
||||
// SUBFRAME: A region of bits in an XMA frame that decodes to 128 mono or stereo
|
||||
// samples. The XMA decoder cannot decode a subframe in isolation; it needs
|
||||
// a whole frame to work with. However, it can begin emitting the frame's
|
||||
// decoded samples at any one of the four subframe boundaries. Subframes
|
||||
// can be addressed for seeking and looping purposes.
|
||||
//
|
||||
// PACKET: A 2Kb region containing a 32-bit header and some XMA frames. Frames
|
||||
// can (and usually do) span packets. A packet's header includes the offset
|
||||
// in bits of the first frame that begins within that packet. All of the
|
||||
// frames that begin in a given packet belong to the same "stream" (see the
|
||||
// Multichannel Audio section below).
|
||||
//
|
||||
// STREAM: A set of packets within an XMA file that all contain data for the
|
||||
// same mono or stereo component of a PCM file with more than two channels.
|
||||
// The packets comprising a given stream may be interleaved with each other
|
||||
// more or less arbitrarily; see Multichannel Audio.
|
||||
//
|
||||
// BLOCK: An array of XMA packets; or, to break it down differently, a series of
|
||||
// consecutive XMA frames, padded at the end with reserved data. A block
|
||||
// must contain at least one 2Kb packet per stream, and it can hold up to
|
||||
// 4095 packets (8190Kb), but its size is typically in the 32Kb-128Kb range.
|
||||
// (The size chosen involves a trade-off between memory use and efficiency
|
||||
// of reading from permanent storage.)
|
||||
//
|
||||
// XMA frames do not span blocks, so a block is guaranteed to begin with a
|
||||
// set of complete frames, one per stream. Also, a block in a multi-stream
|
||||
// XMA2 file always contains the same number of samples for each stream;
|
||||
// see Multichannel Audio.
|
||||
//
|
||||
// The 'data' chunk in an XMA2 file is an array of XMA2WAVEFORMAT.BlockCount XMA
|
||||
// blocks, all the same size (as specified in XMA2WAVEFORMAT.BlockSizeInBytes)
|
||||
// except for the last one, which may be shorter.
|
||||
|
||||
|
||||
// MULTICHANNEL AUDIO: the XMA decoder can only decode raw XMA data into either
|
||||
// mono or stereo PCM data. In order to encode a 6-channel file (say), the file
|
||||
// must be deinterleaved into 3 stereo streams that are encoded independently,
|
||||
// producing 3 encoded XMA data streams. Then the packets in these 3 streams
|
||||
// are interleaved to produce a single XMA2 file, and some information is added
|
||||
// to the file so that the original 6-channel audio can be reconstructed at
|
||||
// decode time. This works using the concept of an XMA stream (see above).
|
||||
//
|
||||
// The frames for all the streams in an XMA file are interleaved in an arbitrary
|
||||
// order. To locate a frame that belongs to a given stream in a given XMA block,
|
||||
// you must examine the first few packets in the block. Here (and only here) the
|
||||
// packets are guaranteed to be presented in stream order, so that all frames
|
||||
// beginning in packet 0 belong to stream 0 (the first stereo pair), etc.
|
||||
//
|
||||
// (This means that when decoding multi-stream XMA files, only entire XMA blocks
|
||||
// should be submitted to the decoder; otherwise it cannot know which frames
|
||||
// belong to which stream.)
|
||||
//
|
||||
// Once you have one frame that belongs to a given stream, you can find the next
|
||||
// one by looking at the frame's 'NextFrameOffsetBits' value (which is stored in
|
||||
// its first 15 bits; see XMAFRAME below). The GetXmaFrameBitPosition function
|
||||
// uses this technique.
|
||||
|
||||
|
||||
// SEEKING IN XMA2 FILES: Here is some pseudocode to find the byte position and
|
||||
// subframe in an XMA2 file which will contain sample S when decoded.
|
||||
//
|
||||
// 1. Traverse the seek table to find the XMA2 block containing sample S. The
|
||||
// seek table is an array of big-endian DWORDs, one per block in the file.
|
||||
// The Nth DWORD is the total number of PCM samples that would be obtained
|
||||
// by decoding the entire XMA file up to the end of block N. Hence, the
|
||||
// block we want is the first one whose seek table entry is greater than S.
|
||||
// (See the GetXmaBlockContainingSample helper function.)
|
||||
//
|
||||
// 2. Calculate which frame F within the block found above contains sample S.
|
||||
// Since each frame decodes to 512 samples, this is straightforward. The
|
||||
// first frame in the block produces samples X to X + 512, where X is the
|
||||
// seek table entry for the prior block. So F is (S - X) / 512.
|
||||
//
|
||||
// 3. Find the bit offset within the block where frame F starts. Since frames
|
||||
// are variable-sized, this can only be done by traversing all the frames in
|
||||
// the block until we reach frame F. (See GetXmaFrameBitPosition.)
|
||||
//
|
||||
// 4. Frame F has four 128-sample subframes. To find the subframe containing S,
|
||||
// we can use the formula (S % 512) / 128.
|
||||
//
|
||||
// In the case of multi-stream XMA files, sample S is a multichannel sample with
|
||||
// parts coming from several frames, one per stream. To find all these frames,
|
||||
// steps 2-4 need to be repeated for each stream N, using the knowledge that the
|
||||
// first packets in a block are presented in stream order. The frame traversal
|
||||
// in step 3 must be started at the first frame in the Nth packet of the block,
|
||||
// which will be the first frame for stream N. (And the packet header will tell
|
||||
// you the first frame's start position within the packet.)
|
||||
//
|
||||
// Step 1 can be performed using the GetXmaBlockContainingSample function below,
|
||||
// and steps 2-4 by calling GetXmaDecodePositionForSample once for each stream.
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA constants
|
||||
***************************************************************************/
|
||||
|
||||
// Size of the PCM samples produced by the XMA decoder
|
||||
#define XMA_OUTPUT_SAMPLE_BYTES 2u
|
||||
#define XMA_OUTPUT_SAMPLE_BITS (XMA_OUTPUT_SAMPLE_BYTES * 8u)
|
||||
|
||||
// Size of an XMA packet
|
||||
#define XMA_BYTES_PER_PACKET 2048u
|
||||
#define XMA_BITS_PER_PACKET (XMA_BYTES_PER_PACKET * 8u)
|
||||
|
||||
// Size of an XMA packet header
|
||||
#define XMA_PACKET_HEADER_BYTES 4u
|
||||
#define XMA_PACKET_HEADER_BITS (XMA_PACKET_HEADER_BYTES * 8u)
|
||||
|
||||
// Sample blocks in a decoded XMA frame
|
||||
#define XMA_SAMPLES_PER_FRAME 512u
|
||||
|
||||
// Sample blocks in a decoded XMA subframe
|
||||
#define XMA_SAMPLES_PER_SUBFRAME 128u
|
||||
|
||||
// Maximum encoded data that can be submitted to the XMA decoder at a time
|
||||
#define XMA_READBUFFER_MAX_PACKETS 4095u
|
||||
#define XMA_READBUFFER_MAX_BYTES (XMA_READBUFFER_MAX_PACKETS * XMA_BYTES_PER_PACKET)
|
||||
|
||||
// Maximum size allowed for the XMA decoder's output buffers
|
||||
#define XMA_WRITEBUFFER_MAX_BYTES (31u * 256u)
|
||||
|
||||
// Required byte alignment of the XMA decoder's output buffers
|
||||
#define XMA_WRITEBUFFER_BYTE_ALIGNMENT 256u
|
||||
|
||||
// Decode chunk sizes for the XMA_PLAYBACK_INIT.subframesToDecode field
|
||||
#define XMA_MIN_SUBFRAMES_TO_DECODE 1u
|
||||
#define XMA_MAX_SUBFRAMES_TO_DECODE 8u
|
||||
#define XMA_OPTIMAL_SUBFRAMES_TO_DECODE 4u
|
||||
|
||||
// LoopCount<255 means finite repetitions; LoopCount=255 means infinite looping
|
||||
#define XMA_MAX_LOOPCOUNT 254u
|
||||
#define XMA_INFINITE_LOOP 255u
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA format structures
|
||||
***************************************************************************/
|
||||
|
||||
// The currently recommended way to express format information for XMA2 files
|
||||
// is the XMA2WAVEFORMATEX structure. This structure is fully compliant with
|
||||
// the WAVEFORMATEX standard and contains all the information needed to parse
|
||||
// and manage XMA2 files in a compact way.
|
||||
|
||||
#define WAVE_FORMAT_XMA2 0x166
|
||||
|
||||
typedef struct XMA2WAVEFORMATEX
|
||||
{
|
||||
WAVEFORMATEX wfx;
|
||||
// Meaning of the WAVEFORMATEX fields here:
|
||||
// wFormatTag; // Audio format type; always WAVE_FORMAT_XMA2
|
||||
// nChannels; // Channel count of the decoded audio
|
||||
// nSamplesPerSec; // Sample rate of the decoded audio
|
||||
// nAvgBytesPerSec; // Used internally by the XMA encoder
|
||||
// nBlockAlign; // Decoded sample size; channels * wBitsPerSample / 8
|
||||
// wBitsPerSample; // Bits per decoded mono sample; always 16 for XMA
|
||||
// cbSize; // Size in bytes of the rest of this structure (34)
|
||||
|
||||
WORD NumStreams; // Number of audio streams (1 or 2 channels each)
|
||||
DWORD ChannelMask; // Spatial positions of the channels in this file,
|
||||
// stored as SPEAKER_xxx values (see audiodefs.h)
|
||||
DWORD SamplesEncoded; // Total number of PCM samples the file decodes to
|
||||
DWORD BytesPerBlock; // XMA block size (but the last one may be shorter)
|
||||
DWORD PlayBegin; // First valid sample in the decoded audio
|
||||
DWORD PlayLength; // Length of the valid part of the decoded audio
|
||||
DWORD LoopBegin; // Beginning of the loop region in decoded sample terms
|
||||
DWORD LoopLength; // Length of the loop region in decoded sample terms
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
BYTE EncoderVersion; // Version of XMA encoder that generated the file
|
||||
WORD BlockCount; // XMA blocks in file (and entries in its seek table)
|
||||
} XMA2WAVEFORMATEX, *PXMA2WAVEFORMATEX;
|
||||
|
||||
|
||||
// The legacy XMA format structures are described here for reference, but they
|
||||
// should not be used in new content. XMAWAVEFORMAT was the structure used in
|
||||
// XMA version 1 files. XMA2WAVEFORMAT was used in early XMA2 files; it is not
|
||||
// placed in the usual 'fmt' RIFF chunk but in its own 'XMA2' chunk.
|
||||
|
||||
#ifndef WAVE_FORMAT_XMA
|
||||
#define WAVE_FORMAT_XMA 0x0165
|
||||
|
||||
// Values used in the ChannelMask fields below. Similar to the SPEAKER_xxx
|
||||
// values defined in audiodefs.h, but modified to fit in a single byte.
|
||||
#ifndef XMA_SPEAKER_LEFT
|
||||
#define XMA_SPEAKER_LEFT 0x01
|
||||
#define XMA_SPEAKER_RIGHT 0x02
|
||||
#define XMA_SPEAKER_CENTER 0x04
|
||||
#define XMA_SPEAKER_LFE 0x08
|
||||
#define XMA_SPEAKER_LEFT_SURROUND 0x10
|
||||
#define XMA_SPEAKER_RIGHT_SURROUND 0x20
|
||||
#define XMA_SPEAKER_LEFT_BACK 0x40
|
||||
#define XMA_SPEAKER_RIGHT_BACK 0x80
|
||||
#endif
|
||||
|
||||
|
||||
// Used in XMAWAVEFORMAT for per-stream data
|
||||
typedef struct XMASTREAMFORMAT
|
||||
{
|
||||
DWORD PsuedoBytesPerSec; // Used by the XMA encoder (typo preserved for legacy reasons)
|
||||
DWORD SampleRate; // The stream's decoded sample rate (in XMA2 files,
|
||||
// this is the same for all streams in the file).
|
||||
DWORD LoopStart; // Bit offset of the frame containing the loop start
|
||||
// point, relative to the beginning of the stream.
|
||||
DWORD LoopEnd; // Bit offset of the frame containing the loop end.
|
||||
BYTE SubframeData; // Two 4-bit numbers specifying the exact location of
|
||||
// the loop points within the frames that contain them.
|
||||
// SubframeEnd: Subframe of the loop end frame where
|
||||
// the loop ends. Ranges from 0 to 3.
|
||||
// SubframeSkip: Subframes to skip in the start frame to
|
||||
// reach the loop. Ranges from 0 to 4.
|
||||
BYTE Channels; // Number of channels in the stream (1 or 2)
|
||||
WORD ChannelMask; // Spatial positions of the channels in the stream
|
||||
} XMASTREAMFORMAT;
|
||||
|
||||
// Legacy XMA1 format structure
|
||||
typedef struct XMAWAVEFORMAT
|
||||
{
|
||||
WORD FormatTag; // Audio format type (always WAVE_FORMAT_XMA)
|
||||
WORD BitsPerSample; // Bit depth (currently required to be 16)
|
||||
WORD EncodeOptions; // Options for XMA encoder/decoder
|
||||
WORD LargestSkip; // Largest skip used in interleaving streams
|
||||
WORD NumStreams; // Number of interleaved audio streams
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
BYTE Version; // XMA encoder version that generated the file.
|
||||
// Always 3 or higher for XMA2 files.
|
||||
XMASTREAMFORMAT XmaStreams[1]; // Per-stream format information; the actual
|
||||
// array length is in the NumStreams field.
|
||||
} XMAWAVEFORMAT;
|
||||
|
||||
|
||||
// Used in XMA2WAVEFORMAT for per-stream data
|
||||
typedef struct XMA2STREAMFORMAT
|
||||
{
|
||||
BYTE Channels; // Number of channels in the stream (1 or 2)
|
||||
BYTE RESERVED; // Reserved for future use
|
||||
WORD ChannelMask; // Spatial positions of the channels in the stream
|
||||
} XMA2STREAMFORMAT;
|
||||
|
||||
// Legacy XMA2 format structure (big-endian byte ordering)
|
||||
typedef struct XMA2WAVEFORMAT
|
||||
{
|
||||
BYTE Version; // XMA encoder version that generated the file.
|
||||
// Always 3 or higher for XMA2 files.
|
||||
BYTE NumStreams; // Number of interleaved audio streams
|
||||
BYTE RESERVED; // Reserved for future use
|
||||
BYTE LoopCount; // Number of loop repetitions; 255 = infinite
|
||||
DWORD LoopBegin; // Loop begin point, in samples
|
||||
DWORD LoopEnd; // Loop end point, in samples
|
||||
DWORD SampleRate; // The file's decoded sample rate
|
||||
DWORD EncodeOptions; // Options for the XMA encoder/decoder
|
||||
DWORD PsuedoBytesPerSec; // Used internally by the XMA encoder
|
||||
DWORD BlockSizeInBytes; // Size in bytes of this file's XMA blocks (except
|
||||
// possibly the last one). Always a multiple of
|
||||
// 2Kb, since XMA blocks are arrays of 2Kb packets.
|
||||
DWORD SamplesEncoded; // Total number of PCM samples encoded in this file
|
||||
DWORD SamplesInSource; // Actual number of PCM samples in the source
|
||||
// material used to generate this file
|
||||
DWORD BlockCount; // Number of XMA blocks in this file (and hence
|
||||
// also the number of entries in its seek table)
|
||||
XMA2STREAMFORMAT Streams[1]; // Per-stream format information; the actual
|
||||
// array length is in the NumStreams field.
|
||||
} XMA2WAVEFORMAT;
|
||||
|
||||
#endif // #ifndef WAVE_FORMAT_XMA
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA packet structure (in big-endian form)
|
||||
***************************************************************************/
|
||||
|
||||
typedef struct XMA2PACKET
|
||||
{
|
||||
int FrameCount : 6; // Number of XMA frames that begin in this packet
|
||||
int FrameOffsetInBits : 15; // Bit of XmaData where the first complete frame begins
|
||||
int PacketMetaData : 3; // Metadata stored in the packet (always 1 for XMA2)
|
||||
int PacketSkipCount : 8; // How many packets belonging to other streams must be
|
||||
// skipped to find the next packet belonging to this one
|
||||
BYTE XmaData[XMA_BYTES_PER_PACKET - sizeof(DWORD)]; // XMA encoded data
|
||||
} XMA2PACKET;
|
||||
|
||||
// E.g. if the first DWORD of a packet is 0x30107902:
|
||||
//
|
||||
// 001100 000001000001111 001 00000010
|
||||
// | | | |____ Skip 2 packets to find the next one for this stream
|
||||
// | | |___________ XMA2 signature (always 001)
|
||||
// | |_____________________ First frame starts 527 bits into packet
|
||||
// |________________________________ Packet contains 12 frames
|
||||
|
||||
|
||||
// Helper functions to extract the fields above from an XMA packet. (Note that
|
||||
// the bitfields cannot be read directly on little-endian architectures such as
|
||||
// the Intel x86, as they are laid out in big-endian form.)
|
||||
|
||||
__inline DWORD GetXmaPacketFrameCount(__in_bcount(1) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[0] >> 2);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketFirstFrameOffsetInBits(__in_bcount(3) const BYTE* pPacket)
|
||||
{
|
||||
return ((DWORD)(pPacket[0] & 0x3) << 13) |
|
||||
((DWORD)(pPacket[1]) << 5) |
|
||||
((DWORD)(pPacket[2]) >> 3);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketMetadata(__in_bcount(3) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[2] & 0x7);
|
||||
}
|
||||
|
||||
__inline DWORD GetXmaPacketSkipCount(__in_bcount(4) const BYTE* pPacket)
|
||||
{
|
||||
return (DWORD)(pPacket[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA frame structure
|
||||
***************************************************************************/
|
||||
|
||||
// There is no way to represent the XMA frame as a C struct, since it is a
|
||||
// variable-sized string of bits that need not be stored at a byte-aligned
|
||||
// position in memory. This is the layout:
|
||||
//
|
||||
// XMAFRAME
|
||||
// {
|
||||
// LengthInBits: A 15-bit number representing the length of this frame.
|
||||
// XmaData: Encoded XMA data; its size in bits is (LengthInBits - 15).
|
||||
// }
|
||||
|
||||
// Size in bits of the frame's initial LengthInBits field
|
||||
#define XMA_BITS_IN_FRAME_LENGTH_FIELD 15
|
||||
|
||||
// Special LengthInBits value that marks an invalid final frame
|
||||
#define XMA_FINAL_FRAME_MARKER 0x7FFF
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
* XMA helper functions
|
||||
***************************************************************************/
|
||||
|
||||
// We define a local ASSERT macro to equal the global one if it exists.
|
||||
// You can define XMA2DEFS_ASSERT in advance to override this default.
|
||||
#ifndef XMA2DEFS_ASSERT
|
||||
#ifdef ASSERT
|
||||
#define XMA2DEFS_ASSERT ASSERT
|
||||
#else
|
||||
#define XMA2DEFS_ASSERT(a) /* No-op by default */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
// GetXmaBlockContainingSample: Use a given seek table to find the XMA block
|
||||
// containing a given decoded sample. Note that the seek table entries in an
|
||||
// XMA file are stored in big-endian form and may need to be converted prior
|
||||
// to calling this function.
|
||||
|
||||
__inline HRESULT GetXmaBlockContainingSample
|
||||
(
|
||||
DWORD nBlockCount, // Blocks in the file (= seek table entries)
|
||||
__in_ecount(nBlockCount) const DWORD* pSeekTable, // Pointer to the seek table data
|
||||
DWORD nDesiredSample, // Decoded sample to locate
|
||||
__out DWORD* pnBlockContainingSample, // Index of the block containing the sample
|
||||
__out DWORD* pnSampleOffsetWithinBlock // Position of the sample in this block
|
||||
)
|
||||
{
|
||||
DWORD nPreviousTotalSamples = 0;
|
||||
DWORD nBlock;
|
||||
DWORD nTotalSamplesSoFar;
|
||||
|
||||
XMA2DEFS_ASSERT(pSeekTable);
|
||||
XMA2DEFS_ASSERT(pnBlockContainingSample);
|
||||
XMA2DEFS_ASSERT(pnSampleOffsetWithinBlock);
|
||||
|
||||
for (nBlock = 0; nBlock < nBlockCount; ++nBlock)
|
||||
{
|
||||
nTotalSamplesSoFar = pSeekTable[nBlock];
|
||||
if (nTotalSamplesSoFar > nDesiredSample)
|
||||
{
|
||||
*pnBlockContainingSample = nBlock;
|
||||
*pnSampleOffsetWithinBlock = nDesiredSample - nPreviousTotalSamples;
|
||||
return S_OK;
|
||||
}
|
||||
nPreviousTotalSamples = nTotalSamplesSoFar;
|
||||
}
|
||||
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
// GetXmaFrameLengthInBits: Reads a given frame's LengthInBits field.
|
||||
|
||||
__inline DWORD GetXmaFrameLengthInBits
|
||||
(
|
||||
__in_bcount(nBitPosition / 8 + 3)
|
||||
__in const BYTE* pPacket, // Pointer to XMA packet[s] containing the frame
|
||||
DWORD nBitPosition // Bit offset of the frame within this packet
|
||||
)
|
||||
{
|
||||
DWORD nRegion;
|
||||
DWORD nBytePosition = nBitPosition / 8;
|
||||
DWORD nBitOffset = nBitPosition % 8;
|
||||
|
||||
if (nBitOffset < 2) // Only need to read 2 bytes (and might not be safe to read more)
|
||||
{
|
||||
nRegion = (DWORD)(pPacket[nBytePosition+0]) << 8 |
|
||||
(DWORD)(pPacket[nBytePosition+1]);
|
||||
return (nRegion >> (1 - nBitOffset)) & 0x7FFF; // Last 15 bits
|
||||
}
|
||||
else // Need to read 3 bytes
|
||||
{
|
||||
nRegion = (DWORD)(pPacket[nBytePosition+0]) << 16 |
|
||||
(DWORD)(pPacket[nBytePosition+1]) << 8 |
|
||||
(DWORD)(pPacket[nBytePosition+2]);
|
||||
return (nRegion >> (9 - nBitOffset)) & 0x7FFF; // Last 15 bits
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetXmaFrameBitPosition: Calculates the bit offset of a given frame within
|
||||
// an XMA block or set of blocks. Returns 0 on failure.
|
||||
|
||||
__inline DWORD GetXmaFrameBitPosition
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex, // Stream within which to seek
|
||||
DWORD nDesiredFrame // Frame sought
|
||||
)
|
||||
{
|
||||
const BYTE* pCurrentPacket;
|
||||
DWORD nPacketsExamined = 0;
|
||||
DWORD nFrameCountSoFar = 0;
|
||||
DWORD nFramesToSkip;
|
||||
DWORD nFrameBitOffset;
|
||||
|
||||
XMA2DEFS_ASSERT(pXmaData);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0);
|
||||
|
||||
// Get the first XMA packet belonging to the desired stream, relying on the
|
||||
// fact that the first packets for each stream are in consecutive order at
|
||||
// the beginning of an XMA block.
|
||||
|
||||
pCurrentPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET;
|
||||
for (;;)
|
||||
{
|
||||
// If we have exceeded the size of the XMA data, return failure
|
||||
if (pCurrentPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If the current packet contains the frame we are looking for...
|
||||
if (nFrameCountSoFar + GetXmaPacketFrameCount(pCurrentPacket) > nDesiredFrame)
|
||||
{
|
||||
// See how many frames in this packet we need to skip to get to it
|
||||
XMA2DEFS_ASSERT(nDesiredFrame >= nFrameCountSoFar);
|
||||
nFramesToSkip = nDesiredFrame - nFrameCountSoFar;
|
||||
|
||||
// Get the bit offset of the first frame in this packet
|
||||
nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pCurrentPacket);
|
||||
|
||||
// Advance nFrameBitOffset to the frame of interest
|
||||
while (nFramesToSkip--)
|
||||
{
|
||||
nFrameBitOffset += GetXmaFrameLengthInBits(pCurrentPacket, nFrameBitOffset);
|
||||
}
|
||||
|
||||
// The bit offset to return is the number of bits from pXmaData to
|
||||
// pCurrentPacket plus the bit offset of the frame of interest
|
||||
return (DWORD)(pCurrentPacket - pXmaData) * 8 + nFrameBitOffset;
|
||||
}
|
||||
|
||||
// If we haven't found the right packet yet, advance our counters
|
||||
++nPacketsExamined;
|
||||
nFrameCountSoFar += GetXmaPacketFrameCount(pCurrentPacket);
|
||||
|
||||
// And skip to the next packet belonging to the same stream
|
||||
pCurrentPacket += XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pCurrentPacket) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetLastXmaFrameBitPosition: Calculates the bit offset of the last complete
|
||||
// frame in an XMA block or set of blocks.
|
||||
|
||||
__inline DWORD GetLastXmaFrameBitPosition
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex // Stream within which to seek
|
||||
)
|
||||
{
|
||||
const BYTE* pLastPacket;
|
||||
DWORD nBytesToNextPacket;
|
||||
DWORD nFrameBitOffset;
|
||||
DWORD nFramesInLastPacket;
|
||||
|
||||
XMA2DEFS_ASSERT(pXmaData);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes % XMA_BYTES_PER_PACKET == 0);
|
||||
XMA2DEFS_ASSERT(nXmaDataBytes >= XMA_BYTES_PER_PACKET * (nStreamIndex + 1));
|
||||
|
||||
// Get the first XMA packet belonging to the desired stream, relying on the
|
||||
// fact that the first packets for each stream are in consecutive order at
|
||||
// the beginning of an XMA block.
|
||||
pLastPacket = pXmaData + nStreamIndex * XMA_BYTES_PER_PACKET;
|
||||
|
||||
// Search for the last packet belonging to the desired stream
|
||||
for (;;)
|
||||
{
|
||||
nBytesToNextPacket = XMA_BYTES_PER_PACKET * (GetXmaPacketSkipCount(pLastPacket) + 1);
|
||||
XMA2DEFS_ASSERT(nBytesToNextPacket);
|
||||
if (pLastPacket + nBytesToNextPacket + XMA_BYTES_PER_PACKET > pXmaData + nXmaDataBytes)
|
||||
{
|
||||
break; // The next packet would extend beyond the end of pXmaData
|
||||
}
|
||||
pLastPacket += nBytesToNextPacket;
|
||||
}
|
||||
|
||||
// The last packet can sometimes have no seekable frames, in which case we
|
||||
// have to use the previous one
|
||||
if (GetXmaPacketFrameCount(pLastPacket) == 0)
|
||||
{
|
||||
pLastPacket -= nBytesToNextPacket;
|
||||
}
|
||||
|
||||
// Found the last packet. Get the bit offset of its first frame.
|
||||
nFrameBitOffset = XMA_PACKET_HEADER_BITS + GetXmaPacketFirstFrameOffsetInBits(pLastPacket);
|
||||
|
||||
// Traverse frames until we reach the last one
|
||||
nFramesInLastPacket = GetXmaPacketFrameCount(pLastPacket);
|
||||
while (--nFramesInLastPacket)
|
||||
{
|
||||
nFrameBitOffset += GetXmaFrameLengthInBits(pLastPacket, nFrameBitOffset);
|
||||
}
|
||||
|
||||
// The bit offset to return is the number of bits from pXmaData to
|
||||
// pLastPacket plus the offset of the last frame in this packet.
|
||||
return (DWORD)(pLastPacket - pXmaData) * 8 + nFrameBitOffset;
|
||||
}
|
||||
|
||||
|
||||
// GetXmaDecodePositionForSample: Obtains the information needed to make the
|
||||
// decoder generate audio starting at a given sample position relative to the
|
||||
// beginning of the given XMA block: the bit offset of the appropriate frame,
|
||||
// and the right subframe within that frame. This data can be passed directly
|
||||
// to the XMAPlaybackSetDecodePosition function.
|
||||
|
||||
__inline HRESULT GetXmaDecodePositionForSample
|
||||
(
|
||||
__in_bcount(nXmaDataBytes) const BYTE* pXmaData, // Pointer to XMA block[s]
|
||||
DWORD nXmaDataBytes, // Size of pXmaData in bytes
|
||||
DWORD nStreamIndex, // Stream within which to seek
|
||||
DWORD nDesiredSample, // Sample sought
|
||||
__out DWORD* pnBitOffset, // Returns the bit offset within pXmaData of
|
||||
// the frame containing the sample sought
|
||||
__out DWORD* pnSubFrame // Returns the subframe containing the sample
|
||||
)
|
||||
{
|
||||
DWORD nDesiredFrame = nDesiredSample / XMA_SAMPLES_PER_FRAME;
|
||||
DWORD nSubFrame = (nDesiredSample % XMA_SAMPLES_PER_FRAME) / XMA_SAMPLES_PER_SUBFRAME;
|
||||
DWORD nBitOffset = GetXmaFrameBitPosition(pXmaData, nXmaDataBytes, nStreamIndex, nDesiredFrame);
|
||||
|
||||
XMA2DEFS_ASSERT(pnBitOffset);
|
||||
XMA2DEFS_ASSERT(pnSubFrame);
|
||||
|
||||
if (nBitOffset)
|
||||
{
|
||||
*pnBitOffset = nBitOffset;
|
||||
*pnSubFrame = nSubFrame;
|
||||
return S_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// GetXmaSampleRate: Obtains the legal XMA sample rate (24, 32, 44.1 or 48Khz)
|
||||
// corresponding to a generic sample rate.
|
||||
|
||||
__inline DWORD GetXmaSampleRate(DWORD dwGeneralRate)
|
||||
{
|
||||
DWORD dwXmaRate = 48000; // Default XMA rate for all rates above 44100Hz
|
||||
|
||||
if (dwGeneralRate <= 24000) dwXmaRate = 24000;
|
||||
else if (dwGeneralRate <= 32000) dwXmaRate = 32000;
|
||||
else if (dwGeneralRate <= 44100) dwXmaRate = 44100;
|
||||
|
||||
return dwXmaRate;
|
||||
}
|
||||
|
||||
|
||||
// Functions to convert between WAVEFORMATEXTENSIBLE channel masks (combinations
|
||||
// of the SPEAKER_xxx flags defined in audiodefs.h) and XMA channel masks (which
|
||||
// are limited to eight possible speaker positions: left, right, center, low
|
||||
// frequency, side left, side right, back left and back right).
|
||||
|
||||
__inline DWORD GetStandardChannelMaskFromXmaMask(BYTE bXmaMask)
|
||||
{
|
||||
DWORD dwStandardMask = 0;
|
||||
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT) dwStandardMask |= SPEAKER_FRONT_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT) dwStandardMask |= SPEAKER_FRONT_RIGHT;
|
||||
if (bXmaMask & XMA_SPEAKER_CENTER) dwStandardMask |= SPEAKER_FRONT_CENTER;
|
||||
if (bXmaMask & XMA_SPEAKER_LFE) dwStandardMask |= SPEAKER_LOW_FREQUENCY;
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT_SURROUND) dwStandardMask |= SPEAKER_SIDE_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT_SURROUND) dwStandardMask |= SPEAKER_SIDE_RIGHT;
|
||||
if (bXmaMask & XMA_SPEAKER_LEFT_BACK) dwStandardMask |= SPEAKER_BACK_LEFT;
|
||||
if (bXmaMask & XMA_SPEAKER_RIGHT_BACK) dwStandardMask |= SPEAKER_BACK_RIGHT;
|
||||
|
||||
return dwStandardMask;
|
||||
}
|
||||
|
||||
__inline BYTE GetXmaChannelMaskFromStandardMask(DWORD dwStandardMask)
|
||||
{
|
||||
BYTE bXmaMask = 0;
|
||||
|
||||
if (dwStandardMask & SPEAKER_FRONT_LEFT) bXmaMask |= XMA_SPEAKER_LEFT;
|
||||
if (dwStandardMask & SPEAKER_FRONT_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT;
|
||||
if (dwStandardMask & SPEAKER_FRONT_CENTER) bXmaMask |= XMA_SPEAKER_CENTER;
|
||||
if (dwStandardMask & SPEAKER_LOW_FREQUENCY) bXmaMask |= XMA_SPEAKER_LFE;
|
||||
if (dwStandardMask & SPEAKER_SIDE_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_SURROUND;
|
||||
if (dwStandardMask & SPEAKER_SIDE_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_SURROUND;
|
||||
if (dwStandardMask & SPEAKER_BACK_LEFT) bXmaMask |= XMA_SPEAKER_LEFT_BACK;
|
||||
if (dwStandardMask & SPEAKER_BACK_RIGHT) bXmaMask |= XMA_SPEAKER_RIGHT_BACK;
|
||||
|
||||
return bXmaMask;
|
||||
}
|
||||
|
||||
|
||||
// LocalizeXma2Format: Modifies a XMA2WAVEFORMATEX structure in place to comply
|
||||
// with the current platform's byte-ordering rules (little- or big-endian).
|
||||
|
||||
__inline HRESULT LocalizeXma2Format(__inout XMA2WAVEFORMATEX* pXma2Format)
|
||||
{
|
||||
#define XMASWAP2BYTES(n) ((WORD)(((n) >> 8) | (((n) & 0xff) << 8)))
|
||||
#define XMASWAP4BYTES(n) ((DWORD)((n) >> 24 | (n) << 24 | ((n) & 0xff00) << 8 | ((n) & 0xff0000) >> 8))
|
||||
|
||||
if (pXma2Format->wfx.wFormatTag == WAVE_FORMAT_XMA2)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
else if (XMASWAP2BYTES(pXma2Format->wfx.wFormatTag) == WAVE_FORMAT_XMA2)
|
||||
{
|
||||
pXma2Format->wfx.wFormatTag = XMASWAP2BYTES(pXma2Format->wfx.wFormatTag);
|
||||
pXma2Format->wfx.nChannels = XMASWAP2BYTES(pXma2Format->wfx.nChannels);
|
||||
pXma2Format->wfx.nSamplesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nSamplesPerSec);
|
||||
pXma2Format->wfx.nAvgBytesPerSec = XMASWAP4BYTES(pXma2Format->wfx.nAvgBytesPerSec);
|
||||
pXma2Format->wfx.nBlockAlign = XMASWAP2BYTES(pXma2Format->wfx.nBlockAlign);
|
||||
pXma2Format->wfx.wBitsPerSample = XMASWAP2BYTES(pXma2Format->wfx.wBitsPerSample);
|
||||
pXma2Format->wfx.cbSize = XMASWAP2BYTES(pXma2Format->wfx.cbSize);
|
||||
pXma2Format->NumStreams = XMASWAP2BYTES(pXma2Format->NumStreams);
|
||||
pXma2Format->ChannelMask = XMASWAP4BYTES(pXma2Format->ChannelMask);
|
||||
pXma2Format->SamplesEncoded = XMASWAP4BYTES(pXma2Format->SamplesEncoded);
|
||||
pXma2Format->BytesPerBlock = XMASWAP4BYTES(pXma2Format->BytesPerBlock);
|
||||
pXma2Format->PlayBegin = XMASWAP4BYTES(pXma2Format->PlayBegin);
|
||||
pXma2Format->PlayLength = XMASWAP4BYTES(pXma2Format->PlayLength);
|
||||
pXma2Format->LoopBegin = XMASWAP4BYTES(pXma2Format->LoopBegin);
|
||||
pXma2Format->LoopLength = XMASWAP4BYTES(pXma2Format->LoopLength);
|
||||
pXma2Format->BlockCount = XMASWAP2BYTES(pXma2Format->BlockCount);
|
||||
return S_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
return E_FAIL; // Not a recognizable XMA2 format
|
||||
}
|
||||
|
||||
#undef XMASWAP2BYTES
|
||||
#undef XMASWAP4BYTES
|
||||
}
|
||||
|
||||
|
||||
#endif // #ifndef __XMA2DEFS_INCLUDED__
|
||||
+1
Submodule 3rdparty/cereal added at 42a45b6e15
+1
Submodule 3rdparty/ffmpeg added at 7b7ae7b067
+1
Submodule 3rdparty/hidapi added at ca39ce8939
+1
Submodule 3rdparty/libpng added at 1dcba4d6eb
Vendored
+7183
File diff suppressed because it is too large
Load Diff
Vendored
+4890
File diff suppressed because it is too large
Load Diff
+924
@@ -0,0 +1,924 @@
|
||||
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
File: D2D1_1Helper.h
|
||||
|
||||
Module Name: D2D
|
||||
|
||||
Description: Helper files over the D2D interfaces and APIs.
|
||||
|
||||
\*=========================================================================*/
|
||||
#pragma once
|
||||
|
||||
#ifndef _D2D1_1HELPER_H_
|
||||
#define _D2D1_1HELPER_H_
|
||||
|
||||
#ifndef _D2D1_1_H_
|
||||
#include <d2d1_1.h>
|
||||
#endif // #ifndef _D2D1_H_
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
namespace D2D1
|
||||
{
|
||||
template<>
|
||||
struct TypeTraits<INT32>
|
||||
{
|
||||
typedef D2D1_POINT_2L Point;
|
||||
typedef D2D1_RECT_L Rect;
|
||||
};
|
||||
|
||||
template<>
|
||||
struct TypeTraits<LONG>
|
||||
{
|
||||
typedef D2D1_POINT_2L Point;
|
||||
typedef D2D1_RECT_L Rect;
|
||||
};
|
||||
|
||||
class Matrix4x3F : public D2D1_MATRIX_4X3_F
|
||||
{
|
||||
public:
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x3F(
|
||||
FLOAT m11, FLOAT m12, FLOAT m13,
|
||||
FLOAT m21, FLOAT m22, FLOAT m23,
|
||||
FLOAT m31, FLOAT m32, FLOAT m33,
|
||||
FLOAT m41, FLOAT m42, FLOAT m43
|
||||
)
|
||||
{
|
||||
_11 = m11;
|
||||
_12 = m12;
|
||||
_13 = m13;
|
||||
|
||||
_21 = m21;
|
||||
_22 = m22;
|
||||
_23 = m23;
|
||||
|
||||
_31 = m31;
|
||||
_32 = m32;
|
||||
_33 = m33;
|
||||
|
||||
_41 = m41;
|
||||
_42 = m42;
|
||||
_43 = m43;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x3F()
|
||||
{
|
||||
_11 = 1;
|
||||
_12 = 0;
|
||||
_13 = 0;
|
||||
|
||||
_21 = 0;
|
||||
_22 = 1;
|
||||
_23 = 0;
|
||||
|
||||
_31 = 0;
|
||||
_32 = 0;
|
||||
_33 = 1;
|
||||
|
||||
_41 = 0;
|
||||
_42 = 0;
|
||||
_43 = 0;
|
||||
}
|
||||
};
|
||||
|
||||
class Matrix4x4F : public D2D1_MATRIX_4X4_F
|
||||
{
|
||||
public:
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F(
|
||||
FLOAT m11, FLOAT m12, FLOAT m13, FLOAT m14,
|
||||
FLOAT m21, FLOAT m22, FLOAT m23, FLOAT m24,
|
||||
FLOAT m31, FLOAT m32, FLOAT m33, FLOAT m34,
|
||||
FLOAT m41, FLOAT m42, FLOAT m43, FLOAT m44
|
||||
)
|
||||
{
|
||||
_11 = m11;
|
||||
_12 = m12;
|
||||
_13 = m13;
|
||||
_14 = m14;
|
||||
|
||||
_21 = m21;
|
||||
_22 = m22;
|
||||
_23 = m23;
|
||||
_24 = m24;
|
||||
|
||||
_31 = m31;
|
||||
_32 = m32;
|
||||
_33 = m33;
|
||||
_34 = m34;
|
||||
|
||||
_41 = m41;
|
||||
_42 = m42;
|
||||
_43 = m43;
|
||||
_44 = m44;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F()
|
||||
{
|
||||
_11 = 1;
|
||||
_12 = 0;
|
||||
_13 = 0;
|
||||
_14 = 0;
|
||||
|
||||
_21 = 0;
|
||||
_22 = 1;
|
||||
_23 = 0;
|
||||
_24 = 0;
|
||||
|
||||
_31 = 0;
|
||||
_32 = 0;
|
||||
_33 = 1;
|
||||
_34 = 0;
|
||||
|
||||
_41 = 0;
|
||||
_42 = 0;
|
||||
_43 = 0;
|
||||
_44 = 1;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
bool
|
||||
operator==(
|
||||
const Matrix4x4F& r
|
||||
) const
|
||||
{
|
||||
return _11 == r._11 && _12 == r._12 && _13 == r._13 && _14 == r._14 &&
|
||||
_21 == r._21 && _22 == r._22 && _23 == r._23 && _24 == r._24 &&
|
||||
_31 == r._31 && _32 == r._32 && _33 == r._33 && _34 == r._34 &&
|
||||
_41 == r._41 && _42 == r._42 && _43 == r._43 && _44 == r._44;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
bool
|
||||
operator!=(
|
||||
const Matrix4x4F& r
|
||||
) const
|
||||
{
|
||||
return !(*this == r);
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
Translation(FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
Matrix4x4F translation;
|
||||
|
||||
translation._11 = 1.0; translation._12 = 0.0; translation._13 = 0.0; translation._14 = 0.0;
|
||||
translation._21 = 0.0; translation._22 = 1.0; translation._23 = 0.0; translation._24 = 0.0;
|
||||
translation._31 = 0.0; translation._32 = 0.0; translation._33 = 1.0; translation._34 = 0.0;
|
||||
translation._41 = x; translation._42 = y; translation._43 = z; translation._44 = 1.0;
|
||||
|
||||
return translation;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
Scale(FLOAT x, FLOAT y, FLOAT z)
|
||||
{
|
||||
Matrix4x4F scale;
|
||||
|
||||
scale._11 = x; scale._12 = 0.0; scale._13 = 0.0; scale._14 = 0.0;
|
||||
scale._21 = 0.0; scale._22 = y; scale._23 = 0.0; scale._24 = 0.0;
|
||||
scale._31 = 0.0; scale._32 = 0.0; scale._33 = z; scale._34 = 0.0;
|
||||
scale._41 = 0.0; scale._42 = 0.0; scale._43 = 0.0; scale._44 = 1.0;
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
RotationX(FLOAT degreeX)
|
||||
{
|
||||
FLOAT angleInRadian = degreeX * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT sinAngle = 0.0;
|
||||
FLOAT cosAngle = 0.0;
|
||||
D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
|
||||
|
||||
Matrix4x4F rotationX(
|
||||
1, 0, 0, 0,
|
||||
0, cosAngle, sinAngle, 0,
|
||||
0, -sinAngle, cosAngle, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return rotationX;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
RotationY(FLOAT degreeY)
|
||||
{
|
||||
FLOAT angleInRadian = degreeY * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT sinAngle = 0.0;
|
||||
FLOAT cosAngle = 0.0;
|
||||
D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
|
||||
|
||||
Matrix4x4F rotationY(
|
||||
cosAngle, 0, -sinAngle, 0,
|
||||
0, 1, 0, 0,
|
||||
sinAngle, 0, cosAngle, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return rotationY;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
RotationZ(FLOAT degreeZ)
|
||||
{
|
||||
FLOAT angleInRadian = degreeZ * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT sinAngle = 0.0;
|
||||
FLOAT cosAngle = 0.0;
|
||||
D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
|
||||
|
||||
Matrix4x4F rotationZ(
|
||||
cosAngle, sinAngle, 0, 0,
|
||||
-sinAngle, cosAngle, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return rotationZ;
|
||||
}
|
||||
|
||||
//
|
||||
// 3D Rotation matrix for an arbitrary axis specified by x, y and z
|
||||
//
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
RotationArbitraryAxis(FLOAT x, FLOAT y, FLOAT z, FLOAT degree)
|
||||
{
|
||||
// Normalize the vector represented by x, y, and z
|
||||
FLOAT magnitude = D2D1Vec3Length(x, y, z);
|
||||
x /= magnitude;
|
||||
y /= magnitude;
|
||||
z /= magnitude;
|
||||
|
||||
FLOAT angleInRadian = degree * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT sinAngle = 0.0;
|
||||
FLOAT cosAngle = 0.0;
|
||||
D2D1SinCos(angleInRadian, &sinAngle, &cosAngle);
|
||||
|
||||
FLOAT oneMinusCosAngle = 1 - cosAngle;
|
||||
|
||||
Matrix4x4F rotationArb(
|
||||
1 + oneMinusCosAngle * (x * x - 1),
|
||||
z * sinAngle + oneMinusCosAngle * x * y,
|
||||
-y * sinAngle + oneMinusCosAngle * x * z,
|
||||
0,
|
||||
|
||||
-z * sinAngle + oneMinusCosAngle * y * x,
|
||||
1 + oneMinusCosAngle * (y * y - 1),
|
||||
x * sinAngle + oneMinusCosAngle * y * z,
|
||||
0,
|
||||
|
||||
y * sinAngle + oneMinusCosAngle * z * x,
|
||||
-x * sinAngle + oneMinusCosAngle * z * y,
|
||||
1 + oneMinusCosAngle * (z * z - 1) ,
|
||||
0,
|
||||
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return rotationArb;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
SkewX(FLOAT degreeX)
|
||||
{
|
||||
FLOAT angleInRadian = degreeX * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT tanAngle = D2D1Tan(angleInRadian);
|
||||
|
||||
Matrix4x4F skewX(
|
||||
1, 0, 0, 0,
|
||||
tanAngle, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return skewX;
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
SkewY(FLOAT degreeY)
|
||||
{
|
||||
FLOAT angleInRadian = degreeY * (3.141592654f / 180.0f);
|
||||
|
||||
FLOAT tanAngle = D2D1Tan(angleInRadian);
|
||||
|
||||
Matrix4x4F skewY(
|
||||
1, tanAngle, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return skewY;
|
||||
}
|
||||
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
PerspectiveProjection(FLOAT depth)
|
||||
{
|
||||
float proj = 0;
|
||||
|
||||
if (depth > 0)
|
||||
{
|
||||
proj = -1/depth;
|
||||
}
|
||||
|
||||
Matrix4x4F projection(
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, proj,
|
||||
0, 0, 0, 1
|
||||
);
|
||||
|
||||
return projection;
|
||||
}
|
||||
|
||||
//
|
||||
// Functions for convertion from the base D2D1_MATRIX_4X4_f to
|
||||
// this type without making a copy
|
||||
//
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
const Matrix4x4F*
|
||||
ReinterpretBaseType(const D2D1_MATRIX_4X4_F *pMatrix)
|
||||
{
|
||||
return static_cast<const Matrix4x4F *>(pMatrix);
|
||||
}
|
||||
|
||||
static
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F*
|
||||
ReinterpretBaseType(D2D1_MATRIX_4X4_F *pMatrix)
|
||||
{
|
||||
return static_cast<Matrix4x4F *>(pMatrix);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
FLOAT
|
||||
Determinant() const
|
||||
{
|
||||
FLOAT minor1 = _41 * (_12 * (_23 * _34 - _33 * _24) - _13 * (_22 * _34 - _24 * _32) + _14 * (_22 * _33 - _23 * _32));
|
||||
FLOAT minor2 = _42 * (_11 * (_21 * _34 - _31 * _24) - _13 * (_21 * _34 - _24 * _31) + _14 * (_21 * _33 - _23 * _31));
|
||||
FLOAT minor3 = _43 * (_11 * (_22 * _34 - _32 * _24) - _12 * (_21 * _34 - _24 * _31) + _14 * (_21 * _32 - _22 * _31));
|
||||
FLOAT minor4 = _44 * (_11 * (_22 * _33 - _32 * _23) - _12 * (_21 * _33 - _23 * _31) + _13 * (_21 * _32 - _22 * _31));
|
||||
|
||||
return minor1 - minor2 + minor3 - minor4;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
bool
|
||||
IsIdentity() const
|
||||
{
|
||||
return _11 == 1.f && _12 == 0.f && _13 == 0.f && _14 == 0.f
|
||||
&& _21 == 0.f && _22 == 1.f && _23 == 0.f && _24 == 0.f
|
||||
&& _31 == 0.f && _32 == 0.f && _33 == 1.f && _34 == 0.f
|
||||
&& _41 == 0.f && _42 == 0.f && _43 == 0.f && _44 == 1.f;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
void
|
||||
SetProduct(const Matrix4x4F &a, const Matrix4x4F &b)
|
||||
{
|
||||
_11 = a._11 * b._11 + a._12 * b._21 + a._13 * b._31 + a._14 * b._41;
|
||||
_12 = a._11 * b._12 + a._12 * b._22 + a._13 * b._32 + a._14 * b._42;
|
||||
_13 = a._11 * b._13 + a._12 * b._23 + a._13 * b._33 + a._14 * b._43;
|
||||
_14 = a._11 * b._14 + a._12 * b._24 + a._13 * b._34 + a._14 * b._44;
|
||||
|
||||
_21 = a._21 * b._11 + a._22 * b._21 + a._23 * b._31 + a._24 * b._41;
|
||||
_22 = a._21 * b._12 + a._22 * b._22 + a._23 * b._32 + a._24 * b._42;
|
||||
_23 = a._21 * b._13 + a._22 * b._23 + a._23 * b._33 + a._24 * b._43;
|
||||
_24 = a._21 * b._14 + a._22 * b._24 + a._23 * b._34 + a._24 * b._44;
|
||||
|
||||
_31 = a._31 * b._11 + a._32 * b._21 + a._33 * b._31 + a._34 * b._41;
|
||||
_32 = a._31 * b._12 + a._32 * b._22 + a._33 * b._32 + a._34 * b._42;
|
||||
_33 = a._31 * b._13 + a._32 * b._23 + a._33 * b._33 + a._34 * b._43;
|
||||
_34 = a._31 * b._14 + a._32 * b._24 + a._33 * b._34 + a._34 * b._44;
|
||||
|
||||
_41 = a._41 * b._11 + a._42 * b._21 + a._43 * b._31 + a._44 * b._41;
|
||||
_42 = a._41 * b._12 + a._42 * b._22 + a._43 * b._32 + a._44 * b._42;
|
||||
_43 = a._41 * b._13 + a._42 * b._23 + a._43 * b._33 + a._44 * b._43;
|
||||
_44 = a._41 * b._14 + a._42 * b._24 + a._43 * b._34 + a._44 * b._44;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix4x4F
|
||||
operator*(const Matrix4x4F &matrix) const
|
||||
{
|
||||
Matrix4x4F result;
|
||||
|
||||
result.SetProduct(*this, matrix);
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class Matrix5x4F : public D2D1_MATRIX_5X4_F
|
||||
{
|
||||
public:
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix5x4F(
|
||||
FLOAT m11, FLOAT m12, FLOAT m13, FLOAT m14,
|
||||
FLOAT m21, FLOAT m22, FLOAT m23, FLOAT m24,
|
||||
FLOAT m31, FLOAT m32, FLOAT m33, FLOAT m34,
|
||||
FLOAT m41, FLOAT m42, FLOAT m43, FLOAT m44,
|
||||
FLOAT m51, FLOAT m52, FLOAT m53, FLOAT m54
|
||||
)
|
||||
{
|
||||
_11 = m11;
|
||||
_12 = m12;
|
||||
_13 = m13;
|
||||
_14 = m14;
|
||||
|
||||
_21 = m21;
|
||||
_22 = m22;
|
||||
_23 = m23;
|
||||
_24 = m24;
|
||||
|
||||
_31 = m31;
|
||||
_32 = m32;
|
||||
_33 = m33;
|
||||
_34 = m34;
|
||||
|
||||
_41 = m41;
|
||||
_42 = m42;
|
||||
_43 = m43;
|
||||
_44 = m44;
|
||||
|
||||
_51 = m51;
|
||||
_52 = m52;
|
||||
_53 = m53;
|
||||
_54 = m54;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
Matrix5x4F()
|
||||
{
|
||||
_11 = 1;
|
||||
_12 = 0;
|
||||
_13 = 0;
|
||||
_14 = 0;
|
||||
|
||||
_21 = 0;
|
||||
_22 = 1;
|
||||
_23 = 0;
|
||||
_24 = 0;
|
||||
|
||||
_31 = 0;
|
||||
_32 = 0;
|
||||
_33 = 1;
|
||||
_34 = 0;
|
||||
|
||||
_41 = 0;
|
||||
_42 = 0;
|
||||
_43 = 0;
|
||||
_44 = 1;
|
||||
|
||||
_51 = 0;
|
||||
_52 = 0;
|
||||
_53 = 0;
|
||||
_54 = 0;
|
||||
}
|
||||
};
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
inline
|
||||
D2D1_COLOR_F
|
||||
ConvertColorSpace(
|
||||
D2D1_COLOR_SPACE sourceColorSpace,
|
||||
D2D1_COLOR_SPACE destinationColorSpace,
|
||||
const D2D1_COLOR_F& color
|
||||
)
|
||||
{
|
||||
return D2D1ConvertColorSpace(
|
||||
sourceColorSpace,
|
||||
destinationColorSpace,
|
||||
&color
|
||||
);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1
|
||||
DrawingStateDescription1(
|
||||
D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT,
|
||||
D2D1_TAG tag1 = 0,
|
||||
D2D1_TAG tag2 = 0,
|
||||
_In_ const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix(),
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend = D2D1_PRIMITIVE_BLEND_SOURCE_OVER,
|
||||
D2D1_UNIT_MODE unitMode = D2D1_UNIT_MODE_DIPS
|
||||
)
|
||||
{
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1 drawingStateDescription1;
|
||||
|
||||
drawingStateDescription1.antialiasMode = antialiasMode;
|
||||
drawingStateDescription1.textAntialiasMode = textAntialiasMode;
|
||||
drawingStateDescription1.tag1 = tag1;
|
||||
drawingStateDescription1.tag2 = tag2;
|
||||
drawingStateDescription1.transform = transform;
|
||||
drawingStateDescription1.primitiveBlend = primitiveBlend;
|
||||
drawingStateDescription1.unitMode = unitMode;
|
||||
|
||||
return drawingStateDescription1;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1
|
||||
DrawingStateDescription1(
|
||||
_In_ const D2D1_DRAWING_STATE_DESCRIPTION &desc,
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend = D2D1_PRIMITIVE_BLEND_SOURCE_OVER,
|
||||
D2D1_UNIT_MODE unitMode = D2D1_UNIT_MODE_DIPS
|
||||
)
|
||||
{
|
||||
D2D1_DRAWING_STATE_DESCRIPTION1 drawingStateDescription1;
|
||||
|
||||
drawingStateDescription1.antialiasMode = desc.antialiasMode;
|
||||
drawingStateDescription1.textAntialiasMode = desc.textAntialiasMode;
|
||||
drawingStateDescription1.tag1 = desc.tag1;
|
||||
drawingStateDescription1.tag2 = desc.tag2;
|
||||
drawingStateDescription1.transform = desc.transform;
|
||||
drawingStateDescription1.primitiveBlend = primitiveBlend;
|
||||
drawingStateDescription1.unitMode = unitMode;
|
||||
|
||||
return drawingStateDescription1;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_BITMAP_PROPERTIES1
|
||||
BitmapProperties1(
|
||||
D2D1_BITMAP_OPTIONS bitmapOptions = D2D1_BITMAP_OPTIONS_NONE,
|
||||
_In_ CONST D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat(),
|
||||
FLOAT dpiX = 96.0f,
|
||||
FLOAT dpiY = 96.0f,
|
||||
_In_opt_ ID2D1ColorContext *colorContext = NULL
|
||||
)
|
||||
{
|
||||
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
|
||||
{
|
||||
pixelFormat,
|
||||
dpiX, dpiY,
|
||||
bitmapOptions,
|
||||
colorContext
|
||||
};
|
||||
|
||||
return bitmapProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_LAYER_PARAMETERS1
|
||||
LayerParameters1(
|
||||
_In_ CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
|
||||
_In_opt_ ID2D1Geometry *geometricMask = NULL,
|
||||
D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
||||
D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
|
||||
FLOAT opacity = 1.0,
|
||||
_In_opt_ ID2D1Brush *opacityBrush = NULL,
|
||||
D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE
|
||||
)
|
||||
{
|
||||
D2D1_LAYER_PARAMETERS1 layerParameters = { 0 };
|
||||
|
||||
layerParameters.contentBounds = contentBounds;
|
||||
layerParameters.geometricMask = geometricMask;
|
||||
layerParameters.maskAntialiasMode = maskAntialiasMode;
|
||||
layerParameters.maskTransform = maskTransform;
|
||||
layerParameters.opacity = opacity;
|
||||
layerParameters.opacityBrush = opacityBrush;
|
||||
layerParameters.layerOptions = layerOptions;
|
||||
|
||||
return layerParameters;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_STROKE_STYLE_PROPERTIES1
|
||||
StrokeStyleProperties1(
|
||||
D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT,
|
||||
D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER,
|
||||
FLOAT miterLimit = 10.0f,
|
||||
D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID,
|
||||
FLOAT dashOffset = 0.0f,
|
||||
D2D1_STROKE_TRANSFORM_TYPE transformType = D2D1_STROKE_TRANSFORM_TYPE_NORMAL
|
||||
)
|
||||
{
|
||||
D2D1_STROKE_STYLE_PROPERTIES1 strokeStyleProperties;
|
||||
|
||||
strokeStyleProperties.startCap = startCap;
|
||||
strokeStyleProperties.endCap = endCap;
|
||||
strokeStyleProperties.dashCap = dashCap;
|
||||
strokeStyleProperties.lineJoin = lineJoin;
|
||||
strokeStyleProperties.miterLimit = miterLimit;
|
||||
strokeStyleProperties.dashStyle = dashStyle;
|
||||
strokeStyleProperties.dashOffset = dashOffset;
|
||||
strokeStyleProperties.transformType = transformType;
|
||||
|
||||
return strokeStyleProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_IMAGE_BRUSH_PROPERTIES
|
||||
ImageBrushProperties(
|
||||
D2D1_RECT_F sourceRectangle,
|
||||
D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
|
||||
)
|
||||
{
|
||||
D2D1_IMAGE_BRUSH_PROPERTIES imageBrushProperties;
|
||||
|
||||
imageBrushProperties.extendModeX = extendModeX;
|
||||
imageBrushProperties.extendModeY = extendModeY;
|
||||
imageBrushProperties.interpolationMode = interpolationMode;
|
||||
imageBrushProperties.sourceRectangle = sourceRectangle;
|
||||
|
||||
return imageBrushProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_BITMAP_BRUSH_PROPERTIES1
|
||||
BitmapBrushProperties1(
|
||||
D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
|
||||
)
|
||||
{
|
||||
D2D1_BITMAP_BRUSH_PROPERTIES1 bitmapBrush1Properties;
|
||||
|
||||
bitmapBrush1Properties.extendModeX = extendModeX;
|
||||
bitmapBrush1Properties.extendModeY = extendModeY;
|
||||
bitmapBrush1Properties.interpolationMode = interpolationMode;
|
||||
|
||||
return bitmapBrush1Properties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_PRINT_CONTROL_PROPERTIES
|
||||
PrintControlProperties(
|
||||
D2D1_PRINT_FONT_SUBSET_MODE fontSubsetMode = D2D1_PRINT_FONT_SUBSET_MODE_DEFAULT,
|
||||
FLOAT rasterDpi = 150.0f,
|
||||
D2D1_COLOR_SPACE colorSpace = D2D1_COLOR_SPACE_SRGB
|
||||
)
|
||||
{
|
||||
D2D1_PRINT_CONTROL_PROPERTIES printControlProps;
|
||||
|
||||
printControlProps.fontSubset = fontSubsetMode;
|
||||
printControlProps.rasterDPI = rasterDpi;
|
||||
printControlProps.colorSpace = colorSpace;
|
||||
|
||||
return printControlProps;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_RENDERING_CONTROLS
|
||||
RenderingControls(
|
||||
D2D1_BUFFER_PRECISION bufferPrecision,
|
||||
D2D1_SIZE_U tileSize
|
||||
)
|
||||
{
|
||||
D2D1_RENDERING_CONTROLS renderingControls;
|
||||
|
||||
renderingControls.bufferPrecision = bufferPrecision;
|
||||
renderingControls.tileSize = tileSize;
|
||||
|
||||
return renderingControls;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_EFFECT_INPUT_DESCRIPTION
|
||||
EffectInputDescription(
|
||||
ID2D1Effect *effect,
|
||||
UINT32 inputIndex,
|
||||
D2D1_RECT_F inputRectangle
|
||||
)
|
||||
{
|
||||
D2D1_EFFECT_INPUT_DESCRIPTION description;
|
||||
|
||||
description.effect = effect;
|
||||
description.inputIndex = inputIndex;
|
||||
description.inputRectangle = inputRectangle;
|
||||
|
||||
return description;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_CREATION_PROPERTIES
|
||||
CreationProperties(
|
||||
D2D1_THREADING_MODE threadingMode,
|
||||
D2D1_DEBUG_LEVEL debugLevel,
|
||||
D2D1_DEVICE_CONTEXT_OPTIONS options
|
||||
)
|
||||
{
|
||||
D2D1_CREATION_PROPERTIES creationProperties;
|
||||
|
||||
creationProperties.threadingMode = threadingMode;
|
||||
creationProperties.debugLevel = debugLevel;
|
||||
creationProperties.options = options;
|
||||
|
||||
return creationProperties;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_2F
|
||||
Vector2F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_2F vec2 = {x, y};
|
||||
return vec2;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_3F
|
||||
Vector3F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f,
|
||||
FLOAT z = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_3F vec3 = {x, y, z};
|
||||
return vec3;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_VECTOR_4F
|
||||
Vector4F(
|
||||
FLOAT x = 0.0f,
|
||||
FLOAT y = 0.0f,
|
||||
FLOAT z = 0.0f,
|
||||
FLOAT w = 0.0f
|
||||
)
|
||||
{
|
||||
D2D1_VECTOR_4F vec4 = {x, y, z, w};
|
||||
return vec4;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_POINT_2L
|
||||
Point2L(
|
||||
INT32 x = 0,
|
||||
INT32 y = 0
|
||||
)
|
||||
{
|
||||
return Point2<INT32>(x, y);
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_RECT_L
|
||||
RectL(
|
||||
INT32 left = 0.f,
|
||||
INT32 top = 0.f,
|
||||
INT32 right = 0.f,
|
||||
INT32 bottom = 0.f
|
||||
)
|
||||
{
|
||||
return Rect<INT32>(left, top, right, bottom);
|
||||
}
|
||||
|
||||
//
|
||||
// Sets a bitmap as an effect input, while inserting a DPI compensation effect
|
||||
// to preserve visual appearance as the device context's DPI changes.
|
||||
//
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
HRESULT
|
||||
SetDpiCompensatedEffectInput(
|
||||
_In_ ID2D1DeviceContext *deviceContext,
|
||||
_In_ ID2D1Effect *effect,
|
||||
UINT32 inputIndex,
|
||||
_In_opt_ ID2D1Bitmap *inputBitmap,
|
||||
D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR,
|
||||
D2D1_BORDER_MODE borderMode = D2D1_BORDER_MODE_HARD
|
||||
)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
ID2D1Effect *dpiCompensationEffect = NULL;
|
||||
|
||||
if (!inputBitmap)
|
||||
{
|
||||
effect->SetInput(inputIndex, NULL);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = deviceContext->CreateEffect(CLSID_D2D1DpiCompensation, &dpiCompensationEffect);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
dpiCompensationEffect->SetInput(0, inputBitmap);
|
||||
|
||||
D2D1_POINT_2F bitmapDpi;
|
||||
inputBitmap->GetDpi(&bitmapDpi.x, &bitmapDpi.y);
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_INPUT_DPI, bitmapDpi);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_INTERPOLATION_MODE, interpolationMode);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
hr = dpiCompensationEffect->SetValue(D2D1_DPICOMPENSATION_PROP_BORDER_MODE, borderMode);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
effect->SetInputEffect(inputIndex, dpiCompensationEffect);
|
||||
}
|
||||
|
||||
if (dpiCompensationEffect)
|
||||
{
|
||||
dpiCompensationEffect->Release();
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
} // namespace D2D1
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
Vendored
+809
@@ -0,0 +1,809 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1_2.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_2_H_
|
||||
#define _D2D1_2_H_
|
||||
|
||||
#ifndef _D2D1_1_H_
|
||||
#include <d2d1_1.h>
|
||||
#endif // #ifndef _D2D1_1_H_
|
||||
#ifndef _D2D1_EFFECTS_1_
|
||||
#include <d2d1effects_1.h>
|
||||
#endif // #ifndef _D2D1_EFFECTS_1_
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
interface ID2D1Device1;
|
||||
#else
|
||||
|
||||
typedef interface ID2D1Device1 ID2D1Device1;
|
||||
|
||||
#endif
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_RENDERING_PRIORITY
|
||||
//
|
||||
// Synopsis:
|
||||
// Specifies the extent to which D2D will throttle work sent to the GPU.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_RENDERING_PRIORITY
|
||||
{
|
||||
D2D1_RENDERING_PRIORITY_NORMAL = 0,
|
||||
D2D1_RENDERING_PRIORITY_LOW = 1,
|
||||
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_RENDERING_PRIORITY;
|
||||
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Interface:
|
||||
// ID2D1GeometryRealization
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
interface DX_DECLARE_INTERFACE("a16907d7-bc02-4801-99e8-8cf7f485f774") ID2D1GeometryRealization : public ID2D1Resource
|
||||
{
|
||||
}; // interface ID2D1GeometryRealization
|
||||
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Interface:
|
||||
// ID2D1DeviceContext1
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
interface DX_DECLARE_INTERFACE("d37f57e4-6908-459f-a199-e72f24f79987") ID2D1DeviceContext1 : public ID2D1DeviceContext
|
||||
{
|
||||
|
||||
STDMETHOD(CreateFilledGeometryRealization)(
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD(CreateStrokedGeometryRealization)(
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
FLOAT strokeWidth,
|
||||
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
||||
_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD_(void, DrawGeometryRealization)(
|
||||
_In_ ID2D1GeometryRealization *geometryRealization,
|
||||
_In_ ID2D1Brush *brush
|
||||
) PURE;
|
||||
}; // interface ID2D1DeviceContext1
|
||||
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Interface:
|
||||
// ID2D1Device1
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
interface DX_DECLARE_INTERFACE("d21768e1-23a4-4823-a14b-7c3eba85d658") ID2D1Device1 : public ID2D1Device
|
||||
{
|
||||
|
||||
|
||||
//
|
||||
// Retrieves the rendering priority currently set on the device.
|
||||
//
|
||||
STDMETHOD_(D2D1_RENDERING_PRIORITY, GetRenderingPriority)(
|
||||
) PURE;
|
||||
|
||||
|
||||
//
|
||||
// Sets the rendering priority of the device.
|
||||
//
|
||||
STDMETHOD_(void, SetRenderingPriority)(
|
||||
D2D1_RENDERING_PRIORITY renderingPriority
|
||||
) PURE;
|
||||
|
||||
|
||||
//
|
||||
// Creates a new device context with no initially assigned target.
|
||||
//
|
||||
STDMETHOD(CreateDeviceContext)(
|
||||
D2D1_DEVICE_CONTEXT_OPTIONS options,
|
||||
_Outptr_ ID2D1DeviceContext1 **deviceContext1
|
||||
) PURE;
|
||||
|
||||
using ID2D1Device::CreateDeviceContext;
|
||||
}; // interface ID2D1Device1
|
||||
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Interface:
|
||||
// ID2D1Factory2
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
interface DX_DECLARE_INTERFACE("94f81a73-9212-4376-9c58-b16a3a0d3992") ID2D1Factory2 : public ID2D1Factory1
|
||||
{
|
||||
|
||||
|
||||
//
|
||||
// This creates a new Direct2D device from the given IDXGIDevice.
|
||||
//
|
||||
STDMETHOD(CreateDevice)(
|
||||
_In_ IDXGIDevice *dxgiDevice,
|
||||
_Outptr_ ID2D1Device1 **d2dDevice1
|
||||
) PURE;
|
||||
|
||||
using ID2D1Factory1::CreateDevice;
|
||||
}; // interface ID2D1Factory2
|
||||
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Interface:
|
||||
// ID2D1CommandSink1
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
interface DX_DECLARE_INTERFACE("9eb767fd-4269-4467-b8c2-eb30cb305743") ID2D1CommandSink1 : public ID2D1CommandSink
|
||||
{
|
||||
|
||||
|
||||
//
|
||||
// This method is called if primitiveBlend value was added after Windows 8.
|
||||
// SetPrimitiveBlend method is used for Win8 values (_SOURCE_OVER and _COPY).
|
||||
//
|
||||
STDMETHOD(SetPrimitiveBlend1)(
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend
|
||||
) PURE;
|
||||
}; // interface ID2D1CommandSink1
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
EXTERN_C CONST IID IID_ID2D1GeometryRealization;
|
||||
EXTERN_C CONST IID IID_ID2D1DeviceContext1;
|
||||
EXTERN_C CONST IID IID_ID2D1Device1;
|
||||
EXTERN_C CONST IID IID_ID2D1Factory2;
|
||||
EXTERN_C CONST IID IID_ID2D1CommandSink1;
|
||||
|
||||
|
||||
#ifdef D2D_USE_C_DEFINITIONS
|
||||
|
||||
|
||||
typedef interface ID2D1GeometryRealization ID2D1GeometryRealization;
|
||||
|
||||
typedef struct ID2D1GeometryRealizationVtbl
|
||||
{
|
||||
|
||||
ID2D1ResourceVtbl Base;
|
||||
|
||||
} ID2D1GeometryRealizationVtbl;
|
||||
|
||||
interface ID2D1GeometryRealization
|
||||
{
|
||||
CONST struct ID2D1GeometryRealizationVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
#define ID2D1GeometryRealization_QueryInterface(This, riid, ppv) \
|
||||
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
|
||||
|
||||
#define ID2D1GeometryRealization_AddRef(This) \
|
||||
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
|
||||
|
||||
#define ID2D1GeometryRealization_Release(This) \
|
||||
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
|
||||
|
||||
#define ID2D1GeometryRealization_GetFactory(This, factory) \
|
||||
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
|
||||
|
||||
typedef interface ID2D1DeviceContext1 ID2D1DeviceContext1;
|
||||
|
||||
typedef struct ID2D1DeviceContext1Vtbl
|
||||
{
|
||||
|
||||
ID2D1DeviceContextVtbl Base;
|
||||
|
||||
|
||||
STDMETHOD(CreateFilledGeometryRealization)(
|
||||
ID2D1DeviceContext1 *This,
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD(CreateStrokedGeometryRealization)(
|
||||
ID2D1DeviceContext1 *This,
|
||||
_In_ ID2D1Geometry *geometry,
|
||||
FLOAT flatteningTolerance,
|
||||
FLOAT strokeWidth,
|
||||
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
||||
_Outptr_ ID2D1GeometryRealization **geometryRealization
|
||||
) PURE;
|
||||
|
||||
STDMETHOD_(void, DrawGeometryRealization)(
|
||||
ID2D1DeviceContext1 *This,
|
||||
_In_ ID2D1GeometryRealization *geometryRealization,
|
||||
_In_ ID2D1Brush *brush
|
||||
) PURE;
|
||||
} ID2D1DeviceContext1Vtbl;
|
||||
|
||||
interface ID2D1DeviceContext1
|
||||
{
|
||||
CONST struct ID2D1DeviceContext1Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
#define ID2D1DeviceContext1_QueryInterface(This, riid, ppv) \
|
||||
((This)->lpVtbl->Base.Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
|
||||
|
||||
#define ID2D1DeviceContext1_AddRef(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.Base.AddRef((IUnknown *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_Release(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.Base.Release((IUnknown *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_GetFactory(This, factory) \
|
||||
((This)->lpVtbl->Base.Base.Base.GetFactory((ID2D1Resource *)This, factory))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
|
||||
((This)->lpVtbl->Base.Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
|
||||
((This)->lpVtbl->Base.Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
|
||||
((This)->lpVtbl->Base.Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
|
||||
((This)->lpVtbl->Base.Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
|
||||
((This)->lpVtbl->Base.Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateLayer(This, size, layer) \
|
||||
((This)->lpVtbl->Base.Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateMesh(This, mesh) \
|
||||
((This)->lpVtbl->Base.Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1DeviceContext1_FillRectangle(This, rect, brush) \
|
||||
((This)->lpVtbl->Base.Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1DeviceContext1_FillRoundedRectangle(This, roundedRect, brush) \
|
||||
((This)->lpVtbl->Base.Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1DeviceContext1_FillEllipse(This, ellipse, brush) \
|
||||
((This)->lpVtbl->Base.Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1DeviceContext1_FillGeometry(This, geometry, brush, opacityBrush) \
|
||||
((This)->lpVtbl->Base.Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_FillMesh(This, mesh, brush) \
|
||||
((This)->lpVtbl->Base.Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
|
||||
((This)->lpVtbl->Base.Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
|
||||
((This)->lpVtbl->Base.Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
|
||||
|
||||
#define ID2D1DeviceContext1_SetTransform(This, transform) \
|
||||
((This)->lpVtbl->Base.Base.SetTransform((ID2D1RenderTarget *)This, transform))
|
||||
|
||||
#define ID2D1DeviceContext1_GetTransform(This, transform) \
|
||||
((This)->lpVtbl->Base.Base.GetTransform((ID2D1RenderTarget *)This, transform))
|
||||
|
||||
#define ID2D1DeviceContext1_SetAntialiasMode(This, antialiasMode) \
|
||||
((This)->lpVtbl->Base.Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
|
||||
|
||||
#define ID2D1DeviceContext1_GetAntialiasMode(This) \
|
||||
((This)->lpVtbl->Base.Base.GetAntialiasMode((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_SetTextAntialiasMode(This, textAntialiasMode) \
|
||||
((This)->lpVtbl->Base.Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
|
||||
|
||||
#define ID2D1DeviceContext1_GetTextAntialiasMode(This) \
|
||||
((This)->lpVtbl->Base.Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_SetTextRenderingParams(This, textRenderingParams) \
|
||||
((This)->lpVtbl->Base.Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
|
||||
|
||||
#define ID2D1DeviceContext1_GetTextRenderingParams(This, textRenderingParams) \
|
||||
((This)->lpVtbl->Base.Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
|
||||
|
||||
#define ID2D1DeviceContext1_SetTags(This, tag1, tag2) \
|
||||
((This)->lpVtbl->Base.Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
|
||||
|
||||
#define ID2D1DeviceContext1_GetTags(This, tag1, tag2) \
|
||||
((This)->lpVtbl->Base.Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
|
||||
|
||||
#define ID2D1DeviceContext1_PopLayer(This) \
|
||||
((This)->lpVtbl->Base.Base.PopLayer((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_Flush(This, tag1, tag2) \
|
||||
((This)->lpVtbl->Base.Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
|
||||
|
||||
#define ID2D1DeviceContext1_SaveDrawingState(This, drawingStateBlock) \
|
||||
((This)->lpVtbl->Base.Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
|
||||
|
||||
#define ID2D1DeviceContext1_RestoreDrawingState(This, drawingStateBlock) \
|
||||
((This)->lpVtbl->Base.Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
|
||||
|
||||
#define ID2D1DeviceContext1_PushAxisAlignedClip(This, clipRect, antialiasMode) \
|
||||
((This)->lpVtbl->Base.Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
|
||||
|
||||
#define ID2D1DeviceContext1_PopAxisAlignedClip(This) \
|
||||
((This)->lpVtbl->Base.Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_Clear(This, clearColor) \
|
||||
((This)->lpVtbl->Base.Base.Clear((ID2D1RenderTarget *)This, clearColor))
|
||||
|
||||
#define ID2D1DeviceContext1_BeginDraw(This) \
|
||||
((This)->lpVtbl->Base.Base.BeginDraw((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_EndDraw(This, tag1, tag2) \
|
||||
((This)->lpVtbl->Base.Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
|
||||
|
||||
#define ID2D1DeviceContext1_GetPixelFormat(This) \
|
||||
((This)->lpVtbl->Base.Base.GetPixelFormat((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_SetDpi(This, dpiX, dpiY) \
|
||||
((This)->lpVtbl->Base.Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
|
||||
|
||||
#define ID2D1DeviceContext1_GetDpi(This, dpiX, dpiY) \
|
||||
((This)->lpVtbl->Base.Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
|
||||
|
||||
#define ID2D1DeviceContext1_GetSize(This) \
|
||||
((This)->lpVtbl->Base.Base.GetSize((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_GetPixelSize(This) \
|
||||
((This)->lpVtbl->Base.Base.GetPixelSize((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_GetMaximumBitmapSize(This) \
|
||||
((This)->lpVtbl->Base.Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_IsSupported(This, renderTargetProperties) \
|
||||
((This)->lpVtbl->Base.Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateBitmap(This, size, sourceData, pitch, bitmapProperties, bitmap) \
|
||||
((This)->lpVtbl->Base.CreateBitmap((ID2D1DeviceContext *)This, size, sourceData, pitch, bitmapProperties, bitmap))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
|
||||
((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1DeviceContext *)This, wicBitmapSource, bitmapProperties, bitmap))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateColorContext(This, space, profile, profileSize, colorContext) \
|
||||
((This)->lpVtbl->Base.CreateColorContext((ID2D1DeviceContext *)This, space, profile, profileSize, colorContext))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateColorContextFromFilename(This, filename, colorContext) \
|
||||
((This)->lpVtbl->Base.CreateColorContextFromFilename((ID2D1DeviceContext *)This, filename, colorContext))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateColorContextFromWicColorContext(This, wicColorContext, colorContext) \
|
||||
((This)->lpVtbl->Base.CreateColorContextFromWicColorContext((ID2D1DeviceContext *)This, wicColorContext, colorContext))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateBitmapFromDxgiSurface(This, surface, bitmapProperties, bitmap) \
|
||||
((This)->lpVtbl->Base.CreateBitmapFromDxgiSurface((ID2D1DeviceContext *)This, surface, bitmapProperties, bitmap))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateEffect(This, effectId, effect) \
|
||||
((This)->lpVtbl->Base.CreateEffect((ID2D1DeviceContext *)This, effectId, effect))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateGradientStopCollection(This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1) \
|
||||
((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1DeviceContext *)This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateImageBrush(This, image, imageBrushProperties, brushProperties, imageBrush) \
|
||||
((This)->lpVtbl->Base.CreateImageBrush((ID2D1DeviceContext *)This, image, imageBrushProperties, brushProperties, imageBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
|
||||
((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1DeviceContext *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateCommandList(This, commandList) \
|
||||
((This)->lpVtbl->Base.CreateCommandList((ID2D1DeviceContext *)This, commandList))
|
||||
|
||||
#define ID2D1DeviceContext1_IsDxgiFormatSupported(This, format) \
|
||||
((This)->lpVtbl->Base.IsDxgiFormatSupported((ID2D1DeviceContext *)This, format))
|
||||
|
||||
#define ID2D1DeviceContext1_IsBufferPrecisionSupported(This, bufferPrecision) \
|
||||
((This)->lpVtbl->Base.IsBufferPrecisionSupported((ID2D1DeviceContext *)This, bufferPrecision))
|
||||
|
||||
#define ID2D1DeviceContext1_GetImageLocalBounds(This, image, localBounds) \
|
||||
((This)->lpVtbl->Base.GetImageLocalBounds((ID2D1DeviceContext *)This, image, localBounds))
|
||||
|
||||
#define ID2D1DeviceContext1_GetImageWorldBounds(This, image, worldBounds) \
|
||||
((This)->lpVtbl->Base.GetImageWorldBounds((ID2D1DeviceContext *)This, image, worldBounds))
|
||||
|
||||
#define ID2D1DeviceContext1_GetGlyphRunWorldBounds(This, baselineOrigin, glyphRun, measuringMode, bounds) \
|
||||
((This)->lpVtbl->Base.GetGlyphRunWorldBounds((ID2D1DeviceContext *)This, baselineOrigin, glyphRun, measuringMode, bounds))
|
||||
|
||||
#define ID2D1DeviceContext1_GetDevice(This, device) \
|
||||
((This)->lpVtbl->Base.GetDevice((ID2D1DeviceContext *)This, device))
|
||||
|
||||
#define ID2D1DeviceContext1_SetTarget(This, image) \
|
||||
((This)->lpVtbl->Base.SetTarget((ID2D1DeviceContext *)This, image))
|
||||
|
||||
#define ID2D1DeviceContext1_GetTarget(This, image) \
|
||||
((This)->lpVtbl->Base.GetTarget((ID2D1DeviceContext *)This, image))
|
||||
|
||||
#define ID2D1DeviceContext1_SetRenderingControls(This, renderingControls) \
|
||||
((This)->lpVtbl->Base.SetRenderingControls((ID2D1DeviceContext *)This, renderingControls))
|
||||
|
||||
#define ID2D1DeviceContext1_GetRenderingControls(This, renderingControls) \
|
||||
((This)->lpVtbl->Base.GetRenderingControls((ID2D1DeviceContext *)This, renderingControls))
|
||||
|
||||
#define ID2D1DeviceContext1_SetPrimitiveBlend(This, primitiveBlend) \
|
||||
((This)->lpVtbl->Base.SetPrimitiveBlend((ID2D1DeviceContext *)This, primitiveBlend))
|
||||
|
||||
#define ID2D1DeviceContext1_GetPrimitiveBlend(This) \
|
||||
((This)->lpVtbl->Base.GetPrimitiveBlend((ID2D1DeviceContext *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_SetUnitMode(This, unitMode) \
|
||||
((This)->lpVtbl->Base.SetUnitMode((ID2D1DeviceContext *)This, unitMode))
|
||||
|
||||
#define ID2D1DeviceContext1_GetUnitMode(This) \
|
||||
((This)->lpVtbl->Base.GetUnitMode((ID2D1DeviceContext *)This))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
|
||||
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1DeviceContext *)This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
|
||||
((This)->lpVtbl->Base.DrawImage((ID2D1DeviceContext *)This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
|
||||
((This)->lpVtbl->Base.DrawGdiMetafile((ID2D1DeviceContext *)This, gdiMetafile, targetOffset))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
|
||||
((This)->lpVtbl->Base.DrawBitmap((ID2D1DeviceContext *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
|
||||
|
||||
#define ID2D1DeviceContext1_PushLayer(This, layerParameters, layer) \
|
||||
((This)->lpVtbl->Base.PushLayer((ID2D1DeviceContext *)This, layerParameters, layer))
|
||||
|
||||
#define ID2D1DeviceContext1_InvalidateEffectInputRectangle(This, effect, input, inputRectangle) \
|
||||
((This)->lpVtbl->Base.InvalidateEffectInputRectangle((ID2D1DeviceContext *)This, effect, input, inputRectangle))
|
||||
|
||||
#define ID2D1DeviceContext1_GetEffectInvalidRectangleCount(This, effect, rectangleCount) \
|
||||
((This)->lpVtbl->Base.GetEffectInvalidRectangleCount((ID2D1DeviceContext *)This, effect, rectangleCount))
|
||||
|
||||
#define ID2D1DeviceContext1_GetEffectInvalidRectangles(This, effect, rectangles, rectanglesCount) \
|
||||
((This)->lpVtbl->Base.GetEffectInvalidRectangles((ID2D1DeviceContext *)This, effect, rectangles, rectanglesCount))
|
||||
|
||||
#define ID2D1DeviceContext1_GetEffectRequiredInputRectangles(This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount) \
|
||||
((This)->lpVtbl->Base.GetEffectRequiredInputRectangles((ID2D1DeviceContext *)This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount))
|
||||
|
||||
#define ID2D1DeviceContext1_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
|
||||
((This)->lpVtbl->Base.FillOpacityMask((ID2D1DeviceContext *)This, opacityMask, brush, destinationRectangle, sourceRectangle))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateFilledGeometryRealization(This, geometry, flatteningTolerance, geometryRealization) \
|
||||
((This)->lpVtbl->CreateFilledGeometryRealization(This, geometry, flatteningTolerance, geometryRealization))
|
||||
|
||||
#define ID2D1DeviceContext1_CreateStrokedGeometryRealization(This, geometry, flatteningTolerance, strokeWidth, strokeStyle, geometryRealization) \
|
||||
((This)->lpVtbl->CreateStrokedGeometryRealization(This, geometry, flatteningTolerance, strokeWidth, strokeStyle, geometryRealization))
|
||||
|
||||
#define ID2D1DeviceContext1_DrawGeometryRealization(This, geometryRealization, brush) \
|
||||
((This)->lpVtbl->DrawGeometryRealization(This, geometryRealization, brush))
|
||||
|
||||
typedef interface ID2D1Device1 ID2D1Device1;
|
||||
|
||||
typedef struct ID2D1Device1Vtbl
|
||||
{
|
||||
|
||||
ID2D1DeviceVtbl Base;
|
||||
|
||||
|
||||
STDMETHOD_(D2D1_RENDERING_PRIORITY, GetRenderingPriority)(
|
||||
ID2D1Device1 *This
|
||||
) PURE;
|
||||
|
||||
STDMETHOD_(void, SetRenderingPriority)(
|
||||
ID2D1Device1 *This,
|
||||
D2D1_RENDERING_PRIORITY renderingPriority
|
||||
) PURE;
|
||||
|
||||
STDMETHOD(CreateDeviceContext)(
|
||||
ID2D1Device1 *This,
|
||||
D2D1_DEVICE_CONTEXT_OPTIONS options,
|
||||
_Outptr_ ID2D1DeviceContext1 **deviceContext1
|
||||
) PURE;
|
||||
} ID2D1Device1Vtbl;
|
||||
|
||||
interface ID2D1Device1
|
||||
{
|
||||
CONST struct ID2D1Device1Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
#define ID2D1Device1_QueryInterface(This, riid, ppv) \
|
||||
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
|
||||
|
||||
#define ID2D1Device1_AddRef(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
|
||||
|
||||
#define ID2D1Device1_Release(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
|
||||
|
||||
#define ID2D1Device1_GetFactory(This, factory) \
|
||||
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
|
||||
|
||||
#define ID2D1Device1_CreatePrintControl(This, wicFactory, documentTarget, printControlProperties, printControl) \
|
||||
((This)->lpVtbl->Base.CreatePrintControl((ID2D1Device *)This, wicFactory, documentTarget, printControlProperties, printControl))
|
||||
|
||||
#define ID2D1Device1_SetMaximumTextureMemory(This, maximumInBytes) \
|
||||
((This)->lpVtbl->Base.SetMaximumTextureMemory((ID2D1Device *)This, maximumInBytes))
|
||||
|
||||
#define ID2D1Device1_GetMaximumTextureMemory(This) \
|
||||
((This)->lpVtbl->Base.GetMaximumTextureMemory((ID2D1Device *)This))
|
||||
|
||||
#define ID2D1Device1_ClearResources(This, millisecondsSinceUse) \
|
||||
((This)->lpVtbl->Base.ClearResources((ID2D1Device *)This, millisecondsSinceUse))
|
||||
|
||||
#define ID2D1Device1_GetRenderingPriority(This) \
|
||||
((This)->lpVtbl->GetRenderingPriority(This))
|
||||
|
||||
#define ID2D1Device1_SetRenderingPriority(This, renderingPriority) \
|
||||
((This)->lpVtbl->SetRenderingPriority(This, renderingPriority))
|
||||
|
||||
#define ID2D1Device1_CreateDeviceContext(This, options, deviceContext1) \
|
||||
((This)->lpVtbl->CreateDeviceContext(This, options, deviceContext1))
|
||||
|
||||
typedef interface ID2D1Factory2 ID2D1Factory2;
|
||||
|
||||
typedef struct ID2D1Factory2Vtbl
|
||||
{
|
||||
|
||||
ID2D1Factory1Vtbl Base;
|
||||
|
||||
|
||||
STDMETHOD(CreateDevice)(
|
||||
ID2D1Factory2 *This,
|
||||
_In_ IDXGIDevice *dxgiDevice,
|
||||
_Outptr_ ID2D1Device1 **d2dDevice1
|
||||
) PURE;
|
||||
} ID2D1Factory2Vtbl;
|
||||
|
||||
interface ID2D1Factory2
|
||||
{
|
||||
CONST struct ID2D1Factory2Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
#define ID2D1Factory2_QueryInterface(This, riid, ppv) \
|
||||
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
|
||||
|
||||
#define ID2D1Factory2_AddRef(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
|
||||
|
||||
#define ID2D1Factory2_Release(This) \
|
||||
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
|
||||
|
||||
#define ID2D1Factory2_ReloadSystemMetrics(This) \
|
||||
((This)->lpVtbl->Base.Base.ReloadSystemMetrics((ID2D1Factory *)This))
|
||||
|
||||
#define ID2D1Factory2_GetDesktopDpi(This, dpiX, dpiY) \
|
||||
((This)->lpVtbl->Base.Base.GetDesktopDpi((ID2D1Factory *)This, dpiX, dpiY))
|
||||
|
||||
#define ID2D1Factory2_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \
|
||||
((This)->lpVtbl->Base.Base.CreateRectangleGeometry((ID2D1Factory *)This, rectangle, rectangleGeometry))
|
||||
|
||||
#define ID2D1Factory2_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \
|
||||
((This)->lpVtbl->Base.Base.CreateRoundedRectangleGeometry((ID2D1Factory *)This, roundedRectangle, roundedRectangleGeometry))
|
||||
|
||||
#define ID2D1Factory2_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \
|
||||
((This)->lpVtbl->Base.Base.CreateEllipseGeometry((ID2D1Factory *)This, ellipse, ellipseGeometry))
|
||||
|
||||
#define ID2D1Factory2_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \
|
||||
((This)->lpVtbl->Base.Base.CreateGeometryGroup((ID2D1Factory *)This, fillMode, geometries, geometriesCount, geometryGroup))
|
||||
|
||||
#define ID2D1Factory2_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \
|
||||
((This)->lpVtbl->Base.Base.CreateTransformedGeometry((ID2D1Factory *)This, sourceGeometry, transform, transformedGeometry))
|
||||
|
||||
#define ID2D1Factory2_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \
|
||||
((This)->lpVtbl->Base.Base.CreateWicBitmapRenderTarget((ID2D1Factory *)This, target, renderTargetProperties, renderTarget))
|
||||
|
||||
#define ID2D1Factory2_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \
|
||||
((This)->lpVtbl->Base.Base.CreateHwndRenderTarget((ID2D1Factory *)This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget))
|
||||
|
||||
#define ID2D1Factory2_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \
|
||||
((This)->lpVtbl->Base.Base.CreateDxgiSurfaceRenderTarget((ID2D1Factory *)This, dxgiSurface, renderTargetProperties, renderTarget))
|
||||
|
||||
#define ID2D1Factory2_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \
|
||||
((This)->lpVtbl->Base.Base.CreateDCRenderTarget((ID2D1Factory *)This, renderTargetProperties, dcRenderTarget))
|
||||
|
||||
#define ID2D1Factory2_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \
|
||||
((This)->lpVtbl->Base.CreateStrokeStyle((ID2D1Factory1 *)This, strokeStyleProperties, dashes, dashesCount, strokeStyle))
|
||||
|
||||
#define ID2D1Factory2_CreatePathGeometry(This, pathGeometry) \
|
||||
((This)->lpVtbl->Base.CreatePathGeometry((ID2D1Factory1 *)This, pathGeometry))
|
||||
|
||||
#define ID2D1Factory2_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \
|
||||
((This)->lpVtbl->Base.CreateDrawingStateBlock((ID2D1Factory1 *)This, drawingStateDescription, textRenderingParams, drawingStateBlock))
|
||||
|
||||
#define ID2D1Factory2_CreateGdiMetafile(This, metafileStream, metafile) \
|
||||
((This)->lpVtbl->Base.CreateGdiMetafile((ID2D1Factory1 *)This, metafileStream, metafile))
|
||||
|
||||
#define ID2D1Factory2_RegisterEffectFromStream(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
|
||||
((This)->lpVtbl->Base.RegisterEffectFromStream((ID2D1Factory1 *)This, classId, propertyXml, bindings, bindingsCount, effectFactory))
|
||||
|
||||
#define ID2D1Factory2_RegisterEffectFromString(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
|
||||
((This)->lpVtbl->Base.RegisterEffectFromString((ID2D1Factory1 *)This, classId, propertyXml, bindings, bindingsCount, effectFactory))
|
||||
|
||||
#define ID2D1Factory2_UnregisterEffect(This, classId) \
|
||||
((This)->lpVtbl->Base.UnregisterEffect((ID2D1Factory1 *)This, classId))
|
||||
|
||||
#define ID2D1Factory2_GetRegisteredEffects(This, effects, effectsCount, effectsReturned, effectsRegistered) \
|
||||
((This)->lpVtbl->Base.GetRegisteredEffects((ID2D1Factory1 *)This, effects, effectsCount, effectsReturned, effectsRegistered))
|
||||
|
||||
#define ID2D1Factory2_GetEffectProperties(This, effectId, properties) \
|
||||
((This)->lpVtbl->Base.GetEffectProperties((ID2D1Factory1 *)This, effectId, properties))
|
||||
|
||||
#define ID2D1Factory2_CreateDevice(This, dxgiDevice, d2dDevice1) \
|
||||
((This)->lpVtbl->CreateDevice(This, dxgiDevice, d2dDevice1))
|
||||
|
||||
typedef interface ID2D1CommandSink1 ID2D1CommandSink1;
|
||||
|
||||
typedef struct ID2D1CommandSink1Vtbl
|
||||
{
|
||||
|
||||
ID2D1CommandSinkVtbl Base;
|
||||
|
||||
|
||||
STDMETHOD(SetPrimitiveBlend1)(
|
||||
ID2D1CommandSink1 *This,
|
||||
D2D1_PRIMITIVE_BLEND primitiveBlend
|
||||
) PURE;
|
||||
} ID2D1CommandSink1Vtbl;
|
||||
|
||||
interface ID2D1CommandSink1
|
||||
{
|
||||
CONST struct ID2D1CommandSink1Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
#define ID2D1CommandSink1_QueryInterface(This, riid, ppv) \
|
||||
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
|
||||
|
||||
#define ID2D1CommandSink1_AddRef(This) \
|
||||
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
|
||||
|
||||
#define ID2D1CommandSink1_Release(This) \
|
||||
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
|
||||
|
||||
#define ID2D1CommandSink1_BeginDraw(This) \
|
||||
((This)->lpVtbl->Base.BeginDraw((ID2D1CommandSink *)This))
|
||||
|
||||
#define ID2D1CommandSink1_EndDraw(This) \
|
||||
((This)->lpVtbl->Base.EndDraw((ID2D1CommandSink *)This))
|
||||
|
||||
#define ID2D1CommandSink1_SetAntialiasMode(This, antialiasMode) \
|
||||
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1CommandSink *)This, antialiasMode))
|
||||
|
||||
#define ID2D1CommandSink1_SetTags(This, tag1, tag2) \
|
||||
((This)->lpVtbl->Base.SetTags((ID2D1CommandSink *)This, tag1, tag2))
|
||||
|
||||
#define ID2D1CommandSink1_SetTextAntialiasMode(This, textAntialiasMode) \
|
||||
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1CommandSink *)This, textAntialiasMode))
|
||||
|
||||
#define ID2D1CommandSink1_SetTextRenderingParams(This, textRenderingParams) \
|
||||
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1CommandSink *)This, textRenderingParams))
|
||||
|
||||
#define ID2D1CommandSink1_SetTransform(This, transform) \
|
||||
((This)->lpVtbl->Base.SetTransform((ID2D1CommandSink *)This, transform))
|
||||
|
||||
#define ID2D1CommandSink1_SetPrimitiveBlend(This, primitiveBlend) \
|
||||
((This)->lpVtbl->Base.SetPrimitiveBlend((ID2D1CommandSink *)This, primitiveBlend))
|
||||
|
||||
#define ID2D1CommandSink1_SetUnitMode(This, unitMode) \
|
||||
((This)->lpVtbl->Base.SetUnitMode((ID2D1CommandSink *)This, unitMode))
|
||||
|
||||
#define ID2D1CommandSink1_Clear(This, color) \
|
||||
((This)->lpVtbl->Base.Clear((ID2D1CommandSink *)This, color))
|
||||
|
||||
#define ID2D1CommandSink1_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
|
||||
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1CommandSink *)This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
|
||||
|
||||
#define ID2D1CommandSink1_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.DrawLine((ID2D1CommandSink *)This, point0, point1, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1CommandSink1_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.DrawGeometry((ID2D1CommandSink *)This, geometry, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1CommandSink1_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
|
||||
((This)->lpVtbl->Base.DrawRectangle((ID2D1CommandSink *)This, rect, brush, strokeWidth, strokeStyle))
|
||||
|
||||
#define ID2D1CommandSink1_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
|
||||
((This)->lpVtbl->Base.DrawBitmap((ID2D1CommandSink *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
|
||||
|
||||
#define ID2D1CommandSink1_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
|
||||
((This)->lpVtbl->Base.DrawImage((ID2D1CommandSink *)This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
|
||||
|
||||
#define ID2D1CommandSink1_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
|
||||
((This)->lpVtbl->Base.DrawGdiMetafile((ID2D1CommandSink *)This, gdiMetafile, targetOffset))
|
||||
|
||||
#define ID2D1CommandSink1_FillMesh(This, mesh, brush) \
|
||||
((This)->lpVtbl->Base.FillMesh((ID2D1CommandSink *)This, mesh, brush))
|
||||
|
||||
#define ID2D1CommandSink1_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
|
||||
((This)->lpVtbl->Base.FillOpacityMask((ID2D1CommandSink *)This, opacityMask, brush, destinationRectangle, sourceRectangle))
|
||||
|
||||
#define ID2D1CommandSink1_FillGeometry(This, geometry, brush, opacityBrush) \
|
||||
((This)->lpVtbl->Base.FillGeometry((ID2D1CommandSink *)This, geometry, brush, opacityBrush))
|
||||
|
||||
#define ID2D1CommandSink1_FillRectangle(This, rect, brush) \
|
||||
((This)->lpVtbl->Base.FillRectangle((ID2D1CommandSink *)This, rect, brush))
|
||||
|
||||
#define ID2D1CommandSink1_PushAxisAlignedClip(This, clipRect, antialiasMode) \
|
||||
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1CommandSink *)This, clipRect, antialiasMode))
|
||||
|
||||
#define ID2D1CommandSink1_PushLayer(This, layerParameters1, layer) \
|
||||
((This)->lpVtbl->Base.PushLayer((ID2D1CommandSink *)This, layerParameters1, layer))
|
||||
|
||||
#define ID2D1CommandSink1_PopAxisAlignedClip(This) \
|
||||
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1CommandSink *)This))
|
||||
|
||||
#define ID2D1CommandSink1_PopLayer(This) \
|
||||
((This)->lpVtbl->Base.PopLayer((ID2D1CommandSink *)This))
|
||||
|
||||
#define ID2D1CommandSink1_SetPrimitiveBlend1(This, primitiveBlend) \
|
||||
((This)->lpVtbl->SetPrimitiveBlend1(This, primitiveBlend))
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
FLOAT WINAPI
|
||||
D2D1ComputeMaximumScaleFactor(
|
||||
_In_ CONST D2D1_MATRIX_3X2_F *matrix
|
||||
);
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
#include <d2d1_2helper.h>
|
||||
#endif // #ifndef _D2D1_2_H_
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
File: D2D1_2Helper.h
|
||||
|
||||
Module Name: D2D
|
||||
|
||||
Description: Helper files over the D2D interfaces and APIs.
|
||||
|
||||
\*=========================================================================*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // _MSC_VER
|
||||
|
||||
#ifndef _D2D1_2HELPER_H_
|
||||
#define _D2D1_2HELPER_H_
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#ifndef _D2D1_2_H_
|
||||
#include <d2d1_2.h>
|
||||
#endif // #ifndef _D2D1_2_H_
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
namespace D2D1
|
||||
{
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
FLOAT
|
||||
ComputeFlatteningTolerance(
|
||||
_In_ CONST D2D1_MATRIX_3X2_F &matrix,
|
||||
FLOAT dpiX = 96.0f,
|
||||
FLOAT dpiY = 96.0f,
|
||||
FLOAT maxZoomFactor = 1.0f
|
||||
)
|
||||
{
|
||||
D2D1_MATRIX_3X2_F dpiDependentTransform =
|
||||
matrix * D2D1::Matrix3x2F::Scale(dpiX / 96.0f, dpiY / 96.0f);
|
||||
|
||||
FLOAT absMaxZoomFactor = (maxZoomFactor > 0) ? maxZoomFactor : -maxZoomFactor;
|
||||
|
||||
return D2D1_DEFAULT_FLATTENING_TOLERANCE /
|
||||
(absMaxZoomFactor * D2D1ComputeMaximumScaleFactor(&dpiDependentTransform));
|
||||
}
|
||||
|
||||
} // namespace D2D1
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINBLUE
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
Vendored
+2264
File diff suppressed because it is too large
Load Diff
+228
@@ -0,0 +1,228 @@
|
||||
|
||||
/*=========================================================================*\
|
||||
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
File: D2D1_3Helper.h
|
||||
|
||||
Module Name: D2D
|
||||
|
||||
Description: Helper files over the D2D interfaces and APIs.
|
||||
|
||||
\*=========================================================================*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // _MSC_VER
|
||||
|
||||
#ifndef _D2D1_3HELPER_H_
|
||||
#define _D2D1_3HELPER_H_
|
||||
|
||||
#if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
|
||||
|
||||
#ifndef _D2D1_3_H_
|
||||
#include <d2d1_3.h>
|
||||
#endif // #ifndef _D2D1_3_H_
|
||||
|
||||
#ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
namespace D2D1
|
||||
{
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_GRADIENT_MESH_PATCH
|
||||
GradientMeshPatch(
|
||||
D2D1_POINT_2F point00,
|
||||
D2D1_POINT_2F point01,
|
||||
D2D1_POINT_2F point02,
|
||||
D2D1_POINT_2F point03,
|
||||
D2D1_POINT_2F point10,
|
||||
D2D1_POINT_2F point11,
|
||||
D2D1_POINT_2F point12,
|
||||
D2D1_POINT_2F point13,
|
||||
D2D1_POINT_2F point20,
|
||||
D2D1_POINT_2F point21,
|
||||
D2D1_POINT_2F point22,
|
||||
D2D1_POINT_2F point23,
|
||||
D2D1_POINT_2F point30,
|
||||
D2D1_POINT_2F point31,
|
||||
D2D1_POINT_2F point32,
|
||||
D2D1_POINT_2F point33,
|
||||
D2D1_COLOR_F color00,
|
||||
D2D1_COLOR_F color03,
|
||||
D2D1_COLOR_F color30,
|
||||
D2D1_COLOR_F color33,
|
||||
D2D1_PATCH_EDGE_MODE topEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE leftEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE rightEdgeMode
|
||||
)
|
||||
{
|
||||
D2D1_GRADIENT_MESH_PATCH newPatch;
|
||||
newPatch.point00 = point00;
|
||||
newPatch.point01 = point01;
|
||||
newPatch.point02 = point02;
|
||||
newPatch.point03 = point03;
|
||||
newPatch.point10 = point10;
|
||||
newPatch.point11 = point11;
|
||||
newPatch.point12 = point12;
|
||||
newPatch.point13 = point13;
|
||||
newPatch.point20 = point20;
|
||||
newPatch.point21 = point21;
|
||||
newPatch.point22 = point22;
|
||||
newPatch.point23 = point23;
|
||||
newPatch.point30 = point30;
|
||||
newPatch.point31 = point31;
|
||||
newPatch.point32 = point32;
|
||||
newPatch.point33 = point33;
|
||||
|
||||
newPatch.color00 = color00;
|
||||
newPatch.color03 = color03;
|
||||
newPatch.color30 = color30;
|
||||
newPatch.color33 = color33;
|
||||
|
||||
newPatch.topEdgeMode = topEdgeMode;
|
||||
newPatch.leftEdgeMode = leftEdgeMode;
|
||||
newPatch.bottomEdgeMode = bottomEdgeMode;
|
||||
newPatch.rightEdgeMode = rightEdgeMode;
|
||||
|
||||
return newPatch;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_GRADIENT_MESH_PATCH
|
||||
GradientMeshPatchFromCoonsPatch(
|
||||
D2D1_POINT_2F point0,
|
||||
D2D1_POINT_2F point1,
|
||||
D2D1_POINT_2F point2,
|
||||
D2D1_POINT_2F point3,
|
||||
D2D1_POINT_2F point4,
|
||||
D2D1_POINT_2F point5,
|
||||
D2D1_POINT_2F point6,
|
||||
D2D1_POINT_2F point7,
|
||||
D2D1_POINT_2F point8,
|
||||
D2D1_POINT_2F point9,
|
||||
D2D1_POINT_2F point10,
|
||||
D2D1_POINT_2F point11,
|
||||
D2D1_COLOR_F color0,
|
||||
D2D1_COLOR_F color1,
|
||||
D2D1_COLOR_F color2,
|
||||
D2D1_COLOR_F color3,
|
||||
D2D1_PATCH_EDGE_MODE topEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE leftEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE bottomEdgeMode,
|
||||
D2D1_PATCH_EDGE_MODE rightEdgeMode
|
||||
)
|
||||
{
|
||||
D2D1_GRADIENT_MESH_PATCH newPatch;
|
||||
newPatch.point00 = point0;
|
||||
newPatch.point01 = point1;
|
||||
newPatch.point02 = point2;
|
||||
newPatch.point03 = point3;
|
||||
newPatch.point13 = point4;
|
||||
newPatch.point23 = point5;
|
||||
newPatch.point33 = point6;
|
||||
newPatch.point32 = point7;
|
||||
newPatch.point31 = point8;
|
||||
newPatch.point30 = point9;
|
||||
newPatch.point20 = point10;
|
||||
newPatch.point10 = point11;
|
||||
|
||||
D2D1GetGradientMeshInteriorPointsFromCoonsPatch(
|
||||
&point0,
|
||||
&point1,
|
||||
&point2,
|
||||
&point3,
|
||||
&point4,
|
||||
&point5,
|
||||
&point6,
|
||||
&point7,
|
||||
&point8,
|
||||
&point9,
|
||||
&point10,
|
||||
&point11,
|
||||
&newPatch.point11,
|
||||
&newPatch.point12,
|
||||
&newPatch.point21,
|
||||
&newPatch.point22
|
||||
);
|
||||
|
||||
newPatch.color00 = color0;
|
||||
newPatch.color03 = color1;
|
||||
newPatch.color33 = color2;
|
||||
newPatch.color30 = color3;
|
||||
newPatch.topEdgeMode = topEdgeMode;
|
||||
newPatch.leftEdgeMode = leftEdgeMode;
|
||||
newPatch.bottomEdgeMode = bottomEdgeMode;
|
||||
newPatch.rightEdgeMode = rightEdgeMode;
|
||||
|
||||
return newPatch;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_POINT
|
||||
InkPoint(
|
||||
const D2D1_POINT_2F &point,
|
||||
FLOAT radius
|
||||
)
|
||||
{
|
||||
D2D1_INK_POINT inkPoint;
|
||||
|
||||
inkPoint.x = point.x;
|
||||
inkPoint.y = point.y;
|
||||
inkPoint.radius = radius;
|
||||
|
||||
return inkPoint;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_BEZIER_SEGMENT
|
||||
InkBezierSegment(
|
||||
const D2D1_INK_POINT &point1,
|
||||
const D2D1_INK_POINT &point2,
|
||||
const D2D1_INK_POINT &point3
|
||||
)
|
||||
{
|
||||
D2D1_INK_BEZIER_SEGMENT inkBezierSegment;
|
||||
|
||||
inkBezierSegment.point1 = point1;
|
||||
inkBezierSegment.point2 = point2;
|
||||
inkBezierSegment.point3 = point3;
|
||||
|
||||
return inkBezierSegment;
|
||||
}
|
||||
|
||||
COM_DECLSPEC_NOTHROW
|
||||
D2D1FORCEINLINE
|
||||
D2D1_INK_STYLE_PROPERTIES
|
||||
InkStyleProperties(
|
||||
D2D1_INK_NIB_SHAPE nibShape,
|
||||
const D2D1_MATRIX_3X2_F &nibTransform
|
||||
)
|
||||
{
|
||||
D2D1_INK_STYLE_PROPERTIES inkStyleProperties;
|
||||
|
||||
inkStyleProperties.nibShape = nibShape;
|
||||
inkStyleProperties.nibTransform = nibTransform;
|
||||
|
||||
return inkStyleProperties;
|
||||
}
|
||||
} // namespace D2D1
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
||||
|
||||
#endif // #if NTDDI_VERSION >= NTDDI_WINTHRESHOLD
|
||||
|
||||
#endif // #ifndef _D2D1_HELPER_H_
|
||||
|
||||
+2307
File diff suppressed because it is too large
Load Diff
+102
@@ -0,0 +1,102 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1Effects_1.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_EFFECTS_1_
|
||||
#define _D2D1_EFFECTS_1_
|
||||
|
||||
#ifndef _D2D1_EFFECTS_
|
||||
#include <d2d1effects.h>
|
||||
#endif // #ifndef _D2D1_EFFECTS_
|
||||
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
// Built in effect CLSIDs
|
||||
DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01);
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_YCBCR_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the YCbCr effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_YCBCR_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "ChromaSubsampling"
|
||||
// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
|
||||
//
|
||||
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
|
||||
|
||||
//
|
||||
// Property Name: "TransformMatrix"
|
||||
// Property Type: D2D1_MATRIX_3X2_F
|
||||
//
|
||||
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
|
||||
|
||||
//
|
||||
// Property Name: "InterpolationMode"
|
||||
// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
|
||||
//
|
||||
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
|
||||
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_YCBCR_CHROMA_SUBSAMPLING
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
|
||||
{
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
|
||||
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_CHROMA_SUBSAMPLING;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_YCBCR_INTERPOLATION_MODE
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_YCBCR_INTERPOLATION_MODE
|
||||
{
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
|
||||
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_YCBCR_INTERPOLATION_MODE;
|
||||
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // #ifndef _D2D1_EFFECTS_1_
|
||||
+594
@@ -0,0 +1,594 @@
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// This file is automatically generated. Please do not edit it directly.
|
||||
//
|
||||
// File name: D2D1Effects_2.h
|
||||
//---------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif // #ifdef _MSC_VER
|
||||
|
||||
#ifndef _D2D1_EFFECTS_2_
|
||||
#define _D2D1_EFFECTS_2_
|
||||
|
||||
#ifndef _D2D1_EFFECTS_1_
|
||||
#include <d2d1effects_1.h>
|
||||
#endif // #ifndef _D2D1_EFFECTS_1_
|
||||
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
#pragma region Application Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
// Built in effect CLSIDs
|
||||
DEFINE_GUID(CLSID_D2D1Contrast, 0xb648a78a, 0x0ed5, 0x4f80, 0xa9, 0x4a, 0x8e, 0x82, 0x5a, 0xca, 0x6b, 0x77);
|
||||
DEFINE_GUID(CLSID_D2D1RgbToHue, 0x23f3e5ec, 0x91e8, 0x4d3d, 0xad, 0x0a, 0xaf, 0xad, 0xc1, 0x00, 0x4a, 0xa1);
|
||||
DEFINE_GUID(CLSID_D2D1HueToRgb, 0x7b78a6bd, 0x0141, 0x4def, 0x8a, 0x52, 0x63, 0x56, 0xee, 0x0c, 0xbd, 0xd5);
|
||||
DEFINE_GUID(CLSID_D2D1ChromaKey, 0x74C01F5B, 0x2A0D, 0x408C, 0x88, 0xE2, 0xC7, 0xA3, 0xC7, 0x19, 0x77, 0x42);
|
||||
DEFINE_GUID(CLSID_D2D1Emboss, 0xb1c5eb2b, 0x0348, 0x43f0, 0x81, 0x07, 0x49, 0x57, 0xca, 0xcb, 0xa2, 0xae);
|
||||
DEFINE_GUID(CLSID_D2D1Exposure, 0xb56c8cfa, 0xf634, 0x41ee, 0xbe, 0xe0, 0xff, 0xa6, 0x17, 0x10, 0x60, 0x04);
|
||||
DEFINE_GUID(CLSID_D2D1Grayscale, 0x36DDE0EB, 0x3725, 0x42E0, 0x83, 0x6D, 0x52, 0xFB, 0x20, 0xAE, 0xE6, 0x44);
|
||||
DEFINE_GUID(CLSID_D2D1Invert, 0xe0c3784d, 0xcb39, 0x4e84, 0xb6, 0xfd, 0x6b, 0x72, 0xf0, 0x81, 0x02, 0x63);
|
||||
DEFINE_GUID(CLSID_D2D1Posterize, 0x2188945e, 0x33a3, 0x4366, 0xb7, 0xbc, 0x08, 0x6b, 0xd0, 0x2d, 0x08, 0x84);
|
||||
DEFINE_GUID(CLSID_D2D1Sepia, 0x3a1af410, 0x5f1d, 0x4dbe, 0x84, 0xdf, 0x91, 0x5d, 0xa7, 0x9b, 0x71, 0x53);
|
||||
DEFINE_GUID(CLSID_D2D1Sharpen, 0xC9B887CB, 0xC5FF, 0x4DC5, 0x97, 0x79, 0x27, 0x3D, 0xCF, 0x41, 0x7C, 0x7D);
|
||||
DEFINE_GUID(CLSID_D2D1Straighten, 0x4da47b12, 0x79a3, 0x4fb0, 0x82, 0x37, 0xbb, 0xc3, 0xb2, 0xa4, 0xde, 0x08);
|
||||
DEFINE_GUID(CLSID_D2D1TemperatureTint, 0x89176087, 0x8AF9, 0x4A08, 0xAE, 0xB1, 0x89, 0x5F, 0x38, 0xDB, 0x17, 0x66);
|
||||
DEFINE_GUID(CLSID_D2D1Vignette, 0xc00c40be, 0x5e67, 0x4ca3, 0x95, 0xb4, 0xf4, 0xb0, 0x2c, 0x11, 0x51, 0x35);
|
||||
DEFINE_GUID(CLSID_D2D1EdgeDetection, 0xEFF583CA, 0xCB07, 0x4AA9, 0xAC, 0x5D, 0x2C, 0xC4, 0x4C, 0x76, 0x46, 0x0F);
|
||||
DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xCADC8384, 0x323F, 0x4C7E, 0xA3, 0x61, 0x2E, 0x2B, 0x24, 0xDF, 0x6E, 0xE4);
|
||||
DEFINE_GUID(CLSID_D2D1LookupTable3D, 0x349E0EDA, 0x0088, 0x4A79, 0x9C, 0xA3, 0xC7, 0xE3, 0x00, 0x20, 0x20, 0x20);
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_CONTRAST_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Contrast effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_CONTRAST_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Contrast"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_CONTRAST_PROP_CONTRAST = 0,
|
||||
|
||||
//
|
||||
// Property Name: "ClampInput"
|
||||
// Property Type: BOOL
|
||||
//
|
||||
D2D1_CONTRAST_PROP_CLAMP_INPUT = 1,
|
||||
D2D1_CONTRAST_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_CONTRAST_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_RGBTOHUE_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the RgbToHue effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_RGBTOHUE_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "OutputColorSpace"
|
||||
// Property Type: D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
|
||||
//
|
||||
D2D1_RGBTOHUE_PROP_OUTPUT_COLOR_SPACE = 0,
|
||||
D2D1_RGBTOHUE_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_RGBTOHUE_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
|
||||
{
|
||||
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
|
||||
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
|
||||
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_HUETORGB_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the HueToRgb effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_HUETORGB_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "InputColorSpace"
|
||||
// Property Type: D2D1_HUETORGB_INPUT_COLOR_SPACE
|
||||
//
|
||||
D2D1_HUETORGB_PROP_INPUT_COLOR_SPACE = 0,
|
||||
D2D1_HUETORGB_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_HUETORGB_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_HUETORGB_INPUT_COLOR_SPACE
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_HUETORGB_INPUT_COLOR_SPACE
|
||||
{
|
||||
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
|
||||
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
|
||||
D2D1_HUETORGB_INPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_HUETORGB_INPUT_COLOR_SPACE;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_CHROMAKEY_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Chroma Key effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_CHROMAKEY_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Color"
|
||||
// Property Type: D2D1_VECTOR_3F
|
||||
//
|
||||
D2D1_CHROMAKEY_PROP_COLOR = 0,
|
||||
|
||||
//
|
||||
// Property Name: "Tolerance"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_CHROMAKEY_PROP_TOLERANCE = 1,
|
||||
|
||||
//
|
||||
// Property Name: "InvertAlpha"
|
||||
// Property Type: BOOL
|
||||
//
|
||||
D2D1_CHROMAKEY_PROP_INVERT_ALPHA = 2,
|
||||
|
||||
//
|
||||
// Property Name: "Feather"
|
||||
// Property Type: BOOL
|
||||
//
|
||||
D2D1_CHROMAKEY_PROP_FEATHER = 3,
|
||||
D2D1_CHROMAKEY_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_CHROMAKEY_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_EMBOSS_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Emboss effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_EMBOSS_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Height"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_EMBOSS_PROP_HEIGHT = 0,
|
||||
|
||||
//
|
||||
// Property Name: "Direction"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_EMBOSS_PROP_DIRECTION = 1,
|
||||
D2D1_EMBOSS_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_EMBOSS_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_EXPOSURE_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Exposure effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_EXPOSURE_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "ExposureValue"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_EXPOSURE_PROP_EXPOSURE_VALUE = 0,
|
||||
D2D1_EXPOSURE_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_EXPOSURE_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_POSTERIZE_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Posterize effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_POSTERIZE_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "RedValueCount"
|
||||
// Property Type: UINT32
|
||||
//
|
||||
D2D1_POSTERIZE_PROP_RED_VALUE_COUNT = 0,
|
||||
|
||||
//
|
||||
// Property Name: "GreenValueCount"
|
||||
// Property Type: UINT32
|
||||
//
|
||||
D2D1_POSTERIZE_PROP_GREEN_VALUE_COUNT = 1,
|
||||
|
||||
//
|
||||
// Property Name: "BlueValueCount"
|
||||
// Property Type: UINT32
|
||||
//
|
||||
D2D1_POSTERIZE_PROP_BLUE_VALUE_COUNT = 2,
|
||||
D2D1_POSTERIZE_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_POSTERIZE_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_SEPIA_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Sepia effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_SEPIA_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Intensity"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_SEPIA_PROP_INTENSITY = 0,
|
||||
|
||||
//
|
||||
// Property Name: "AlphaMode"
|
||||
// Property Type: D2D1_ALPHA_MODE
|
||||
//
|
||||
D2D1_SEPIA_PROP_ALPHA_MODE = 1,
|
||||
D2D1_SEPIA_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_SEPIA_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_SHARPEN_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Sharpen effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_SHARPEN_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Sharpness"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_SHARPEN_PROP_SHARPNESS = 0,
|
||||
|
||||
//
|
||||
// Property Name: "Threshold"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_SHARPEN_PROP_THRESHOLD = 1,
|
||||
D2D1_SHARPEN_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_SHARPEN_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_STRAIGHTEN_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Straighten effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_STRAIGHTEN_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Angle"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_STRAIGHTEN_PROP_ANGLE = 0,
|
||||
|
||||
//
|
||||
// Property Name: "MaintainSize"
|
||||
// Property Type: BOOL
|
||||
//
|
||||
D2D1_STRAIGHTEN_PROP_MAINTAIN_SIZE = 1,
|
||||
|
||||
//
|
||||
// Property Name: "ScaleMode"
|
||||
// Property Type: D2D1_STRAIGHTEN_SCALE_MODE
|
||||
//
|
||||
D2D1_STRAIGHTEN_PROP_SCALE_MODE = 2,
|
||||
D2D1_STRAIGHTEN_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_STRAIGHTEN_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_STRAIGHTEN_SCALE_MODE
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_STRAIGHTEN_SCALE_MODE
|
||||
{
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_NEAREST_NEIGHBOR = 0,
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_LINEAR = 1,
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_CUBIC = 2,
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_MULTI_SAMPLE_LINEAR = 3,
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_ANISOTROPIC = 4,
|
||||
D2D1_STRAIGHTEN_SCALE_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_STRAIGHTEN_SCALE_MODE;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_TEMPERATUREANDTINT_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Temperature And Tint effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_TEMPERATUREANDTINT_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Temperature"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_TEMPERATUREANDTINT_PROP_TEMPERATURE = 0,
|
||||
|
||||
//
|
||||
// Property Name: "Tint"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_TEMPERATUREANDTINT_PROP_TINT = 1,
|
||||
D2D1_TEMPERATUREANDTINT_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_TEMPERATUREANDTINT_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_VIGNETTE_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Vignette effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_VIGNETTE_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Color"
|
||||
// Property Type: D2D1_VECTOR_4F
|
||||
//
|
||||
D2D1_VIGNETTE_PROP_COLOR = 0,
|
||||
|
||||
//
|
||||
// Property Name: "TransitionSize"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_VIGNETTE_PROP_TRANSITION_SIZE = 1,
|
||||
|
||||
//
|
||||
// Property Name: "Strength"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_VIGNETTE_PROP_STRENGTH = 2,
|
||||
D2D1_VIGNETTE_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_VIGNETTE_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_EDGEDETECTION_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Edge Detection effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_EDGEDETECTION_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Strength"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
|
||||
|
||||
//
|
||||
// Property Name: "BlurRadius"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
|
||||
|
||||
//
|
||||
// Property Name: "Mode"
|
||||
// Property Type: D2D1_EDGEDETECTION_MODE
|
||||
//
|
||||
D2D1_EDGEDETECTION_PROP_MODE = 2,
|
||||
|
||||
//
|
||||
// Property Name: "OverlayEdges"
|
||||
// Property Type: BOOL
|
||||
//
|
||||
D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
|
||||
|
||||
//
|
||||
// Property Name: "AlphaMode"
|
||||
// Property Type: D2D1_ALPHA_MODE
|
||||
//
|
||||
D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4,
|
||||
D2D1_EDGEDETECTION_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_EDGEDETECTION_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_EDGEDETECTION_MODE
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_EDGEDETECTION_MODE
|
||||
{
|
||||
D2D1_EDGEDETECTION_MODE_SOBEL = 0,
|
||||
D2D1_EDGEDETECTION_MODE_PREWITT = 1,
|
||||
D2D1_EDGEDETECTION_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_EDGEDETECTION_MODE;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_HIGHLIGHTSANDSHADOWS_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Highlights and Shadows effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Highlights"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
|
||||
|
||||
//
|
||||
// Property Name: "Shadows"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
|
||||
|
||||
//
|
||||
// Property Name: "Clarity"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
|
||||
|
||||
//
|
||||
// Property Name: "InputGamma"
|
||||
// Property Type: D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
|
||||
//
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
|
||||
|
||||
//
|
||||
// Property Name: "MaskBlurRadius"
|
||||
// Property Type: FLOAT
|
||||
//
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_HIGHLIGHTSANDSHADOWS_PROP;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
|
||||
{
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1,
|
||||
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;
|
||||
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_LOOKUPTABLE3D_PROP
|
||||
//
|
||||
// Synopsis:
|
||||
// The enumeration of the Lookup Table 3D effect's top level properties.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_LOOKUPTABLE3D_PROP
|
||||
{
|
||||
|
||||
//
|
||||
// Property Name: "Lut"
|
||||
// Property Type: IUnknown *
|
||||
//
|
||||
D2D1_LOOKUPTABLE3D_PROP_LUT = 0,
|
||||
|
||||
//
|
||||
// Property Name: "AlphaMode"
|
||||
// Property Type: D2D1_ALPHA_MODE
|
||||
//
|
||||
D2D1_LOOKUPTABLE3D_PROP_ALPHA_MODE = 1,
|
||||
D2D1_LOOKUPTABLE3D_PROP_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_LOOKUPTABLE3D_PROP;
|
||||
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
|
||||
#endif // #ifndef _D2D1_EFFECTS_2_
|
||||
Vendored
+6819
File diff suppressed because it is too large
Load Diff
Vendored
+1793
File diff suppressed because it is too large
Load Diff
+306
@@ -0,0 +1,306 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D10_1Shader.h
|
||||
// Content: D3D10.1 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D10_1SHADER_H__
|
||||
#define __D3D10_1SHADER_H__
|
||||
|
||||
#include "d3d10shader.h"
|
||||
|
||||
#include <winapifamily.h>
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Shader debugging structures
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_REGTYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_REG_INPUT,
|
||||
D3D10_SHADER_DEBUG_REG_OUTPUT,
|
||||
D3D10_SHADER_DEBUG_REG_CBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_TBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_TEMP,
|
||||
D3D10_SHADER_DEBUG_REG_TEMPARRAY,
|
||||
D3D10_SHADER_DEBUG_REG_TEXTURE,
|
||||
D3D10_SHADER_DEBUG_REG_SAMPLER,
|
||||
D3D10_SHADER_DEBUG_REG_IMMEDIATECBUFFER,
|
||||
D3D10_SHADER_DEBUG_REG_LITERAL,
|
||||
D3D10_SHADER_DEBUG_REG_UNUSED,
|
||||
D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS,
|
||||
D3D11_SHADER_DEBUG_REG_UAV,
|
||||
D3D10_SHADER_DEBUG_REG_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_REGTYPE;
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_SCOPETYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_SCOPE_GLOBAL,
|
||||
D3D10_SHADER_DEBUG_SCOPE_BLOCK,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FORLOOP,
|
||||
D3D10_SHADER_DEBUG_SCOPE_STRUCT,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FUNC_PARAMS,
|
||||
D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK,
|
||||
D3D10_SHADER_DEBUG_SCOPE_NAMESPACE,
|
||||
D3D10_SHADER_DEBUG_SCOPE_ANNOTATION,
|
||||
D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_SCOPETYPE;
|
||||
|
||||
typedef enum _D3D10_SHADER_DEBUG_VARTYPE
|
||||
{
|
||||
D3D10_SHADER_DEBUG_VAR_VARIABLE,
|
||||
D3D10_SHADER_DEBUG_VAR_FUNCTION,
|
||||
D3D10_SHADER_DEBUG_VAR_FORCE_DWORD = 0x7fffffff,
|
||||
} D3D10_SHADER_DEBUG_VARTYPE;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// These are the serialized structures that get written to the file
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_TOKEN_INFO
|
||||
{
|
||||
UINT File; // offset into file list
|
||||
UINT Line; // line #
|
||||
UINT Column; // column #
|
||||
|
||||
UINT TokenLength;
|
||||
UINT TokenId; // offset to LPCSTR of length TokenLength in string datastore
|
||||
} D3D10_SHADER_DEBUG_TOKEN_INFO;
|
||||
|
||||
// Variable list
|
||||
typedef struct _D3D10_SHADER_DEBUG_VAR_INFO
|
||||
{
|
||||
// Index into token list for declaring identifier
|
||||
UINT TokenId;
|
||||
D3D10_SHADER_VARIABLE_TYPE Type;
|
||||
// register and component for this variable, only valid/necessary for arrays
|
||||
UINT Register;
|
||||
UINT Component;
|
||||
// gives the original variable that declared this variable
|
||||
UINT ScopeVar;
|
||||
// this variable's offset in its ScopeVar
|
||||
UINT ScopeVarOffset;
|
||||
} D3D10_SHADER_DEBUG_VAR_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_INPUT_INFO
|
||||
{
|
||||
// index into array of variables of variable to initialize
|
||||
UINT Var;
|
||||
// input, cbuffer, tbuffer
|
||||
D3D10_SHADER_DEBUG_REGTYPE InitialRegisterSet;
|
||||
// set to cbuffer or tbuffer slot, geometry shader input primitive #,
|
||||
// identifying register for indexable temp, or -1
|
||||
UINT InitialBank;
|
||||
// -1 if temp, otherwise gives register in register set
|
||||
UINT InitialRegister;
|
||||
// -1 if temp, otherwise gives component
|
||||
UINT InitialComponent;
|
||||
// initial value if literal
|
||||
UINT InitialValue;
|
||||
} D3D10_SHADER_DEBUG_INPUT_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_SCOPEVAR_INFO
|
||||
{
|
||||
// Index into variable token
|
||||
UINT TokenId;
|
||||
|
||||
D3D10_SHADER_DEBUG_VARTYPE VarType; // variable or function (different namespaces)
|
||||
D3D10_SHADER_VARIABLE_CLASS Class;
|
||||
UINT Rows; // number of rows (matrices)
|
||||
UINT Columns; // number of columns (vectors and matrices)
|
||||
|
||||
// In an array of structures, one struct member scope is provided, and
|
||||
// you'll have to add the array stride times the index to the variable
|
||||
// index you find, then find that variable in this structure's list of
|
||||
// variables.
|
||||
|
||||
// gives a scope to look up struct members. -1 if not a struct
|
||||
UINT StructMemberScope;
|
||||
|
||||
// number of array indices
|
||||
UINT uArrayIndices; // a[3][2][1] has 3 indices
|
||||
// maximum array index for each index
|
||||
// offset to UINT[uArrayIndices] in UINT datastore
|
||||
UINT ArrayElements; // a[3][2][1] has {3, 2, 1}
|
||||
// how many variables each array index moves
|
||||
// offset to UINT[uArrayIndices] in UINT datastore
|
||||
UINT ArrayStrides; // a[3][2][1] has {2, 1, 1}
|
||||
|
||||
UINT uVariables;
|
||||
// index of the first variable, later variables are offsets from this one
|
||||
UINT uFirstVariable;
|
||||
} D3D10_SHADER_DEBUG_SCOPEVAR_INFO;
|
||||
|
||||
// scope data, this maps variable names to debug variables (useful for the watch window)
|
||||
typedef struct _D3D10_SHADER_DEBUG_SCOPE_INFO
|
||||
{
|
||||
D3D10_SHADER_DEBUG_SCOPETYPE ScopeType;
|
||||
UINT Name; // offset to name of scope in strings list
|
||||
UINT uNameLen; // length of name string
|
||||
UINT uVariables;
|
||||
UINT VariableData; // Offset to UINT[uVariables] indexing the Scope Variable list
|
||||
} D3D10_SHADER_DEBUG_SCOPE_INFO;
|
||||
|
||||
// instruction outputs
|
||||
typedef struct _D3D10_SHADER_DEBUG_OUTPUTVAR
|
||||
{
|
||||
// index variable being written to, if -1 it's not going to a variable
|
||||
UINT Var;
|
||||
// range data that the compiler expects to be true
|
||||
UINT uValueMin, uValueMax;
|
||||
INT iValueMin, iValueMax;
|
||||
FLOAT fValueMin, fValueMax;
|
||||
|
||||
BOOL bNaNPossible, bInfPossible;
|
||||
} D3D10_SHADER_DEBUG_OUTPUTVAR;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_OUTPUTREG_INFO
|
||||
{
|
||||
// Only temp, indexable temp, and output are valid here
|
||||
D3D10_SHADER_DEBUG_REGTYPE OutputRegisterSet;
|
||||
// -1 means no output
|
||||
UINT OutputReg;
|
||||
// if a temp array, identifier for which one
|
||||
UINT TempArrayReg;
|
||||
// -1 means masked out
|
||||
UINT OutputComponents[4];
|
||||
D3D10_SHADER_DEBUG_OUTPUTVAR OutputVars[4];
|
||||
// when indexing the output, get the value of this register, then add
|
||||
// that to uOutputReg. If uIndexReg is -1, then there is no index.
|
||||
// find the variable whose register is the sum (by looking in the ScopeVar)
|
||||
// and component matches, then set it. This should only happen for indexable
|
||||
// temps and outputs.
|
||||
UINT IndexReg;
|
||||
UINT IndexComp;
|
||||
} D3D10_SHADER_DEBUG_OUTPUTREG_INFO;
|
||||
|
||||
// per instruction data
|
||||
typedef struct _D3D10_SHADER_DEBUG_INST_INFO
|
||||
{
|
||||
UINT Id; // Which instruction this is in the bytecode
|
||||
UINT Opcode; // instruction type
|
||||
|
||||
// 0, 1, or 2
|
||||
UINT uOutputs;
|
||||
|
||||
// up to two outputs per instruction
|
||||
D3D10_SHADER_DEBUG_OUTPUTREG_INFO pOutputs[2];
|
||||
|
||||
// index into the list of tokens for this instruction's token
|
||||
UINT TokenId;
|
||||
|
||||
// how many function calls deep this instruction is
|
||||
UINT NestingLevel;
|
||||
|
||||
// list of scopes from outer-most to inner-most
|
||||
// Number of scopes
|
||||
UINT Scopes;
|
||||
UINT ScopeInfo; // Offset to UINT[uScopes] specifying indices of the ScopeInfo Array
|
||||
|
||||
// list of variables accessed by this instruction
|
||||
// Number of variables
|
||||
UINT AccessedVars;
|
||||
UINT AccessedVarsInfo; // Offset to UINT[AccessedVars] specifying indices of the ScopeVariableInfo Array
|
||||
} D3D10_SHADER_DEBUG_INST_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_FILE_INFO
|
||||
{
|
||||
UINT FileName; // Offset to LPCSTR for file name
|
||||
UINT FileNameLen; // Length of file name
|
||||
UINT FileData; // Offset to LPCSTR of length FileLen
|
||||
UINT FileLen; // Length of file
|
||||
} D3D10_SHADER_DEBUG_FILE_INFO;
|
||||
|
||||
typedef struct _D3D10_SHADER_DEBUG_INFO
|
||||
{
|
||||
UINT Size; // sizeof(D3D10_SHADER_DEBUG_INFO)
|
||||
UINT Creator; // Offset to LPCSTR for compiler version
|
||||
UINT EntrypointName; // Offset to LPCSTR for Entry point name
|
||||
UINT ShaderTarget; // Offset to LPCSTR for shader target
|
||||
UINT CompileFlags; // flags used to compile
|
||||
UINT Files; // number of included files
|
||||
UINT FileInfo; // Offset to D3D10_SHADER_DEBUG_FILE_INFO[Files]
|
||||
UINT Instructions; // number of instructions
|
||||
UINT InstructionInfo; // Offset to D3D10_SHADER_DEBUG_INST_INFO[Instructions]
|
||||
UINT Variables; // number of variables
|
||||
UINT VariableInfo; // Offset to D3D10_SHADER_DEBUG_VAR_INFO[Variables]
|
||||
UINT InputVariables; // number of variables to initialize before running
|
||||
UINT InputVariableInfo; // Offset to D3D10_SHADER_DEBUG_INPUT_INFO[InputVariables]
|
||||
UINT Tokens; // number of tokens to initialize
|
||||
UINT TokenInfo; // Offset to D3D10_SHADER_DEBUG_TOKEN_INFO[Tokens]
|
||||
UINT Scopes; // number of scopes
|
||||
UINT ScopeInfo; // Offset to D3D10_SHADER_DEBUG_SCOPE_INFO[Scopes]
|
||||
UINT ScopeVariables; // number of variables declared
|
||||
UINT ScopeVariableInfo; // Offset to D3D10_SHADER_DEBUG_SCOPEVAR_INFO[Scopes]
|
||||
UINT UintOffset; // Offset to the UINT datastore, all UINT offsets are from this offset
|
||||
UINT StringOffset; // Offset to the string datastore, all string offsets are from this offset
|
||||
} D3D10_SHADER_DEBUG_INFO;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// ID3D10ShaderReflection1:
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Interface definitions
|
||||
//
|
||||
|
||||
|
||||
typedef interface ID3D10ShaderReflection1 ID3D10ShaderReflection1;
|
||||
typedef interface ID3D10ShaderReflection1 *LPD3D10SHADERREFLECTION1;
|
||||
|
||||
// {C3457783-A846-47CE-9520-CEA6F66E7447}
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflection1,
|
||||
0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D10ShaderReflection1
|
||||
|
||||
DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT ResourceIndex, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT ParameterIndex, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D10ShaderReflectionVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR Name, _Out_ D3D10_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetMovInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetMovcInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetConversionInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
STDMETHOD(GetBitwiseInstructionCount)(THIS_ _Out_ UINT* pCount) PURE;
|
||||
|
||||
STDMETHOD(GetGSInputPrimitive)(THIS_ _Out_ D3D10_PRIMITIVE* pPrim) PURE;
|
||||
STDMETHOD(IsLevel9Shader)(THIS_ _Out_ BOOL* pbLevel9Shader) PURE;
|
||||
STDMETHOD(IsSampleFrequencyShader)(THIS_ _Out_ BOOL* pbSampleFrequency) PURE;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D10_1SHADER_H__
|
||||
|
||||
Vendored
+14586
File diff suppressed because it is too large
Load Diff
Vendored
+5222
File diff suppressed because it is too large
Load Diff
Vendored
+2721
File diff suppressed because it is too large
Load Diff
Vendored
+4817
File diff suppressed because it is too large
Load Diff
+283
@@ -0,0 +1,283 @@
|
||||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.00.0613 */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __d3d11on12_h__
|
||||
#define __d3d11on12_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __ID3D11On12Device_FWD_DEFINED__
|
||||
#define __ID3D11On12Device_FWD_DEFINED__
|
||||
typedef interface ID3D11On12Device ID3D11On12Device;
|
||||
|
||||
#endif /* __ID3D11On12Device_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "d3d11.h"
|
||||
#include "d3d12.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d11on12_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
#include <winapifamily.h>
|
||||
#pragma region App Family
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// D3D11On12CreateDevice
|
||||
// ------------------
|
||||
//
|
||||
// pDevice
|
||||
// Specifies a pre-existing D3D12 device to use for D3D11 interop.
|
||||
// May not be NULL.
|
||||
// Flags
|
||||
// Any of those documented for D3D11CreateDeviceAndSwapChain.
|
||||
// pFeatureLevels
|
||||
// Array of any of the following:
|
||||
// D3D_FEATURE_LEVEL_12_1
|
||||
// D3D_FEATURE_LEVEL_12_0
|
||||
// D3D_FEATURE_LEVEL_11_1
|
||||
// D3D_FEATURE_LEVEL_11_0
|
||||
// D3D_FEATURE_LEVEL_10_1
|
||||
// D3D_FEATURE_LEVEL_10_0
|
||||
// D3D_FEATURE_LEVEL_9_3
|
||||
// D3D_FEATURE_LEVEL_9_2
|
||||
// D3D_FEATURE_LEVEL_9_1
|
||||
// The first feature level which is less than or equal to the
|
||||
// D3D12 device's feature level will be used to perform D3D11 validation.
|
||||
// Creation will fail if no acceptable feature levels are provided.
|
||||
// Providing NULL will default to the D3D12 device's feature level.
|
||||
// FeatureLevels
|
||||
// Size of feature levels array.
|
||||
// ppCommandQueues
|
||||
// Array of unique queues for D3D11On12 to use. Valid queue types:
|
||||
// 3D command queue.
|
||||
// Flags must be compatible with device flags, and its NodeMask must
|
||||
// be a subset of the NodeMask provided to this API.
|
||||
// NumQueues
|
||||
// Size of command queue array.
|
||||
// NodeMask
|
||||
// Which node of the D3D12 device to use. Only 1 bit may be set.
|
||||
// ppDevice
|
||||
// Pointer to returned interface. May be NULL.
|
||||
// ppImmediateContext
|
||||
// Pointer to returned interface. May be NULL.
|
||||
// pChosenFeatureLevel
|
||||
// Pointer to returned feature level. May be NULL.
|
||||
//
|
||||
// Return Values
|
||||
// Any of those documented for
|
||||
// D3D11CreateDevice
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
typedef HRESULT (WINAPI* PFN_D3D11ON12_CREATE_DEVICE)( _In_ IUnknown*, UINT,
|
||||
_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, UINT FeatureLevels,
|
||||
_In_reads_opt_( NumQueues ) IUnknown* CONST*, UINT NumQueues,
|
||||
UINT, _COM_Outptr_opt_ ID3D11Device**, _COM_Outptr_opt_ ID3D11DeviceContext**,
|
||||
_Out_opt_ D3D_FEATURE_LEVEL* );
|
||||
|
||||
HRESULT WINAPI D3D11On12CreateDevice(
|
||||
_In_ IUnknown* pDevice,
|
||||
UINT Flags,
|
||||
_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
|
||||
UINT FeatureLevels,
|
||||
_In_reads_opt_( NumQueues ) IUnknown* CONST* ppCommandQueues,
|
||||
UINT NumQueues,
|
||||
UINT NodeMask,
|
||||
_COM_Outptr_opt_ ID3D11Device** ppDevice,
|
||||
_COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext,
|
||||
_Out_opt_ D3D_FEATURE_LEVEL* pChosenFeatureLevel );
|
||||
|
||||
typedef struct D3D11_RESOURCE_FLAGS
|
||||
{
|
||||
UINT BindFlags;
|
||||
UINT MiscFlags;
|
||||
UINT CPUAccessFlags;
|
||||
UINT StructureByteStride;
|
||||
} D3D11_RESOURCE_FLAGS;
|
||||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D11On12Device_INTERFACE_DEFINED__
|
||||
#define __ID3D11On12Device_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D11On12Device */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D11On12Device;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("85611e73-70a9-490e-9614-a9e302777904")
|
||||
ID3D11On12Device : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateWrappedResource(
|
||||
_In_ IUnknown *pResource12,
|
||||
_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_RESOURCE_STATES InState,
|
||||
D3D12_RESOURCE_STATES OutState,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource11) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE ReleaseWrappedResources(
|
||||
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
|
||||
UINT NumResources) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE AcquireWrappedResources(
|
||||
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
|
||||
UINT NumResources) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D11On12DeviceVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D11On12Device * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D11On12Device * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D11On12Device * This);
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *CreateWrappedResource )(
|
||||
ID3D11On12Device * This,
|
||||
_In_ IUnknown *pResource12,
|
||||
_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
|
||||
D3D12_RESOURCE_STATES InState,
|
||||
D3D12_RESOURCE_STATES OutState,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppResource11);
|
||||
|
||||
void ( STDMETHODCALLTYPE *ReleaseWrappedResources )(
|
||||
ID3D11On12Device * This,
|
||||
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
|
||||
UINT NumResources);
|
||||
|
||||
void ( STDMETHODCALLTYPE *AcquireWrappedResources )(
|
||||
ID3D11On12Device * This,
|
||||
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
|
||||
UINT NumResources);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D11On12DeviceVtbl;
|
||||
|
||||
interface ID3D11On12Device
|
||||
{
|
||||
CONST_VTBL struct ID3D11On12DeviceVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D11On12Device_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D11On12Device_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D11On12Device_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D11On12Device_CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) \
|
||||
( (This)->lpVtbl -> CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) )
|
||||
|
||||
#define ID3D11On12Device_ReleaseWrappedResources(This,ppResources,NumResources) \
|
||||
( (This)->lpVtbl -> ReleaseWrappedResources(This,ppResources,NumResources) )
|
||||
|
||||
#define ID3D11On12Device_AcquireWrappedResources(This,ppResources,NumResources) \
|
||||
( (This)->lpVtbl -> AcquireWrappedResources(This,ppResources,NumResources) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D11On12Device_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d11on12_0000_0001 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
||||
#pragma endregion
|
||||
DEFINE_GUID(IID_ID3D11On12Device,0x85611e73,0x70a9,0x490e,0x96,0x14,0xa9,0xe3,0x02,0x77,0x79,0x04);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
+601
@@ -0,0 +1,601 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// File: D3D11Shader.h
|
||||
// Content: D3D11 Shader Types and APIs
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __D3D11SHADER_H__
|
||||
#define __D3D11SHADER_H__
|
||||
|
||||
#include "d3dcommon.h"
|
||||
|
||||
|
||||
typedef enum D3D11_SHADER_VERSION_TYPE
|
||||
{
|
||||
D3D11_SHVER_PIXEL_SHADER = 0,
|
||||
D3D11_SHVER_VERTEX_SHADER = 1,
|
||||
D3D11_SHVER_GEOMETRY_SHADER = 2,
|
||||
|
||||
// D3D11 Shaders
|
||||
D3D11_SHVER_HULL_SHADER = 3,
|
||||
D3D11_SHVER_DOMAIN_SHADER = 4,
|
||||
D3D11_SHVER_COMPUTE_SHADER = 5,
|
||||
|
||||
D3D11_SHVER_RESERVED0 = 0xFFF0,
|
||||
} D3D11_SHADER_VERSION_TYPE;
|
||||
|
||||
#define D3D11_SHVER_GET_TYPE(_Version) \
|
||||
(((_Version) >> 16) & 0xffff)
|
||||
#define D3D11_SHVER_GET_MAJOR(_Version) \
|
||||
(((_Version) >> 4) & 0xf)
|
||||
#define D3D11_SHVER_GET_MINOR(_Version) \
|
||||
(((_Version) >> 0) & 0xf)
|
||||
|
||||
// Slot ID for library function return
|
||||
#define D3D_RETURN_PARAMETER_INDEX (-1)
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
|
||||
|
||||
|
||||
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR SemanticName; // Name of the semantic
|
||||
UINT SemanticIndex; // Index of the semantic
|
||||
UINT Register; // Number of member variables
|
||||
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
|
||||
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
|
||||
BYTE Mask; // Mask to indicate which components of the register
|
||||
// are used (combination of D3D10_COMPONENT_MASK values)
|
||||
BYTE ReadWriteMask; // Mask to indicate whether a given component is
|
||||
// never written (if this is an output signature) or
|
||||
// always read (if this is an input signature).
|
||||
// (combination of D3D_MASK_* values)
|
||||
UINT Stream; // Stream index
|
||||
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
|
||||
} D3D11_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_BUFFER_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the constant buffer
|
||||
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
|
||||
UINT Variables; // Number of member variables
|
||||
UINT Size; // Size of CB (in bytes)
|
||||
UINT uFlags; // Buffer description flags
|
||||
} D3D11_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_VARIABLE_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the variable
|
||||
UINT StartOffset; // Offset in constant buffer's backing store
|
||||
UINT Size; // Size of variable (in bytes)
|
||||
UINT uFlags; // Variable flags
|
||||
LPVOID DefaultValue; // Raw pointer to default value
|
||||
UINT StartTexture; // First texture index (or -1 if no textures used)
|
||||
UINT TextureSize; // Number of texture slots possibly used.
|
||||
UINT StartSampler; // First sampler index (or -1 if no textures used)
|
||||
UINT SamplerSize; // Number of sampler slots possibly used.
|
||||
} D3D11_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
|
||||
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
|
||||
UINT Elements; // Number of elements (0 if not an array)
|
||||
UINT Members; // Number of members (0 if not a structure)
|
||||
UINT Offset; // Offset from the start of structure (0 if not a structure member)
|
||||
LPCSTR Name; // Name of type, can be NULL
|
||||
} D3D11_SHADER_TYPE_DESC;
|
||||
|
||||
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef struct _D3D11_SHADER_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
UINT InputParameters; // Number of parameters in the input signature
|
||||
UINT OutputParameters; // Number of parameters in the output signature
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT CutInstructionCount; // Number of cut instructions used
|
||||
UINT EmitInstructionCount; // Number of emit instructions used
|
||||
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
|
||||
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
|
||||
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
|
||||
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
|
||||
UINT cGSInstanceCount; // Number of Geometry shader instances
|
||||
UINT cControlPoints; // Number of control points in the HS->DS stage
|
||||
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
|
||||
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
|
||||
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
|
||||
// instruction counts
|
||||
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
|
||||
UINT cInterlockedInstructions; // Number of interlocked instructions
|
||||
UINT cTextureStoreInstructions; // Number of texture writes
|
||||
} D3D11_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
LPCSTR Name; // Name of the resource
|
||||
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
|
||||
UINT BindPoint; // Starting bind point
|
||||
UINT BindCount; // Number of contiguous bind points (for arrays)
|
||||
|
||||
UINT uFlags; // Input binding flags
|
||||
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
|
||||
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
|
||||
UINT NumSamples; // Number of samples (0 if not MS texture)
|
||||
} D3D11_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
|
||||
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
|
||||
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
|
||||
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
|
||||
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
|
||||
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
|
||||
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
|
||||
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
|
||||
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
|
||||
|
||||
|
||||
typedef struct _D3D11_LIBRARY_DESC
|
||||
{
|
||||
LPCSTR Creator; // The name of the originator of the library.
|
||||
UINT Flags; // Compilation flags.
|
||||
UINT FunctionCount; // Number of functions exported from the library.
|
||||
} D3D11_LIBRARY_DESC;
|
||||
|
||||
typedef struct _D3D11_FUNCTION_DESC
|
||||
{
|
||||
UINT Version; // Shader version
|
||||
LPCSTR Creator; // Creator string
|
||||
UINT Flags; // Shader compilation/parse flags
|
||||
|
||||
UINT ConstantBuffers; // Number of constant buffers
|
||||
UINT BoundResources; // Number of bound resources
|
||||
|
||||
UINT InstructionCount; // Number of emitted instructions
|
||||
UINT TempRegisterCount; // Number of temporary registers used
|
||||
UINT TempArrayCount; // Number of temporary arrays used
|
||||
UINT DefCount; // Number of constant defines
|
||||
UINT DclCount; // Number of declarations (input + output)
|
||||
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
|
||||
UINT TextureLoadInstructions; // Number of texture load instructions
|
||||
UINT TextureCompInstructions; // Number of texture comparison instructions
|
||||
UINT TextureBiasInstructions; // Number of texture bias instructions
|
||||
UINT TextureGradientInstructions; // Number of texture gradient instructions
|
||||
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
|
||||
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
|
||||
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
|
||||
UINT StaticFlowControlCount; // Number of static flow control instructions used
|
||||
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
|
||||
UINT MacroInstructionCount; // Number of macro instructions used
|
||||
UINT ArrayInstructionCount; // Number of array instructions used
|
||||
UINT MovInstructionCount; // Number of mov instructions used
|
||||
UINT MovcInstructionCount; // Number of movc instructions used
|
||||
UINT ConversionInstructionCount; // Number of type conversion instructions used
|
||||
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
|
||||
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
|
||||
UINT64 RequiredFeatureFlags; // Required feature flags
|
||||
|
||||
LPCSTR Name; // Function name
|
||||
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
|
||||
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
|
||||
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
|
||||
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
|
||||
} D3D11_FUNCTION_DESC;
|
||||
|
||||
typedef struct _D3D11_PARAMETER_DESC
|
||||
{
|
||||
LPCSTR Name; // Parameter name.
|
||||
LPCSTR SemanticName; // Parameter semantic name (+index).
|
||||
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
|
||||
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
|
||||
UINT Rows; // Rows are for matrix parameters.
|
||||
UINT Columns; // Components or Columns in matrix.
|
||||
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
|
||||
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
|
||||
|
||||
UINT FirstInRegister; // The first input register for this parameter.
|
||||
UINT FirstInComponent; // The first input register component for this parameter.
|
||||
UINT FirstOutRegister; // The first output register for this parameter.
|
||||
UINT FirstOutComponent; // The first output register component for this parameter.
|
||||
} D3D11_PARAMETER_DESC;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Interfaces ////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
typedef interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType;
|
||||
typedef interface ID3D11ShaderReflectionType *LPD3D11SHADERREFLECTIONTYPE;
|
||||
|
||||
typedef interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable;
|
||||
typedef interface ID3D11ShaderReflectionVariable *LPD3D11SHADERREFLECTIONVARIABLE;
|
||||
|
||||
typedef interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer;
|
||||
typedef interface ID3D11ShaderReflectionConstantBuffer *LPD3D11SHADERREFLECTIONCONSTANTBUFFER;
|
||||
|
||||
typedef interface ID3D11ShaderReflection ID3D11ShaderReflection;
|
||||
typedef interface ID3D11ShaderReflection *LPD3D11SHADERREFLECTION;
|
||||
|
||||
typedef interface ID3D11LibraryReflection ID3D11LibraryReflection;
|
||||
typedef interface ID3D11LibraryReflection *LPD3D11LIBRARYREFLECTION;
|
||||
|
||||
typedef interface ID3D11FunctionReflection ID3D11FunctionReflection;
|
||||
typedef interface ID3D11FunctionReflection *LPD3D11FUNCTIONREFLECTION;
|
||||
|
||||
typedef interface ID3D11FunctionParameterReflection ID3D11FunctionParameterReflection;
|
||||
typedef interface ID3D11FunctionParameterReflection *LPD3D11FUNCTIONPARAMETERREFLECTION;
|
||||
|
||||
// {6E6FFA6A-9BAE-4613-A51E-91652D508C21}
|
||||
interface DECLSPEC_UUID("6E6FFA6A-9BAE-4613-A51E-91652D508C21") ID3D11ShaderReflectionType;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionType,
|
||||
0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionType
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_TYPE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
|
||||
|
||||
STDMETHOD(IsEqual)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetSubType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetBaseClass)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
|
||||
STDMETHOD(IsOfType)(THIS_ _In_ ID3D11ShaderReflectionType* pType) PURE;
|
||||
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D11ShaderReflectionType* pBase) PURE;
|
||||
};
|
||||
|
||||
// {51F23923-F3E5-4BD1-91CB-606177D8DB4C}
|
||||
interface DECLSPEC_UUID("51F23923-F3E5-4BD1-91CB-606177D8DB4C") ID3D11ShaderReflectionVariable;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionVariable,
|
||||
0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionVariable
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_VARIABLE_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionType*, GetType)(THIS) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
|
||||
};
|
||||
|
||||
// {EB62D63D-93DD-4318-8AE8-C6F83AD371B8}
|
||||
interface DECLSPEC_UUID("EB62D63D-93DD-4318-8AE8-C6F83AD371B8") ID3D11ShaderReflectionConstantBuffer;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer,
|
||||
0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflectionConstantBuffer
|
||||
|
||||
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
};
|
||||
|
||||
// The ID3D11ShaderReflection IID may change from SDK version to SDK version
|
||||
// if the reflection API changes. This prevents new code with the new API
|
||||
// from working with an old binary. Recompiling with the new header
|
||||
// will pick up the new IID.
|
||||
|
||||
// 8d536ca1-0cca-4956-a837-786963755584
|
||||
interface DECLSPEC_UUID("8d536ca1-0cca-4956-a837-786963755584") ID3D11ShaderReflection;
|
||||
DEFINE_GUID(IID_ID3D11ShaderReflection,
|
||||
0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ShaderReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
|
||||
_Out_ LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_SHADER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
|
||||
_Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
||||
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
||||
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
||||
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
|
||||
|
||||
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
|
||||
_Out_opt_ UINT* pSizeX,
|
||||
_Out_opt_ UINT* pSizeY,
|
||||
_Out_opt_ UINT* pSizeZ) PURE;
|
||||
|
||||
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
|
||||
};
|
||||
|
||||
// {54384F1B-5B3E-4BB7-AE01-60BA3097CBB6}
|
||||
interface DECLSPEC_UUID("54384F1B-5B3E-4BB7-AE01-60BA3097CBB6") ID3D11LibraryReflection;
|
||||
DEFINE_GUID(IID_ID3D11LibraryReflection,
|
||||
0x54384f1b, 0x5b3e, 0x4bb7, 0xae, 0x1, 0x60, 0xba, 0x30, 0x97, 0xcb, 0xb6);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11LibraryReflection
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11LibraryReflection, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_LIBRARY_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
|
||||
};
|
||||
|
||||
// {207BCECB-D683-4A06-A8A3-9B149B9F73A4}
|
||||
interface DECLSPEC_UUID("207BCECB-D683-4A06-A8A3-9B149B9F73A4") ID3D11FunctionReflection;
|
||||
DEFINE_GUID(IID_ID3D11FunctionReflection,
|
||||
0x207bcecb, 0xd683, 0x4a06, 0xa8, 0xa3, 0x9b, 0x14, 0x9b, 0x9f, 0x73, 0xa4);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D11FunctionReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_FUNCTION_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
|
||||
STDMETHOD_(ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
STDMETHOD_(ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
|
||||
|
||||
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
|
||||
_Out_ D3D11_SHADER_INPUT_BIND_DESC * pDesc) PURE;
|
||||
|
||||
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
|
||||
STDMETHOD_(ID3D11FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
|
||||
};
|
||||
|
||||
// {42757488-334F-47FE-982E-1A65D08CC462}
|
||||
interface DECLSPEC_UUID("42757488-334F-47FE-982E-1A65D08CC462") ID3D11FunctionParameterReflection;
|
||||
DEFINE_GUID(IID_ID3D11FunctionParameterReflection,
|
||||
0x42757488, 0x334f, 0x47fe, 0x98, 0x2e, 0x1a, 0x65, 0xd0, 0x8c, 0xc4, 0x62);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionParameterReflection
|
||||
|
||||
DECLARE_INTERFACE(ID3D11FunctionParameterReflection)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ _Out_ D3D11_PARAMETER_DESC * pDesc) PURE;
|
||||
};
|
||||
|
||||
// {CAC701EE-80FC-4122-8242-10B39C8CEC34}
|
||||
interface DECLSPEC_UUID("CAC701EE-80FC-4122-8242-10B39C8CEC34") ID3D11Module;
|
||||
DEFINE_GUID(IID_ID3D11Module,
|
||||
0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11Module
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11Module, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Create an instance of a module for resource re-binding.
|
||||
STDMETHOD(CreateInstance)(THIS_ _In_opt_ LPCSTR pNamespace,
|
||||
_COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {469E07F7-045A-48D5-AA12-68A478CDF75D}
|
||||
interface DECLSPEC_UUID("469E07F7-045A-48D5-AA12-68A478CDF75D") ID3D11ModuleInstance;
|
||||
DEFINE_GUID(IID_ID3D11ModuleInstance,
|
||||
0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11ModuleInstance
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
//
|
||||
// Resource binding API.
|
||||
//
|
||||
STDMETHOD(BindConstantBuffer)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
|
||||
STDMETHOD(BindConstantBufferByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT cbDstOffset) PURE;
|
||||
|
||||
STDMETHOD(BindResource)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindResourceByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindSampler)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindSamplerByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindUnorderedAccessView)(THIS_ _In_ UINT uSrcSlot, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pName, _In_ UINT uDstSlot, _In_ UINT uCount) PURE;
|
||||
|
||||
STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ _In_ UINT uSrcSrvSlot, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
|
||||
STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ _In_ LPCSTR pSrvName, _In_ UINT uDstUavSlot, _In_ UINT uCount) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E}
|
||||
interface DECLSPEC_UUID("59A6CD0E-E10D-4C1F-88C0-63ABA1DAF30E") ID3D11Linker;
|
||||
DEFINE_GUID(IID_ID3D11Linker,
|
||||
0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0xe);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11Linker
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11Linker, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Link the shader and produce a shader blob suitable to D3D runtime.
|
||||
STDMETHOD(Link)(THIS_ _In_ interface ID3D11ModuleInstance * pEntry,
|
||||
_In_ LPCSTR pEntryName,
|
||||
_In_ LPCSTR pTargetName,
|
||||
_In_ UINT uFlags,
|
||||
_COM_Outptr_ ID3DBlob ** ppShaderBlob,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
// Add an instance of a library module to be used for linking.
|
||||
STDMETHOD(UseLibrary)(THIS_ _In_ interface ID3D11ModuleInstance * pLibraryMI) PURE;
|
||||
|
||||
// Add a clip plane with the plane coefficients taken from a cbuffer entry for 10L9 shaders.
|
||||
STDMETHOD(AddClipPlaneFromCBuffer)(THIS_ _In_ UINT uCBufferSlot, _In_ UINT uCBufferEntry) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {D80DD70C-8D2F-4751-94A1-03C79B3556DB}
|
||||
interface DECLSPEC_UUID("D80DD70C-8D2F-4751-94A1-03C79B3556DB") ID3D11LinkingNode;
|
||||
DEFINE_GUID(IID_ID3D11LinkingNode,
|
||||
0xd80dd70c, 0x8d2f, 0x4751, 0x94, 0xa1, 0x3, 0xc7, 0x9b, 0x35, 0x56, 0xdb);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11LinkingNode
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11LinkingNode, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
};
|
||||
|
||||
|
||||
// {54133220-1CE8-43D3-8236-9855C5CEECFF}
|
||||
interface DECLSPEC_UUID("54133220-1CE8-43D3-8236-9855C5CEECFF") ID3D11FunctionLinkingGraph;
|
||||
DEFINE_GUID(IID_ID3D11FunctionLinkingGraph,
|
||||
0x54133220, 0x1ce8, 0x43d3, 0x82, 0x36, 0x98, 0x55, 0xc5, 0xce, 0xec, 0xff);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3D11FunctionLinkingGraph
|
||||
|
||||
DECLARE_INTERFACE_(ID3D11FunctionLinkingGraph, IUnknown)
|
||||
{
|
||||
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
// Create a shader module out of FLG description.
|
||||
STDMETHOD(CreateModuleInstance)(THIS_ _COM_Outptr_ interface ID3D11ModuleInstance ** ppModuleInstance,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
STDMETHOD(SetInputSignature)(THIS_ __in_ecount(cInputParameters) const D3D11_PARAMETER_DESC * pInputParameters,
|
||||
_In_ UINT cInputParameters,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppInputNode) PURE;
|
||||
|
||||
STDMETHOD(SetOutputSignature)(THIS_ __in_ecount(cOutputParameters) const D3D11_PARAMETER_DESC * pOutputParameters,
|
||||
_In_ UINT cOutputParameters,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppOutputNode) PURE;
|
||||
|
||||
STDMETHOD(CallFunction)(THIS_ _In_opt_ LPCSTR pModuleInstanceNamespace,
|
||||
_In_ interface ID3D11Module * pModuleWithFunctionPrototype,
|
||||
_In_ LPCSTR pFunctionName,
|
||||
_COM_Outptr_ interface ID3D11LinkingNode ** ppCallNode) PURE;
|
||||
|
||||
STDMETHOD(PassValue)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
|
||||
_In_ INT SrcParameterIndex,
|
||||
_In_ interface ID3D11LinkingNode * pDstNode,
|
||||
_In_ INT DstParameterIndex) PURE;
|
||||
|
||||
STDMETHOD(PassValueWithSwizzle)(THIS_ _In_ interface ID3D11LinkingNode * pSrcNode,
|
||||
_In_ INT SrcParameterIndex,
|
||||
_In_ LPCSTR pSrcSwizzle,
|
||||
_In_ interface ID3D11LinkingNode * pDstNode,
|
||||
_In_ INT DstParameterIndex,
|
||||
_In_ LPCSTR pDstSwizzle) PURE;
|
||||
|
||||
STDMETHOD(GetLastError)(THIS_ _Always_(_Outptr_opt_result_maybenull_) ID3DBlob ** ppErrorBuffer) PURE;
|
||||
|
||||
STDMETHOD(GenerateHlsl)(THIS_ _In_ UINT uFlags, // uFlags is reserved for future use.
|
||||
_COM_Outptr_ ID3DBlob ** ppBuffer) PURE;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// APIs //////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif //__cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //__cplusplus
|
||||
|
||||
#endif //__D3D11SHADER_H__
|
||||
|
||||
Vendored
+6265
File diff suppressed because it is too large
Load Diff
+1926
File diff suppressed because it is too large
Load Diff
+882
@@ -0,0 +1,882 @@
|
||||
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.00.0613 */
|
||||
/* @@MIDL_FILE_HEADING( ) */
|
||||
|
||||
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __d3dcommon_h__
|
||||
#define __d3dcommon_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __ID3D10Blob_FWD_DEFINED__
|
||||
#define __ID3D10Blob_FWD_DEFINED__
|
||||
typedef interface ID3D10Blob ID3D10Blob;
|
||||
|
||||
#endif /* __ID3D10Blob_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
#endif
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3dcommon_0000_0000 */
|
||||
/* [local] */
|
||||
|
||||
typedef
|
||||
enum D3D_DRIVER_TYPE
|
||||
{
|
||||
D3D_DRIVER_TYPE_UNKNOWN = 0,
|
||||
D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
|
||||
D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
|
||||
D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
|
||||
D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
|
||||
D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
|
||||
} D3D_DRIVER_TYPE;
|
||||
|
||||
typedef
|
||||
enum D3D_FEATURE_LEVEL
|
||||
{
|
||||
D3D_FEATURE_LEVEL_9_1 = 0x9100,
|
||||
D3D_FEATURE_LEVEL_9_2 = 0x9200,
|
||||
D3D_FEATURE_LEVEL_9_3 = 0x9300,
|
||||
D3D_FEATURE_LEVEL_10_0 = 0xa000,
|
||||
D3D_FEATURE_LEVEL_10_1 = 0xa100,
|
||||
D3D_FEATURE_LEVEL_11_0 = 0xb000,
|
||||
D3D_FEATURE_LEVEL_11_1 = 0xb100,
|
||||
D3D_FEATURE_LEVEL_12_0 = 0xc000,
|
||||
D3D_FEATURE_LEVEL_12_1 = 0xc100
|
||||
} D3D_FEATURE_LEVEL;
|
||||
|
||||
#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
|
||||
#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
|
||||
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
|
||||
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
|
||||
#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
|
||||
#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
|
||||
#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
|
||||
#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
|
||||
#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
|
||||
#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
|
||||
#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
|
||||
#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
|
||||
#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
|
||||
#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
|
||||
#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
|
||||
typedef
|
||||
enum D3D_PRIMITIVE_TOPOLOGY
|
||||
{
|
||||
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
|
||||
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
|
||||
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
|
||||
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
|
||||
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
|
||||
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
|
||||
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
|
||||
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
|
||||
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
|
||||
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
|
||||
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
|
||||
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
|
||||
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
|
||||
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
|
||||
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
|
||||
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
|
||||
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
|
||||
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
|
||||
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
|
||||
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
|
||||
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
|
||||
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
|
||||
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
|
||||
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
|
||||
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
|
||||
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
|
||||
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
|
||||
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
|
||||
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
|
||||
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
|
||||
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
|
||||
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
|
||||
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
|
||||
} D3D_PRIMITIVE_TOPOLOGY;
|
||||
|
||||
typedef
|
||||
enum D3D_PRIMITIVE
|
||||
{
|
||||
D3D_PRIMITIVE_UNDEFINED = 0,
|
||||
D3D_PRIMITIVE_POINT = 1,
|
||||
D3D_PRIMITIVE_LINE = 2,
|
||||
D3D_PRIMITIVE_TRIANGLE = 3,
|
||||
D3D_PRIMITIVE_LINE_ADJ = 6,
|
||||
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
|
||||
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
|
||||
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
|
||||
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
|
||||
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
|
||||
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
|
||||
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
|
||||
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
|
||||
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
|
||||
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
|
||||
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
|
||||
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
|
||||
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
|
||||
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
|
||||
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
|
||||
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
|
||||
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
|
||||
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
|
||||
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
|
||||
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
|
||||
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
|
||||
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
|
||||
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
|
||||
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
|
||||
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
|
||||
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
|
||||
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
|
||||
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
|
||||
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
|
||||
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
|
||||
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
|
||||
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
|
||||
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
|
||||
D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
|
||||
D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
|
||||
D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
|
||||
D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
|
||||
D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
|
||||
D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
|
||||
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
|
||||
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
|
||||
} D3D_PRIMITIVE;
|
||||
|
||||
typedef
|
||||
enum D3D_SRV_DIMENSION
|
||||
{
|
||||
D3D_SRV_DIMENSION_UNKNOWN = 0,
|
||||
D3D_SRV_DIMENSION_BUFFER = 1,
|
||||
D3D_SRV_DIMENSION_TEXTURE1D = 2,
|
||||
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
||||
D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
||||
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
||||
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
||||
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
||||
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
||||
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
||||
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
||||
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
||||
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
||||
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
|
||||
} D3D_SRV_DIMENSION;
|
||||
|
||||
typedef struct _D3D_SHADER_MACRO
|
||||
{
|
||||
LPCSTR Name;
|
||||
LPCSTR Definition;
|
||||
} D3D_SHADER_MACRO;
|
||||
|
||||
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
|
||||
|
||||
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
|
||||
#define __ID3D10Blob_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D10Blob */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D10Blob;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
|
||||
ID3D10Blob : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
|
||||
|
||||
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D10BlobVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D10Blob * This,
|
||||
/* [in] */ REFIID riid,
|
||||
/* [annotation][iid_is][out] */
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D10Blob * This);
|
||||
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D10Blob * This);
|
||||
|
||||
LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
|
||||
ID3D10Blob * This);
|
||||
|
||||
SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
|
||||
ID3D10Blob * This);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D10BlobVtbl;
|
||||
|
||||
interface ID3D10Blob
|
||||
{
|
||||
CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D10Blob_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D10Blob_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D10Blob_GetBufferPointer(This) \
|
||||
( (This)->lpVtbl -> GetBufferPointer(This) )
|
||||
|
||||
#define ID3D10Blob_GetBufferSize(This) \
|
||||
( (This)->lpVtbl -> GetBufferSize(This) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3dcommon_0000_0001 */
|
||||
/* [local] */
|
||||
|
||||
typedef interface ID3D10Blob* LPD3D10BLOB;
|
||||
typedef ID3D10Blob ID3DBlob;
|
||||
|
||||
typedef ID3DBlob* LPD3DBLOB;
|
||||
#define IID_ID3DBlob IID_ID3D10Blob
|
||||
typedef
|
||||
enum _D3D_INCLUDE_TYPE
|
||||
{
|
||||
D3D_INCLUDE_LOCAL = 0,
|
||||
D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
|
||||
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
||||
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
||||
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_INCLUDE_TYPE;
|
||||
|
||||
typedef interface ID3DInclude ID3DInclude;
|
||||
#undef INTERFACE
|
||||
#define INTERFACE ID3DInclude
|
||||
DECLARE_INTERFACE(ID3DInclude)
|
||||
{
|
||||
STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
|
||||
STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
|
||||
};
|
||||
typedef ID3DInclude* LPD3DINCLUDE;
|
||||
typedef
|
||||
enum _D3D_SHADER_VARIABLE_CLASS
|
||||
{
|
||||
D3D_SVC_SCALAR = 0,
|
||||
D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
|
||||
D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
|
||||
D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
|
||||
D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
|
||||
D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
|
||||
D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
|
||||
D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
|
||||
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
||||
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
||||
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
||||
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
||||
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
||||
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
||||
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
||||
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
||||
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef
|
||||
enum _D3D_SHADER_VARIABLE_FLAGS
|
||||
{
|
||||
D3D_SVF_USERPACKED = 1,
|
||||
D3D_SVF_USED = 2,
|
||||
D3D_SVF_INTERFACE_POINTER = 4,
|
||||
D3D_SVF_INTERFACE_PARAMETER = 8,
|
||||
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
||||
D3D10_SVF_USED = D3D_SVF_USED,
|
||||
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
||||
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
||||
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_FLAGS;
|
||||
|
||||
typedef
|
||||
enum _D3D_SHADER_VARIABLE_TYPE
|
||||
{
|
||||
D3D_SVT_VOID = 0,
|
||||
D3D_SVT_BOOL = 1,
|
||||
D3D_SVT_INT = 2,
|
||||
D3D_SVT_FLOAT = 3,
|
||||
D3D_SVT_STRING = 4,
|
||||
D3D_SVT_TEXTURE = 5,
|
||||
D3D_SVT_TEXTURE1D = 6,
|
||||
D3D_SVT_TEXTURE2D = 7,
|
||||
D3D_SVT_TEXTURE3D = 8,
|
||||
D3D_SVT_TEXTURECUBE = 9,
|
||||
D3D_SVT_SAMPLER = 10,
|
||||
D3D_SVT_SAMPLER1D = 11,
|
||||
D3D_SVT_SAMPLER2D = 12,
|
||||
D3D_SVT_SAMPLER3D = 13,
|
||||
D3D_SVT_SAMPLERCUBE = 14,
|
||||
D3D_SVT_PIXELSHADER = 15,
|
||||
D3D_SVT_VERTEXSHADER = 16,
|
||||
D3D_SVT_PIXELFRAGMENT = 17,
|
||||
D3D_SVT_VERTEXFRAGMENT = 18,
|
||||
D3D_SVT_UINT = 19,
|
||||
D3D_SVT_UINT8 = 20,
|
||||
D3D_SVT_GEOMETRYSHADER = 21,
|
||||
D3D_SVT_RASTERIZER = 22,
|
||||
D3D_SVT_DEPTHSTENCIL = 23,
|
||||
D3D_SVT_BLEND = 24,
|
||||
D3D_SVT_BUFFER = 25,
|
||||
D3D_SVT_CBUFFER = 26,
|
||||
D3D_SVT_TBUFFER = 27,
|
||||
D3D_SVT_TEXTURE1DARRAY = 28,
|
||||
D3D_SVT_TEXTURE2DARRAY = 29,
|
||||
D3D_SVT_RENDERTARGETVIEW = 30,
|
||||
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
||||
D3D_SVT_TEXTURE2DMS = 32,
|
||||
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
||||
D3D_SVT_TEXTURECUBEARRAY = 34,
|
||||
D3D_SVT_HULLSHADER = 35,
|
||||
D3D_SVT_DOMAINSHADER = 36,
|
||||
D3D_SVT_INTERFACE_POINTER = 37,
|
||||
D3D_SVT_COMPUTESHADER = 38,
|
||||
D3D_SVT_DOUBLE = 39,
|
||||
D3D_SVT_RWTEXTURE1D = 40,
|
||||
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
||||
D3D_SVT_RWTEXTURE2D = 42,
|
||||
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
||||
D3D_SVT_RWTEXTURE3D = 44,
|
||||
D3D_SVT_RWBUFFER = 45,
|
||||
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
||||
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
||||
D3D_SVT_STRUCTURED_BUFFER = 48,
|
||||
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
||||
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
||||
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
||||
D3D_SVT_MIN8FLOAT = 52,
|
||||
D3D_SVT_MIN10FLOAT = 53,
|
||||
D3D_SVT_MIN16FLOAT = 54,
|
||||
D3D_SVT_MIN12INT = 55,
|
||||
D3D_SVT_MIN16INT = 56,
|
||||
D3D_SVT_MIN16UINT = 57,
|
||||
D3D10_SVT_VOID = D3D_SVT_VOID,
|
||||
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
||||
D3D10_SVT_INT = D3D_SVT_INT,
|
||||
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
||||
D3D10_SVT_STRING = D3D_SVT_STRING,
|
||||
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
||||
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
||||
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
||||
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
||||
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
||||
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
||||
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
||||
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
||||
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
||||
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
||||
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
||||
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
||||
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
||||
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
||||
D3D10_SVT_UINT = D3D_SVT_UINT,
|
||||
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
||||
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
||||
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
||||
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
||||
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
||||
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
||||
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
||||
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
||||
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
||||
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
||||
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
||||
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
||||
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
||||
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
||||
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
||||
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
||||
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
||||
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
||||
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
||||
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
||||
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
||||
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
||||
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
||||
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
||||
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
||||
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
||||
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
||||
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
||||
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
||||
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
||||
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef
|
||||
enum _D3D_SHADER_INPUT_FLAGS
|
||||
{
|
||||
D3D_SIF_USERPACKED = 0x1,
|
||||
D3D_SIF_COMPARISON_SAMPLER = 0x2,
|
||||
D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
|
||||
D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
|
||||
D3D_SIF_TEXTURE_COMPONENTS = 0xc,
|
||||
D3D_SIF_UNUSED = 0x10,
|
||||
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
||||
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
||||
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
||||
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
||||
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_INPUT_FLAGS;
|
||||
|
||||
typedef
|
||||
enum _D3D_SHADER_INPUT_TYPE
|
||||
{
|
||||
D3D_SIT_CBUFFER = 0,
|
||||
D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
|
||||
D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
|
||||
D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
|
||||
D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
|
||||
D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
|
||||
D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
|
||||
D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
|
||||
D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
|
||||
D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
|
||||
D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
|
||||
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
|
||||
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
||||
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
||||
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
||||
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
||||
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
||||
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
||||
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
||||
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
||||
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
||||
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
||||
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
|
||||
} D3D_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef
|
||||
enum _D3D_SHADER_CBUFFER_FLAGS
|
||||
{
|
||||
D3D_CBF_USERPACKED = 1,
|
||||
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
||||
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_SHADER_CBUFFER_FLAGS;
|
||||
|
||||
typedef
|
||||
enum _D3D_CBUFFER_TYPE
|
||||
{
|
||||
D3D_CT_CBUFFER = 0,
|
||||
D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
|
||||
D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
|
||||
D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
|
||||
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
||||
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
||||
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
||||
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
|
||||
} D3D_CBUFFER_TYPE;
|
||||
|
||||
typedef
|
||||
enum D3D_NAME
|
||||
{
|
||||
D3D_NAME_UNDEFINED = 0,
|
||||
D3D_NAME_POSITION = 1,
|
||||
D3D_NAME_CLIP_DISTANCE = 2,
|
||||
D3D_NAME_CULL_DISTANCE = 3,
|
||||
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
||||
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
||||
D3D_NAME_VERTEX_ID = 6,
|
||||
D3D_NAME_PRIMITIVE_ID = 7,
|
||||
D3D_NAME_INSTANCE_ID = 8,
|
||||
D3D_NAME_IS_FRONT_FACE = 9,
|
||||
D3D_NAME_SAMPLE_INDEX = 10,
|
||||
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
||||
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
||||
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
||||
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
||||
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
||||
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
||||
D3D_NAME_TARGET = 64,
|
||||
D3D_NAME_DEPTH = 65,
|
||||
D3D_NAME_COVERAGE = 66,
|
||||
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
||||
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
||||
D3D_NAME_STENCIL_REF = 69,
|
||||
D3D_NAME_INNER_COVERAGE = 70,
|
||||
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
||||
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
||||
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
||||
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
||||
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
||||
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
||||
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
||||
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
||||
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
||||
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
||||
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
||||
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
||||
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
||||
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
||||
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
||||
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
||||
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
||||
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
|
||||
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
|
||||
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE
|
||||
} D3D_NAME;
|
||||
|
||||
typedef
|
||||
enum D3D_RESOURCE_RETURN_TYPE
|
||||
{
|
||||
D3D_RETURN_TYPE_UNORM = 1,
|
||||
D3D_RETURN_TYPE_SNORM = 2,
|
||||
D3D_RETURN_TYPE_SINT = 3,
|
||||
D3D_RETURN_TYPE_UINT = 4,
|
||||
D3D_RETURN_TYPE_FLOAT = 5,
|
||||
D3D_RETURN_TYPE_MIXED = 6,
|
||||
D3D_RETURN_TYPE_DOUBLE = 7,
|
||||
D3D_RETURN_TYPE_CONTINUED = 8,
|
||||
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
||||
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
||||
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
||||
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
||||
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
||||
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
||||
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
||||
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
|
||||
} D3D_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef
|
||||
enum D3D_REGISTER_COMPONENT_TYPE
|
||||
{
|
||||
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
||||
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
||||
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
||||
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
||||
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
||||
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
||||
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
||||
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
|
||||
} D3D_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef
|
||||
enum D3D_TESSELLATOR_DOMAIN
|
||||
{
|
||||
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
||||
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
||||
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
||||
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
||||
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
||||
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
||||
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
|
||||
} D3D_TESSELLATOR_DOMAIN;
|
||||
|
||||
typedef
|
||||
enum D3D_TESSELLATOR_PARTITIONING
|
||||
{
|
||||
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
||||
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
||||
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
||||
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
||||
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
||||
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
||||
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
|
||||
} D3D_TESSELLATOR_PARTITIONING;
|
||||
|
||||
typedef
|
||||
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
||||
{
|
||||
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
||||
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
||||
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
||||
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
||||
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
||||
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
||||
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
||||
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
|
||||
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
||||
|
||||
typedef
|
||||
enum D3D_MIN_PRECISION
|
||||
{
|
||||
D3D_MIN_PRECISION_DEFAULT = 0,
|
||||
D3D_MIN_PRECISION_FLOAT_16 = 1,
|
||||
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
|
||||
D3D_MIN_PRECISION_RESERVED = 3,
|
||||
D3D_MIN_PRECISION_SINT_16 = 4,
|
||||
D3D_MIN_PRECISION_UINT_16 = 5,
|
||||
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
||||
D3D_MIN_PRECISION_ANY_10 = 0xf1
|
||||
} D3D_MIN_PRECISION;
|
||||
|
||||
typedef
|
||||
enum D3D_INTERPOLATION_MODE
|
||||
{
|
||||
D3D_INTERPOLATION_UNDEFINED = 0,
|
||||
D3D_INTERPOLATION_CONSTANT = 1,
|
||||
D3D_INTERPOLATION_LINEAR = 2,
|
||||
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
||||
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
|
||||
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
|
||||
} D3D_INTERPOLATION_MODE;
|
||||
|
||||
typedef
|
||||
enum _D3D_PARAMETER_FLAGS
|
||||
{
|
||||
D3D_PF_NONE = 0,
|
||||
D3D_PF_IN = 0x1,
|
||||
D3D_PF_OUT = 0x2,
|
||||
D3D_PF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_PARAMETER_FLAGS;
|
||||
|
||||
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
|
||||
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
|
||||
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
|
||||
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
|
||||
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
|
||||
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
|
||||
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
|
||||
#define D3D_COMPONENT_MASK_X 1
|
||||
#define D3D_COMPONENT_MASK_Y 2
|
||||
#define D3D_COMPONENT_MASK_Z 4
|
||||
#define D3D_COMPONENT_MASK_W 8
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
/* end of Additional Prototypes */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Vendored
+109
@@ -0,0 +1,109 @@
|
||||
//+--------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// Abstract:
|
||||
// Public API definitions for DWrite, D2D and DImage.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#ifndef DCOMMON_H_INCLUDED
|
||||
#define DCOMMON_H_INCLUDED
|
||||
|
||||
#include <dxgiformat.h>
|
||||
|
||||
#ifndef DX_DECLARE_INTERFACE
|
||||
#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
|
||||
#endif
|
||||
|
||||
#ifndef CHECKMETHOD
|
||||
#define CHECKMETHOD(method) virtual DECLSPEC_NOTHROW _Must_inspect_result_ HRESULT STDMETHODCALLTYPE method
|
||||
#endif
|
||||
|
||||
//
|
||||
// Forward declarations
|
||||
//
|
||||
interface IDXGISurface;
|
||||
|
||||
//+----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// DWRITE_MEASURING_MODE
|
||||
//
|
||||
// Synopsis:
|
||||
// The measuring method used for text layout.
|
||||
//
|
||||
//-------------------------------------------------------------------------------
|
||||
typedef enum DWRITE_MEASURING_MODE
|
||||
{
|
||||
//
|
||||
// Text is measured using glyph ideal metrics whose values are independent to the current display resolution.
|
||||
//
|
||||
DWRITE_MEASURING_MODE_NATURAL,
|
||||
|
||||
//
|
||||
// Text is measured using glyph display compatible metrics whose values tuned for the current display resolution.
|
||||
//
|
||||
DWRITE_MEASURING_MODE_GDI_CLASSIC,
|
||||
|
||||
//
|
||||
// Text is measured using the same glyph display metrics as text measured by GDI using a font
|
||||
// created with CLEARTYPE_NATURAL_QUALITY.
|
||||
//
|
||||
DWRITE_MEASURING_MODE_GDI_NATURAL
|
||||
|
||||
} DWRITE_MEASURING_MODE;
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Enum:
|
||||
// D2D1_ALPHA_MODE
|
||||
//
|
||||
// Synopsis:
|
||||
// Qualifies how alpha is to be treated in a bitmap or render target containing
|
||||
// alpha.
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef enum D2D1_ALPHA_MODE
|
||||
{
|
||||
|
||||
//
|
||||
// Alpha mode should be determined implicitly. Some target surfaces do not supply
|
||||
// or imply this information in which case alpha must be specified.
|
||||
//
|
||||
D2D1_ALPHA_MODE_UNKNOWN = 0,
|
||||
|
||||
//
|
||||
// Treat the alpha as premultipled.
|
||||
//
|
||||
D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
|
||||
|
||||
//
|
||||
// Opacity is in the 'A' component only.
|
||||
//
|
||||
D2D1_ALPHA_MODE_STRAIGHT = 2,
|
||||
|
||||
//
|
||||
// Ignore any alpha channel information.
|
||||
//
|
||||
D2D1_ALPHA_MODE_IGNORE = 3,
|
||||
|
||||
D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff
|
||||
|
||||
} D2D1_ALPHA_MODE;
|
||||
|
||||
//+-----------------------------------------------------------------------------
|
||||
//
|
||||
// Struct:
|
||||
// D2D1_PIXEL_FORMAT
|
||||
//
|
||||
//------------------------------------------------------------------------------
|
||||
typedef struct D2D1_PIXEL_FORMAT
|
||||
{
|
||||
DXGI_FORMAT format;
|
||||
D2D1_ALPHA_MODE alphaMode;
|
||||
|
||||
} D2D1_PIXEL_FORMAT;
|
||||
|
||||
#endif /* DCOMMON_H_INCLUDED */
|
||||
Vendored
+5090
File diff suppressed because it is too large
Load Diff
Vendored
+1922
File diff suppressed because it is too large
Load Diff
Vendored
+965
@@ -0,0 +1,965 @@
|
||||
//+--------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// Abstract:
|
||||
// DirectX Typography Services public API definitions.
|
||||
//
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
#ifndef DWRITE_2_H_INCLUDED
|
||||
#define DWRITE_2_H_INCLUDED
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include <DWrite_1.h>
|
||||
|
||||
|
||||
interface IDWriteFontFallback;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// How to align glyphs to the margin.
|
||||
/// </summary>
|
||||
enum DWRITE_OPTICAL_ALIGNMENT
|
||||
{
|
||||
/// <summary>
|
||||
/// Align to the default metrics of the glyph.
|
||||
/// </summary>
|
||||
DWRITE_OPTICAL_ALIGNMENT_NONE,
|
||||
|
||||
/// <summary>
|
||||
/// Align glyphs to the margins. Without this, some small whitespace
|
||||
/// may be present between the text and the margin from the glyph's side
|
||||
/// bearing values. Note that glyphs may still overhang outside the
|
||||
/// margin, such as flourishes or italic slants.
|
||||
/// </summary>
|
||||
DWRITE_OPTICAL_ALIGNMENT_NO_SIDE_BEARINGS,
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Whether to enable grid-fitting of glyph outlines (a.k.a. hinting).
|
||||
/// </summary>
|
||||
enum DWRITE_GRID_FIT_MODE
|
||||
{
|
||||
/// <summary>
|
||||
/// Choose grid fitting base on the font's gasp table information.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_DEFAULT,
|
||||
|
||||
/// <summary>
|
||||
/// Always disable grid fitting, using the ideal glyph outlines.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_DISABLED,
|
||||
|
||||
/// <summary>
|
||||
/// Enable grid fitting, adjusting glyph outlines for device pixel display.
|
||||
/// </summary>
|
||||
DWRITE_GRID_FIT_MODE_ENABLED
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overall metrics associated with text after layout.
|
||||
/// All coordinates are in device independent pixels (DIPs).
|
||||
/// </summary>
|
||||
struct DWRITE_TEXT_METRICS1 : DWRITE_TEXT_METRICS
|
||||
{
|
||||
/// <summary>
|
||||
/// The height of the formatted text taking into account the
|
||||
/// trailing whitespace at the end of each line, which will
|
||||
/// matter for vertical reading directions.
|
||||
/// </summary>
|
||||
FLOAT heightIncludingTrailingWhitespace;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text renderer interface represents a set of application-defined
|
||||
/// callbacks that perform rendering of text, inline objects, and decorations
|
||||
/// such as underlines.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("D3E0E934-22A0-427E-AAE4-7D9574B59DB1") IDWriteTextRenderer1 : public IDWriteTextRenderer
|
||||
{
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to
|
||||
/// render a run of glyphs.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the glyph run.</param>
|
||||
/// <param name="measuringMode">Specifies measuring method for glyphs in
|
||||
/// the run. Renderer implementations may choose different rendering
|
||||
/// modes for given measuring methods, but best results are seen when
|
||||
/// the rendering mode matches the corresponding measuring mode:
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL for DWRITE_MEASURING_MODE_NATURAL
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC for DWRITE_MEASURING_MODE_GDI_CLASSIC
|
||||
/// DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL for DWRITE_MEASURING_MODE_GDI_NATURAL
|
||||
/// </param>
|
||||
/// <param name="glyphRun">The glyph run to draw.</param>
|
||||
/// <param name="glyphRunDescription">Properties of the characters
|
||||
/// associated with this run.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// If a non-identity orientation is passed, the glyph run should be
|
||||
/// rotated around the given baseline x and y coordinates. The function
|
||||
/// IDWriteAnalyzer2::GetGlyphOrientationTransform will return the
|
||||
/// necessary transform for you, which can be combined with any existing
|
||||
/// world transform on the drawing context.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawGlyphRun)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_ DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to draw
|
||||
/// an underline.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the underline.</param>
|
||||
/// <param name="underline">Underline logical information.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// A single underline can be broken into multiple calls, depending on
|
||||
/// how the formatting changes attributes. If font sizes/styles change
|
||||
/// within an underline, the thickness and offset will be averaged
|
||||
/// weighted according to characters.
|
||||
///
|
||||
/// To get the correct top coordinate of the underline rect, add
|
||||
/// underline::offset to the baseline's Y. Otherwise the underline will
|
||||
/// be immediately under the text. The x coordinate will always be passed
|
||||
/// as the left side, regardless of text directionality. This simplifies
|
||||
/// drawing and reduces the problem of round-off that could potentially
|
||||
/// cause gaps or a double stamped alpha blend. To avoid alpha overlap,
|
||||
/// round the end points to the nearest device pixel.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawUnderline)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ DWRITE_UNDERLINE const* underline,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this function to instruct the client to draw
|
||||
/// a strikethrough.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="baselineOriginX">X-coordinate of the baseline.</param>
|
||||
/// <param name="baselineOriginY">Y-coordinate of the baseline.</param>
|
||||
/// <param name="orientationAngle">Orientation of the strikethrough.</param>
|
||||
/// <param name="strikethrough">Strikethrough logical information.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// A single strikethrough can be broken into multiple calls, depending on
|
||||
/// how the formatting changes attributes. Strikethrough is not averaged
|
||||
/// across font sizes/styles changes.
|
||||
/// To get the correct top coordinate of the strikethrough rect,
|
||||
/// add strikethrough::offset to the baseline's Y.
|
||||
/// Like underlines, the x coordinate will always be passed as the left side,
|
||||
/// regardless of text directionality.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawStrikethrough)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ DWRITE_STRIKETHROUGH const* strikethrough,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// IDWriteTextLayout::Draw calls this application callback when it needs to
|
||||
/// draw an inline object.
|
||||
/// </summary>
|
||||
/// <param name="clientDrawingContext">The context passed to
|
||||
/// IDWriteTextLayout::Draw.</param>
|
||||
/// <param name="originX">X-coordinate at the top-left corner of the
|
||||
/// inline object.</param>
|
||||
/// <param name="originY">Y-coordinate at the top-left corner of the
|
||||
/// inline object.</param>
|
||||
/// <param name="orientationAngle">Orientation of the inline object.</param>
|
||||
/// <param name="inlineObject">The object set using IDWriteTextLayout::SetInlineObject.</param>
|
||||
/// <param name="isSideways">The object should be drawn on its side.</param>
|
||||
/// <param name="isRightToLeft">The object is in an right-to-left context
|
||||
/// and should be drawn flipped.</param>
|
||||
/// <param name="clientDrawingEffect">The drawing effect set in
|
||||
/// IDWriteTextLayout::SetDrawingEffect.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// The right-to-left flag is a hint to draw the appropriate visual for
|
||||
/// that reading direction. For example, it would look strange to draw an
|
||||
/// arrow pointing to the right to indicate a submenu. The sideways flag
|
||||
/// similarly hints that the object is drawn in a different orientation.
|
||||
/// If a non-identity orientation is passed, the top left of the inline
|
||||
/// object should be rotated around the given x and y coordinates.
|
||||
/// IDWriteAnalyzer2::GetGlyphOrientationTransform returns the necessary
|
||||
/// transform for this.
|
||||
/// </remarks>
|
||||
STDMETHOD(DrawInlineObject)(
|
||||
_In_opt_ void* clientDrawingContext,
|
||||
FLOAT originX,
|
||||
FLOAT originY,
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE orientationAngle,
|
||||
_In_ IDWriteInlineObject* inlineObject,
|
||||
BOOL isSideways,
|
||||
BOOL isRightToLeft,
|
||||
_In_opt_ IUnknown* clientDrawingEffect
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The format of text used for text layout.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This object may not be thread-safe and it may carry the state of text format change.
|
||||
/// </remarks>
|
||||
interface DWRITE_DECLARE_INTERFACE("5F174B49-0D8B-4CFB-8BCA-F1CCE9D06C67") IDWriteTextFormat1 : public IDWriteTextFormat
|
||||
{
|
||||
/// <summary>
|
||||
/// Set the preferred orientation of glyphs when using a vertical reading direction.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientation">Preferred glyph orientation.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetVerticalGlyphOrientation)(
|
||||
DWRITE_VERTICAL_GLYPH_ORIENTATION glyphOrientation
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the preferred orientation of glyphs when using a vertical reading
|
||||
/// direction.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_VERTICAL_GLYPH_ORIENTATION, GetVerticalGlyphOrientation)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
/// <param name="isLastLineWrappingEnabled">Line wrapping option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetLastLineWrapping)(
|
||||
BOOL isLastLineWrappingEnabled
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, GetLastLineWrapping)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set how the glyphs align to the edges the margin. Default behavior is
|
||||
/// to align glyphs using their default glyphs metrics which include side
|
||||
/// bearings.
|
||||
/// </summary>
|
||||
/// <param name="opticalAlignment">Optical alignment option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetOpticalAlignment)(
|
||||
DWRITE_OPTICAL_ALIGNMENT opticalAlignment
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get how the glyphs align to the edges the margin.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_OPTICAL_ALIGNMENT, GetOpticalAlignment)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a custom font fallback onto layout. If none is specified,
|
||||
/// layout uses the system fallback list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Custom font fallback created from
|
||||
/// IDWriteFontFallbackBuilder::CreateFontFallback or from
|
||||
/// IDWriteFactory2::GetSystemFontFallback.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetFontFallback)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the current font fallback object.
|
||||
/// </summary>
|
||||
STDMETHOD(GetFontFallback)(
|
||||
__out IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text layout interface represents a block of text after it has
|
||||
/// been fully analyzed and formatted.
|
||||
///
|
||||
/// All coordinates are in device independent pixels (DIPs).
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("1093C18F-8D5E-43F0-B064-0917311B525E") IDWriteTextLayout2 : public IDWriteTextLayout1
|
||||
{
|
||||
/// <summary>
|
||||
/// GetMetrics retrieves overall metrics for the formatted string.
|
||||
/// </summary>
|
||||
/// <param name="textMetrics">The returned metrics.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// Drawing effects like underline and strikethrough do not contribute
|
||||
/// to the text size, which is essentially the sum of advance widths and
|
||||
/// line heights. Additionally, visible swashes and other graphic
|
||||
/// adornments may extend outside the returned width and height.
|
||||
/// </remarks>
|
||||
STDMETHOD(GetMetrics)(
|
||||
_Out_ DWRITE_TEXT_METRICS1* textMetrics
|
||||
) PURE;
|
||||
|
||||
using IDWriteTextLayout::GetMetrics;
|
||||
|
||||
/// <summary>
|
||||
/// Set the preferred orientation of glyphs when using a vertical reading direction.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientation">Preferred glyph orientation.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetVerticalGlyphOrientation)(
|
||||
DWRITE_VERTICAL_GLYPH_ORIENTATION glyphOrientation
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the preferred orientation of glyphs when using a vertical reading
|
||||
/// direction.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_VERTICAL_GLYPH_ORIENTATION, GetVerticalGlyphOrientation)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
/// <param name="isLastLineWrappingEnabled">Line wrapping option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetLastLineWrapping)(
|
||||
BOOL isLastLineWrappingEnabled
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get whether or not the last word on the last line is wrapped.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, GetLastLineWrapping)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Set how the glyphs align to the edges the margin. Default behavior is
|
||||
/// to align glyphs using their default glyphs metrics which include side
|
||||
/// bearings.
|
||||
/// </summary>
|
||||
/// <param name="opticalAlignment">Optical alignment option.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetOpticalAlignment)(
|
||||
DWRITE_OPTICAL_ALIGNMENT opticalAlignment
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get how the glyphs align to the edges the margin.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_OPTICAL_ALIGNMENT, GetOpticalAlignment)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Apply a custom font fallback onto layout. If none is specified,
|
||||
/// layout uses the system fallback list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Custom font fallback created from
|
||||
/// IDWriteFontFallbackBuilder::CreateFontFallback or
|
||||
/// IDWriteFactory2::GetSystemFontFallback.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(SetFontFallback)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Get the current font fallback object.
|
||||
/// </summary>
|
||||
STDMETHOD(GetFontFallback)(
|
||||
__out IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The text analyzer interface represents a set of application-defined
|
||||
/// callbacks that perform rendering of text, inline objects, and decorations
|
||||
/// such as underlines.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("553A9FF3-5693-4DF7-B52B-74806F7F2EB9") IDWriteTextAnalyzer2 : public IDWriteTextAnalyzer1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns 2x3 transform matrix for the respective angle to draw the
|
||||
/// glyph run or other object.
|
||||
/// </summary>
|
||||
/// <param name="glyphOrientationAngle">The angle reported to one of the application callbacks,
|
||||
/// including IDWriteTextAnalysisSink1::SetGlyphOrientation and IDWriteTextRenderer1::Draw*.</param>
|
||||
/// <param name="isSideways">Whether the run's glyphs are sideways or not.</param>
|
||||
/// <param name="originX">X origin of the element, be it a glyph run or underline or other.</param>
|
||||
/// <param name="originY">Y origin of the element, be it a glyph run or underline or other.</param>
|
||||
/// <param name="transform">Returned transform.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// This rotates around the given origin x and y, returning a translation component
|
||||
/// such that the glyph run, text decoration, or inline object is drawn with the
|
||||
/// right orientation at the expected coordinate.
|
||||
/// </remarks>
|
||||
STDMETHOD(GetGlyphOrientationTransform)(
|
||||
DWRITE_GLYPH_ORIENTATION_ANGLE glyphOrientationAngle,
|
||||
BOOL isSideways,
|
||||
FLOAT originX,
|
||||
FLOAT originY,
|
||||
_Out_ DWRITE_MATRIX* transform
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of typographic feature tags for the given script and language.
|
||||
/// </summary>
|
||||
/// <param name="fontFace">The font face to get features from.</param>
|
||||
/// <param name="scriptAnalysis">Script analysis result from AnalyzeScript.</param>
|
||||
/// <param name="localeName">The locale to use when selecting the feature,
|
||||
/// such en-us or ja-jp.</param>
|
||||
/// <param name="maxTagCount">Maximum tag count.</param>
|
||||
/// <param name="actualTagCount">Actual tag count. If greater than
|
||||
/// maxTagCount, E_NOT_SUFFICIENT_BUFFER is returned, and the call
|
||||
/// should be retried with a larger buffer.</param>
|
||||
/// <param name="tags">Feature tag list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetTypographicFeatures)(
|
||||
IDWriteFontFace* fontFace,
|
||||
DWRITE_SCRIPT_ANALYSIS scriptAnalysis,
|
||||
_In_opt_z_ WCHAR const* localeName,
|
||||
UINT32 maxTagCount,
|
||||
_Out_ UINT32* actualTagCount,
|
||||
_Out_writes_(maxTagCount) DWRITE_FONT_FEATURE_TAG* tags
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of which glyphs are affected by a given feature.
|
||||
/// </summary>
|
||||
/// <param name="fontFace">The font face to read glyph information from.</param>
|
||||
/// <param name="scriptAnalysis">Script analysis result from AnalyzeScript.</param>
|
||||
/// <param name="localeName">The locale to use when selecting the feature,
|
||||
/// such en-us or ja-jp.</param>
|
||||
/// <param name="featureTag">OpenType feature name to use, which may be one
|
||||
/// of the DWRITE_FONT_FEATURE_TAG values or a custom feature using
|
||||
/// DWRITE_MAKE_OPENTYPE_TAG.</param>
|
||||
/// <param name="glyphCount">Number of glyph indices to check.</param>
|
||||
/// <param name="glyphIndices">Glyph indices to check for feature application.</param>
|
||||
/// <param name="featureApplies">Output of which glyphs are affected by the
|
||||
/// feature, where for each glyph affected, the respective array index
|
||||
/// will be 1. The result is returned per-glyph without regard to
|
||||
/// neighboring context of adjacent glyphs.</param>
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CheckTypographicFeature)(
|
||||
IDWriteFontFace* fontFace,
|
||||
DWRITE_SCRIPT_ANALYSIS scriptAnalysis,
|
||||
_In_opt_z_ WCHAR const* localeName,
|
||||
DWRITE_FONT_FEATURE_TAG featureTag,
|
||||
UINT32 glyphCount,
|
||||
_In_reads_(glyphCount) UINT16 const* glyphIndices,
|
||||
_Out_writes_(glyphCount) UINT8* featureApplies
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A font fallback definition used for mapping characters to fonts capable of
|
||||
/// supporting them.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("EFA008F9-F7A1-48BF-B05C-F224713CC0FF") IDWriteFontFallback : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Determines an appropriate font to use to render the range of text.
|
||||
/// </summary>
|
||||
/// <param name="source">The text source implementation holds the text and
|
||||
/// locale.</param>
|
||||
/// <param name="textLength">Length of the text to analyze.</param>
|
||||
/// <param name="baseFontCollection">Default font collection to use.</param>
|
||||
/// <param name="baseFont">Base font to check (optional).</param>
|
||||
/// <param name="baseFamilyName">Family name of the base font. If you pass
|
||||
/// null, no matching will be done against the family.</param>
|
||||
/// <param name="baseWeight">Desired weight.</param>
|
||||
/// <param name="baseStyle">Desired style.</param>
|
||||
/// <param name="baseStretch">Desired stretch.</param>
|
||||
/// <param name="mappedLength">Length of text mapped to the mapped font.
|
||||
/// This will always be less or equal to the input text length and
|
||||
/// greater than zero (if the text length is non-zero) so that the
|
||||
/// caller advances at least one character each call.</param>
|
||||
/// <param name="mappedFont">The font that should be used to render the
|
||||
/// first mappedLength characters of the text. If it returns NULL,
|
||||
/// then no known font can render the text, and mappedLength is the
|
||||
/// number of unsupported characters to skip.</param>
|
||||
/// <param name="scale">Scale factor to multiply the em size of the
|
||||
/// returned font by.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(MapCharacters)(
|
||||
IDWriteTextAnalysisSource* analysisSource,
|
||||
UINT32 textPosition,
|
||||
UINT32 textLength,
|
||||
_In_opt_ IDWriteFontCollection* baseFontCollection,
|
||||
_In_opt_z_ wchar_t const* baseFamilyName,
|
||||
DWRITE_FONT_WEIGHT baseWeight,
|
||||
DWRITE_FONT_STYLE baseStyle,
|
||||
DWRITE_FONT_STRETCH baseStretch,
|
||||
_Deref_out_range_(0, textLength) UINT32* mappedLength,
|
||||
_COM_Outptr_ IDWriteFont** mappedFont,
|
||||
_Out_ FLOAT* scale
|
||||
) PURE;
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Builder used to create a font fallback definition by appending a series of
|
||||
/// fallback mappings, followed by a creation call.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This object may not be thread-safe.
|
||||
/// </remarks>
|
||||
interface DWRITE_DECLARE_INTERFACE("FD882D06-8ABA-4FB8-B849-8BE8B73E14DE") IDWriteFontFallbackBuilder : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Appends a single mapping to the list. Call this once for each additional mapping.
|
||||
/// </summary>
|
||||
/// <param name="ranges">Unicode ranges that apply to this mapping.</param>
|
||||
/// <param name="rangesCount">Number of Unicode ranges.</param>
|
||||
/// <param name="localeName">Locale of the context (e.g. document locale).</param>
|
||||
/// <param name="baseFamilyName">Base family name to match against, if applicable.</param>
|
||||
/// <param name="fontCollection">Explicit font collection for this mapping (optional).</param>
|
||||
/// <param name="targetFamilyNames">List of target family name strings.</param>
|
||||
/// <param name="targetFamilyNamesCount">Number of target family names.</param>
|
||||
/// <param name="scale">Scale factor to multiply the result target font by.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(AddMapping)(
|
||||
_In_reads_(rangesCount) DWRITE_UNICODE_RANGE const* ranges,
|
||||
UINT32 rangesCount,
|
||||
_In_reads_(targetFamilyNamesCount) WCHAR const** targetFamilyNames,
|
||||
UINT32 targetFamilyNamesCount,
|
||||
_In_opt_ IDWriteFontCollection* fontCollection = NULL,
|
||||
_In_opt_z_ WCHAR const* localeName = NULL,
|
||||
_In_opt_z_ WCHAR const* baseFamilyName = NULL,
|
||||
FLOAT scale = 1.0f
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Appends all the mappings from an existing font fallback object.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Font fallback to read mappings from.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(AddMappings)(
|
||||
IDWriteFontFallback* fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the finalized fallback object from the mappings added.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">Created fallback list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateFontFallback)(
|
||||
_COM_Outptr_ IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// DWRITE_COLOR_F
|
||||
/// </summary>
|
||||
#ifndef D3DCOLORVALUE_DEFINED
|
||||
|
||||
typedef struct _D3DCOLORVALUE {
|
||||
union {
|
||||
FLOAT r;
|
||||
FLOAT dvR;
|
||||
};
|
||||
union {
|
||||
FLOAT g;
|
||||
FLOAT dvG;
|
||||
};
|
||||
union {
|
||||
FLOAT b;
|
||||
FLOAT dvB;
|
||||
};
|
||||
union {
|
||||
FLOAT a;
|
||||
FLOAT dvA;
|
||||
};
|
||||
} D3DCOLORVALUE;
|
||||
|
||||
#define D3DCOLORVALUE_DEFINED
|
||||
#endif D3DCOLORVALUE_DEFINED
|
||||
|
||||
typedef D3DCOLORVALUE DWRITE_COLOR_F;
|
||||
|
||||
/// <summary>
|
||||
/// The IDWriteFont interface represents a physical font in a font collection.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("29748ed6-8c9c-4a6a-be0b-d912e8538944") IDWriteFont2 : public IDWriteFont1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns TRUE if the font contains color information (COLR and CPAL tables),
|
||||
/// or FALSE if not.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, IsColorFont)() PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The interface that represents an absolute reference to a font face.
|
||||
/// It contains font face type, appropriate file references and face identification data.
|
||||
/// Various font data such as metrics, names and glyph outlines is obtained from IDWriteFontFace.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("d8b768ff-64bc-4e66-982b-ec8e87f693f7") IDWriteFontFace2 : public IDWriteFontFace1
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns TRUE if the font contains color information (COLR and CPAL tables),
|
||||
/// or FALSE if not.
|
||||
/// </summary>
|
||||
STDMETHOD_(BOOL, IsColorFont)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of color palettes defined by the font. The return
|
||||
/// value is zero if the font has no color information. Color fonts must
|
||||
/// have at least one palette, with palette index zero being the default.
|
||||
/// </summary>
|
||||
STDMETHOD_(UINT32, GetColorPaletteCount)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of entries in each color palette. All color palettes
|
||||
/// in a font have the same number of palette entries. The return value is
|
||||
/// zero if the font has no color information.
|
||||
/// </summary>
|
||||
STDMETHOD_(UINT32, GetPaletteEntryCount)() PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Reads color values from the font's color palette.
|
||||
/// </summary>
|
||||
/// <param name="colorPaletteIndex">Zero-based index of the color palette. If the
|
||||
/// font does not have a palette with the specified index, the method returns
|
||||
/// DWRITE_E_NOCOLOR.<param>
|
||||
/// <param name="firstEntryIndex">Zero-based index of the first palette entry
|
||||
/// to read.</param>
|
||||
/// <param name="entryCount">Number of palette entries to read.</param>
|
||||
/// <param name="paletteEntries">Array that receives the color values.<param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// The return value is E_INVALIDARG if firstEntryIndex + entryCount is greater
|
||||
/// than the actual number of palette entries as returned by GetPaletteEntryCount.
|
||||
/// The return value is DWRITE_E_NOCOLOR if the font does not have a palette
|
||||
/// with the specified palette index.
|
||||
/// </returns>
|
||||
STDMETHOD(GetPaletteEntries)(
|
||||
UINT32 colorPaletteIndex,
|
||||
UINT32 firstEntryIndex,
|
||||
UINT32 entryCount,
|
||||
_Out_writes_(entryCount) DWRITE_COLOR_F* paletteEntries
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Determines the recommended text rendering and grid-fit mode to be used based on the
|
||||
/// font, size, world transform, and measuring mode.
|
||||
/// </summary>
|
||||
/// <param name="fontEmSize">Logical font size in DIPs.</param>
|
||||
/// <param name="dpiX">Number of pixels per logical inch in the horizontal direction.</param>
|
||||
/// <param name="dpiY">Number of pixels per logical inch in the vertical direction.</param>
|
||||
/// <param name="transform">Specifies the world transform.</param>
|
||||
/// <param name="outlineThreshold">Specifies the quality of the graphics system's outline rendering,
|
||||
/// affects the size threshold above which outline rendering is used.</param>
|
||||
/// <param name="measuringMode">Specifies the method used to measure during text layout. For proper
|
||||
/// glyph spacing, the function returns a rendering mode that is compatible with the specified
|
||||
/// measuring mode.</param>
|
||||
/// <param name="renderingParams">Rendering parameters object. This parameter is necessary in case the rendering parameters
|
||||
/// object overrides the rendering mode.</param>
|
||||
/// <param name="renderingMode">Receives the recommended rendering mode.</param>
|
||||
/// <param name="gridFitMode">Receives the recommended grid-fit mode.</param>
|
||||
/// <remarks>
|
||||
/// This method should be used to determine the actual rendering mode in cases where the rendering
|
||||
/// mode of the rendering params object is DWRITE_RENDERING_MODE_DEFAULT, and the actual grid-fit
|
||||
/// mode when the rendering params object is DWRITE_GRID_FIT_MODE_DEFAULT.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetRecommendedRenderingMode)(
|
||||
FLOAT fontEmSize,
|
||||
FLOAT dpiX,
|
||||
FLOAT dpiY,
|
||||
_In_opt_ DWRITE_MATRIX const* transform,
|
||||
BOOL isSideways,
|
||||
DWRITE_OUTLINE_THRESHOLD outlineThreshold,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_opt_ IDWriteRenderingParams* renderingParams,
|
||||
_Out_ DWRITE_RENDERING_MODE* renderingMode,
|
||||
_Out_ DWRITE_GRID_FIT_MODE* gridFitMode
|
||||
) PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Represents a color glyph run. The IDWriteFactory2::TranslateColorGlyphRun
|
||||
/// method returns an ordered collection of color glyph runs, which can be
|
||||
/// layered on top of each other to produce a color representation of the
|
||||
/// given base glyph run.
|
||||
/// </summary>
|
||||
struct DWRITE_COLOR_GLYPH_RUN
|
||||
{
|
||||
/// <summary>
|
||||
/// Glyph run to render.
|
||||
/// </summary>
|
||||
DWRITE_GLYPH_RUN glyphRun;
|
||||
|
||||
/// <summary>
|
||||
/// Optional glyph run description.
|
||||
/// </summary>
|
||||
_Maybenull_ DWRITE_GLYPH_RUN_DESCRIPTION* glyphRunDescription;
|
||||
|
||||
/// <summary>
|
||||
/// Location at which to draw this glyph run.
|
||||
/// </summary>
|
||||
FLOAT baselineOriginX;
|
||||
FLOAT baselineOriginY;
|
||||
|
||||
/// <summary>
|
||||
/// Color to use for this layer, if any. This is the same color that
|
||||
/// IDWriteFontFace2::GetPaletteEntries would return for the current
|
||||
/// palette index if the paletteIndex member is less than 0xFFFF. If
|
||||
/// the paletteIndex member is 0xFFFF then there is no associated
|
||||
/// palette entry, this member is set to { 0, 0, 0, 0 }, and the client
|
||||
/// should use the current foreground brush.
|
||||
/// </summary>
|
||||
DWRITE_COLOR_F runColor;
|
||||
|
||||
/// <summary>
|
||||
/// Zero-based index of this layer's color entry in the current color
|
||||
/// palette, or 0xFFFF if this layer is to be rendered using
|
||||
/// the current foreground brush.
|
||||
/// </summary>
|
||||
UINT16 paletteIndex;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Enumerator for an ordered collection of color glyph runs.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("d31fbe17-f157-41a2-8d24-cb779e0560e8") IDWriteColorGlyphRunEnumerator : public IUnknown
|
||||
{
|
||||
/// <summary>
|
||||
/// Advances to the first or next color run. The runs are enumerated
|
||||
/// in order from back to front.
|
||||
/// </summary>
|
||||
/// <param name="hasRun">Receives TRUE if there is a current run or
|
||||
/// FALSE if the end of the sequence has been reached.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(MoveNext)(
|
||||
_Out_ BOOL* hasRun
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current color glyph run.
|
||||
/// </summary>
|
||||
/// <param name="colorGlyphRun">Receives a pointer to the color
|
||||
/// glyph run. The pointer remains valid until the next call to
|
||||
/// MoveNext or until the interface is released.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code. An error is returned if there is
|
||||
/// no current glyph run, i.e., if MoveNext has not yet been called
|
||||
/// or if the end of the sequence has been reached.
|
||||
/// </returns>
|
||||
STDMETHOD(GetCurrentRun)(
|
||||
_Outptr_ DWRITE_COLOR_GLYPH_RUN const** colorGlyphRun
|
||||
) PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The interface that represents text rendering settings for glyph rasterization and filtering.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("F9D711C3-9777-40AE-87E8-3E5AF9BF0948") IDWriteRenderingParams2 : public IDWriteRenderingParams1
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the grid fitting mode.
|
||||
/// </summary>
|
||||
STDMETHOD_(DWRITE_GRID_FIT_MODE, GetGridFitMode)() PURE;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The root factory interface for all DWrite objects.
|
||||
/// </summary>
|
||||
interface DWRITE_DECLARE_INTERFACE("0439fc60-ca44-4994-8dee-3a9af7b732ec") IDWriteFactory2 : public IDWriteFactory1
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the system-appropriate font fallback mapping list.
|
||||
/// </summary>
|
||||
/// <param name="fontFallback">The system fallback list.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(GetSystemFontFallback)(
|
||||
_COM_Outptr_ IDWriteFontFallback** fontFallback
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Create a custom font fallback builder.
|
||||
/// </summary>
|
||||
/// <param name="fontFallbackBuilder">Empty font fallback builder.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateFontFallbackBuilder)(
|
||||
_COM_Outptr_ IDWriteFontFallbackBuilder** fontFallbackBuilder
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Translates a glyph run to a sequence of color glyph runs, which can be
|
||||
/// rendered to produce a color representation of the original "base" run.
|
||||
/// </summary>
|
||||
/// <param name="baselineOriginX">Horizontal origin of the base glyph run in
|
||||
/// pre-transform coordinates.</param>
|
||||
/// <param name="baselineOriginY">Vertical origin of the base glyph run in
|
||||
/// pre-transform coordinates.</param>
|
||||
/// <param name="glyphRun">Pointer to the original "base" glyph run.</param>
|
||||
/// <param name="glyphRunDescription">Optional glyph run description.</param>
|
||||
/// <param name="measuringMode">Measuring mode, needed to compute the origins
|
||||
/// of each glyph.</param>
|
||||
/// <param name="worldToDeviceTransform">Matrix converting from the client's
|
||||
/// coordinate space to device coordinates (pixels), i.e., the world transform
|
||||
/// multiplied by any DPI scaling.</param>
|
||||
/// <param name="colorPaletteIndex">Zero-based index of the color palette to use.
|
||||
/// Valid indices are less than the number of palettes in the font, as returned
|
||||
/// by IDWriteFontFace2::GetColorPaletteCount.</param>
|
||||
/// <param name="colorLayers">If the function succeeds, receives a pointer
|
||||
/// to an enumerator object that can be used to obtain the color glyph runs.
|
||||
/// If the base run has no color glyphs, then the output pointer is NULL
|
||||
/// and the method returns DWRITE_E_NOCOLOR.</param>
|
||||
/// <returns>
|
||||
/// Returns DWRITE_E_NOCOLOR if the font has no color information, the base
|
||||
/// glyph run does not contain any color glyphs, or the specified color palette
|
||||
/// index is out of range. In this case, the client should render the base glyph
|
||||
/// run. Otherwise, returns a standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(TranslateColorGlyphRun)(
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_opt_ DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
_In_opt_ DWRITE_MATRIX const* worldToDeviceTransform,
|
||||
UINT32 colorPaletteIndex,
|
||||
_COM_Outptr_ IDWriteColorGlyphRunEnumerator** colorLayers
|
||||
) PURE;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a rendering parameters object with the specified properties.
|
||||
/// </summary>
|
||||
/// <param name="gamma">The gamma value used for gamma correction, which must be greater than zero and cannot exceed 256.</param>
|
||||
/// <param name="enhancedContrast">The amount of contrast enhancement, zero or greater.</param>
|
||||
/// <param name="clearTypeLevel">The degree of ClearType level, from 0.0f (no ClearType) to 1.0f (full ClearType).</param>
|
||||
/// <param name="pixelGeometry">The geometry of a device pixel.</param>
|
||||
/// <param name="renderingMode">Method of rendering glyphs. In most cases, this should be DWRITE_RENDERING_MODE_DEFAULT to automatically use an appropriate mode.</param>
|
||||
/// <param name="gridFitMode">How to grid fit glyph outlines. In most cases, this should be DWRITE_GRID_FIT_DEFAULT to automatically choose an appropriate mode.</param>
|
||||
/// <param name="renderingParams">Holds the newly created rendering parameters object, or NULL in case of failure.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateCustomRenderingParams)(
|
||||
FLOAT gamma,
|
||||
FLOAT enhancedContrast,
|
||||
FLOAT grayscaleEnhancedContrast,
|
||||
FLOAT clearTypeLevel,
|
||||
DWRITE_PIXEL_GEOMETRY pixelGeometry,
|
||||
DWRITE_RENDERING_MODE renderingMode,
|
||||
DWRITE_GRID_FIT_MODE gridFitMode,
|
||||
_COM_Outptr_ IDWriteRenderingParams2** renderingParams
|
||||
) PURE;
|
||||
|
||||
using IDWriteFactory::CreateCustomRenderingParams;
|
||||
using IDWriteFactory1::CreateCustomRenderingParams;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a glyph run analysis object, which encapsulates information
|
||||
/// used to render a glyph run.
|
||||
/// </summary>
|
||||
/// <param name="glyphRun">Structure specifying the properties of the glyph run.</param>
|
||||
/// <param name="transform">Optional transform applied to the glyphs and their positions. This transform is applied after the
|
||||
/// scaling specified by the emSize and pixelsPerDip.</param>
|
||||
/// <param name="renderingMode">Specifies the rendering mode, which must be one of the raster rendering modes (i.e., not default
|
||||
/// and not outline).</param>
|
||||
/// <param name="measuringMode">Specifies the method to measure glyphs.</param>
|
||||
/// <param name="gridFitMode">How to grid-fit glyph outlines. This must be non-default.</param>
|
||||
/// <param name="baselineOriginX">Horizontal position of the baseline origin, in DIPs.</param>
|
||||
/// <param name="baselineOriginY">Vertical position of the baseline origin, in DIPs.</param>
|
||||
/// <param name="glyphRunAnalysis">Receives a pointer to the newly created object.</param>
|
||||
/// <returns>
|
||||
/// Standard HRESULT error code.
|
||||
/// </returns>
|
||||
STDMETHOD(CreateGlyphRunAnalysis)(
|
||||
_In_ DWRITE_GLYPH_RUN const* glyphRun,
|
||||
_In_opt_ DWRITE_MATRIX const* transform,
|
||||
DWRITE_RENDERING_MODE renderingMode,
|
||||
DWRITE_MEASURING_MODE measuringMode,
|
||||
DWRITE_GRID_FIT_MODE gridFitMode,
|
||||
DWRITE_TEXT_ANTIALIAS_MODE antialiasMode,
|
||||
FLOAT baselineOriginX,
|
||||
FLOAT baselineOriginY,
|
||||
_COM_Outptr_ IDWriteGlyphRunAnalysis** glyphRunAnalysis
|
||||
) PURE;
|
||||
|
||||
using IDWriteFactory::CreateGlyphRunAnalysis;
|
||||
};
|
||||
|
||||
|
||||
#endif /* DWRITE_2_H_INCLUDED */
|
||||
Vendored
+1743
File diff suppressed because it is too large
Load Diff
Vendored
+2951
File diff suppressed because it is too large
Load Diff
Vendored
+2474
File diff suppressed because it is too large
Load Diff
Vendored
+2121
File diff suppressed because it is too large
Load Diff
Vendored
+1494
File diff suppressed because it is too large
Load Diff
+137
@@ -0,0 +1,137 @@
|
||||
//
|
||||
// Copyright (C) Microsoft. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __dxgiformat_h__
|
||||
#define __dxgiformat_h__
|
||||
|
||||
#define DXGI_FORMAT_DEFINED 1
|
||||
|
||||
typedef enum DXGI_FORMAT
|
||||
{
|
||||
DXGI_FORMAT_UNKNOWN = 0,
|
||||
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
|
||||
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
|
||||
DXGI_FORMAT_R32G32B32A32_UINT = 3,
|
||||
DXGI_FORMAT_R32G32B32A32_SINT = 4,
|
||||
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
|
||||
DXGI_FORMAT_R32G32B32_FLOAT = 6,
|
||||
DXGI_FORMAT_R32G32B32_UINT = 7,
|
||||
DXGI_FORMAT_R32G32B32_SINT = 8,
|
||||
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
|
||||
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
|
||||
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
|
||||
DXGI_FORMAT_R16G16B16A16_UINT = 12,
|
||||
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
|
||||
DXGI_FORMAT_R16G16B16A16_SINT = 14,
|
||||
DXGI_FORMAT_R32G32_TYPELESS = 15,
|
||||
DXGI_FORMAT_R32G32_FLOAT = 16,
|
||||
DXGI_FORMAT_R32G32_UINT = 17,
|
||||
DXGI_FORMAT_R32G32_SINT = 18,
|
||||
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
|
||||
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
|
||||
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
|
||||
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
|
||||
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
|
||||
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
|
||||
DXGI_FORMAT_R10G10B10A2_UINT = 25,
|
||||
DXGI_FORMAT_R11G11B10_FLOAT = 26,
|
||||
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT = 30,
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
|
||||
DXGI_FORMAT_R8G8B8A8_SINT = 32,
|
||||
DXGI_FORMAT_R16G16_TYPELESS = 33,
|
||||
DXGI_FORMAT_R16G16_FLOAT = 34,
|
||||
DXGI_FORMAT_R16G16_UNORM = 35,
|
||||
DXGI_FORMAT_R16G16_UINT = 36,
|
||||
DXGI_FORMAT_R16G16_SNORM = 37,
|
||||
DXGI_FORMAT_R16G16_SINT = 38,
|
||||
DXGI_FORMAT_R32_TYPELESS = 39,
|
||||
DXGI_FORMAT_D32_FLOAT = 40,
|
||||
DXGI_FORMAT_R32_FLOAT = 41,
|
||||
DXGI_FORMAT_R32_UINT = 42,
|
||||
DXGI_FORMAT_R32_SINT = 43,
|
||||
DXGI_FORMAT_R24G8_TYPELESS = 44,
|
||||
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
|
||||
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
|
||||
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
|
||||
DXGI_FORMAT_R8G8_TYPELESS = 48,
|
||||
DXGI_FORMAT_R8G8_UNORM = 49,
|
||||
DXGI_FORMAT_R8G8_UINT = 50,
|
||||
DXGI_FORMAT_R8G8_SNORM = 51,
|
||||
DXGI_FORMAT_R8G8_SINT = 52,
|
||||
DXGI_FORMAT_R16_TYPELESS = 53,
|
||||
DXGI_FORMAT_R16_FLOAT = 54,
|
||||
DXGI_FORMAT_D16_UNORM = 55,
|
||||
DXGI_FORMAT_R16_UNORM = 56,
|
||||
DXGI_FORMAT_R16_UINT = 57,
|
||||
DXGI_FORMAT_R16_SNORM = 58,
|
||||
DXGI_FORMAT_R16_SINT = 59,
|
||||
DXGI_FORMAT_R8_TYPELESS = 60,
|
||||
DXGI_FORMAT_R8_UNORM = 61,
|
||||
DXGI_FORMAT_R8_UINT = 62,
|
||||
DXGI_FORMAT_R8_SNORM = 63,
|
||||
DXGI_FORMAT_R8_SINT = 64,
|
||||
DXGI_FORMAT_A8_UNORM = 65,
|
||||
DXGI_FORMAT_R1_UNORM = 66,
|
||||
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
|
||||
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
|
||||
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
|
||||
DXGI_FORMAT_BC1_TYPELESS = 70,
|
||||
DXGI_FORMAT_BC1_UNORM = 71,
|
||||
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
|
||||
DXGI_FORMAT_BC2_TYPELESS = 73,
|
||||
DXGI_FORMAT_BC2_UNORM = 74,
|
||||
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
|
||||
DXGI_FORMAT_BC3_TYPELESS = 76,
|
||||
DXGI_FORMAT_BC3_UNORM = 77,
|
||||
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
|
||||
DXGI_FORMAT_BC4_TYPELESS = 79,
|
||||
DXGI_FORMAT_BC4_UNORM = 80,
|
||||
DXGI_FORMAT_BC4_SNORM = 81,
|
||||
DXGI_FORMAT_BC5_TYPELESS = 82,
|
||||
DXGI_FORMAT_BC5_UNORM = 83,
|
||||
DXGI_FORMAT_BC5_SNORM = 84,
|
||||
DXGI_FORMAT_B5G6R5_UNORM = 85,
|
||||
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
|
||||
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
|
||||
DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
|
||||
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
|
||||
DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
|
||||
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
|
||||
DXGI_FORMAT_BC6H_TYPELESS = 94,
|
||||
DXGI_FORMAT_BC6H_UF16 = 95,
|
||||
DXGI_FORMAT_BC6H_SF16 = 96,
|
||||
DXGI_FORMAT_BC7_TYPELESS = 97,
|
||||
DXGI_FORMAT_BC7_UNORM = 98,
|
||||
DXGI_FORMAT_BC7_UNORM_SRGB = 99,
|
||||
DXGI_FORMAT_AYUV = 100,
|
||||
DXGI_FORMAT_Y410 = 101,
|
||||
DXGI_FORMAT_Y416 = 102,
|
||||
DXGI_FORMAT_NV12 = 103,
|
||||
DXGI_FORMAT_P010 = 104,
|
||||
DXGI_FORMAT_P016 = 105,
|
||||
DXGI_FORMAT_420_OPAQUE = 106,
|
||||
DXGI_FORMAT_YUY2 = 107,
|
||||
DXGI_FORMAT_Y210 = 108,
|
||||
DXGI_FORMAT_Y216 = 109,
|
||||
DXGI_FORMAT_NV11 = 110,
|
||||
DXGI_FORMAT_AI44 = 111,
|
||||
DXGI_FORMAT_IA44 = 112,
|
||||
DXGI_FORMAT_P8 = 113,
|
||||
DXGI_FORMAT_A8P8 = 114,
|
||||
DXGI_FORMAT_B4G4R4A4_UNORM = 115,
|
||||
|
||||
DXGI_FORMAT_P208 = 130,
|
||||
DXGI_FORMAT_V208 = 131,
|
||||
DXGI_FORMAT_V408 = 132,
|
||||
|
||||
|
||||
DXGI_FORMAT_FORCE_UINT = 0xffffffff
|
||||
} DXGI_FORMAT;
|
||||
|
||||
#endif // __dxgiformat_h__
|
||||
Vendored
+143
@@ -0,0 +1,143 @@
|
||||
//
|
||||
// Copyright (C) Microsoft. All rights reserved.
|
||||
//
|
||||
#ifndef __dxgitype_h__
|
||||
#define __dxgitype_h__
|
||||
|
||||
#include "dxgiformat.h"
|
||||
|
||||
#define _FACDXGI 0x87a
|
||||
#define MAKE_DXGI_HRESULT(code) MAKE_HRESULT(1, _FACDXGI, code)
|
||||
#define MAKE_DXGI_STATUS(code) MAKE_HRESULT(0, _FACDXGI, code)
|
||||
|
||||
// DXGI error messages have moved to winerror.h
|
||||
|
||||
#define DXGI_CPU_ACCESS_NONE ( 0 )
|
||||
#define DXGI_CPU_ACCESS_DYNAMIC ( 1 )
|
||||
#define DXGI_CPU_ACCESS_READ_WRITE ( 2 )
|
||||
#define DXGI_CPU_ACCESS_SCRATCH ( 3 )
|
||||
#define DXGI_CPU_ACCESS_FIELD 15
|
||||
|
||||
|
||||
typedef struct DXGI_RGB
|
||||
{
|
||||
float Red;
|
||||
float Green;
|
||||
float Blue;
|
||||
} DXGI_RGB;
|
||||
|
||||
#ifndef D3DCOLORVALUE_DEFINED
|
||||
typedef struct _D3DCOLORVALUE {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
} D3DCOLORVALUE;
|
||||
|
||||
#define D3DCOLORVALUE_DEFINED
|
||||
#endif
|
||||
|
||||
typedef D3DCOLORVALUE DXGI_RGBA;
|
||||
|
||||
typedef struct DXGI_GAMMA_CONTROL
|
||||
{
|
||||
DXGI_RGB Scale;
|
||||
DXGI_RGB Offset;
|
||||
DXGI_RGB GammaCurve[ 1025 ];
|
||||
} DXGI_GAMMA_CONTROL;
|
||||
|
||||
typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES
|
||||
{
|
||||
BOOL ScaleAndOffsetSupported;
|
||||
float MaxConvertedValue;
|
||||
float MinConvertedValue;
|
||||
UINT NumGammaControlPoints;
|
||||
float ControlPointPositions[1025];
|
||||
} DXGI_GAMMA_CONTROL_CAPABILITIES;
|
||||
|
||||
typedef struct DXGI_RATIONAL
|
||||
{
|
||||
UINT Numerator;
|
||||
UINT Denominator;
|
||||
} DXGI_RATIONAL;
|
||||
|
||||
typedef enum DXGI_MODE_SCANLINE_ORDER
|
||||
{
|
||||
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
|
||||
DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1,
|
||||
DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
|
||||
DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3
|
||||
} DXGI_MODE_SCANLINE_ORDER;
|
||||
|
||||
typedef enum DXGI_MODE_SCALING
|
||||
{
|
||||
DXGI_MODE_SCALING_UNSPECIFIED = 0,
|
||||
DXGI_MODE_SCALING_CENTERED = 1,
|
||||
DXGI_MODE_SCALING_STRETCHED = 2
|
||||
} DXGI_MODE_SCALING;
|
||||
|
||||
typedef enum DXGI_MODE_ROTATION
|
||||
{
|
||||
DXGI_MODE_ROTATION_UNSPECIFIED = 0,
|
||||
DXGI_MODE_ROTATION_IDENTITY = 1,
|
||||
DXGI_MODE_ROTATION_ROTATE90 = 2,
|
||||
DXGI_MODE_ROTATION_ROTATE180 = 3,
|
||||
DXGI_MODE_ROTATION_ROTATE270 = 4
|
||||
} DXGI_MODE_ROTATION;
|
||||
|
||||
typedef struct DXGI_MODE_DESC
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
DXGI_RATIONAL RefreshRate;
|
||||
DXGI_FORMAT Format;
|
||||
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
|
||||
DXGI_MODE_SCALING Scaling;
|
||||
} DXGI_MODE_DESC;
|
||||
|
||||
// The following values are used with DXGI_SAMPLE_DESC::Quality:
|
||||
#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff
|
||||
#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe
|
||||
|
||||
typedef struct DXGI_SAMPLE_DESC
|
||||
{
|
||||
UINT Count;
|
||||
UINT Quality;
|
||||
} DXGI_SAMPLE_DESC;
|
||||
|
||||
typedef enum DXGI_COLOR_SPACE_TYPE
|
||||
{
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
|
||||
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
|
||||
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
|
||||
DXGI_COLOR_SPACE_RESERVED = 4,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
|
||||
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
|
||||
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
|
||||
DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
|
||||
} DXGI_COLOR_SPACE_TYPE;
|
||||
|
||||
typedef struct DXGI_JPEG_DC_HUFFMAN_TABLE
|
||||
{
|
||||
BYTE CodeCounts[12];
|
||||
BYTE CodeValues[12];
|
||||
} DXGI_JPEG_DC_HUFFMAN_TABLE;
|
||||
|
||||
typedef struct DXGI_JPEG_AC_HUFFMAN_TABLE
|
||||
{
|
||||
BYTE CodeCounts[16];
|
||||
BYTE CodeValues[162];
|
||||
} DXGI_JPEG_AC_HUFFMAN_TABLE;
|
||||
|
||||
typedef struct DXGI_JPEG_QUANTIZATION_TABLE
|
||||
{
|
||||
BYTE Elements[64];
|
||||
} DXGI_JPEG_QUANTIZATION_TABLE;
|
||||
|
||||
#endif // __dxgitype_h__
|
||||
|
||||
Vendored
+1158
File diff suppressed because it is too large
Load Diff
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
Vendored
BIN
Binary file not shown.
+1
Submodule 3rdparty/pugixml added at 257fbb4e1b
Vendored
+6698
File diff suppressed because it is too large
Load Diff
Vendored
+3301
File diff suppressed because it is too large
Load Diff
+1
Submodule 3rdparty/zlib added at cacf7f1d4e
+43
-2
@@ -1,4 +1,11 @@
|
||||
cmake_minimum_required(VERSION 2.8.12)
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
|
||||
option(WITH_GDB "WITH_GDB" OFF)
|
||||
option(WITHOUT_LLVM "WITHOUT_LLVM" OFF)
|
||||
|
||||
if (WITH_GDB)
|
||||
add_definitions(-DWITH_GDB_DEBUGGER)
|
||||
endif()
|
||||
|
||||
set(ASMJIT_STATIC TRUE)
|
||||
|
||||
@@ -11,8 +18,42 @@ if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
|
||||
endif()
|
||||
|
||||
add_subdirectory( asmjit )
|
||||
find_program(CCACHE_FOUND ccache)
|
||||
if (CCACHE_FOUND)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
|
||||
endif()
|
||||
|
||||
add_definitions(-DCMAKE_BUILD)
|
||||
|
||||
# We use libpng's static library and don't need to build the shared library and run the tests
|
||||
set(PNG_SHARED OFF CACHE BOOL "Build shared lib." FORCE)
|
||||
set(PNG_TESTS OFF CACHE BOOL "Build tests." FORCE)
|
||||
|
||||
# Select the version of libpng to use, default is builtin
|
||||
if (NOT USE_SYSTEM_LIBPNG)
|
||||
add_subdirectory( 3rdparty/libpng )
|
||||
endif()
|
||||
|
||||
option(VULKAN_PREBUILT "" OFF)
|
||||
|
||||
# TODO: do real installation, including copying directory structure
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
|
||||
|
||||
add_subdirectory( Vulkan )
|
||||
add_subdirectory( rpcs3 )
|
||||
|
||||
include_directories(3rdparty/hidapi/hidapi)
|
||||
if(APPLE)
|
||||
add_subdirectory(3rdparty/hidapi/mac)
|
||||
#list(APPEND LIBS hidapi)
|
||||
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
add_subdirectory(3rdparty/hidapi/linux)
|
||||
elseif(MSVC)
|
||||
add_subdirectory(3rdparty/hidapi/windows)
|
||||
else()
|
||||
add_subdirectory(3rdparty/hidapi/libusb)
|
||||
#list(APPEND LIBS hidapi-libusb)
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
# Getting Started
|
||||
|
||||
Before getting started using the emulator, read the [Quickstart Guide](https://rpcs3.net/quickstart) and the [FAQ](https://rpcs3.net/faq). After reading those, if you need support, visit our [Forums](https://forums.rpcs3.net).
|
||||
|
||||
# Issue Reporting
|
||||
|
||||
**The GitHub Issue Tracker is not the place to ask for support or to submit [Game Compatibility](https://rpcs3.net/compatibility) reports.** Requests for support or incorrect reports will be closed. If you are not sure whether the issue you want to report is an actual issue that is not yet known, please use the forums to submit such report.
|
||||
|
||||
**Before reporting an issue:**
|
||||
- Check if your system matches all the minimum requirements listed in the [Quickstart Guide](https://rpcs3.net/quickstart);
|
||||
- Check if the issue is meaningful for the team (e.g. The Last of Us doesn't work is obvious and therefore useless);
|
||||
- Search older issues/forum threads to see if your issue was already submitted.
|
||||
- Use understandable English. It doesn't need to be perfect, but clear enough to understand your message.
|
||||
- While reporting issues, don't forget to include details about your system (OS, CPU, GPU, etc.), as well as the RPCS3.log file.
|
||||
|
||||
Submitting your test results for Commercial Games must be done on our forums. Please read the [Game Compatibility](https://github.com/RPCS3/rpcs3/wiki/Game-Compatibility) wiki page before doing so.
|
||||
|
||||
# Contributing
|
||||
|
||||
Check the [Coding Style Guidelines](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information). If you have any questions, hit us up on our [Discord Server](https://discord.me/RPCS3) in the **#development** channel.
|
||||
@@ -3,45 +3,104 @@ RPCS3
|
||||
|
||||
[](https://travis-ci.org/RPCS3/rpcs3)
|
||||
[](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master)
|
||||
[](https://scan.coverity.com/projects/3960)
|
||||
[](https://coveralls.io/r/DHrpcs3/rpcs3)
|
||||
|
||||
An open-source PlayStation 3 emulator/debugger written in C++.
|
||||
The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.
|
||||
|
||||
You can find some basic information in the [FAQ](https://github.com/DHrpcs3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162).
|
||||
You can find some basic information in our [**website**](https://rpcs3.net/).
|
||||
For discussion about this emulator and PS3 emulation please visit our [**forums**](https://forums.rpcs3.net) and our [**Discord server**](https://discord.me/RPCS3).
|
||||
|
||||
[**Support Lead Developers Nekotekina and kd-11 on Patreon**](https://www.patreon.com/Nekotekina)
|
||||
|
||||
|
||||
### Development
|
||||
## Development
|
||||
|
||||
If you want to contribute please take a took at the [Coding Style](https://github.com/DHrpcs3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/DHrpcs3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/DHrpcs3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
|
||||
If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.
|
||||
|
||||
|
||||
### Dependencies
|
||||
## Dependencies
|
||||
|
||||
__Windows__
|
||||
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
|
||||
### Windows
|
||||
* [Visual Studio 2015](https://www.visualstudio.com/vs/older-downloads/)
|
||||
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
|
||||
* [Cmake 3.1.0+](http://www.cmake.org/download/) (add to PATH)
|
||||
* [Python 2.7+](https://www.python.org/downloads/) (add to PATH)
|
||||
* [Cmake 3.1.0+](https://www.cmake.org/download/) (required; add to PATH)
|
||||
* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
|
||||
* [Qt 5.8+](https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
|
||||
* [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
|
||||
|
||||
__Linux__
|
||||
* Debian & Ubuntu: `sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev`
|
||||
* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
|
||||
### Linux
|
||||
* [Qt 5.7+](https://www.qt.io/download-open-source/)
|
||||
* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
|
||||
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default`
|
||||
* Arch: `sudo pacman -S glew openal cmake llvm qt5-base`
|
||||
* Fedora: `sudo dnf install cmake glew glew-devel libatomic libudev-devel openal-devel qt5-devel vulkan-devel`
|
||||
* OpenSUSE: `sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel`
|
||||
**If you have a NVIDIA GPU, you may need to install the libglvnd package.**
|
||||
|
||||
__Mac OSX__
|
||||
* Install with Homebrew: `brew install glew wxwidgets` (add `llvm36` to that list if you want to build with ppu jit)
|
||||
* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
|
||||
### MacOS
|
||||
MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)
|
||||
* Xcode 6+ (tested with Xcode 6.4)
|
||||
* Install with Homebrew: `brew install glew llvm qt cmake`
|
||||
|
||||
|
||||
### Building
|
||||
## Building on Windows:
|
||||
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
|
||||
|
||||
To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source.
|
||||
* __Windows__:
|
||||
Open the *.SLN* file, and press *Build* > *Rebuild Solution*.
|
||||
* __Linux & Mac OSX__:
|
||||
If you want to build with LLVM, then LLVM 3.6.2 is required.
|
||||
`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` Then run with `cd bin && ./rpcs3`
|
||||
If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake` (or wherever llvm brew was installed) to cmake invocation.
|
||||
### Configuring Qt
|
||||
|
||||
### Support
|
||||
* [Donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MPJ3S9XQXCE3G)
|
||||
*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):*
|
||||
1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` </br>
|
||||
|
||||
|
||||
Open `rpcs3.sln`
|
||||
|
||||
|
||||
*If you wish to use the Visual Studio plugin for Qt:* </br>
|
||||
1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
|
||||
2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
|
||||
|
||||
### Building the projects
|
||||
You may want to download precompiled [LLVM lib](https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRY2k3Q2Yya05lcm8) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRaHYxV3VOS2d0a0U) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
|
||||
|
||||
If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br></br>
|
||||
|
||||
`Build > Build Solution`</br>
|
||||
|
||||
|
||||
|
||||
## Building on Linux & Mac OS:
|
||||
|
||||
1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
|
||||
2) `cd rpcs3/` </br>
|
||||
3) `git submodule update --init` </br>
|
||||
4) `cd ../ && mkdir rpcs3_build && cd rpcs3_build`
|
||||
4) `cmake ../rpcs3/ && make GitVersion && make` </br>
|
||||
5) Run RPCS3 with `./bin/rpcs3` </br>
|
||||
|
||||
If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables
|
||||
|
||||
* `LLVM_DIR=/usr/local/opt/llvm/` (or wherever llvm was installed).
|
||||
* `Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5` (or wherever qt was installed).
|
||||
|
||||
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
|
||||
|
||||
|
||||
## CMake Build Options (Linux & Mac OS)
|
||||
|
||||
- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
|
||||
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
|
||||
|
||||
- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*)
|
||||
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
|
||||
|
||||
- ```-DWITHOUT_LLVM=ON/OFF``` (default = *OFF*)
|
||||
This forces RPCS3 to build without LLVM, not recommended.
|
||||
|
||||
- ```-DWITH_GDB=ON/OFF``` (default = *OFF*)
|
||||
This Builds RPCS3 with support for debugging PS3 games using gdb.
|
||||
|
||||
- ```-DUSE_VULKAN=ON/OFF``` (default = *ON*)
|
||||
This builds RPCS3 with Vulkan support.
|
||||
|
||||
## License
|
||||
|
||||
Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.
|
||||
|
||||
+956
-619
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,150 @@
|
||||
#pragma once
|
||||
|
||||
#include "Atomic.h"
|
||||
#include <memory>
|
||||
|
||||
// Unfinished. Only std::default_delete will work as expected.
|
||||
template<typename T, typename D>
|
||||
class atomic_ptr_base : D
|
||||
{
|
||||
protected:
|
||||
atomic_t<T*> m_ptr;
|
||||
|
||||
constexpr atomic_ptr_base(T* ptr)
|
||||
: m_ptr(ptr)
|
||||
{
|
||||
}
|
||||
|
||||
public:
|
||||
~atomic_ptr_base()
|
||||
{
|
||||
if (m_ptr)
|
||||
{
|
||||
(*this)(m_ptr.load());
|
||||
}
|
||||
}
|
||||
|
||||
D& get_deleter()
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
const D& get_deleter() const
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// Simple atomic pointer with unique ownership. Draft, unfinished.
|
||||
template<typename T, typename D = std::default_delete<T>>
|
||||
class atomic_ptr final : atomic_ptr_base<T, D>
|
||||
{
|
||||
using base = atomic_ptr_base<T, D>;
|
||||
|
||||
static_assert(sizeof(T*) == sizeof(base), "atomic_ptr<> error: invalid deleter (empty class expected)");
|
||||
|
||||
public:
|
||||
constexpr atomic_ptr()
|
||||
: base(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
constexpr atomic_ptr(std::nullptr_t)
|
||||
: base(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
explicit atomic_ptr(T* ptr)
|
||||
: base(ptr)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename T2, typename = std::enable_if_t<std::is_convertible<T2, T>::value>>
|
||||
atomic_ptr(std::unique_ptr<T2, D>&& ptr)
|
||||
: base(ptr.release())
|
||||
{
|
||||
}
|
||||
|
||||
atomic_ptr& operator =(std::nullptr_t)
|
||||
{
|
||||
if (T* old = base::m_ptr.exchange(nullptr))
|
||||
{
|
||||
this->get_deleter()(old);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename T2, typename = std::enable_if_t<std::is_convertible<T2, T>::value>>
|
||||
atomic_ptr& operator =(std::unique_ptr<T2, D>&& ptr)
|
||||
{
|
||||
if (T* old = base::m_ptr.exchange(ptr.release()))
|
||||
{
|
||||
this->get_deleter()(old);
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void swap(std::unique_ptr<T, D>& ptr)
|
||||
{
|
||||
ptr.reset(base::m_ptr.exchange(ptr.release()));
|
||||
}
|
||||
|
||||
std::add_lvalue_reference_t<T> operator *() const
|
||||
{
|
||||
return *base::m_ptr;
|
||||
}
|
||||
|
||||
T* operator ->() const
|
||||
{
|
||||
return base::m_ptr;
|
||||
}
|
||||
|
||||
T* get() const
|
||||
{
|
||||
return base::m_ptr;
|
||||
}
|
||||
|
||||
explicit operator bool() const
|
||||
{
|
||||
return base::m_ptr != nullptr;
|
||||
}
|
||||
|
||||
T* release() const
|
||||
{
|
||||
return base::m_ptr.exchange(0);
|
||||
}
|
||||
|
||||
void reset(T* ptr = nullptr)
|
||||
{
|
||||
if (T* old = base::m_ptr.exchange(ptr))
|
||||
{
|
||||
this->get_deleter()(old);
|
||||
}
|
||||
}
|
||||
|
||||
// Steal the pointer from `ptr`, convert old value to unique_ptr
|
||||
std::unique_ptr<T, D> exchange(std::unique_ptr<T, D>&& ptr)
|
||||
{
|
||||
return std::unique_ptr<T, D>(base::m_ptr.exchange(ptr.release()));
|
||||
}
|
||||
|
||||
// If pointer is null, steal it from `ptr`
|
||||
bool test_and_swap(std::unique_ptr<T, D>&& ptr)
|
||||
{
|
||||
if (base::m_ptr.compare_and_swap_test(nullptr, ptr.get()))
|
||||
{
|
||||
ptr.release();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, typename D>
|
||||
class atomic_ptr<T[], D> final : atomic_ptr_base<T[], D>
|
||||
{
|
||||
// TODO
|
||||
};
|
||||
@@ -1,123 +0,0 @@
|
||||
#include "stdafx.h"
|
||||
#include "rpcs3/Ini.h"
|
||||
#include "AutoPause.h"
|
||||
#include "Utilities/Log.h"
|
||||
#include "Utilities/File.h"
|
||||
#include "Emu/System.h"
|
||||
|
||||
using namespace Debug;
|
||||
|
||||
std::unique_ptr<AutoPause> g_autopause;
|
||||
|
||||
AutoPause& AutoPause::getInstance(void)
|
||||
{
|
||||
if (!g_autopause)
|
||||
{
|
||||
g_autopause.reset(new AutoPause);
|
||||
}
|
||||
|
||||
return *g_autopause;
|
||||
}
|
||||
|
||||
//Still use binary format. Default Setting should be "disable all auto pause".
|
||||
AutoPause::AutoPause(void)
|
||||
{
|
||||
m_pause_function.reserve(16);
|
||||
m_pause_syscall.reserve(16);
|
||||
initialized = false;
|
||||
//Reload(false, false);
|
||||
Reload();
|
||||
}
|
||||
|
||||
//Notice: I would not allow to write the binary to file in this command.
|
||||
AutoPause::~AutoPause(void)
|
||||
{
|
||||
initialized = false;
|
||||
m_pause_function.clear();
|
||||
m_pause_syscall.clear();
|
||||
m_pause_function_enable = false;
|
||||
m_pause_syscall_enable = false;
|
||||
}
|
||||
|
||||
//Load Auto Pause Configuration from file "pause.bin"
|
||||
//This would be able to create in a GUI window.
|
||||
void AutoPause::Reload(void)
|
||||
{
|
||||
if (fs::is_file("pause.bin"))
|
||||
{
|
||||
m_pause_function.clear();
|
||||
m_pause_function.reserve(16);
|
||||
m_pause_syscall.clear();
|
||||
m_pause_syscall.reserve(16);
|
||||
|
||||
fs::file list("pause.bin");
|
||||
//System calls ID and Function calls ID are all u32 iirc.
|
||||
u32 num;
|
||||
size_t fmax = list.size();
|
||||
size_t fcur = 0;
|
||||
list.seek(0);
|
||||
while (fcur <= fmax - sizeof(u32))
|
||||
{
|
||||
list.read(&num, sizeof(u32));
|
||||
fcur += sizeof(u32);
|
||||
if (num == 0xFFFFFFFF) break;
|
||||
|
||||
if (num < 1024)
|
||||
{
|
||||
//Less than 1024 - be regarded as a system call.
|
||||
//emplace_back may not cause reductant move/copy operation.
|
||||
m_pause_syscall.emplace_back(num);
|
||||
LOG_WARNING(HLE, "Auto Pause: Find System Call ID 0x%x", num);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pause_function.emplace_back(num);
|
||||
LOG_WARNING(HLE, "Auto Pause: Find Function Call ID 0x%x", num);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_pause_syscall_enable = Ini.DBGAutoPauseSystemCall.GetValue();
|
||||
m_pause_function_enable = Ini.DBGAutoPauseFunctionCall.GetValue();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void AutoPause::TryPause(u32 code)
|
||||
{
|
||||
if (code < 1024)
|
||||
{
|
||||
//Would first check Enable setting. Then the list length.
|
||||
if ((!m_pause_syscall_enable)
|
||||
|| (m_pause_syscall.size() <= 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < m_pause_syscall.size(); ++i)
|
||||
{
|
||||
if (code == m_pause_syscall[i])
|
||||
{
|
||||
Emu.Pause();
|
||||
LOG_ERROR(HLE, "Auto Pause Triggered: System call 0x%x", code); // Used Error
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Well similiar.. Seperate the list caused by possible setting difference.
|
||||
if ((!m_pause_function_enable)
|
||||
|| (m_pause_function.size() <= 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < m_pause_function.size(); ++i)
|
||||
{
|
||||
if (code == m_pause_function[i])
|
||||
{
|
||||
Emu.Pause();
|
||||
LOG_ERROR(HLE, "Auto Pause Triggered: Function call 0x%x", code); // Used Error
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
//Regarded as a Debugger Enchantment
|
||||
namespace Debug {
|
||||
//To store the pause function/call id, and let those pause there.
|
||||
//Would be with a GUI to configure those.
|
||||
struct AutoPause
|
||||
{
|
||||
std::vector<u32> m_pause_syscall;
|
||||
std::vector<u32> m_pause_function;
|
||||
bool initialized;
|
||||
bool m_pause_syscall_enable;
|
||||
bool m_pause_function_enable;
|
||||
|
||||
AutoPause();
|
||||
~AutoPause();
|
||||
public:
|
||||
static AutoPause& getInstance(void);
|
||||
|
||||
void Reload(void);
|
||||
|
||||
void TryPause(u32 code);
|
||||
};
|
||||
}
|
||||
+316
-450
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,283 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
template<typename T, uint N>
|
||||
struct bf_base
|
||||
{
|
||||
using type = T;
|
||||
using vtype = simple_t<type>;
|
||||
using utype = typename std::make_unsigned<vtype>::type;
|
||||
|
||||
// Datatype bitsize
|
||||
static constexpr uint bitmax = sizeof(T) * 8; static_assert(N - 1 < bitmax, "bf_base<> error: N out of bounds");
|
||||
|
||||
// Field bitsize
|
||||
static constexpr uint bitsize = N;
|
||||
|
||||
// Value mask
|
||||
static constexpr utype vmask = static_cast<utype>(~utype{} >> (bitmax - bitsize));
|
||||
|
||||
// All ones mask
|
||||
static constexpr utype mask1 = static_cast<utype>(~utype{});
|
||||
|
||||
protected:
|
||||
type m_data;
|
||||
};
|
||||
|
||||
// Bitfield accessor (N bits from I position, 0 is LSB)
|
||||
template<typename T, uint I, uint N>
|
||||
struct bf_t : bf_base<T, N>
|
||||
{
|
||||
using type = typename bf_t::type;
|
||||
using vtype = typename bf_t::vtype;
|
||||
using utype = typename bf_t::utype;
|
||||
|
||||
// Field offset
|
||||
static constexpr uint bitpos = I; static_assert(bitpos + N <= bf_t::bitmax, "bf_t<> error: I out of bounds");
|
||||
|
||||
// Get bitmask of size N, at I pos
|
||||
static constexpr utype data_mask()
|
||||
{
|
||||
return static_cast<utype>(static_cast<utype>(bf_t::mask1 >> (bf_t::bitmax - bf_t::bitsize)) << bitpos);
|
||||
}
|
||||
|
||||
// Bitfield extraction helper
|
||||
template<typename T2, typename = void>
|
||||
struct extract_impl
|
||||
{
|
||||
static_assert(!sizeof(T2), "bf_t<> error: Invalid type");
|
||||
};
|
||||
|
||||
template<typename T2>
|
||||
struct extract_impl<T2, std::enable_if_t<std::is_unsigned<T2>::value>>
|
||||
{
|
||||
// Load unsigned value
|
||||
static constexpr T2 extract(const T& data)
|
||||
{
|
||||
return static_cast<T2>((static_cast<utype>(data) >> bitpos) & bf_t::vmask);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T2>
|
||||
struct extract_impl<T2, std::enable_if_t<std::is_signed<T2>::value>>
|
||||
{
|
||||
// Load signed value (sign-extended)
|
||||
static constexpr T2 extract(const T& data)
|
||||
{
|
||||
return static_cast<T2>(static_cast<vtype>(static_cast<utype>(data) << (bf_t::bitmax - bitpos - N)) >> (bf_t::bitmax - N));
|
||||
}
|
||||
};
|
||||
|
||||
// Bitfield extraction
|
||||
static constexpr vtype extract(const T& data)
|
||||
{
|
||||
return extract_impl<vtype>::extract(data);
|
||||
}
|
||||
|
||||
// Bitfield insertion
|
||||
static constexpr vtype insert(vtype value)
|
||||
{
|
||||
return static_cast<vtype>((value & bf_t::vmask) << bitpos);
|
||||
}
|
||||
|
||||
// Load bitfield value
|
||||
constexpr operator vtype() const
|
||||
{
|
||||
return extract(this->m_data);
|
||||
}
|
||||
|
||||
// Load raw data with mask applied
|
||||
constexpr T unshifted() const
|
||||
{
|
||||
return static_cast<T>(this->m_data & data_mask());
|
||||
}
|
||||
|
||||
// Optimized bool conversion (must be removed if inappropriate)
|
||||
explicit constexpr operator bool() const
|
||||
{
|
||||
return unshifted() != 0;
|
||||
}
|
||||
|
||||
// Store bitfield value
|
||||
bf_t& operator =(vtype value)
|
||||
{
|
||||
this->m_data = static_cast<vtype>((this->m_data & ~data_mask()) | insert(value));
|
||||
return *this;
|
||||
}
|
||||
|
||||
vtype operator ++(int)
|
||||
{
|
||||
utype result = *this;
|
||||
*this = static_cast<vtype>(result + 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
bf_t& operator ++()
|
||||
{
|
||||
return *this = *this + 1;
|
||||
}
|
||||
|
||||
vtype operator --(int)
|
||||
{
|
||||
utype result = *this;
|
||||
*this = static_cast<vtype>(result - 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
bf_t& operator --()
|
||||
{
|
||||
return *this = *this - 1;
|
||||
}
|
||||
|
||||
bf_t& operator +=(vtype right)
|
||||
{
|
||||
return *this = *this + right;
|
||||
}
|
||||
|
||||
bf_t& operator -=(vtype right)
|
||||
{
|
||||
return *this = *this - right;
|
||||
}
|
||||
|
||||
bf_t& operator *=(vtype right)
|
||||
{
|
||||
return *this = *this * right;
|
||||
}
|
||||
|
||||
bf_t& operator &=(vtype right)
|
||||
{
|
||||
this->m_data &= static_cast<vtype>((static_cast<utype>(right) & bf_t::vmask) << bitpos);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bf_t& operator |=(vtype right)
|
||||
{
|
||||
this->m_data |= static_cast<vtype>((static_cast<utype>(right) & bf_t::vmask) << bitpos);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bf_t& operator ^=(vtype right)
|
||||
{
|
||||
this->m_data ^= static_cast<vtype>((static_cast<utype>(right) & bf_t::vmask) << bitpos);
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// Field pack (concatenated from left to right)
|
||||
template<typename F = void, typename... Fields>
|
||||
struct cf_t : bf_base<typename F::type, F::bitsize + cf_t<Fields...>::bitsize>
|
||||
{
|
||||
using type = typename cf_t::type;
|
||||
using vtype = typename cf_t::vtype;
|
||||
using utype = typename cf_t::utype;
|
||||
|
||||
// Get disjunction of all "data" masks of concatenated values
|
||||
static constexpr vtype data_mask()
|
||||
{
|
||||
return static_cast<vtype>(F::data_mask() | cf_t<Fields...>::data_mask());
|
||||
}
|
||||
|
||||
// Extract all bitfields and concatenate
|
||||
static constexpr vtype extract(const type& data)
|
||||
{
|
||||
return static_cast<vtype>(static_cast<utype>(F::extract(data)) << cf_t<Fields...>::bitsize | cf_t<Fields...>::extract(data));
|
||||
}
|
||||
|
||||
// Split bitfields and insert them
|
||||
static constexpr vtype insert(vtype value)
|
||||
{
|
||||
return static_cast<vtype>(F::insert(value >> cf_t<Fields...>::bitsize) | cf_t<Fields...>::insert(value));
|
||||
}
|
||||
|
||||
// Load value
|
||||
constexpr operator vtype() const
|
||||
{
|
||||
return extract(this->m_data);
|
||||
}
|
||||
|
||||
// Store value
|
||||
cf_t& operator =(vtype value)
|
||||
{
|
||||
this->m_data = (this->m_data & ~data_mask()) | insert(value);
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
// Empty field pack (recursion terminator)
|
||||
template<>
|
||||
struct cf_t<void>
|
||||
{
|
||||
static constexpr uint bitsize = 0;
|
||||
|
||||
static constexpr uint data_mask()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static constexpr auto extract(const T& data) -> decltype(+T())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static constexpr T insert(T value)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Fixed field (provides constant values in field pack)
|
||||
template<typename T, T V, uint N>
|
||||
struct ff_t : bf_base<T, N>
|
||||
{
|
||||
using type = typename ff_t::type;
|
||||
using vtype = typename ff_t::vtype;
|
||||
|
||||
// Return constant value
|
||||
static constexpr vtype extract(const type& data)
|
||||
{
|
||||
static_assert((V & ff_t::vmask) == V, "ff_t<> error: V out of bounds");
|
||||
return V;
|
||||
}
|
||||
|
||||
// Get value
|
||||
operator vtype() const
|
||||
{
|
||||
return V;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, uint I, uint N>
|
||||
struct fmt_unveil<bf_t<T, I, N>, void>
|
||||
{
|
||||
using type = typename fmt_unveil<simple_t<T>>::type;
|
||||
|
||||
static inline auto get(const bf_t<T, I, N>& bf)
|
||||
{
|
||||
return fmt_unveil<type>::get(bf);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename F, typename... Fields>
|
||||
struct fmt_unveil<cf_t<F, Fields...>, void>
|
||||
{
|
||||
using type = typename fmt_unveil<simple_t<typename F::type>>::type;
|
||||
|
||||
static inline auto get(const cf_t<F, Fields...>& cf)
|
||||
{
|
||||
return fmt_unveil<type>::get(cf);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, T V, uint N>
|
||||
struct fmt_unveil<ff_t<T, V, N>, void>
|
||||
{
|
||||
using type = typename fmt_unveil<simple_t<T>>::type;
|
||||
|
||||
static inline auto get(const ff_t<T, V, N>& ff)
|
||||
{
|
||||
return fmt_unveil<type>::get(ff);
|
||||
}
|
||||
};
|
||||
+1702
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,343 @@
|
||||
#include "stdafx.h"
|
||||
#include "Config.h"
|
||||
|
||||
#include "yaml-cpp/yaml.h"
|
||||
|
||||
#include <typeinfo>
|
||||
|
||||
namespace cfg
|
||||
{
|
||||
logs::channel cfg("CFG");
|
||||
|
||||
_base::_base(type _type)
|
||||
: m_type(_type)
|
||||
{
|
||||
if (_type != type::node)
|
||||
{
|
||||
fmt::throw_exception<std::logic_error>("Invalid root node" HERE);
|
||||
}
|
||||
}
|
||||
|
||||
_base::_base(type _type, node* owner, const std::string& name)
|
||||
: m_type(_type)
|
||||
{
|
||||
for (const auto& pair : owner->m_nodes)
|
||||
{
|
||||
if (pair.first == name)
|
||||
{
|
||||
fmt::throw_exception<std::logic_error>("Node already exists: %s" HERE, name);
|
||||
}
|
||||
}
|
||||
|
||||
owner->m_nodes.emplace_back(name, this);
|
||||
}
|
||||
|
||||
bool _base::from_string(const std::string&)
|
||||
{
|
||||
fmt::throw_exception<std::logic_error>("from_string() purecall" HERE);
|
||||
}
|
||||
|
||||
bool _base::from_list(std::vector<std::string>&&)
|
||||
{
|
||||
fmt::throw_exception<std::logic_error>("from_list() purecall" HERE);
|
||||
}
|
||||
|
||||
// Emit YAML
|
||||
static void encode(YAML::Emitter& out, const class _base& rhs);
|
||||
|
||||
// Incrementally load config entries from YAML::Node.
|
||||
// The config value is preserved if the corresponding YAML node doesn't exist.
|
||||
static void decode(const YAML::Node& data, class _base& rhs);
|
||||
}
|
||||
|
||||
std::vector<std::string> cfg::make_int_range(s64 min, s64 max)
|
||||
{
|
||||
return {std::to_string(min), std::to_string(max)};
|
||||
}
|
||||
|
||||
bool cfg::try_to_int64(s64* out, const std::string& value, s64 min, s64 max)
|
||||
{
|
||||
// TODO: this could be rewritten without exceptions (but it should be as safe as possible and provide logs)
|
||||
s64 result;
|
||||
std::size_t pos;
|
||||
|
||||
try
|
||||
{
|
||||
result = std::stoll(value, &pos, 0 /* Auto-detect numeric base */);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_int('%s'): exception: %s", value, e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pos != value.size())
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_int('%s'): unexpected characters (pos=%zu)", value, pos);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (result < min || result > max)
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_int('%s'): out of bounds (%lld..%lld)", value, min, max);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (out) *out = result;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cfg::try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, const std::string& value)
|
||||
{
|
||||
u64 max = -1;
|
||||
|
||||
for (u64 i = 0;; i++)
|
||||
{
|
||||
std::string var;
|
||||
func(var, i);
|
||||
|
||||
if (var == value)
|
||||
{
|
||||
if (out) *out = i;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string hex;
|
||||
fmt_class_string<u64>::format(hex, i);
|
||||
if (var == hex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
max = i;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
std::size_t pos;
|
||||
const auto val = std::stoull(value, &pos, 0);
|
||||
|
||||
if (pos != value.size())
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_enum_value('%s'): unexpected characters (pos=%zu)", value, pos);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (val > max)
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_enum_value('%s'): out of bounds(0..%u)", value, max);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (out) *out = val;
|
||||
return true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
if (out) cfg.error("cfg::try_to_enum_value('%s'): invalid enum value: %s", value, e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> cfg::try_to_enum_list(decltype(&fmt_class_string<int>::format) func)
|
||||
{
|
||||
std::vector<std::string> result;
|
||||
|
||||
for (u64 i = 0;; i++)
|
||||
{
|
||||
std::string var;
|
||||
func(var, i);
|
||||
|
||||
std::string hex;
|
||||
fmt_class_string<u64>::format(hex, i);
|
||||
if (var == hex)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
result.emplace_back(std::move(var));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void cfg::encode(YAML::Emitter& out, const cfg::_base& rhs)
|
||||
{
|
||||
switch (rhs.get_type())
|
||||
{
|
||||
case type::node:
|
||||
{
|
||||
out << YAML::BeginMap;
|
||||
for (const auto& np : static_cast<const node&>(rhs).get_nodes())
|
||||
{
|
||||
out << YAML::Key << np.first;
|
||||
out << YAML::Value;
|
||||
encode(out, *np.second);
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
return;
|
||||
}
|
||||
case type::set:
|
||||
{
|
||||
out << YAML::BeginSeq;
|
||||
for (const auto& str : static_cast<const set_entry&>(rhs).get_set())
|
||||
{
|
||||
out << str;
|
||||
}
|
||||
|
||||
out << YAML::EndSeq;
|
||||
return;
|
||||
}
|
||||
case type::log:
|
||||
{
|
||||
out << YAML::BeginMap;
|
||||
for (const auto& np : static_cast<const log_entry&>(rhs).get_map())
|
||||
{
|
||||
if (np.second == logs::level::notice) continue;
|
||||
out << YAML::Key << np.first;
|
||||
out << YAML::Value << fmt::format("%s", np.second);
|
||||
}
|
||||
|
||||
out << YAML::EndMap;
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
out << rhs.to_string();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::decode(const YAML::Node& data, cfg::_base& rhs)
|
||||
{
|
||||
switch (rhs.get_type())
|
||||
{
|
||||
case type::node:
|
||||
{
|
||||
if (data.IsScalar() || data.IsSequence())
|
||||
{
|
||||
return; // ???
|
||||
}
|
||||
|
||||
for (const auto& pair : data)
|
||||
{
|
||||
if (!pair.first.IsScalar()) continue;
|
||||
|
||||
// Find the key among existing nodes
|
||||
for (const auto& _pair : static_cast<node&>(rhs).get_nodes())
|
||||
{
|
||||
if (_pair.first == pair.first.Scalar())
|
||||
{
|
||||
decode(pair.second, *_pair.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case type::set:
|
||||
{
|
||||
std::vector<std::string> values;
|
||||
|
||||
if (YAML::convert<decltype(values)>::decode(data, values))
|
||||
{
|
||||
rhs.from_list(std::move(values));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case type::log:
|
||||
{
|
||||
if (data.IsScalar() || data.IsSequence())
|
||||
{
|
||||
return; // ???
|
||||
}
|
||||
|
||||
std::map<std::string, logs::level> values;
|
||||
|
||||
for (const auto& pair : data)
|
||||
{
|
||||
if (!pair.first.IsScalar() || !pair.second.IsScalar()) continue;
|
||||
|
||||
u64 value;
|
||||
if (cfg::try_to_enum_value(&value, &fmt_class_string<logs::level>::format, pair.second.Scalar()))
|
||||
{
|
||||
values.emplace(pair.first.Scalar(), static_cast<logs::level>(static_cast<int>(value)));
|
||||
}
|
||||
}
|
||||
|
||||
static_cast<log_entry&>(rhs).set_map(std::move(values));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
std::string value;
|
||||
|
||||
if (YAML::convert<std::string>::decode(data, value))
|
||||
{
|
||||
rhs.from_string(value);
|
||||
}
|
||||
|
||||
break; // ???
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string cfg::node::to_string() const
|
||||
{
|
||||
YAML::Emitter out;
|
||||
cfg::encode(out, *this);
|
||||
|
||||
return {out.c_str(), out.size()};
|
||||
}
|
||||
|
||||
bool cfg::node::from_string(const std::string& value) try
|
||||
{
|
||||
cfg::decode(YAML::Load(value), *this);
|
||||
return true;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
cfg.fatal("%s thrown: %s", typeid(e).name(), e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
void cfg::node::from_default()
|
||||
{
|
||||
for (auto& node : m_nodes)
|
||||
{
|
||||
node.second->from_default();
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::_bool::from_default()
|
||||
{
|
||||
m_value = def;
|
||||
}
|
||||
|
||||
void cfg::string::from_default()
|
||||
{
|
||||
m_value = def;
|
||||
}
|
||||
|
||||
void cfg::set_entry::from_default()
|
||||
{
|
||||
m_set = {};
|
||||
}
|
||||
|
||||
void cfg::log_entry::set_map(std::map<std::string, logs::level>&& map)
|
||||
{
|
||||
logs::reset();
|
||||
|
||||
for (auto&& pair : (m_map = std::move(map)))
|
||||
{
|
||||
logs::set_level(pair.first, pair.second);
|
||||
}
|
||||
}
|
||||
|
||||
void cfg::log_entry::from_default()
|
||||
{
|
||||
set_map({});
|
||||
}
|
||||
@@ -0,0 +1,378 @@
|
||||
#pragma once
|
||||
|
||||
#include "Utilities/types.h"
|
||||
#include "Utilities/StrFmt.h"
|
||||
#include "Utilities/Log.h"
|
||||
|
||||
#include <utility>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
||||
namespace cfg
|
||||
{
|
||||
// Format min and max values
|
||||
std::vector<std::string> make_int_range(s64 min, s64 max);
|
||||
|
||||
// Convert string to signed integer
|
||||
bool try_to_int64(s64* out, const std::string& value, s64 min, s64 max);
|
||||
|
||||
// Internal hack
|
||||
bool try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, const std::string&);
|
||||
|
||||
// Internal hack
|
||||
std::vector<std::string> try_to_enum_list(decltype(&fmt_class_string<int>::format) func);
|
||||
|
||||
// Config tree entry type.
|
||||
enum class type : uint
|
||||
{
|
||||
node = 0, // cfg::node type
|
||||
_bool, // cfg::_bool type
|
||||
_enum, // cfg::_enum type
|
||||
_int, // cfg::_int type
|
||||
string, // cfg::string type
|
||||
set, // cfg::set_entry type
|
||||
log,
|
||||
};
|
||||
|
||||
// Config tree entry abstract base class
|
||||
class _base
|
||||
{
|
||||
const type m_type;
|
||||
|
||||
protected:
|
||||
// Ownerless entry constructor
|
||||
_base(type _type);
|
||||
|
||||
// Owned entry constructor
|
||||
_base(type _type, class node* owner, const std::string& name);
|
||||
|
||||
public:
|
||||
// Disallow copy/move constructors and assignments
|
||||
_base(const _base&) = delete;
|
||||
|
||||
// Get type
|
||||
type get_type() const { return m_type; }
|
||||
|
||||
// Reset defaults
|
||||
virtual void from_default() = 0;
|
||||
|
||||
// Convert to string (optional)
|
||||
virtual std::string to_string() const
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
// Try to convert from string (optional)
|
||||
virtual bool from_string(const std::string&);
|
||||
|
||||
// Get string list (optional)
|
||||
virtual std::vector<std::string> to_list() const
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
// Set multiple values. Implementation-specific, optional.
|
||||
virtual bool from_list(std::vector<std::string>&&);
|
||||
};
|
||||
|
||||
// Config tree node which contains another nodes
|
||||
class node : public _base
|
||||
{
|
||||
std::vector<std::pair<std::string, _base*>> m_nodes;
|
||||
|
||||
friend class _base;
|
||||
|
||||
public:
|
||||
// Root node constructor
|
||||
node()
|
||||
: _base(type::node)
|
||||
{
|
||||
}
|
||||
|
||||
// Registered node constructor
|
||||
node(node* owner, const std::string& name)
|
||||
: _base(type::node, owner, name)
|
||||
{
|
||||
}
|
||||
|
||||
// Get child nodes
|
||||
const auto& get_nodes() const
|
||||
{
|
||||
return m_nodes;
|
||||
}
|
||||
|
||||
// Serialize node
|
||||
std::string to_string() const override;
|
||||
|
||||
// Deserialize node
|
||||
bool from_string(const std::string& value) override;
|
||||
|
||||
// Set default values
|
||||
void from_default() override;
|
||||
};
|
||||
|
||||
class _bool final : public _base
|
||||
{
|
||||
bool m_value;
|
||||
|
||||
public:
|
||||
bool def;
|
||||
|
||||
_bool(node* owner, const std::string& name, bool def = false)
|
||||
: _base(type::_bool, owner, name)
|
||||
, m_value(def)
|
||||
, def(def)
|
||||
{
|
||||
}
|
||||
|
||||
explicit operator bool() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void from_default() override;
|
||||
|
||||
std::string to_string() const override
|
||||
{
|
||||
return m_value ? "true" : "false";
|
||||
}
|
||||
|
||||
bool from_string(const std::string& value) override
|
||||
{
|
||||
if (value == "false")
|
||||
m_value = false;
|
||||
else if (value == "true")
|
||||
m_value = true;
|
||||
else
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void set(const bool& value)
|
||||
{
|
||||
m_value = value;
|
||||
}
|
||||
};
|
||||
|
||||
// Value node with fixed set of possible values, each maps to an enum value of type T.
|
||||
template <typename T>
|
||||
class _enum final : public _base
|
||||
{
|
||||
T m_value;
|
||||
|
||||
public:
|
||||
const T def;
|
||||
|
||||
_enum(node* owner, const std::string& name, T value = {})
|
||||
: _base(type::_enum, owner, name)
|
||||
, m_value(value)
|
||||
, def(value)
|
||||
{
|
||||
}
|
||||
|
||||
operator T() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void from_default() override
|
||||
{
|
||||
m_value = def;
|
||||
}
|
||||
|
||||
std::string to_string() const override
|
||||
{
|
||||
std::string result;
|
||||
fmt_class_string<T>::format(result, fmt_unveil<T>::get(m_value));
|
||||
return result; // TODO: ???
|
||||
}
|
||||
|
||||
bool from_string(const std::string& value) override
|
||||
{
|
||||
u64 result;
|
||||
|
||||
if (try_to_enum_value(&result, &fmt_class_string<T>::format, value))
|
||||
{
|
||||
// No narrowing check, it's hard to do right there
|
||||
m_value = static_cast<T>(static_cast<std::underlying_type_t<T>>(result));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<std::string> to_list() const override
|
||||
{
|
||||
return try_to_enum_list(&fmt_class_string<T>::format);
|
||||
}
|
||||
};
|
||||
|
||||
// Signed 32/64-bit integer entry with custom Min/Max range.
|
||||
template <s64 Min, s64 Max>
|
||||
class _int final : public _base
|
||||
{
|
||||
static_assert(Min < Max, "Invalid cfg::_int range");
|
||||
|
||||
// Prefer 32 bit type if possible
|
||||
using int_type = std::conditional_t<Min >= INT32_MIN && Max <= INT32_MAX, s32, s64>;
|
||||
|
||||
int_type m_value;
|
||||
|
||||
public:
|
||||
int_type def;
|
||||
|
||||
_int(node* owner, const std::string& name, int_type def = std::min<int_type>(Max, std::max<int_type>(Min, 0)))
|
||||
: _base(type::_int, owner, name)
|
||||
, m_value(def)
|
||||
, def(def)
|
||||
{
|
||||
}
|
||||
|
||||
operator int_type() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void from_default() override
|
||||
{
|
||||
m_value = def;
|
||||
}
|
||||
|
||||
std::string to_string() const override
|
||||
{
|
||||
return std::to_string(m_value);
|
||||
}
|
||||
|
||||
bool from_string(const std::string& value) override
|
||||
{
|
||||
s64 result;
|
||||
if (try_to_int64(&result, value, Min, Max))
|
||||
{
|
||||
m_value = static_cast<int_type>(result);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void set(const s64& value)
|
||||
{
|
||||
m_value = static_cast<int_type>(value);
|
||||
}
|
||||
|
||||
std::vector<std::string> to_list() const override
|
||||
{
|
||||
return make_int_range(Min, Max);
|
||||
}
|
||||
};
|
||||
|
||||
// Alias for 32 bit int
|
||||
using int32 = _int<INT32_MIN, INT32_MAX>;
|
||||
|
||||
// Alias for 64 bit int
|
||||
using int64 = _int<INT64_MIN, INT64_MAX>;
|
||||
|
||||
// Simple string entry with mutex
|
||||
class string final : public _base
|
||||
{
|
||||
std::string m_value;
|
||||
|
||||
public:
|
||||
std::string def;
|
||||
|
||||
string(node* owner, const std::string& name, const std::string& def = {})
|
||||
: _base(type::string, owner, name)
|
||||
, m_value(def)
|
||||
, def(def)
|
||||
{
|
||||
}
|
||||
|
||||
operator std::string() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
const std::string& get() const
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
std::size_t size() const
|
||||
{
|
||||
return m_value.size();
|
||||
}
|
||||
|
||||
void from_default() override;
|
||||
|
||||
std::string to_string() const override
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
bool from_string(const std::string& value) override
|
||||
{
|
||||
m_value = value;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// Simple set entry with mutex (TODO: template for various types)
|
||||
class set_entry final : public _base
|
||||
{
|
||||
std::set<std::string> m_set;
|
||||
|
||||
public:
|
||||
// Default value is empty list in current implementation
|
||||
set_entry(node* owner, const std::string& name)
|
||||
: _base(type::set, owner, name)
|
||||
{
|
||||
}
|
||||
|
||||
std::set<std::string> get_set() const
|
||||
{
|
||||
return m_set;
|
||||
}
|
||||
|
||||
void set_set(std::set<std::string>&& set)
|
||||
{
|
||||
m_set = std::move(set);
|
||||
}
|
||||
|
||||
void from_default() override;
|
||||
|
||||
std::vector<std::string> to_list() const override
|
||||
{
|
||||
return{ m_set.begin(), m_set.end() };
|
||||
}
|
||||
|
||||
bool from_list(std::vector<std::string>&& list) override
|
||||
{
|
||||
m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) };
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class log_entry final : public _base
|
||||
{
|
||||
std::map<std::string, logs::level> m_map;
|
||||
|
||||
public:
|
||||
log_entry(node* owner, const std::string& name)
|
||||
: _base(type::log, owner, name)
|
||||
{
|
||||
}
|
||||
|
||||
std::map<std::string, logs::level> get_map() const
|
||||
{
|
||||
return m_map;
|
||||
}
|
||||
|
||||
void set_map(std::map<std::string, logs::level>&& map);
|
||||
|
||||
void from_default() override;
|
||||
};
|
||||
}
|
||||
+1347
-700
File diff suppressed because it is too large
Load Diff
+591
-108
@@ -1,45 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
enum class fsm : u32 // file seek mode
|
||||
{
|
||||
begin,
|
||||
cur,
|
||||
end,
|
||||
};
|
||||
#include "types.h"
|
||||
#include "bit_set.h"
|
||||
|
||||
namespace fom // file open mode
|
||||
{
|
||||
enum : u32
|
||||
{
|
||||
read = 1 << 0,
|
||||
write = 1 << 1,
|
||||
append = 1 << 2,
|
||||
create = 1 << 3,
|
||||
trunc = 1 << 4,
|
||||
excl = 1 << 5,
|
||||
};
|
||||
};
|
||||
|
||||
enum class fse : u32 // filesystem (file or dir) error
|
||||
{
|
||||
ok, // no error
|
||||
invalid_arguments,
|
||||
};
|
||||
|
||||
enum : u32 // obsolete flags
|
||||
{
|
||||
o_read = fom::read,
|
||||
o_write = fom::write,
|
||||
o_append = fom::append,
|
||||
o_create = fom::create,
|
||||
o_trunc = fom::trunc,
|
||||
o_excl = fom::excl,
|
||||
};
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
namespace fs
|
||||
{
|
||||
thread_local extern fse g_tls_error;
|
||||
#ifdef _WIN32
|
||||
using native_handle = void*;
|
||||
#else
|
||||
using native_handle = int;
|
||||
#endif
|
||||
|
||||
// File open mode flags
|
||||
enum class open_mode : u32
|
||||
{
|
||||
read,
|
||||
write,
|
||||
append,
|
||||
create,
|
||||
trunc,
|
||||
excl,
|
||||
unshare,
|
||||
|
||||
__bitset_enum_max
|
||||
};
|
||||
|
||||
constexpr auto read = +open_mode::read; // Enable reading
|
||||
constexpr auto write = +open_mode::write; // Enable writing
|
||||
constexpr auto append = +open_mode::append; // Always append to the end of the file
|
||||
constexpr auto create = +open_mode::create; // Create file if it doesn't exist
|
||||
constexpr auto trunc = +open_mode::trunc; // Clear opened file if it's not empty
|
||||
constexpr auto excl = +open_mode::excl; // Failure if the file already exists (used with `create`)
|
||||
constexpr auto unshare = +open_mode::unshare; // Prevent opening the file twice
|
||||
|
||||
constexpr auto rewrite = open_mode::write + open_mode::create + open_mode::trunc;
|
||||
|
||||
// File seek mode
|
||||
enum class seek_mode : u32
|
||||
{
|
||||
seek_set,
|
||||
seek_cur,
|
||||
seek_end,
|
||||
};
|
||||
|
||||
constexpr auto seek_set = seek_mode::seek_set; // From beginning
|
||||
constexpr auto seek_cur = seek_mode::seek_cur; // From current position
|
||||
constexpr auto seek_end = seek_mode::seek_end; // From end
|
||||
|
||||
// File attributes (TODO)
|
||||
struct stat_t
|
||||
{
|
||||
bool is_directory;
|
||||
@@ -50,94 +63,564 @@ namespace fs
|
||||
s64 ctime;
|
||||
};
|
||||
|
||||
bool stat(const std::string& path, stat_t& info);
|
||||
bool exists(const std::string& path);
|
||||
bool is_file(const std::string& file);
|
||||
bool is_dir(const std::string& dir);
|
||||
bool remove_dir(const std::string& dir);
|
||||
bool create_dir(const std::string& dir);
|
||||
bool create_path(const std::string& path);
|
||||
bool rename(const std::string& from, const std::string& to);
|
||||
bool copy_file(const std::string& from, const std::string& to, bool overwrite);
|
||||
bool remove_file(const std::string& file);
|
||||
bool truncate_file(const std::string& file, u64 length);
|
||||
|
||||
struct file final
|
||||
// Native handle getter
|
||||
struct get_native_handle
|
||||
{
|
||||
using handle_type = std::intptr_t;
|
||||
|
||||
static const handle_type null = -1;
|
||||
|
||||
private:
|
||||
handle_type m_fd = null;
|
||||
|
||||
public:
|
||||
file() = default;
|
||||
~file();
|
||||
explicit file(const std::string& filename, u32 mode = fom::read) { open(filename, mode); }
|
||||
|
||||
file(const file&) = delete;
|
||||
file(file&&) = delete; // possibly TODO
|
||||
|
||||
file& operator =(const file&) = delete;
|
||||
file& operator =(file&&) = delete; // possibly TODO
|
||||
|
||||
operator bool() const { return m_fd != null; }
|
||||
|
||||
void import(handle_type fd) { this->~file(); m_fd = fd; }
|
||||
|
||||
bool open(const std::string& filename, u32 mode = fom::read);
|
||||
bool is_opened() const { return m_fd != null; }
|
||||
bool trunc(u64 size) const; // change file size (possibly appending zero bytes)
|
||||
bool stat(stat_t& info) const; // get file info
|
||||
bool close();
|
||||
|
||||
u64 read(void* buffer, u64 count) const;
|
||||
u64 write(const void* buffer, u64 count) const;
|
||||
u64 seek(s64 offset, fsm seek_mode = fsm::begin) const;
|
||||
u64 size() const;
|
||||
virtual native_handle get() = 0;
|
||||
};
|
||||
|
||||
struct dir final
|
||||
// File handle base
|
||||
struct file_base
|
||||
{
|
||||
#ifdef _WIN32
|
||||
using handle_type = intptr_t;
|
||||
using name_type = std::unique_ptr<wchar_t[]>;
|
||||
virtual ~file_base();
|
||||
|
||||
static const handle_type null = -1;
|
||||
#else
|
||||
using handle_type = intptr_t;
|
||||
using name_type = std::unique_ptr<char[]>;
|
||||
virtual stat_t stat();
|
||||
virtual void sync();
|
||||
virtual bool trunc(u64 length) = 0;
|
||||
virtual u64 read(void* buffer, u64 size) = 0;
|
||||
virtual u64 write(const void* buffer, u64 size) = 0;
|
||||
virtual u64 seek(s64 offset, seek_mode whence) = 0;
|
||||
virtual u64 size() = 0;
|
||||
};
|
||||
|
||||
static const handle_type null = 0;
|
||||
#endif
|
||||
// Directory entry (TODO)
|
||||
struct dir_entry : stat_t
|
||||
{
|
||||
std::string name;
|
||||
};
|
||||
|
||||
private:
|
||||
handle_type m_dd = null;
|
||||
name_type m_path;
|
||||
// Directory handle base
|
||||
struct dir_base
|
||||
{
|
||||
virtual ~dir_base();
|
||||
|
||||
virtual bool read(dir_entry&) = 0;
|
||||
virtual void rewind() = 0;
|
||||
};
|
||||
|
||||
// Device information
|
||||
struct device_stat
|
||||
{
|
||||
u64 block_size;
|
||||
u64 total_size;
|
||||
u64 total_free; // Total size of free space
|
||||
u64 avail_free; // Free space available to unprivileged user
|
||||
};
|
||||
|
||||
// Virtual device
|
||||
struct device_base
|
||||
{
|
||||
virtual ~device_base();
|
||||
|
||||
virtual bool stat(const std::string& path, stat_t& info) = 0;
|
||||
virtual bool statfs(const std::string& path, device_stat& info) = 0;
|
||||
virtual bool remove_dir(const std::string& path) = 0;
|
||||
virtual bool create_dir(const std::string& path) = 0;
|
||||
virtual bool rename(const std::string& from, const std::string& to) = 0;
|
||||
virtual bool remove(const std::string& path) = 0;
|
||||
virtual bool trunc(const std::string& path, u64 length) = 0;
|
||||
virtual bool utime(const std::string& path, s64 atime, s64 mtime) = 0;
|
||||
|
||||
virtual std::unique_ptr<file_base> open(const std::string& path, bs_t<open_mode> mode) = 0;
|
||||
virtual std::unique_ptr<dir_base> open_dir(const std::string& path) = 0;
|
||||
};
|
||||
|
||||
// Get virtual device for specified path (nullptr for real path)
|
||||
std::shared_ptr<device_base> get_virtual_device(const std::string& path);
|
||||
|
||||
// Set virtual device with specified name (nullptr for deletion)
|
||||
std::shared_ptr<device_base> set_virtual_device(const std::string& root_name, const std::shared_ptr<device_base>&);
|
||||
|
||||
// Try to get parent directory (returns empty string on failure)
|
||||
std::string get_parent_dir(const std::string& path);
|
||||
|
||||
// Get file information
|
||||
bool stat(const std::string& path, stat_t& info);
|
||||
|
||||
// Check whether a file or a directory exists (not recommended, use is_file() or is_dir() instead)
|
||||
bool exists(const std::string& path);
|
||||
|
||||
// Check whether the file exists and is NOT a directory
|
||||
bool is_file(const std::string& path);
|
||||
|
||||
// Check whether the directory exists and is NOT a file
|
||||
bool is_dir(const std::string& path);
|
||||
|
||||
// Get filesystem information
|
||||
bool statfs(const std::string& path, device_stat& info);
|
||||
|
||||
// Delete empty directory
|
||||
bool remove_dir(const std::string& path);
|
||||
|
||||
// Create directory
|
||||
bool create_dir(const std::string& path);
|
||||
|
||||
// Create directories
|
||||
bool create_path(const std::string& path);
|
||||
|
||||
// Rename (move) file or directory
|
||||
bool rename(const std::string& from, const std::string& to, bool overwrite);
|
||||
|
||||
// Copy file contents
|
||||
bool copy_file(const std::string& from, const std::string& to, bool overwrite);
|
||||
|
||||
// Delete file
|
||||
bool remove_file(const std::string& path);
|
||||
|
||||
// Change file size (possibly appending zeros)
|
||||
bool truncate_file(const std::string& path, u64 length);
|
||||
|
||||
// Set file access/modification time
|
||||
bool utime(const std::string& path, s64 atime, s64 mtime);
|
||||
|
||||
class file final
|
||||
{
|
||||
std::unique_ptr<file_base> m_file;
|
||||
|
||||
[[noreturn]] void xnull() const;
|
||||
[[noreturn]] void xfail() const;
|
||||
|
||||
public:
|
||||
// Default constructor
|
||||
file() = default;
|
||||
|
||||
// Open file with specified mode
|
||||
explicit file(const std::string& path, bs_t<open_mode> mode = ::fs::read);
|
||||
|
||||
// Open memory for read
|
||||
explicit file(const void* ptr, std::size_t size);
|
||||
|
||||
// Open file with specified args (forward to constructor)
|
||||
template <typename... Args>
|
||||
bool open(Args&&... args)
|
||||
{
|
||||
*this = fs::file(std::forward<Args>(args)...);
|
||||
return m_file.operator bool();
|
||||
}
|
||||
|
||||
// Check whether the handle is valid (opened file)
|
||||
explicit operator bool() const
|
||||
{
|
||||
return m_file.operator bool();
|
||||
}
|
||||
|
||||
// Close the file explicitly
|
||||
void close()
|
||||
{
|
||||
m_file.reset();
|
||||
}
|
||||
|
||||
void reset(std::unique_ptr<file_base>&& ptr)
|
||||
{
|
||||
m_file = std::move(ptr);
|
||||
}
|
||||
|
||||
std::unique_ptr<file_base> release()
|
||||
{
|
||||
return std::move(m_file);
|
||||
}
|
||||
|
||||
// Change file size (possibly appending zero bytes)
|
||||
bool trunc(u64 length) const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->trunc(length);
|
||||
}
|
||||
|
||||
// Get file information
|
||||
stat_t stat() const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->stat();
|
||||
}
|
||||
|
||||
// Sync file buffers
|
||||
void sync() const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->sync();
|
||||
}
|
||||
|
||||
// Read the data from the file and return the amount of data written in buffer
|
||||
u64 read(void* buffer, u64 count) const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->read(buffer, count);
|
||||
}
|
||||
|
||||
// Write the data to the file and return the amount of data actually written
|
||||
u64 write(const void* buffer, u64 count) const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->write(buffer, count);
|
||||
}
|
||||
|
||||
// Change current position, returns resulting position
|
||||
u64 seek(s64 offset, seek_mode whence = seek_set) const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->seek(offset, whence);
|
||||
}
|
||||
|
||||
// Get file size
|
||||
u64 size() const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->size();
|
||||
}
|
||||
|
||||
// Get current position
|
||||
u64 pos() const
|
||||
{
|
||||
if (!m_file) xnull();
|
||||
return m_file->seek(0, seek_cur);
|
||||
}
|
||||
|
||||
// Write std::string unconditionally
|
||||
const file& write(const std::string& str) const
|
||||
{
|
||||
if (write(str.data(), str.size()) != str.size()) xfail();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Write POD unconditionally
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, const file&> write(const T& data) const
|
||||
{
|
||||
if (write(std::addressof(data), sizeof(T)) != sizeof(T)) xfail();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Write POD std::vector unconditionally
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, const file&> write(const std::vector<T>& vec) const
|
||||
{
|
||||
if (write(vec.data(), vec.size() * sizeof(T)) != vec.size() * sizeof(T)) xfail();
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Read std::string, size must be set by resize() method
|
||||
bool read(std::string& str) const
|
||||
{
|
||||
return read(&str[0], str.size()) == str.size();
|
||||
}
|
||||
|
||||
// Read std::string
|
||||
bool read(std::string& str, std::size_t size) const
|
||||
{
|
||||
str.resize(size);
|
||||
return read(&str[0], size) == size;
|
||||
}
|
||||
|
||||
// Read POD, sizeof(T) is used
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, bool> read(T& data) const
|
||||
{
|
||||
return read(&data, sizeof(T)) == sizeof(T);
|
||||
}
|
||||
|
||||
// Read POD std::vector, size must be set by resize() method
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, bool> read(std::vector<T>& vec) const
|
||||
{
|
||||
return read(vec.data(), sizeof(T) * vec.size()) == sizeof(T) * vec.size();
|
||||
}
|
||||
|
||||
// Read POD std::vector
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, bool> read(std::vector<T>& vec, std::size_t size) const
|
||||
{
|
||||
vec.resize(size);
|
||||
return read(vec.data(), sizeof(T) * size) == sizeof(T) * size;
|
||||
}
|
||||
|
||||
// Read POD (experimental)
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, T> read() const
|
||||
{
|
||||
T result;
|
||||
if (!read(result)) xfail();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Read full file to std::string
|
||||
std::string to_string() const
|
||||
{
|
||||
std::string result;
|
||||
result.resize(size());
|
||||
if (seek(0), !read(result)) xfail();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Read full file to std::vector
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_pod<T>::value && !std::is_pointer<T>::value, std::vector<T>> to_vector() const
|
||||
{
|
||||
std::vector<T> result;
|
||||
result.resize(size() / sizeof(T));
|
||||
if (seek(0), !read(result)) xfail();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Get native handle if available
|
||||
native_handle get_handle() const;
|
||||
};
|
||||
|
||||
class dir final
|
||||
{
|
||||
std::unique_ptr<dir_base> m_dir;
|
||||
|
||||
[[noreturn]] void xnull() const;
|
||||
|
||||
public:
|
||||
dir() = default;
|
||||
~dir();
|
||||
explicit dir(const std::string& dirname) { open(dirname); }
|
||||
|
||||
dir(const dir&) = delete;
|
||||
dir(dir&&) = delete; // possibly TODO
|
||||
// Open dir handle
|
||||
explicit dir(const std::string& path)
|
||||
{
|
||||
open(path);
|
||||
}
|
||||
|
||||
dir& operator =(const dir&) = delete;
|
||||
dir& operator =(dir&&) = delete; // possibly TODO
|
||||
// Open specified directory
|
||||
bool open(const std::string& path);
|
||||
|
||||
operator bool() const { return m_path.operator bool(); }
|
||||
// Check whether the handle is valid (opened directory)
|
||||
explicit operator bool() const
|
||||
{
|
||||
return m_dir.operator bool();
|
||||
}
|
||||
|
||||
void import(handle_type dd, const std::string& path);
|
||||
// Close the directory explicitly
|
||||
void close()
|
||||
{
|
||||
m_dir.reset();
|
||||
}
|
||||
|
||||
bool open(const std::string& dirname);
|
||||
bool is_opened() const { return *this; }
|
||||
bool close();
|
||||
void reset(std::unique_ptr<dir_base>&& ptr)
|
||||
{
|
||||
m_dir = std::move(ptr);
|
||||
}
|
||||
|
||||
std::unique_ptr<dir_base> release()
|
||||
{
|
||||
return std::move(m_dir);
|
||||
}
|
||||
|
||||
bool get_first(std::string& name, stat_t& info);
|
||||
//bool get_first(std::string& name);
|
||||
bool get_next(std::string& name, stat_t& info);
|
||||
//bool get_next(std::string& name);
|
||||
// Get next directory entry
|
||||
bool read(dir_entry& out) const
|
||||
{
|
||||
if (!m_dir) xnull();
|
||||
return m_dir->read(out);
|
||||
}
|
||||
|
||||
// Reset to the beginning
|
||||
void rewind() const
|
||||
{
|
||||
if (!m_dir) xnull();
|
||||
return m_dir->rewind();
|
||||
}
|
||||
|
||||
class iterator
|
||||
{
|
||||
const dir* m_parent;
|
||||
dir_entry m_entry;
|
||||
|
||||
public:
|
||||
enum class mode
|
||||
{
|
||||
from_first,
|
||||
from_current
|
||||
};
|
||||
|
||||
iterator(const dir* parent, mode mode_ = mode::from_first)
|
||||
: m_parent(parent)
|
||||
{
|
||||
if (!m_parent)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode_ == mode::from_first)
|
||||
{
|
||||
m_parent->rewind();
|
||||
}
|
||||
|
||||
if (!m_parent->read(m_entry))
|
||||
{
|
||||
m_parent = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
dir_entry& operator *()
|
||||
{
|
||||
return m_entry;
|
||||
}
|
||||
|
||||
iterator& operator++()
|
||||
{
|
||||
*this = {m_parent, mode::from_current};
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator !=(const iterator& rhs) const
|
||||
{
|
||||
return m_parent != rhs.m_parent;
|
||||
}
|
||||
};
|
||||
|
||||
iterator begin() const
|
||||
{
|
||||
return {m_dir ? this : nullptr};
|
||||
}
|
||||
|
||||
iterator end() const
|
||||
{
|
||||
return {nullptr};
|
||||
}
|
||||
};
|
||||
|
||||
// Get configuration directory
|
||||
const std::string& get_config_dir();
|
||||
|
||||
// Get data/cache directory for specified prefix and suffix
|
||||
std::string get_data_dir(const std::string& prefix, const std::string& location, const std::string& suffix);
|
||||
|
||||
// Get data/cache directory for specified prefix and path (suffix will be filename)
|
||||
std::string get_data_dir(const std::string& prefix, const std::string& path);
|
||||
|
||||
// Delete directory and all its contents recursively
|
||||
void remove_all(const std::string& path, bool remove_root = true);
|
||||
|
||||
// Get size of all files recursively
|
||||
u64 get_dir_size(const std::string& path);
|
||||
|
||||
enum class error : uint
|
||||
{
|
||||
ok = 0,
|
||||
|
||||
inval,
|
||||
noent,
|
||||
exist,
|
||||
acces,
|
||||
notempty,
|
||||
};
|
||||
|
||||
// Error code returned
|
||||
extern thread_local error g_tls_error;
|
||||
|
||||
template <typename T>
|
||||
struct container_stream final : file_base
|
||||
{
|
||||
// T can be a reference, but this is not recommended
|
||||
using value_type = typename std::remove_reference_t<T>::value_type;
|
||||
|
||||
T obj;
|
||||
u64 pos;
|
||||
|
||||
container_stream(T&& obj)
|
||||
: obj(std::forward<T>(obj))
|
||||
, pos(0)
|
||||
{
|
||||
}
|
||||
|
||||
~container_stream() override
|
||||
{
|
||||
}
|
||||
|
||||
bool trunc(u64 length) override
|
||||
{
|
||||
obj.resize(length);
|
||||
return true;
|
||||
}
|
||||
|
||||
u64 read(void* buffer, u64 size) override
|
||||
{
|
||||
const u64 end = obj.size();
|
||||
|
||||
if (pos < end)
|
||||
{
|
||||
// Get readable size
|
||||
if (const u64 max = std::min<u64>(size, end - pos))
|
||||
{
|
||||
std::copy(obj.cbegin() + pos, obj.cbegin() + pos + max, static_cast<value_type*>(buffer));
|
||||
pos = pos + max;
|
||||
return max;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
u64 write(const void* buffer, u64 size) override
|
||||
{
|
||||
const u64 old_size = obj.size();
|
||||
|
||||
if (old_size + size < old_size)
|
||||
{
|
||||
fmt::raw_error("fs::container_stream<>::write(): overflow");
|
||||
}
|
||||
|
||||
if (pos > old_size)
|
||||
{
|
||||
// Fill gap if necessary (default-initialized)
|
||||
obj.resize(pos);
|
||||
}
|
||||
|
||||
const auto src = static_cast<const value_type*>(buffer);
|
||||
|
||||
// Overwrite existing part
|
||||
const u64 overlap = std::min<u64>(obj.size() - pos, size);
|
||||
std::copy(src, src + overlap, obj.begin() + pos);
|
||||
|
||||
// Append new data
|
||||
obj.insert(obj.end(), src + overlap, src + size);
|
||||
pos += size;
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
u64 seek(s64 offset, seek_mode whence) override
|
||||
{
|
||||
const s64 new_pos =
|
||||
whence == fs::seek_set ? offset :
|
||||
whence == fs::seek_cur ? offset + pos :
|
||||
whence == fs::seek_end ? offset + size() :
|
||||
(fmt::raw_error("fs::container_stream<>::seek(): invalid whence"), 0);
|
||||
|
||||
if (new_pos < 0)
|
||||
{
|
||||
fs::g_tls_error = fs::error::inval;
|
||||
return -1;
|
||||
}
|
||||
|
||||
pos = new_pos;
|
||||
return pos;
|
||||
}
|
||||
|
||||
u64 size() override
|
||||
{
|
||||
return obj.size();
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
file make_stream(T&& container = T{})
|
||||
{
|
||||
file result;
|
||||
result.reset(std::make_unique<container_stream<T>>(std::forward<T>(container)));
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
bool write_file(const std::string& path, bs_t<fs::open_mode> mode, const Args&... args)
|
||||
{
|
||||
if (fs::file f{path, mode})
|
||||
{
|
||||
// Write args sequentially
|
||||
int seq[]{ (f.write(args), 0)... };
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,817 @@
|
||||
#include "stdafx.h"
|
||||
#ifdef WITH_GDB_DEBUGGER
|
||||
|
||||
#include "GDBDebugServer.h"
|
||||
#include "Log.h"
|
||||
#include <algorithm>
|
||||
#include "Emu/Memory/Memory.h"
|
||||
#include "Emu/System.h"
|
||||
#include "Emu/IdManager.h"
|
||||
#include "Emu/CPU/CPUThread.h"
|
||||
#include "Emu/Cell/PPUThread.h"
|
||||
#include "Emu/Cell/RawSPUThread.h"
|
||||
#include "Emu/Cell/SPUThread.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include"fcntl.h"
|
||||
#endif
|
||||
|
||||
extern void ppu_set_breakpoint(u32 addr);
|
||||
extern void ppu_remove_breakpoint(u32 addr);
|
||||
|
||||
logs::channel gdbDebugServer("gdbDebugServer");
|
||||
|
||||
int sock_init(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
WSADATA wsa_data;
|
||||
return WSAStartup(MAKEWORD(1, 1), &wsa_data);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int sock_quit(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return WSACleanup();
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
int closesocket(socket_t s) {
|
||||
return close(s);
|
||||
}
|
||||
const int SOCKET_ERROR = -1;
|
||||
const socket_t INVALID_SOCKET = -1;
|
||||
#define sscanf_s sscanf
|
||||
#define HEX_U32 "x"
|
||||
#define HEX_U64 "lx"
|
||||
#else
|
||||
#define HEX_U32 "lx"
|
||||
#define HEX_U64 "llx"
|
||||
#endif
|
||||
|
||||
bool check_errno_again() {
|
||||
#ifdef _WIN32
|
||||
int err = GetLastError();
|
||||
return (err == WSAEWOULDBLOCK);
|
||||
#else
|
||||
int err = errno;
|
||||
return (err == EAGAIN) || (err == EWOULDBLOCK);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string u32_to_hex(u32 i) {
|
||||
return fmt::format("%" HEX_U32, i);
|
||||
}
|
||||
|
||||
std::string u64_to_padded_hex(u64 value) {
|
||||
return fmt::format("%.16" HEX_U64, value);
|
||||
}
|
||||
|
||||
std::string u32_to_padded_hex(u32 value) {
|
||||
return fmt::format("%.8" HEX_U32, value);
|
||||
}
|
||||
|
||||
u8 hex_to_u8(std::string val) {
|
||||
u8 result;
|
||||
sscanf_s(val.c_str(), "%02hhX", &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
u32 hex_to_u32(std::string val) {
|
||||
u32 result;
|
||||
sscanf_s(val.c_str(), "%" HEX_U32, &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
u64 hex_to_u64(std::string val) {
|
||||
u64 result;
|
||||
sscanf_s(val.c_str(), "%" HEX_U64, &result);
|
||||
return result;
|
||||
}
|
||||
|
||||
void GDBDebugServer::start_server()
|
||||
{
|
||||
server_socket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
||||
if (server_socket == INVALID_SOCKET) {
|
||||
gdbDebugServer.error("Error creating server socket");
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
{
|
||||
int mode = 1;
|
||||
ioctlsocket(server_socket, FIONBIO, (u_long FAR *)&mode);
|
||||
}
|
||||
#else
|
||||
fcntl(server_socket, F_SETFL, fcntl(server_socket, F_GETFL) | O_NONBLOCK);
|
||||
#endif
|
||||
|
||||
int err;
|
||||
|
||||
sockaddr_in server_saddr;
|
||||
server_saddr.sin_family = AF_INET;
|
||||
int port = g_cfg.misc.gdb_server_port;
|
||||
server_saddr.sin_port = htons(port);
|
||||
server_saddr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
err = bind(server_socket, (struct sockaddr *) &server_saddr, sizeof(server_saddr));
|
||||
if (err == SOCKET_ERROR) {
|
||||
gdbDebugServer.error("Error binding to port %d", port);
|
||||
return;
|
||||
}
|
||||
|
||||
err = listen(server_socket, 1);
|
||||
if (err == SOCKET_ERROR) {
|
||||
gdbDebugServer.error("Error listening on port %d", port);
|
||||
return;
|
||||
}
|
||||
|
||||
gdbDebugServer.success("GDB Debug Server listening on port %d", port);
|
||||
}
|
||||
|
||||
int GDBDebugServer::read(void * buf, int cnt)
|
||||
{
|
||||
while (!stop) {
|
||||
int result = recv(client_socket, reinterpret_cast<char*>(buf), cnt, 0);
|
||||
|
||||
if (result == SOCKET_ERROR) {
|
||||
if (check_errno_again()) {
|
||||
thread_ctrl::wait_for(50);
|
||||
continue;
|
||||
}
|
||||
|
||||
gdbDebugServer.error("Error during socket read");
|
||||
fmt::throw_exception("Error during socket read" HERE);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
char GDBDebugServer::read_char()
|
||||
{
|
||||
char result;
|
||||
int cnt = read(&result, 1);
|
||||
if (!cnt) {
|
||||
fmt::throw_exception("Tried to read char, but no data was available" HERE);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
u8 GDBDebugServer::read_hexbyte()
|
||||
{
|
||||
char buf[2];
|
||||
read(buf, 2);
|
||||
return static_cast<u8>(strtol(buf, nullptr, 16));
|
||||
}
|
||||
|
||||
void GDBDebugServer::try_read_cmd(gdb_cmd & out_cmd)
|
||||
{
|
||||
char c = read_char();
|
||||
//interrupt
|
||||
if (UNLIKELY(c == 0x03)) {
|
||||
out_cmd.cmd = "\0x03";
|
||||
out_cmd.data = "";
|
||||
out_cmd.checksum = 0;
|
||||
return;
|
||||
}
|
||||
if (UNLIKELY(c != '$')) {
|
||||
//gdb starts conversation with + for some reason
|
||||
if (c == '+') {
|
||||
c = read_char();
|
||||
}
|
||||
if (c != '$') {
|
||||
fmt::throw_exception("Expected start of packet character '$', got '%c' instead" HERE, c);
|
||||
}
|
||||
}
|
||||
//clear packet data
|
||||
out_cmd.cmd = "";
|
||||
out_cmd.data = "";
|
||||
out_cmd.checksum = 0;
|
||||
bool cmd_part = true;
|
||||
u8 checksum = 0;
|
||||
while(true) {
|
||||
c = read_char();
|
||||
if (c == '#') {
|
||||
break;
|
||||
}
|
||||
checksum = (checksum + reinterpret_cast<u8&>(c)) % 256;
|
||||
//escaped char
|
||||
if (c == '}') {
|
||||
c = read_char() ^ 0x20;
|
||||
checksum = (checksum + reinterpret_cast<u8&>(c)) % 256;
|
||||
}
|
||||
//cmd-data splitters
|
||||
if (cmd_part && ((c == ':') || (c == '.') || (c == ';'))) {
|
||||
cmd_part = false;
|
||||
}
|
||||
if (cmd_part) {
|
||||
out_cmd.cmd += c;
|
||||
//only q and v commands can have multi-char command
|
||||
if ((out_cmd.cmd.length() == 1) && (c != 'q') && (c != 'v')) {
|
||||
cmd_part = false;
|
||||
}
|
||||
} else {
|
||||
out_cmd.data += c;
|
||||
}
|
||||
}
|
||||
out_cmd.checksum = read_hexbyte();
|
||||
if (out_cmd.checksum != checksum) {
|
||||
throw new wrong_checksum_exception("Wrong checksum for packet" HERE);
|
||||
}
|
||||
}
|
||||
|
||||
bool GDBDebugServer::read_cmd(gdb_cmd & out_cmd)
|
||||
{
|
||||
while (true) {
|
||||
try {
|
||||
try_read_cmd(out_cmd);
|
||||
ack(true);
|
||||
return true;
|
||||
}
|
||||
catch (wrong_checksum_exception) {
|
||||
ack(false);
|
||||
}
|
||||
catch (std::runtime_error e) {
|
||||
gdbDebugServer.error(e.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GDBDebugServer::send(const char * buf, int cnt)
|
||||
{
|
||||
gdbDebugServer.trace("Sending %s (%d bytes)", buf, cnt);
|
||||
while (!stop) {
|
||||
int res = ::send(client_socket, buf, cnt, 0);
|
||||
if (res == SOCKET_ERROR) {
|
||||
if (check_errno_again()) {
|
||||
thread_ctrl::wait_for(50);
|
||||
continue;
|
||||
}
|
||||
gdbDebugServer.error("Failed sending %d bytes", cnt);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GDBDebugServer::send_char(char c)
|
||||
{
|
||||
send(&c, 1);
|
||||
}
|
||||
|
||||
void GDBDebugServer::ack(bool accepted)
|
||||
{
|
||||
send_char(accepted ? '+' : '-');
|
||||
}
|
||||
|
||||
void GDBDebugServer::send_cmd(const std::string & cmd)
|
||||
{
|
||||
u8 checksum = 0;
|
||||
std::string buf;
|
||||
buf.reserve(cmd.length() + 4);
|
||||
buf += "$";
|
||||
for (int i = 0; i < cmd.length(); ++i) {
|
||||
checksum = (checksum + append_encoded_char(cmd[i], buf)) % 256;
|
||||
}
|
||||
buf += "#";
|
||||
buf += to_hexbyte(checksum);
|
||||
send(buf.c_str(), static_cast<int>(buf.length()));
|
||||
}
|
||||
|
||||
bool GDBDebugServer::send_cmd_ack(const std::string & cmd)
|
||||
{
|
||||
while (true) {
|
||||
send_cmd(cmd);
|
||||
char c = read_char();
|
||||
if (LIKELY(c == '+')) {
|
||||
return true;
|
||||
}
|
||||
if (UNLIKELY(c != '-')) {
|
||||
gdbDebugServer.error("Wrong acknowledge character received %c", c);
|
||||
return false;
|
||||
}
|
||||
gdbDebugServer.warning("Client rejected our cmd");
|
||||
}
|
||||
}
|
||||
|
||||
u8 GDBDebugServer::append_encoded_char(char c, std::string & str)
|
||||
{
|
||||
u8 checksum = 0;
|
||||
if (UNLIKELY((c == '#') || (c == '$') || (c == '}'))) {
|
||||
str += '}';
|
||||
c ^= 0x20;
|
||||
checksum = '}';
|
||||
}
|
||||
checksum = (checksum + reinterpret_cast<u8&>(c)) % 256;
|
||||
str += c;
|
||||
return checksum;
|
||||
}
|
||||
|
||||
std::string GDBDebugServer::to_hexbyte(u8 i)
|
||||
{
|
||||
std::string result = "00";
|
||||
u8 i1 = i & 0xF;
|
||||
u8 i2 = i >> 4;
|
||||
result[0] = i2 > 9 ? 'a' + i2 - 10 : '0' + i2;
|
||||
result[1] = i1 > 9 ? 'a' + i1 - 10 : '0' + i1;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GDBDebugServer::select_thread(u64 id)
|
||||
{
|
||||
//in case we have none at all
|
||||
selected_thread.reset();
|
||||
const auto on_select = [&](u32, cpu_thread& cpu)
|
||||
{
|
||||
return (id == ALL_THREADS) || (id == ANY_THREAD) || (cpu.id == id);
|
||||
};
|
||||
if (auto ppu = idm::select<ppu_thread>(on_select)) {
|
||||
selected_thread = ppu.ptr;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string GDBDebugServer::get_reg(std::shared_ptr<ppu_thread> thread, u32 rid)
|
||||
{
|
||||
std::string result;
|
||||
//ids from gdb/features/rs6000/powerpc-64.c
|
||||
//pc
|
||||
switch (rid) {
|
||||
case 64:
|
||||
return u64_to_padded_hex(thread->cia);
|
||||
//msr?
|
||||
case 65:
|
||||
return std::string(16, 'x');
|
||||
case 66:
|
||||
return u32_to_padded_hex(thread->cr_pack());
|
||||
case 67:
|
||||
return u64_to_padded_hex(thread->lr);
|
||||
case 68:
|
||||
return u64_to_padded_hex(thread->ctr);
|
||||
//xer
|
||||
case 69:
|
||||
return std::string(8, 'x');
|
||||
//fpscr
|
||||
case 70:
|
||||
return std::string(8, 'x');
|
||||
default:
|
||||
if (rid > 70) return "";
|
||||
return (rid > 31)
|
||||
? u64_to_padded_hex(reinterpret_cast<u64&>(thread->fpr[rid - 32])) //fpr
|
||||
: u64_to_padded_hex(thread->gpr[rid]); //gpr
|
||||
}
|
||||
}
|
||||
|
||||
bool GDBDebugServer::set_reg(std::shared_ptr<ppu_thread> thread, u32 rid, std::string value)
|
||||
{
|
||||
switch (rid) {
|
||||
case 64:
|
||||
thread->cia = static_cast<u32>(hex_to_u64(value));
|
||||
return true;
|
||||
//msr?
|
||||
case 65:
|
||||
return true;
|
||||
case 66:
|
||||
thread->cr_unpack(hex_to_u32(value));
|
||||
return true;
|
||||
case 67:
|
||||
thread->lr = hex_to_u64(value);
|
||||
return true;
|
||||
case 68:
|
||||
thread->ctr = hex_to_u64(value);
|
||||
return true;
|
||||
//xer
|
||||
case 69:
|
||||
return true;
|
||||
//fpscr
|
||||
case 70:
|
||||
return true;
|
||||
default:
|
||||
if (rid > 70) return false;
|
||||
if (rid > 31) {
|
||||
u64 val = hex_to_u64(value);
|
||||
thread->fpr[rid - 32] = reinterpret_cast<f64&>(val);
|
||||
} else {
|
||||
thread->gpr[rid] = hex_to_u64(value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GDBDebugServer::get_reg_size(std::shared_ptr<ppu_thread> thread, u32 rid)
|
||||
{
|
||||
switch (rid) {
|
||||
case 66:
|
||||
case 69:
|
||||
case 70:
|
||||
return 4;
|
||||
default:
|
||||
if (rid > 70) {
|
||||
return 0;
|
||||
}
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
|
||||
bool GDBDebugServer::send_reason()
|
||||
{
|
||||
return send_cmd_ack("S05");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_extended_mode(gdb_cmd & cmd)
|
||||
{
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_reason(gdb_cmd & cmd)
|
||||
{
|
||||
return send_reason();
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_supported(gdb_cmd & cmd)
|
||||
{
|
||||
return send_cmd_ack("PacketSize=1200");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_thread_info(gdb_cmd & cmd)
|
||||
{
|
||||
std::string result = "";
|
||||
const auto on_select = [&](u32, cpu_thread& cpu)
|
||||
{
|
||||
if (result.length()) {
|
||||
result += ",";
|
||||
}
|
||||
result += u64_to_padded_hex(static_cast<u64>(cpu.id));
|
||||
};
|
||||
idm::select<ppu_thread>(on_select);
|
||||
idm::select<ARMv7Thread>(on_select);
|
||||
idm::select<RawSPUThread>(on_select);
|
||||
idm::select<SPUThread>(on_select);
|
||||
|
||||
//todo: this may exceed max command length
|
||||
result = "m" + result + "l";
|
||||
|
||||
return send_cmd_ack(result);;
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_current_thread(gdb_cmd & cmd)
|
||||
{
|
||||
return send_cmd_ack(selected_thread.expired() ? "" : u64_to_padded_hex(selected_thread.lock()->id));
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_read_register(gdb_cmd & cmd)
|
||||
{
|
||||
select_thread(general_ops_thread_id);
|
||||
auto th = selected_thread.lock();
|
||||
if (th->id_type() == 1) {
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(th);
|
||||
u32 rid = hex_to_u32(cmd.data);
|
||||
std::string result = get_reg(ppu, rid);
|
||||
if (!result.length()) {
|
||||
gdbDebugServer.warning("Wrong register id %d", rid);
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
return send_cmd_ack(result);
|
||||
}
|
||||
gdbDebugServer.warning("Unimplemented thread type %d", th->id_type());
|
||||
return send_cmd_ack("");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_write_register(gdb_cmd & cmd)
|
||||
{
|
||||
select_thread(general_ops_thread_id);
|
||||
auto th = selected_thread.lock();
|
||||
if (th->id_type() == 1) {
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(th);
|
||||
size_t eq_pos = cmd.data.find('=');
|
||||
if (eq_pos == std::string::npos) {
|
||||
gdbDebugServer.warning("Wrong write_register cmd data %s", cmd.data.c_str());
|
||||
return send_cmd_ack("E02");
|
||||
}
|
||||
u32 rid = hex_to_u32(cmd.data.substr(0, eq_pos));
|
||||
std::string value = cmd.data.substr(eq_pos + 1);
|
||||
if (!set_reg(ppu, rid, value)) {
|
||||
gdbDebugServer.warning("Wrong register id %d", rid);
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
gdbDebugServer.warning("Unimplemented thread type %d", th->id_type());
|
||||
return send_cmd_ack("");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_read_memory(gdb_cmd & cmd)
|
||||
{
|
||||
size_t s = cmd.data.find(',');
|
||||
u32 addr = hex_to_u32(cmd.data.substr(0, s));
|
||||
u32 len = hex_to_u32(cmd.data.substr(s + 1));
|
||||
std::string result;
|
||||
result.reserve(len * 2);
|
||||
for (u32 i = 0; i < len; ++i) {
|
||||
if (vm::check_addr(addr + i)) {
|
||||
result += to_hexbyte(vm::read8(addr + i));
|
||||
} else {
|
||||
break;
|
||||
//result += "xx";
|
||||
}
|
||||
}
|
||||
if (len && !result.length()) {
|
||||
//nothing read
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
return send_cmd_ack(result);
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_write_memory(gdb_cmd & cmd)
|
||||
{
|
||||
size_t s = cmd.data.find(',');
|
||||
size_t s2 = cmd.data.find(':');
|
||||
if ((s == std::string::npos) || (s2 == std::string::npos)) {
|
||||
gdbDebugServer.warning("Malformed write memory request received: %s", cmd.data.c_str());
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
u32 addr = hex_to_u32(cmd.data.substr(0, s));
|
||||
u32 len = hex_to_u32(cmd.data.substr(s + 1, s2 - s - 1));
|
||||
const char* data_ptr = (cmd.data.c_str()) + s2 + 1;
|
||||
for (u32 i = 0; i < len; ++i) {
|
||||
if (vm::check_addr(addr + i)) {
|
||||
u8 val;
|
||||
int res = sscanf_s(data_ptr, "%02hhX", &val);
|
||||
if (!res) {
|
||||
gdbDebugServer.warning("Couldn't read u8 from string %s", data_ptr);
|
||||
return send_cmd_ack("E02");
|
||||
}
|
||||
data_ptr += 2;
|
||||
vm::write8(addr + i, val);
|
||||
} else {
|
||||
return send_cmd_ack("E03");
|
||||
}
|
||||
}
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_read_all_registers(gdb_cmd & cmd)
|
||||
{
|
||||
std::string result;
|
||||
select_thread(general_ops_thread_id);
|
||||
|
||||
auto th = selected_thread.lock();
|
||||
if (th->id_type() == 1) {
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(th);
|
||||
//68 64-bit registers, and 3 32-bit
|
||||
result.reserve(68*16 + 3*8);
|
||||
for (int i = 0; i < 71; ++i) {
|
||||
result += get_reg(ppu, i);
|
||||
}
|
||||
return send_cmd_ack(result);
|
||||
}
|
||||
gdbDebugServer.warning("Unimplemented thread type %d", th->id_type());
|
||||
return send_cmd_ack("");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_write_all_registers(gdb_cmd & cmd)
|
||||
{
|
||||
select_thread(general_ops_thread_id);
|
||||
auto th = selected_thread.lock();
|
||||
if (th->id_type() == 1) {
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(th);
|
||||
int ptr = 0;
|
||||
for (int i = 0; i < 71; ++i) {
|
||||
int sz = get_reg_size(ppu, i);
|
||||
set_reg(ppu, i, cmd.data.substr(ptr, sz * 2));
|
||||
ptr += sz * 2;
|
||||
}
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
gdbDebugServer.warning("Unimplemented thread type %d", th->id_type());
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_set_thread_ops(gdb_cmd & cmd)
|
||||
{
|
||||
char type = cmd.data[0];
|
||||
std::string thread = cmd.data.substr(1);
|
||||
u64 id = thread == "-1" ? ALL_THREADS : hex_to_u64(thread);
|
||||
if (type == 'c') {
|
||||
continue_ops_thread_id = id;
|
||||
} else {
|
||||
general_ops_thread_id = id;
|
||||
}
|
||||
if (select_thread(id)) {
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
gdbDebugServer.warning("Client asked to use thread %llx for %s, but no matching thread was found", id, type == 'c' ? "continue ops" : "general ops");
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_attached_to_what(gdb_cmd & cmd)
|
||||
{
|
||||
//creating processes from client is not available yet
|
||||
return send_cmd_ack("1");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_kill(gdb_cmd & cmd)
|
||||
{
|
||||
Emu.Stop();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_continue_support(gdb_cmd & cmd)
|
||||
{
|
||||
return send_cmd_ack("vCont;c;s;C;S");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_vcont(gdb_cmd & cmd)
|
||||
{
|
||||
//todo: handle multiple actions and thread ids
|
||||
this->from_breakpoint = false;
|
||||
if (cmd.data[1] == 'c') {
|
||||
select_thread(continue_ops_thread_id);
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(selected_thread.lock());
|
||||
ppu->state -= cpu_flag::dbg_pause;
|
||||
if (Emu.IsPaused()) {
|
||||
Emu.Resume();
|
||||
}
|
||||
thread_ctrl::wait();
|
||||
//we are in all-stop mode
|
||||
Emu.Pause();
|
||||
return send_reason();
|
||||
} else if (cmd.data[1] == 's') {
|
||||
select_thread(continue_ops_thread_id);
|
||||
auto ppu = std::static_pointer_cast<ppu_thread>(selected_thread.lock());
|
||||
ppu->state += cpu_flag::dbg_step;
|
||||
ppu->state -= cpu_flag::dbg_pause;
|
||||
if (Emu.IsPaused()) {
|
||||
Emu.Resume();
|
||||
} else {
|
||||
ppu->notify();
|
||||
}
|
||||
thread_ctrl::wait();
|
||||
//we are in all-stop mode
|
||||
Emu.Pause();
|
||||
return send_reason();
|
||||
}
|
||||
return send_cmd_ack("");
|
||||
}
|
||||
|
||||
static const u32 INVALID_PTR = 0xffffffff;
|
||||
|
||||
bool GDBDebugServer::cmd_set_breakpoint(gdb_cmd & cmd)
|
||||
{
|
||||
char type = cmd.data[0];
|
||||
//software breakpoint
|
||||
if (type == '0') {
|
||||
u32 addr = INVALID_PTR;
|
||||
if (cmd.data.find(';') != std::string::npos) {
|
||||
gdbDebugServer.warning("Received request to set breakpoint with condition, but they are not supported");
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
sscanf_s(cmd.data.c_str(), "0,%x", &addr);
|
||||
if (addr == INVALID_PTR) {
|
||||
gdbDebugServer.warning("Can't parse breakpoint request, data: %s", cmd.data.c_str());
|
||||
return send_cmd_ack("E02");
|
||||
}
|
||||
ppu_set_breakpoint(addr);
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
//other breakpoint types are not supported
|
||||
return send_cmd_ack("");
|
||||
}
|
||||
|
||||
bool GDBDebugServer::cmd_remove_breakpoint(gdb_cmd & cmd)
|
||||
{
|
||||
char type = cmd.data[0];
|
||||
//software breakpoint
|
||||
if (type == '0') {
|
||||
u32 addr = INVALID_PTR;
|
||||
sscanf_s(cmd.data.c_str(), "0,%x", &addr);
|
||||
if (addr == INVALID_PTR) {
|
||||
gdbDebugServer.warning("Can't parse breakpoint remove request, data: %s", cmd.data.c_str());
|
||||
return send_cmd_ack("E01");
|
||||
}
|
||||
ppu_remove_breakpoint(addr);
|
||||
return send_cmd_ack("OK");
|
||||
}
|
||||
//other breakpoint types are not supported
|
||||
return send_cmd_ack("");
|
||||
|
||||
}
|
||||
|
||||
#define PROCESS_CMD(cmds,handler) if (cmd.cmd == cmds) { if (!handler(cmd)) break; else continue; }
|
||||
|
||||
void GDBDebugServer::on_task()
|
||||
{
|
||||
sock_init();
|
||||
|
||||
start_server();
|
||||
|
||||
while (!stop) {
|
||||
sockaddr_in client;
|
||||
socklen_t client_len = sizeof(client);
|
||||
client_socket = accept(server_socket, (struct sockaddr *) &client, &client_len);
|
||||
|
||||
if (client_socket == INVALID_SOCKET) {
|
||||
if (check_errno_again()) {
|
||||
thread_ctrl::wait_for(50);
|
||||
continue;
|
||||
}
|
||||
|
||||
gdbDebugServer.error("Could not establish new connection\n");
|
||||
return;
|
||||
}
|
||||
//stop immediately
|
||||
Emu.Pause();
|
||||
|
||||
try {
|
||||
char hostbuf[32];
|
||||
inet_ntop(client.sin_family, reinterpret_cast<void*>(&client.sin_addr), hostbuf, 32);
|
||||
gdbDebugServer.success("Got connection to GDB debug server from %s:%d", hostbuf, client.sin_port);
|
||||
|
||||
gdb_cmd cmd;
|
||||
|
||||
while (!stop) {
|
||||
if (!read_cmd(cmd)) {
|
||||
break;
|
||||
}
|
||||
gdbDebugServer.trace("Command %s with data %s received", cmd.cmd.c_str(), cmd.data.c_str());
|
||||
PROCESS_CMD("!", cmd_extended_mode);
|
||||
PROCESS_CMD("?", cmd_reason);
|
||||
PROCESS_CMD("qSupported", cmd_supported);
|
||||
PROCESS_CMD("qfThreadInfo", cmd_thread_info);
|
||||
PROCESS_CMD("qC", cmd_current_thread);
|
||||
PROCESS_CMD("p", cmd_read_register);
|
||||
PROCESS_CMD("P", cmd_write_register);
|
||||
PROCESS_CMD("m", cmd_read_memory);
|
||||
PROCESS_CMD("M", cmd_write_memory);
|
||||
PROCESS_CMD("g", cmd_read_all_registers);
|
||||
PROCESS_CMD("G", cmd_write_all_registers);
|
||||
PROCESS_CMD("H", cmd_set_thread_ops);
|
||||
PROCESS_CMD("qAttached", cmd_attached_to_what);
|
||||
PROCESS_CMD("k", cmd_kill);
|
||||
PROCESS_CMD("vCont?", cmd_continue_support);
|
||||
PROCESS_CMD("vCont", cmd_vcont);
|
||||
PROCESS_CMD("z", cmd_remove_breakpoint);
|
||||
PROCESS_CMD("Z", cmd_set_breakpoint);
|
||||
|
||||
gdbDebugServer.trace("Unsupported command received %s", cmd.cmd.c_str());
|
||||
if (!send_cmd_ack("")) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (std::runtime_error& e)
|
||||
{
|
||||
if (client_socket) {
|
||||
closesocket(client_socket);
|
||||
client_socket = 0;
|
||||
}
|
||||
gdbDebugServer.error(e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef PROCESS_CMD
|
||||
|
||||
void GDBDebugServer::on_exit()
|
||||
{
|
||||
if (server_socket) {
|
||||
closesocket(server_socket);
|
||||
}
|
||||
if (client_socket) {
|
||||
closesocket(client_socket);
|
||||
}
|
||||
sock_quit();
|
||||
}
|
||||
|
||||
std::string GDBDebugServer::get_name() const
|
||||
{
|
||||
return "GDBDebugger";
|
||||
}
|
||||
|
||||
void GDBDebugServer::on_stop()
|
||||
{
|
||||
this->stop = true;
|
||||
//just in case we are waiting for breakpoint
|
||||
this->notify();
|
||||
named_thread::on_stop();
|
||||
}
|
||||
|
||||
u32 g_gdb_debugger_id = 0;
|
||||
|
||||
#ifndef _WIN32
|
||||
#undef sscanf_s
|
||||
#endif
|
||||
|
||||
#undef HEX_U32
|
||||
#undef HEX_U64
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef WITH_GDB_DEBUGGER
|
||||
|
||||
#include "Thread.h"
|
||||
#include <Emu/IdManager.h>
|
||||
#include "Emu/CPU/CPUThread.h"
|
||||
#include "Emu/Cell/PPUThread.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#include <WS2tcpip.h>
|
||||
#else
|
||||
#include <errno.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
using socket_t = SOCKET;
|
||||
#else
|
||||
using socket_t = int;
|
||||
#endif
|
||||
|
||||
typedef struct gdb_cmd {
|
||||
std::string cmd;
|
||||
std::string data;
|
||||
u8 checksum;
|
||||
} gdb_cmd;
|
||||
|
||||
class wrong_checksum_exception : public std::runtime_error {
|
||||
public:
|
||||
wrong_checksum_exception(char const* const message) : runtime_error(message) {}
|
||||
};
|
||||
|
||||
const u64 ALL_THREADS = 0xffffffffffffffff;
|
||||
const u64 ANY_THREAD = 0;
|
||||
|
||||
class GDBDebugServer : public named_thread {
|
||||
|
||||
socket_t server_socket;
|
||||
socket_t client_socket;
|
||||
std::weak_ptr<cpu_thread> selected_thread;
|
||||
u64 continue_ops_thread_id = ANY_THREAD;
|
||||
u64 general_ops_thread_id = ANY_THREAD;
|
||||
|
||||
//initialize server socket and start listening
|
||||
void start_server();
|
||||
//read at most cnt bytes to buf, returns nubmer of bytes actually read
|
||||
int read(void* buf, int cnt);
|
||||
//reads one character
|
||||
char read_char();
|
||||
//reads pairs of hex characters and returns their integer value
|
||||
u8 read_hexbyte();
|
||||
//tries to read command, throws exceptions if anything goes wrong
|
||||
void try_read_cmd(gdb_cmd& out_cmd);
|
||||
//reads commands until receiveing one with valid checksum
|
||||
//in case of other exception (i.e. wrong first char of command)
|
||||
//it will log exception text and return false
|
||||
//in that case best for caller would be to stop reading, because
|
||||
//chance of getting correct command is low
|
||||
bool read_cmd(gdb_cmd& out_cmd);
|
||||
//send cnt bytes from buf to client
|
||||
void send(const char* buf, int cnt);
|
||||
//send character to client
|
||||
void send_char(char c);
|
||||
//acknowledge packet, either as accepted or declined
|
||||
void ack(bool accepted);
|
||||
//sends command body cmd to client
|
||||
void send_cmd(const std::string & cmd);
|
||||
//sends command to client until receives positive acknowledgement
|
||||
//returns false in case some error happened, and command wasn't sent
|
||||
bool send_cmd_ack(const std::string & cmd);
|
||||
//appends encoded char c to string str, and returns checksum. encoded byte can occupy 2 bytes
|
||||
static u8 append_encoded_char(char c, std::string& str);
|
||||
//convert u8 to 2 byte hexademical representation
|
||||
static std::string to_hexbyte(u8 i);
|
||||
//choose thread, support ALL_THREADS and ANY_THREAD values, returns true if some thread was selected
|
||||
bool select_thread(u64 id);
|
||||
//returns register value as hex string by register id (in gdb), in case of wrong id returns empty string
|
||||
static std::string get_reg(std::shared_ptr<ppu_thread> thread, u32 rid);
|
||||
//sets register value to hex string by register id (in gdb), in case of wrong id returns false
|
||||
static bool set_reg(std::shared_ptr<ppu_thread> thread, u32 rid, std::string value);
|
||||
//returns size of register with id rid in bytes, zero if invalid rid is provided
|
||||
static u32 get_reg_size(std::shared_ptr<ppu_thread> thread, u32 rid);
|
||||
//send reason of stop, returns false if sending response failed
|
||||
bool send_reason();
|
||||
|
||||
//commands
|
||||
bool cmd_extended_mode(gdb_cmd& cmd);
|
||||
bool cmd_reason(gdb_cmd& cmd);
|
||||
bool cmd_supported(gdb_cmd& cmd);
|
||||
bool cmd_thread_info(gdb_cmd& cmd);
|
||||
bool cmd_current_thread(gdb_cmd& cmd);
|
||||
bool cmd_read_register(gdb_cmd& cmd);
|
||||
bool cmd_write_register(gdb_cmd& cmd);
|
||||
bool cmd_read_memory(gdb_cmd& cmd);
|
||||
bool cmd_write_memory(gdb_cmd& cmd);
|
||||
bool cmd_read_all_registers(gdb_cmd& cmd);
|
||||
bool cmd_write_all_registers(gdb_cmd& cmd);
|
||||
bool cmd_set_thread_ops(gdb_cmd& cmd);
|
||||
bool cmd_attached_to_what(gdb_cmd& cmd);
|
||||
bool cmd_kill(gdb_cmd& cmd);
|
||||
bool cmd_continue_support(gdb_cmd& cmd);
|
||||
bool cmd_vcont(gdb_cmd& cmd);
|
||||
bool cmd_set_breakpoint(gdb_cmd& cmd);
|
||||
bool cmd_remove_breakpoint(gdb_cmd& cmd);
|
||||
|
||||
protected:
|
||||
void on_task() override final;
|
||||
void on_exit() override final;
|
||||
|
||||
public:
|
||||
static const u32 id_base = 1;
|
||||
static const u32 id_step = 1;
|
||||
static const u32 id_count = 0x100000;
|
||||
|
||||
bool from_breakpoint = true;
|
||||
bool stop = false;
|
||||
|
||||
virtual std::string get_name() const;
|
||||
virtual void on_stop() override final;
|
||||
};
|
||||
|
||||
extern u32 g_gdb_debugger_id;
|
||||
|
||||
#endif
|
||||
@@ -1,59 +0,0 @@
|
||||
#include "GNU.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <sys/types.h>
|
||||
#include <sys/_types/_timespec.h>
|
||||
#include <mach/mach.h>
|
||||
#include <mach/clock.h>
|
||||
#include <mach/mach_time.h>
|
||||
#undef CPU_STATE_MAX
|
||||
|
||||
#define MT_NANO (+1.0E-9)
|
||||
#define MT_GIGA UINT64_C(1000000000)
|
||||
|
||||
// TODO create a list of timers,
|
||||
static double mt_timebase = 0.0;
|
||||
static uint64_t mt_timestart = 0;
|
||||
|
||||
// TODO be more careful in a multithreaded environement
|
||||
int clock_gettime(clockid_t clk_id, struct timespec *tp)
|
||||
{
|
||||
kern_return_t retval = KERN_SUCCESS;
|
||||
if( clk_id == TIMER_ABSTIME)
|
||||
{
|
||||
if (!mt_timestart) { // only one timer, initilized on the first call to the TIMER
|
||||
mach_timebase_info_data_t tb = { 0 };
|
||||
mach_timebase_info(&tb);
|
||||
mt_timebase = tb.numer;
|
||||
mt_timebase /= tb.denom;
|
||||
mt_timestart = mach_absolute_time();
|
||||
}
|
||||
|
||||
double diff = (mach_absolute_time() - mt_timestart) * mt_timebase;
|
||||
tp->tv_sec = diff * MT_NANO;
|
||||
tp->tv_nsec = diff - (tp->tv_sec * MT_GIGA);
|
||||
}
|
||||
else // other clk_ids are mapped to the coresponding mach clock_service
|
||||
{
|
||||
clock_serv_t cclock;
|
||||
mach_timespec_t mts;
|
||||
|
||||
host_get_clock_service(mach_host_self(), clk_id, &cclock);
|
||||
retval = clock_get_time(cclock, &mts);
|
||||
mach_port_deallocate(mach_task_self(), cclock);
|
||||
|
||||
tp->tv_sec = mts.tv_sec;
|
||||
tp->tv_nsec = mts.tv_nsec;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
#endif /* __APPLE__ */
|
||||
#if defined(__GNUG__)
|
||||
|
||||
void * _aligned_malloc(size_t size, size_t alignment) {
|
||||
void *buffer;
|
||||
return (posix_memalign(&buffer, alignment, size) == 0) ? buffer : 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
-329
@@ -1,329 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <emmintrin.h>
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1800
|
||||
#define thread_local __declspec(thread)
|
||||
#elif __APPLE__
|
||||
#define thread_local __thread
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#define never_inline __declspec(noinline)
|
||||
#else
|
||||
#define never_inline __attribute__((noinline))
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#define safe_buffers __declspec(safebuffers)
|
||||
#else
|
||||
#define safe_buffers
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#define force_inline __forceinline
|
||||
#else
|
||||
#define force_inline __attribute__((always_inline))
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER <= 1800
|
||||
#define alignas(x) _CRT_ALIGN(x)
|
||||
#endif
|
||||
|
||||
#if defined(__GNUG__)
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef __APPLE__
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
#define _fpclass(x) std::fpclassify(x)
|
||||
#define _byteswap_ushort(x) __builtin_bswap16(x)
|
||||
#define _byteswap_ulong(x) __builtin_bswap32(x)
|
||||
#define _byteswap_uint64(x) __builtin_bswap64(x)
|
||||
#define INFINITE 0xFFFFFFFF
|
||||
|
||||
inline uint64_t __umulh(uint64_t a, uint64_t b)
|
||||
{
|
||||
uint64_t result;
|
||||
__asm__("mulq %[b]" : "=d" (result) : [a] "a" (a), [b] "rm" (b));
|
||||
return result;
|
||||
}
|
||||
|
||||
inline int64_t __mulh(int64_t a, int64_t b)
|
||||
{
|
||||
int64_t result;
|
||||
__asm__("imulq %[b]" : "=d" (result) : [a] "a" (a), [b] "rm" (b));
|
||||
return result;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
|
||||
// XXX only supports a single timer
|
||||
#define TIMER_ABSTIME -1
|
||||
/* The opengroup spec isn't clear on the mapping from REALTIME to CALENDAR
|
||||
being appropriate or not.
|
||||
http://pubs.opengroup.org/onlinepubs/009695299/basedefs/time.h.html */
|
||||
#define CLOCK_REALTIME 1 // #define CALENDAR_CLOCK 1 from mach/clock_types.h
|
||||
#define CLOCK_MONOTONIC 0 // #define SYSTEM_CLOCK 0
|
||||
|
||||
typedef int clockid_t;
|
||||
|
||||
/* the mach kernel uses struct mach_timespec, so struct timespec
|
||||
is loaded from <sys/_types/_timespec.h> for compatability */
|
||||
// struct timespec { time_t tv_sec; long tv_nsec; };
|
||||
|
||||
int clock_gettime(clockid_t clk_id, struct timespec *tp);
|
||||
|
||||
#endif /* __APPLE__ */
|
||||
#endif /* __GNUG__ */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Unsigned 128-bit integer implementation
|
||||
struct alignas(16) uint128_t
|
||||
{
|
||||
uint64_t lo, hi;
|
||||
|
||||
uint128_t() = default;
|
||||
|
||||
uint128_t(uint64_t l)
|
||||
: lo(l)
|
||||
, hi(0)
|
||||
{
|
||||
}
|
||||
|
||||
[[deprecated("Not implemented")]] inline uint128_t operator +(const uint128_t& r) const
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
inline uint128_t operator +(uint64_t r) const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = lo + r;
|
||||
value.hi = value.lo < r ? hi + 1 : hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
[[deprecated("Not implemented")]] inline uint128_t operator -(const uint128_t& r) const
|
||||
{
|
||||
return{};
|
||||
}
|
||||
|
||||
inline uint128_t operator -(uint64_t r) const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = lo - r;
|
||||
value.hi = lo < r ? hi - 1 : hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t operator +() const
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t operator -() const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = ~lo + 1;
|
||||
value.hi = lo ? ~hi : ~hi + 1;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t& operator ++()
|
||||
{
|
||||
if (!++lo) ++hi;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t operator ++(int)
|
||||
{
|
||||
uint128_t value = *this;
|
||||
if (!++lo) ++hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t& operator --()
|
||||
{
|
||||
if (!lo--) hi--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t operator --(int)
|
||||
{
|
||||
uint128_t value = *this;
|
||||
if (!lo--) hi--;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t operator ~() const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = ~lo;
|
||||
value.hi = ~hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t operator &(const uint128_t& r) const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = lo & r.lo;
|
||||
value.hi = hi & r.hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t operator |(const uint128_t& r) const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = lo | r.lo;
|
||||
value.hi = hi | r.hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
inline uint128_t operator ^(const uint128_t& r) const
|
||||
{
|
||||
uint128_t value;
|
||||
value.lo = lo ^ r.lo;
|
||||
value.hi = hi ^ r.hi;
|
||||
return value;
|
||||
}
|
||||
|
||||
[[deprecated("Not implemented")]] inline uint128_t& operator +=(const uint128_t& r)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t& operator +=(uint64_t r)
|
||||
{
|
||||
hi = (lo += r) < r ? hi + 1 : hi;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[deprecated("Not implemented")]] inline uint128_t& operator -=(const uint128_t& r)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t& operator &=(const uint128_t& r)
|
||||
{
|
||||
lo &= r.lo;
|
||||
hi &= r.hi;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t& operator |=(const uint128_t& r)
|
||||
{
|
||||
lo |= r.lo;
|
||||
hi |= r.hi;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline uint128_t& operator ^=(const uint128_t& r)
|
||||
{
|
||||
lo ^= r.lo;
|
||||
hi ^= r.hi;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
using __uint128_t = uint128_t;
|
||||
#endif
|
||||
|
||||
inline uint32_t cntlz32(uint32_t arg)
|
||||
{
|
||||
#if defined(_MSC_VER)
|
||||
unsigned long res;
|
||||
if (!_BitScanReverse(&res, arg))
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
return res ^ 31;
|
||||
}
|
||||
#else
|
||||
if (arg)
|
||||
{
|
||||
return __builtin_clzll((uint64_t)arg) - 32;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 32;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline uint64_t cntlz64(uint64_t arg)
|
||||
{
|
||||
#if defined(_MSC_VER)
|
||||
unsigned long res;
|
||||
if (!_BitScanReverse64(&res, arg))
|
||||
{
|
||||
return 64;
|
||||
}
|
||||
else
|
||||
{
|
||||
return res ^ 63;
|
||||
}
|
||||
#else
|
||||
if (arg)
|
||||
{
|
||||
return __builtin_clzll(arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 64;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// compare 16 packed unsigned bytes (greater than)
|
||||
inline __m128i sse_cmpgt_epu8(__m128i A, __m128i B)
|
||||
{
|
||||
// (A xor 0x80) > (B xor 0x80)
|
||||
const auto sign = _mm_set1_epi32(0x80808080);
|
||||
return _mm_cmpgt_epi8(_mm_xor_si128(A, sign), _mm_xor_si128(B, sign));
|
||||
}
|
||||
|
||||
inline __m128i sse_cmpgt_epu16(__m128i A, __m128i B)
|
||||
{
|
||||
const auto sign = _mm_set1_epi32(0x80008000);
|
||||
return _mm_cmpgt_epi16(_mm_xor_si128(A, sign), _mm_xor_si128(B, sign));
|
||||
}
|
||||
|
||||
inline __m128i sse_cmpgt_epu32(__m128i A, __m128i B)
|
||||
{
|
||||
const auto sign = _mm_set1_epi32(0x80000000);
|
||||
return _mm_cmpgt_epi32(_mm_xor_si128(A, sign), _mm_xor_si128(B, sign));
|
||||
}
|
||||
|
||||
inline __m128 sse_exp2_ps(__m128 A)
|
||||
{
|
||||
const auto x0 = _mm_max_ps(_mm_min_ps(A, _mm_set1_ps(127.4999961f)), _mm_set1_ps(-127.4999961f));
|
||||
const auto x1 = _mm_add_ps(x0, _mm_set1_ps(0.5f));
|
||||
const auto x2 = _mm_sub_epi32(_mm_cvtps_epi32(x1), _mm_and_si128(_mm_castps_si128(_mm_cmpnlt_ps(_mm_setzero_ps(), x1)), _mm_set1_epi32(1)));
|
||||
const auto x3 = _mm_sub_ps(x0, _mm_cvtepi32_ps(x2));
|
||||
const auto x4 = _mm_mul_ps(x3, x3);
|
||||
const auto x5 = _mm_mul_ps(x3, _mm_add_ps(_mm_mul_ps(_mm_add_ps(_mm_mul_ps(x4, _mm_set1_ps(0.023093347705f)), _mm_set1_ps(20.20206567f)), x4), _mm_set1_ps(1513.906801f)));
|
||||
const auto x6 = _mm_mul_ps(x5, _mm_rcp_ps(_mm_sub_ps(_mm_add_ps(_mm_mul_ps(_mm_set1_ps(233.1842117f), x4), _mm_set1_ps(4368.211667f)), x5)));
|
||||
return _mm_mul_ps(_mm_add_ps(_mm_add_ps(x6, x6), _mm_set1_ps(1.0f)), _mm_castsi128_ps(_mm_slli_epi32(_mm_add_epi32(x2, _mm_set1_epi32(127)), 23)));
|
||||
}
|
||||
|
||||
inline __m128 sse_log2_ps(__m128 A)
|
||||
{
|
||||
const auto _1 = _mm_set1_ps(1.0f);
|
||||
const auto _c = _mm_set1_ps(1.442695040f);
|
||||
const auto x0 = _mm_max_ps(A, _mm_castsi128_ps(_mm_set1_epi32(0x00800000)));
|
||||
const auto x1 = _mm_or_ps(_mm_and_ps(x0, _mm_castsi128_ps(_mm_set1_epi32(0x807fffff))), _1);
|
||||
const auto x2 = _mm_rcp_ps(_mm_add_ps(x1, _1));
|
||||
const auto x3 = _mm_mul_ps(_mm_sub_ps(x1, _1), x2);
|
||||
const auto x4 = _mm_add_ps(x3, x3);
|
||||
const auto x5 = _mm_mul_ps(x4, x4);
|
||||
const auto x6 = _mm_add_ps(_mm_mul_ps(_mm_add_ps(_mm_mul_ps(_mm_set1_ps(-0.7895802789f), x5), _mm_set1_ps(16.38666457f)), x5), _mm_set1_ps(-64.1409953f));
|
||||
const auto x7 = _mm_rcp_ps(_mm_add_ps(_mm_mul_ps(_mm_add_ps(_mm_mul_ps(_mm_set1_ps(-35.67227983f), x5), _mm_set1_ps(312.0937664f)), x5), _mm_set1_ps(-769.6919436f)));
|
||||
const auto x8 = _mm_cvtepi32_ps(_mm_sub_epi32(_mm_srli_epi32(_mm_castps_si128(x0), 23), _mm_set1_epi32(127)));
|
||||
return _mm_add_ps(_mm_mul_ps(_mm_mul_ps(_mm_mul_ps(_mm_mul_ps(x5, x6), x7), x4), _c), _mm_add_ps(_mm_mul_ps(x4, _c), x8));
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#define GSL_THROW_ON_CONTRACT_VIOLATION
|
||||
|
||||
#pragma push_macro("new")
|
||||
#undef new
|
||||
#include <gsl.h>
|
||||
#pragma pop_macro("new")
|
||||
#undef Expects
|
||||
#undef Ensures
|
||||
@@ -0,0 +1,532 @@
|
||||
#ifdef LLVM_AVAILABLE
|
||||
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <unordered_set>
|
||||
#include <set>
|
||||
#include <array>
|
||||
#include <deque>
|
||||
|
||||
#include "types.h"
|
||||
#include "StrFmt.h"
|
||||
#include "File.h"
|
||||
#include "Log.h"
|
||||
#include "mutex.h"
|
||||
#include "sysinfo.h"
|
||||
#include "VirtualMemory.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0)
|
||||
#endif
|
||||
#include "llvm/Support/TargetSelect.h"
|
||||
#include "llvm/Support/FormattedStream.h"
|
||||
#include "llvm/ExecutionEngine/ExecutionEngine.h"
|
||||
#include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
|
||||
#include "llvm/ExecutionEngine/JITEventListener.h"
|
||||
#include "llvm/ExecutionEngine/ObjectCache.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
#include "JIT.h"
|
||||
|
||||
// Memory manager mutex
|
||||
shared_mutex s_mutex;
|
||||
|
||||
// Size of virtual memory area reserved: 512 MB
|
||||
static const u64 s_memory_size = 0x20000000;
|
||||
|
||||
// Try to reserve a portion of virtual memory in the first 2 GB address space beforehand, if possible.
|
||||
static void* const s_memory = []() -> void*
|
||||
{
|
||||
llvm::InitializeNativeTarget();
|
||||
llvm::InitializeNativeTargetAsmPrinter();
|
||||
LLVMLinkInMCJIT();
|
||||
|
||||
#ifdef MAP_32BIT
|
||||
auto ptr = ::mmap(nullptr, s_memory_size, PROT_NONE, MAP_ANON | MAP_PRIVATE | MAP_32BIT, -1, 0);
|
||||
if (ptr != MAP_FAILED)
|
||||
return ptr;
|
||||
#else
|
||||
for (u64 addr = 0x10000000; addr <= 0x80000000 - s_memory_size; addr += 0x1000000)
|
||||
{
|
||||
if (auto ptr = utils::memory_reserve(s_memory_size, (void*)addr))
|
||||
{
|
||||
return ptr;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return utils::memory_reserve(s_memory_size);
|
||||
}();
|
||||
|
||||
static void* s_next = s_memory;
|
||||
|
||||
#ifdef _WIN32
|
||||
static std::deque<std::vector<RUNTIME_FUNCTION>> s_unwater;
|
||||
static std::vector<std::vector<RUNTIME_FUNCTION>> s_unwind; // .pdata
|
||||
#else
|
||||
static std::deque<std::tuple<u8*, u64, std::size_t>> s_unfire;
|
||||
#endif
|
||||
|
||||
// Reset memory manager
|
||||
extern void jit_finalize()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
for (auto&& unwind : s_unwind)
|
||||
{
|
||||
if (!RtlDeleteFunctionTable(unwind.data()))
|
||||
{
|
||||
LOG_FATAL(GENERAL, "RtlDeleteFunctionTable() failed! Error %u", GetLastError());
|
||||
}
|
||||
}
|
||||
|
||||
s_unwind.clear();
|
||||
#else
|
||||
struct MemoryManager : llvm::RTDyldMemoryManager
|
||||
{
|
||||
u8* allocateCodeSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name) override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
u8* allocateDataSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name, bool is_ro) override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool finalizeMemory(std::string* = nullptr) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} mem;
|
||||
|
||||
for (auto&& t : s_unfire)
|
||||
{
|
||||
mem.deregisterEHFrames(std::get<0>(t), std::get<1>(t), std::get<2>(t));
|
||||
}
|
||||
|
||||
s_unfire.clear();
|
||||
#endif
|
||||
|
||||
utils::memory_decommit(s_memory, s_memory_size);
|
||||
|
||||
s_next = s_memory;
|
||||
}
|
||||
|
||||
// Helper class
|
||||
struct MemoryManager : llvm::RTDyldMemoryManager
|
||||
{
|
||||
std::unordered_map<std::string, u64>& m_link;
|
||||
|
||||
std::array<u8, 16>* m_tramps{};
|
||||
|
||||
u8* m_code_addr{}; // TODO
|
||||
|
||||
MemoryManager(std::unordered_map<std::string, u64>& table)
|
||||
: m_link(table)
|
||||
{
|
||||
}
|
||||
|
||||
[[noreturn]] static void null()
|
||||
{
|
||||
fmt::throw_exception("Null function" HERE);
|
||||
}
|
||||
|
||||
llvm::JITSymbol findSymbol(const std::string& name) override
|
||||
{
|
||||
auto& addr = m_link[name];
|
||||
|
||||
// Find function address
|
||||
if (!addr)
|
||||
{
|
||||
addr = RTDyldMemoryManager::getSymbolAddress(name);
|
||||
|
||||
if (addr)
|
||||
{
|
||||
LOG_WARNING(GENERAL, "LLVM: Symbol requested: %s -> 0x%016llx", name, addr);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR(GENERAL, "LLVM: Linkage failed: %s", name);
|
||||
addr = (u64)null;
|
||||
}
|
||||
}
|
||||
|
||||
// Verify address for small code model
|
||||
if ((u64)s_memory > 0x80000000 - s_memory_size ? (u64)addr - (u64)s_memory >= s_memory_size : addr >= 0x80000000)
|
||||
{
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// Allocate memory for trampolines
|
||||
if (!m_tramps)
|
||||
{
|
||||
m_tramps = reinterpret_cast<decltype(m_tramps)>(s_next);
|
||||
utils::memory_commit(s_next, 4096, utils::protection::wx);
|
||||
s_next = (u8*)((u64)s_next + 4096);
|
||||
}
|
||||
|
||||
// Create a trampoline
|
||||
auto& data = *m_tramps++;
|
||||
data[0x0] = 0xff; // JMP [rip+2]
|
||||
data[0x1] = 0x25;
|
||||
data[0x2] = 0x02;
|
||||
data[0x3] = 0x00;
|
||||
data[0x4] = 0x00;
|
||||
data[0x5] = 0x00;
|
||||
data[0x6] = 0x48; // MOV rax, imm64 (not executed)
|
||||
data[0x7] = 0xb8;
|
||||
std::memcpy(data.data() + 8, &addr, 8);
|
||||
addr = (u64)&data;
|
||||
|
||||
// Reset pointer (memory page exhausted)
|
||||
if (((u64)m_tramps % 4096) == 0)
|
||||
{
|
||||
m_tramps = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return {addr, llvm::JITSymbolFlags::Exported};
|
||||
}
|
||||
|
||||
u8* allocateCodeSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name) override
|
||||
{
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// Simple allocation
|
||||
const u64 next = ::align((u64)s_next + size, 4096);
|
||||
|
||||
if (next > (u64)s_memory + s_memory_size)
|
||||
{
|
||||
LOG_FATAL(GENERAL, "LLVM: Out of memory (size=0x%llx, aligned 0x%x)", size, align);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
utils::memory_commit(s_next, size, utils::protection::wx);
|
||||
m_code_addr = (u8*)s_next;
|
||||
|
||||
LOG_NOTICE(GENERAL, "LLVM: Code section %u '%s' allocated -> %p (size=0x%llx, aligned 0x%x)", sec_id, sec_name.data(), s_next, size, align);
|
||||
return (u8*)std::exchange(s_next, (void*)next);
|
||||
}
|
||||
|
||||
u8* allocateDataSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name, bool is_ro) override
|
||||
{
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// Simple allocation
|
||||
const u64 next = ::align((u64)s_next + size, 4096);
|
||||
|
||||
if (next > (u64)s_memory + s_memory_size)
|
||||
{
|
||||
LOG_FATAL(GENERAL, "LLVM: Out of memory (size=0x%llx, aligned 0x%x)", size, align);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!is_ro)
|
||||
{
|
||||
LOG_ERROR(GENERAL, "LLVM: Writeable data section not supported!");
|
||||
}
|
||||
|
||||
utils::memory_commit(s_next, size);
|
||||
|
||||
LOG_NOTICE(GENERAL, "LLVM: Data section %u '%s' allocated -> %p (size=0x%llx, aligned 0x%x, %s)", sec_id, sec_name.data(), s_next, size, align, is_ro ? "ro" : "rw");
|
||||
return (u8*)std::exchange(s_next, (void*)next);
|
||||
}
|
||||
|
||||
bool finalizeMemory(std::string* = nullptr) override
|
||||
{
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// TODO: make only read-only sections read-only
|
||||
//#ifdef _WIN32
|
||||
// DWORD op;
|
||||
// VirtualProtect(s_memory, (u64)m_next - (u64)s_memory, PAGE_READONLY, &op);
|
||||
// VirtualProtect(s_code_addr, s_code_size, PAGE_EXECUTE_READ, &op);
|
||||
//#else
|
||||
// ::mprotect(s_memory, (u64)m_next - (u64)s_memory, PROT_READ);
|
||||
// ::mprotect(s_code_addr, s_code_size, PROT_READ | PROT_EXEC);
|
||||
//#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void registerEHFrames(u8* addr, u64 load_addr, std::size_t size) override
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// Use s_memory as a BASE, compute the difference
|
||||
const u64 unwind_diff = (u64)addr - (u64)s_memory;
|
||||
|
||||
// Fix RUNTIME_FUNCTION records (.pdata section)
|
||||
auto pdata = std::move(s_unwater.front());
|
||||
s_unwater.pop_front();
|
||||
|
||||
for (auto& rf : pdata)
|
||||
{
|
||||
rf.UnwindData += static_cast<DWORD>(unwind_diff);
|
||||
}
|
||||
|
||||
// Register .xdata UNWIND_INFO structs
|
||||
if (!RtlAddFunctionTable(pdata.data(), (DWORD)pdata.size(), (u64)s_memory))
|
||||
{
|
||||
LOG_ERROR(GENERAL, "RtlAddFunctionTable() failed! Error %u", GetLastError());
|
||||
}
|
||||
else
|
||||
{
|
||||
s_unwind.emplace_back(std::move(pdata));
|
||||
}
|
||||
#else
|
||||
s_unfire.push_front(std::make_tuple(addr, load_addr, size));
|
||||
#endif
|
||||
|
||||
return RTDyldMemoryManager::registerEHFrames(addr, load_addr, size);
|
||||
}
|
||||
|
||||
void deregisterEHFrames(u8* addr, u64 load_addr, std::size_t size) override
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
// Helper class
|
||||
struct EventListener : llvm::JITEventListener
|
||||
{
|
||||
MemoryManager& m_mem;
|
||||
|
||||
EventListener(MemoryManager& mem)
|
||||
: m_mem(mem)
|
||||
{
|
||||
}
|
||||
|
||||
void NotifyObjectEmitted(const llvm::object::ObjectFile& obj, const llvm::RuntimeDyld::LoadedObjectInfo& inf) override
|
||||
{
|
||||
#ifdef _WIN32
|
||||
for (auto it = obj.section_begin(), end = obj.section_end(); it != end; ++it)
|
||||
{
|
||||
llvm::StringRef name;
|
||||
it->getName(name);
|
||||
|
||||
if (name == ".pdata")
|
||||
{
|
||||
llvm::StringRef data;
|
||||
it->getContents(data);
|
||||
|
||||
std::vector<RUNTIME_FUNCTION> rfs(data.size() / sizeof(RUNTIME_FUNCTION));
|
||||
|
||||
auto offsets = reinterpret_cast<DWORD*>(rfs.data());
|
||||
|
||||
// Initialize .pdata section using relocation info
|
||||
for (auto ri = it->relocation_begin(), end = it->relocation_end(); ri != end; ++ri)
|
||||
{
|
||||
if (ri->getType() == 3 /*R_X86_64_GOT32*/)
|
||||
{
|
||||
const u64 value = *reinterpret_cast<const DWORD*>(data.data() + ri->getOffset());
|
||||
offsets[ri->getOffset() / sizeof(DWORD)] = static_cast<DWORD>(value + ri->getSymbol()->getAddress().get());
|
||||
}
|
||||
}
|
||||
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
// Use s_memory as a BASE, compute the difference
|
||||
const u64 code_diff = (u64)m_mem.m_code_addr - (u64)s_memory;
|
||||
|
||||
// Fix RUNTIME_FUNCTION records (.pdata section)
|
||||
for (auto& rf : rfs)
|
||||
{
|
||||
rf.BeginAddress += static_cast<DWORD>(code_diff);
|
||||
rf.EndAddress += static_cast<DWORD>(code_diff);
|
||||
}
|
||||
|
||||
s_unwater.emplace_back(std::move(rfs));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
// Helper class
|
||||
class ObjectCache final : public llvm::ObjectCache
|
||||
{
|
||||
const std::string& m_path;
|
||||
|
||||
public:
|
||||
ObjectCache(const std::string& path)
|
||||
: m_path(path)
|
||||
{
|
||||
}
|
||||
|
||||
~ObjectCache() override = default;
|
||||
|
||||
void notifyObjectCompiled(const llvm::Module* module, llvm::MemoryBufferRef obj) override
|
||||
{
|
||||
std::string name = m_path;
|
||||
name.append(module->getName());
|
||||
fs::file(name, fs::rewrite).write(obj.getBufferStart(), obj.getBufferSize());
|
||||
LOG_SUCCESS(GENERAL, "LLVM: Created module: %s", module->getName().data());
|
||||
}
|
||||
|
||||
static std::unique_ptr<llvm::MemoryBuffer> load(const std::string& path)
|
||||
{
|
||||
if (fs::file cached{path, fs::read})
|
||||
{
|
||||
auto buf = llvm::MemoryBuffer::getNewUninitMemBuffer(cached.size());
|
||||
cached.read(const_cast<char*>(buf->getBufferStart()), buf->getBufferSize());
|
||||
return buf;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<llvm::MemoryBuffer> getObject(const llvm::Module* module) override
|
||||
{
|
||||
std::string path = m_path;
|
||||
path.append(module->getName());
|
||||
|
||||
if (auto buf = load(path))
|
||||
{
|
||||
LOG_SUCCESS(GENERAL, "LLVM: Loaded module: %s", module->getName().data());
|
||||
return buf;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
jit_compiler::jit_compiler(const std::unordered_map<std::string, u64>& _link, std::string _cpu)
|
||||
: m_link(_link)
|
||||
, m_cpu(std::move(_cpu))
|
||||
{
|
||||
if (m_cpu.empty())
|
||||
{
|
||||
m_cpu = llvm::sys::getHostCPUName();
|
||||
|
||||
if (m_cpu == "sandybridge" ||
|
||||
m_cpu == "ivybridge" ||
|
||||
m_cpu == "haswell" ||
|
||||
m_cpu == "broadwell" ||
|
||||
m_cpu == "skylake" ||
|
||||
m_cpu == "skylake-avx512" ||
|
||||
m_cpu == "cannonlake")
|
||||
{
|
||||
if (!utils::has_avx())
|
||||
{
|
||||
m_cpu = "nehalem";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string result;
|
||||
|
||||
if (m_link.empty())
|
||||
{
|
||||
// Auxiliary JIT (does not use custom memory manager, only writes the objects)
|
||||
m_engine.reset(llvm::EngineBuilder(std::make_unique<llvm::Module>("null_", m_context))
|
||||
.setErrorStr(&result)
|
||||
.setOptLevel(llvm::CodeGenOpt::Aggressive)
|
||||
.setCodeModel(llvm::CodeModel::Small)
|
||||
.setMCPU(m_cpu)
|
||||
.create());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Primary JIT
|
||||
auto mem = std::make_unique<MemoryManager>(m_link);
|
||||
m_jit_el = std::make_unique<EventListener>(*mem);
|
||||
|
||||
m_engine.reset(llvm::EngineBuilder(std::make_unique<llvm::Module>("null", m_context))
|
||||
.setErrorStr(&result)
|
||||
.setMCJITMemoryManager(std::move(mem))
|
||||
.setOptLevel(llvm::CodeGenOpt::Aggressive)
|
||||
.setCodeModel(llvm::CodeModel::Small)
|
||||
.setMCPU(m_cpu)
|
||||
.create());
|
||||
|
||||
if (m_engine)
|
||||
{
|
||||
m_engine->RegisterJITEventListener(m_jit_el.get());
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_engine)
|
||||
{
|
||||
fmt::throw_exception("LLVM: Failed to create ExecutionEngine: %s", result);
|
||||
}
|
||||
}
|
||||
|
||||
jit_compiler::~jit_compiler()
|
||||
{
|
||||
}
|
||||
|
||||
void jit_compiler::add(std::unique_ptr<llvm::Module> module, const std::string& path)
|
||||
{
|
||||
ObjectCache cache{path};
|
||||
m_engine->setObjectCache(&cache);
|
||||
|
||||
const auto ptr = module.get();
|
||||
m_engine->addModule(std::move(module));
|
||||
m_engine->generateCodeForModule(ptr);
|
||||
m_engine->setObjectCache(nullptr);
|
||||
|
||||
for (auto& func : ptr->functions())
|
||||
{
|
||||
// Delete IR to lower memory consumption
|
||||
func.deleteBody();
|
||||
}
|
||||
}
|
||||
|
||||
void jit_compiler::add(const std::string& path)
|
||||
{
|
||||
m_engine->addObjectFile(std::move(llvm::object::ObjectFile::createObjectFile(*ObjectCache::load(path)).get()));
|
||||
}
|
||||
|
||||
void jit_compiler::fin()
|
||||
{
|
||||
m_engine->finalizeObject();
|
||||
}
|
||||
|
||||
u64 jit_compiler::get(const std::string& name)
|
||||
{
|
||||
return m_engine->getGlobalValueAddress(name);
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, u64> jit_compiler::add(std::unordered_map<std::string, std::string> data)
|
||||
{
|
||||
// Lock memory manager
|
||||
writer_lock lock(s_mutex);
|
||||
|
||||
std::unordered_map<std::string, u64> result;
|
||||
|
||||
std::size_t size = 0;
|
||||
|
||||
for (auto&& pair : data)
|
||||
{
|
||||
size += ::align(pair.second.size(), 16);
|
||||
}
|
||||
|
||||
utils::memory_commit(s_next, size, utils::protection::wx);
|
||||
std::memset(s_next, 0xc3, ::align(size, 4096));
|
||||
|
||||
for (auto&& pair : data)
|
||||
{
|
||||
std::memcpy(s_next, pair.second.data(), pair.second.size());
|
||||
result.emplace(pair.first, (u64)s_next);
|
||||
s_next = (void*)::align((u64)s_next + pair.second.size(), 16);
|
||||
}
|
||||
|
||||
s_next = (void*)::align((u64)s_next, 4096);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef LLVM_AVAILABLE
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "types.h"
|
||||
#include "mutex.h"
|
||||
|
||||
#include "restore_new.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push, 0)
|
||||
#endif
|
||||
#include "llvm/IR/LLVMContext.h"
|
||||
#include "llvm/IR/Module.h"
|
||||
#include "llvm/ExecutionEngine/ExecutionEngine.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
#include "define_new_memleakdetect.h"
|
||||
|
||||
// Temporary compiler interface
|
||||
class jit_compiler final
|
||||
{
|
||||
// Local LLVM context
|
||||
llvm::LLVMContext m_context;
|
||||
|
||||
// JIT Event Listener
|
||||
std::unique_ptr<struct EventListener> m_jit_el;
|
||||
|
||||
// Execution instance
|
||||
std::unique_ptr<llvm::ExecutionEngine> m_engine;
|
||||
|
||||
// Link table
|
||||
std::unordered_map<std::string, u64> m_link;
|
||||
|
||||
// Arch
|
||||
std::string m_cpu;
|
||||
|
||||
public:
|
||||
jit_compiler(const std::unordered_map<std::string, u64>& _link, std::string _cpu);
|
||||
~jit_compiler();
|
||||
|
||||
// Get LLVM context
|
||||
auto& get_context()
|
||||
{
|
||||
return m_context;
|
||||
}
|
||||
|
||||
// Add module (path to obj cache dir)
|
||||
void add(std::unique_ptr<llvm::Module> module, const std::string& path);
|
||||
|
||||
// Add object (path to obj file)
|
||||
void add(const std::string& path);
|
||||
|
||||
// Finalize
|
||||
void fin();
|
||||
|
||||
// Get compiled function address
|
||||
u64 get(const std::string& name);
|
||||
|
||||
// Add functions directly to the memory manager (name -> code)
|
||||
static std::unordered_map<std::string, u64> add(std::unordered_map<std::string, std::string>);
|
||||
|
||||
// Get CPU info
|
||||
const std::string& cpu() const
|
||||
{
|
||||
return m_cpu;
|
||||
}
|
||||
|
||||
// Check JIT purpose
|
||||
bool is_primary() const
|
||||
{
|
||||
return !m_link.empty();
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,265 @@
|
||||
/*
|
||||
* Lightweight URL & URI parser (RFC 1738, RFC 3986)
|
||||
* https://github.com/corporateshark/LUrlParser
|
||||
*
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (C) 2015 Sergey Kosarevsky (sk@linderdaum.com)
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "LUrlParser.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <stdlib.h>
|
||||
|
||||
// check if the scheme name is valid
|
||||
static bool IsSchemeValid( const std::string& SchemeName )
|
||||
{
|
||||
for ( auto c : SchemeName )
|
||||
{
|
||||
if ( !isalpha( c ) && c != '+' && c != '-' && c != '.' ) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LUrlParser::clParseURL::GetPort( int* OutPort ) const
|
||||
{
|
||||
if ( !IsValid() ) { return false; }
|
||||
|
||||
int Port = atoi( m_Port.c_str() );
|
||||
|
||||
if ( Port <= 0 || Port > 65535 ) { return false; }
|
||||
|
||||
if ( OutPort ) { *OutPort = Port; }
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// based on RFC 1738 and RFC 3986
|
||||
LUrlParser::clParseURL LUrlParser::clParseURL::ParseURL( const std::string& URL )
|
||||
{
|
||||
LUrlParser::clParseURL Result;
|
||||
|
||||
const char* CurrentString = URL.c_str();
|
||||
|
||||
/*
|
||||
* <scheme>:<scheme-specific-part>
|
||||
* <scheme> := [a-z\+\-\.]+
|
||||
* For resiliency, programs interpreting URLs should treat upper case letters as equivalent to lower case in scheme names
|
||||
*/
|
||||
|
||||
// try to read scheme
|
||||
{
|
||||
const char* LocalString = strchr( CurrentString, ':' );
|
||||
|
||||
if ( !LocalString )
|
||||
{
|
||||
return clParseURL( LUrlParserError_NoUrlCharacter );
|
||||
}
|
||||
|
||||
// save the scheme name
|
||||
Result.m_Scheme = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
if ( !IsSchemeValid( Result.m_Scheme ) )
|
||||
{
|
||||
return clParseURL( LUrlParserError_InvalidSchemeName );
|
||||
}
|
||||
|
||||
// scheme should be lowercase
|
||||
std::transform( Result.m_Scheme.begin(), Result.m_Scheme.end(), Result.m_Scheme.begin(), ::tolower );
|
||||
|
||||
// skip ':'
|
||||
CurrentString = LocalString+1;
|
||||
}
|
||||
|
||||
/*
|
||||
* //<user>:<password>@<host>:<port>/<url-path>
|
||||
* any ":", "@" and "/" must be normalized
|
||||
*/
|
||||
|
||||
// skip "//"
|
||||
if ( *CurrentString++ != '/' ) return clParseURL( LUrlParserError_NoDoubleSlash );
|
||||
if ( *CurrentString++ != '/' ) return clParseURL( LUrlParserError_NoDoubleSlash );
|
||||
|
||||
// check if the user name and password are specified
|
||||
bool bHasUserName = false;
|
||||
|
||||
const char* LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString )
|
||||
{
|
||||
if ( *LocalString == '@' )
|
||||
{
|
||||
// user name and password are specified
|
||||
bHasUserName = true;
|
||||
break;
|
||||
}
|
||||
else if ( *LocalString == '/' )
|
||||
{
|
||||
// end of <host>:<port> specification
|
||||
bHasUserName = false;
|
||||
break;
|
||||
}
|
||||
|
||||
LocalString++;
|
||||
}
|
||||
|
||||
// user name and password
|
||||
LocalString = CurrentString;
|
||||
|
||||
if ( bHasUserName )
|
||||
{
|
||||
// read user name
|
||||
while ( *LocalString && *LocalString != ':' && *LocalString != '@' ) LocalString++;
|
||||
|
||||
Result.m_UserName = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
// proceed with the current pointer
|
||||
CurrentString = LocalString;
|
||||
|
||||
if ( *CurrentString == ':' )
|
||||
{
|
||||
// skip ':'
|
||||
CurrentString++;
|
||||
|
||||
// read password
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString && *LocalString != '@' ) LocalString++;
|
||||
|
||||
Result.m_Password = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
}
|
||||
|
||||
// skip '@'
|
||||
if ( *CurrentString != '@' )
|
||||
{
|
||||
return clParseURL( LUrlParserError_NoAtSign );
|
||||
}
|
||||
|
||||
CurrentString++;
|
||||
}
|
||||
|
||||
bool bHasBracket = ( *CurrentString == '[' );
|
||||
|
||||
// go ahead, read the host name
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString )
|
||||
{
|
||||
if ( bHasBracket && *LocalString == ']' )
|
||||
{
|
||||
// end of IPv6 address
|
||||
LocalString++;
|
||||
break;
|
||||
}
|
||||
else if ( !bHasBracket && ( *LocalString == ':' || *LocalString == '/' ) )
|
||||
{
|
||||
// port number is specified
|
||||
break;
|
||||
}
|
||||
|
||||
LocalString++;
|
||||
}
|
||||
|
||||
Result.m_Host = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
|
||||
// is port number specified?
|
||||
if ( *CurrentString == ':' )
|
||||
{
|
||||
CurrentString++;
|
||||
|
||||
// read port number
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString && *LocalString != '/' ) LocalString++;
|
||||
|
||||
Result.m_Port = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
}
|
||||
|
||||
// end of string
|
||||
if ( !*CurrentString )
|
||||
{
|
||||
Result.m_ErrorCode = LUrlParserError_Ok;
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
// skip '/'
|
||||
if ( *CurrentString != '/' )
|
||||
{
|
||||
return clParseURL( LUrlParserError_NoSlash );
|
||||
}
|
||||
|
||||
CurrentString++;
|
||||
|
||||
// parse the path
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString && *LocalString != '#' && *LocalString != '?' ) LocalString++;
|
||||
|
||||
Result.m_Path = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
|
||||
// check for query
|
||||
if ( *CurrentString == '?' )
|
||||
{
|
||||
// skip '?'
|
||||
CurrentString++;
|
||||
|
||||
// read query
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString && *LocalString != '#' ) LocalString++;
|
||||
|
||||
Result.m_Query = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
}
|
||||
|
||||
// check for fragment
|
||||
if ( *CurrentString == '#' )
|
||||
{
|
||||
// skip '#'
|
||||
CurrentString++;
|
||||
|
||||
// read fragment
|
||||
LocalString = CurrentString;
|
||||
|
||||
while ( *LocalString ) LocalString++;
|
||||
|
||||
Result.m_Fragment = std::string( CurrentString, LocalString - CurrentString );
|
||||
|
||||
CurrentString = LocalString;
|
||||
}
|
||||
|
||||
Result.m_ErrorCode = LUrlParserError_Ok;
|
||||
|
||||
return Result;
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
* Lightweight URL & URI parser (RFC 1738, RFC 3986)
|
||||
* https://github.com/corporateshark/LUrlParser
|
||||
*
|
||||
* The MIT License (MIT)
|
||||
*
|
||||
* Copyright (C) 2015 Sergey Kosarevsky (sk@linderdaum.com)
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace LUrlParser
|
||||
{
|
||||
enum LUrlParserError
|
||||
{
|
||||
LUrlParserError_Ok = 0,
|
||||
LUrlParserError_Uninitialized = 1,
|
||||
LUrlParserError_NoUrlCharacter = 2,
|
||||
LUrlParserError_InvalidSchemeName = 3,
|
||||
LUrlParserError_NoDoubleSlash = 4,
|
||||
LUrlParserError_NoAtSign = 5,
|
||||
LUrlParserError_UnexpectedEndOfLine = 6,
|
||||
LUrlParserError_NoSlash = 7,
|
||||
};
|
||||
|
||||
class clParseURL
|
||||
{
|
||||
public:
|
||||
LUrlParserError m_ErrorCode;
|
||||
std::string m_Scheme;
|
||||
std::string m_Host;
|
||||
std::string m_Port;
|
||||
std::string m_Path;
|
||||
std::string m_Query;
|
||||
std::string m_Fragment;
|
||||
std::string m_UserName;
|
||||
std::string m_Password;
|
||||
|
||||
clParseURL()
|
||||
: m_ErrorCode( LUrlParserError_Uninitialized )
|
||||
{}
|
||||
|
||||
/// return 'true' if the parsing was successful
|
||||
bool IsValid() const { return m_ErrorCode == LUrlParserError_Ok; }
|
||||
|
||||
/// helper to convert the port number to int, return 'true' if the port is valid (within the 0..65535 range)
|
||||
bool GetPort( int* OutPort ) const;
|
||||
|
||||
/// parse the URL
|
||||
static clParseURL ParseURL( const std::string& URL );
|
||||
|
||||
private:
|
||||
explicit clParseURL( LUrlParserError ErrorCode )
|
||||
: m_ErrorCode( ErrorCode )
|
||||
{}
|
||||
};
|
||||
|
||||
} // namespace LUrlParser
|
||||
+579
-232
@@ -1,276 +1,623 @@
|
||||
#include "stdafx.h"
|
||||
#include "rPlatform.h"
|
||||
#include "Log.h"
|
||||
#include "rMsgBox.h"
|
||||
#include <iostream>
|
||||
#include <cinttypes>
|
||||
#include "Thread.h"
|
||||
#include "Log.h"
|
||||
#include "File.h"
|
||||
#include "StrFmt.h"
|
||||
#include "sema.h"
|
||||
|
||||
using namespace Log;
|
||||
#include "Utilities/sysinfo.h"
|
||||
#include "Utilities/Thread.h"
|
||||
#include "rpcs3_version.h"
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
std::unique_ptr<LogManager> g_log_manager;
|
||||
using namespace std::literals::chrono_literals;
|
||||
|
||||
u32 LogMessage::size() const
|
||||
#ifdef _WIN32
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
#include <zlib.h>
|
||||
|
||||
static std::string empty_string()
|
||||
{
|
||||
//1 byte for NULL terminator
|
||||
return (u32)(sizeof(LogMessage::size_type) + sizeof(LogType) + sizeof(Severity) + sizeof(std::string::value_type) * mText.size() + 1);
|
||||
return {};
|
||||
}
|
||||
|
||||
void LogMessage::serialize(char *output) const
|
||||
{
|
||||
LogMessage::size_type size = this->size();
|
||||
memcpy(output, &size, sizeof(LogMessage::size_type));
|
||||
output += sizeof(LogMessage::size_type);
|
||||
memcpy(output, &mType, sizeof(LogType));
|
||||
output += sizeof(LogType);
|
||||
memcpy(output, &mServerity, sizeof(Severity));
|
||||
output += sizeof(Severity);
|
||||
memcpy(output, mText.c_str(), mText.size() );
|
||||
output += sizeof(std::string::value_type)*mText.size();
|
||||
*output = '\0';
|
||||
// Thread-specific log prefix provider
|
||||
thread_local std::string(*g_tls_log_prefix)() = &empty_string;
|
||||
|
||||
}
|
||||
LogMessage LogMessage::deserialize(char *input, u32* size_out)
|
||||
template<>
|
||||
void fmt_class_string<logs::level>::format(std::string& out, u64 arg)
|
||||
{
|
||||
LogMessage msg;
|
||||
LogMessage::size_type msgSize = *(reinterpret_cast<LogMessage::size_type*>(input));
|
||||
input += sizeof(LogMessage::size_type);
|
||||
msg.mType = *(reinterpret_cast<LogType*>(input));
|
||||
input += sizeof(LogType);
|
||||
msg.mServerity = *(reinterpret_cast<Severity*>(input));
|
||||
input += sizeof(Severity);
|
||||
if (msgSize > 9000)
|
||||
format_enum(out, arg, [](auto lev)
|
||||
{
|
||||
int wtf = 6;
|
||||
}
|
||||
msg.mText.append(input, msgSize - 1 - sizeof(Severity) - sizeof(LogType));
|
||||
if (size_out){(*size_out) = msgSize;}
|
||||
return msg;
|
||||
}
|
||||
|
||||
|
||||
|
||||
LogChannel::LogChannel() : LogChannel("unknown")
|
||||
{}
|
||||
|
||||
LogChannel::LogChannel(const std::string& name) :
|
||||
name(name)
|
||||
, mEnabled(true)
|
||||
, mLogLevel(Severity::Warning)
|
||||
{}
|
||||
|
||||
void LogChannel::log(const LogMessage &msg)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mListenerLock);
|
||||
for (auto &listener : mListeners)
|
||||
{
|
||||
listener->log(msg);
|
||||
}
|
||||
}
|
||||
|
||||
void LogChannel::addListener(std::shared_ptr<LogListener> listener)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mListenerLock);
|
||||
mListeners.insert(listener);
|
||||
}
|
||||
void LogChannel::removeListener(std::shared_ptr<LogListener> listener)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mListenerLock);
|
||||
mListeners.erase(listener);
|
||||
}
|
||||
|
||||
struct CoutListener : LogListener
|
||||
{
|
||||
void log(const LogMessage &msg) override
|
||||
{
|
||||
std::cerr << msg.mText << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
struct FileListener : LogListener
|
||||
{
|
||||
fs::file mFile;
|
||||
bool mPrependChannelName;
|
||||
|
||||
FileListener(const std::string& name = _PRGNAME_, bool prependChannel = true)
|
||||
: mFile(rPlatform::getConfigDir() + name + ".log", fom::write | fom::create | fom::trunc)
|
||||
, mPrependChannelName(prependChannel)
|
||||
{
|
||||
if (!mFile)
|
||||
switch (lev)
|
||||
{
|
||||
rMessageBox("Can't create log file! (" + name + ".log)", "Error", rICON_ERROR);
|
||||
case logs::level::always: return "Nothing";
|
||||
case logs::level::fatal: return "Fatal";
|
||||
case logs::level::error: return "Error";
|
||||
case logs::level::todo: return "TODO";
|
||||
case logs::level::success: return "Success";
|
||||
case logs::level::warning: return "Warning";
|
||||
case logs::level::notice: return "Notice";
|
||||
case logs::level::trace: return "Trace";
|
||||
case logs::level::_uninit: return unknown;
|
||||
}
|
||||
}
|
||||
|
||||
void log(const LogMessage &msg) override
|
||||
return unknown;
|
||||
});
|
||||
}
|
||||
|
||||
namespace logs
|
||||
{
|
||||
// Memory-mapped buffer size
|
||||
constexpr u64 s_log_size = 32 * 1024 * 1024;
|
||||
|
||||
class file_writer
|
||||
{
|
||||
std::string text = msg.mText;
|
||||
if (mPrependChannelName)
|
||||
fs::file m_file;
|
||||
std::string m_name;
|
||||
std::thread m_writer;
|
||||
fs::file m_fout;
|
||||
fs::file m_fout2;
|
||||
u64 m_max_size;
|
||||
|
||||
#ifdef _WIN32
|
||||
::HANDLE m_fmap;
|
||||
#endif
|
||||
uchar* m_fptr{};
|
||||
z_stream m_zs{};
|
||||
semaphore<> m_m;
|
||||
|
||||
alignas(128) atomic_t<u64> m_buf{0}; // MSB (40 bit): push begin, LSB (24 bis): push size
|
||||
alignas(128) atomic_t<u64> m_out{0}; // Amount of bytes written to file
|
||||
|
||||
uchar m_zout[65536];
|
||||
|
||||
// Write buffered logs immediately
|
||||
bool flush(u64 bufv);
|
||||
|
||||
public:
|
||||
file_writer(const std::string& name);
|
||||
|
||||
virtual ~file_writer();
|
||||
|
||||
// Append raw data
|
||||
void log(logs::level sev, const char* text, std::size_t size);
|
||||
};
|
||||
|
||||
struct channel_info
|
||||
{
|
||||
channel* pointer = nullptr;
|
||||
level enabled = level::notice;
|
||||
|
||||
void set_level(level value)
|
||||
{
|
||||
text.insert(0, gTypeNameTable[static_cast<u32>(msg.mType)].mName);
|
||||
|
||||
if (msg.mType == Log::TTY)
|
||||
enabled = value;
|
||||
|
||||
if (pointer)
|
||||
{
|
||||
text = fmt::escape(text);
|
||||
if (text[text.length() - 1] != '\n')
|
||||
{
|
||||
text += '\n';
|
||||
}
|
||||
pointer->enabled = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
mFile.write(text.c_str(), text.size());
|
||||
}
|
||||
};
|
||||
|
||||
LogManager::LogManager()
|
||||
#ifdef BUFFERED_LOGGING
|
||||
: mExiting(false), mLogConsumer()
|
||||
#endif
|
||||
{
|
||||
auto it = mChannels.begin();
|
||||
std::shared_ptr<LogListener> listener(new FileListener());
|
||||
for (const LogTypeName& name : gTypeNameTable)
|
||||
{
|
||||
it->name = name.mName;
|
||||
it->addListener(listener);
|
||||
it++;
|
||||
}
|
||||
std::shared_ptr<LogListener> TTYListener(new FileListener("TTY",false));
|
||||
getChannel(TTY).addListener(TTYListener);
|
||||
#ifdef BUFFERED_LOGGING
|
||||
mLogConsumer = std::thread(&LogManager::consumeLog, this);
|
||||
#endif
|
||||
}
|
||||
|
||||
LogManager::~LogManager()
|
||||
{
|
||||
#ifdef BUFFERED_LOGGING
|
||||
mExiting = true;
|
||||
mBufferReady.notify_all();
|
||||
mLogConsumer.join();
|
||||
}
|
||||
|
||||
void LogManager::consumeLog()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(mStatusMut);
|
||||
while (!mExiting)
|
||||
{
|
||||
mBufferReady.wait(lock);
|
||||
mBuffer.lockGet();
|
||||
size_t size = mBuffer.size();
|
||||
std::vector<char> local_messages(size);
|
||||
mBuffer.popN(&local_messages.front(), size);
|
||||
mBuffer.unlockGet();
|
||||
|
||||
u32 cursor = 0;
|
||||
u32 removed = 0;
|
||||
while (cursor < size)
|
||||
{
|
||||
Log::LogMessage msg = Log::LogMessage::deserialize(local_messages.data() + cursor, &removed);
|
||||
cursor += removed;
|
||||
getChannel(msg.mType).log(msg);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void LogManager::log(LogMessage msg)
|
||||
{
|
||||
//don't do any formatting changes or filtering to the TTY output since we
|
||||
//use the raw output to do diffs with the output of a real PS3 and some
|
||||
//programs write text in single bytes to the console
|
||||
if (msg.mType != TTY)
|
||||
struct stored_message
|
||||
{
|
||||
message m;
|
||||
u64 stamp;
|
||||
std::string prefix;
|
||||
switch (msg.mServerity)
|
||||
{
|
||||
case Severity::Success:
|
||||
prefix = "S ";
|
||||
break;
|
||||
case Severity::Notice:
|
||||
prefix = "! ";
|
||||
break;
|
||||
case Severity::Warning:
|
||||
prefix = "W ";
|
||||
break;
|
||||
case Severity::Error:
|
||||
prefix = "E ";
|
||||
break;
|
||||
}
|
||||
if (auto thr = get_current_thread_ctrl())
|
||||
{
|
||||
prefix += "{" + thr->get_name() + "} ";
|
||||
}
|
||||
msg.mText.insert(0, prefix);
|
||||
msg.mText.append(1,'\n');
|
||||
std::string text;
|
||||
};
|
||||
|
||||
struct file_listener : public file_writer, public listener
|
||||
{
|
||||
file_listener(const std::string& name);
|
||||
|
||||
virtual ~file_listener() = default;
|
||||
|
||||
// Encode level, current thread name, channel name and write log message
|
||||
virtual void log(u64 stamp, const message& msg, const std::string& prefix, const std::string& text) override;
|
||||
|
||||
// Channel registry
|
||||
std::unordered_map<std::string, channel_info> channels;
|
||||
|
||||
// Messages for delayed listener initialization
|
||||
std::vector<stored_message> messages;
|
||||
};
|
||||
|
||||
static file_listener* get_logger()
|
||||
{
|
||||
// Use magic static
|
||||
static file_listener logger("RPCS3");
|
||||
return &logger;
|
||||
}
|
||||
#ifdef BUFFERED_LOGGING
|
||||
size_t size = msg.size();
|
||||
std::vector<char> temp_buffer(size);
|
||||
msg.serialize(temp_buffer.data());
|
||||
mBuffer.pushRange(temp_buffer.begin(), temp_buffer.end());
|
||||
mBufferReady.notify_one();
|
||||
|
||||
static u64 get_stamp()
|
||||
{
|
||||
static struct time_initializer
|
||||
{
|
||||
#ifdef _WIN32
|
||||
LARGE_INTEGER freq;
|
||||
LARGE_INTEGER start;
|
||||
|
||||
time_initializer()
|
||||
{
|
||||
QueryPerformanceFrequency(&freq);
|
||||
QueryPerformanceCounter(&start);
|
||||
}
|
||||
#else
|
||||
mChannels[static_cast<u32>(msg.mType)].log(msg);
|
||||
std::chrono::steady_clock::time_point start = std::chrono::steady_clock::now();
|
||||
#endif
|
||||
|
||||
u64 get() const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
LARGE_INTEGER now;
|
||||
QueryPerformanceCounter(&now);
|
||||
const LONGLONG diff = now.QuadPart - start.QuadPart;
|
||||
return diff / freq.QuadPart * 1'000'000 + diff % freq.QuadPart * 1'000'000 / freq.QuadPart;
|
||||
#else
|
||||
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - start).count();
|
||||
#endif
|
||||
}
|
||||
} timebase{};
|
||||
|
||||
return timebase.get();
|
||||
}
|
||||
|
||||
channel GENERAL("");
|
||||
channel LOADER("LDR");
|
||||
channel MEMORY("MEM");
|
||||
channel RSX("RSX");
|
||||
channel HLE("HLE");
|
||||
channel PPU("PPU");
|
||||
channel SPU("SPU");
|
||||
channel ARMv7("ARMv7");
|
||||
|
||||
// Channel registry mutex
|
||||
semaphore<> g_mutex;
|
||||
|
||||
// Must be set to true in main()
|
||||
atomic_t<bool> g_init{false};
|
||||
|
||||
void reset()
|
||||
{
|
||||
semaphore_lock lock(g_mutex);
|
||||
|
||||
for (auto&& pair : get_logger()->channels)
|
||||
{
|
||||
pair.second.set_level(level::notice);
|
||||
}
|
||||
}
|
||||
|
||||
void set_level(const std::string& ch_name, level value)
|
||||
{
|
||||
semaphore_lock lock(g_mutex);
|
||||
|
||||
get_logger()->channels[ch_name].set_level(value);
|
||||
}
|
||||
|
||||
// Must be called in main() to stop accumulating messages in g_messages
|
||||
void set_init()
|
||||
{
|
||||
if (!g_init)
|
||||
{
|
||||
semaphore_lock lock(g_mutex);
|
||||
get_logger()->messages.clear();
|
||||
g_init = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
logs::listener::~listener()
|
||||
{
|
||||
}
|
||||
|
||||
void logs::listener::add(logs::listener* _new)
|
||||
{
|
||||
// Get first (main) listener
|
||||
listener* lis = get_logger();
|
||||
|
||||
semaphore_lock lock(g_mutex);
|
||||
|
||||
// Install new listener at the end of linked list
|
||||
while (lis->m_next || !lis->m_next.compare_and_swap_test(nullptr, _new))
|
||||
{
|
||||
lis = lis->m_next;
|
||||
}
|
||||
|
||||
// Send initial messages
|
||||
for (const auto& msg : get_logger()->messages)
|
||||
{
|
||||
_new->log(msg.stamp, msg.m, msg.prefix, msg.text);
|
||||
}
|
||||
}
|
||||
|
||||
void logs::message::broadcast(const char* fmt, const fmt_type_info* sup, const u64* args)
|
||||
{
|
||||
// Get timestamp
|
||||
const u64 stamp = get_stamp();
|
||||
|
||||
// Register channel
|
||||
if (ch->enabled == level::_uninit)
|
||||
{
|
||||
semaphore_lock lock(g_mutex);
|
||||
|
||||
auto& info = get_logger()->channels[ch->name];
|
||||
|
||||
if (info.pointer && info.pointer != ch)
|
||||
{
|
||||
fmt::throw_exception("logs::channel repetition: %s", ch->name);
|
||||
}
|
||||
else if (!info.pointer)
|
||||
{
|
||||
info.pointer = ch;
|
||||
ch->enabled = info.enabled;
|
||||
|
||||
// Check level again
|
||||
if (info.enabled < sev)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get text
|
||||
thread_local std::string text; text.clear();
|
||||
fmt::raw_append(text, fmt, sup, args);
|
||||
std::string prefix = g_tls_log_prefix();
|
||||
|
||||
// Get first (main) listener
|
||||
listener* lis = get_logger();
|
||||
|
||||
if (!g_init)
|
||||
{
|
||||
semaphore_lock lock(g_mutex);
|
||||
|
||||
if (!g_init)
|
||||
{
|
||||
while (lis)
|
||||
{
|
||||
lis->log(stamp, *this, prefix, text);
|
||||
lis = lis->m_next;
|
||||
}
|
||||
|
||||
// Store message additionally
|
||||
get_logger()->messages.emplace_back(stored_message{*this, stamp, std::move(prefix), text});
|
||||
}
|
||||
}
|
||||
|
||||
// Send message to all listeners
|
||||
while (lis)
|
||||
{
|
||||
lis->log(stamp, *this, prefix, text);
|
||||
lis = lis->m_next;
|
||||
}
|
||||
}
|
||||
|
||||
[[noreturn]] extern void catch_all_exceptions();
|
||||
|
||||
logs::file_writer::file_writer(const std::string& name)
|
||||
: m_name(name)
|
||||
{
|
||||
const std::string log_name = fs::get_config_dir() + name + ".log";
|
||||
const std::string buf_name = fs::get_config_dir() + name + ".buf";
|
||||
|
||||
try
|
||||
{
|
||||
if (!m_file.open(buf_name, fs::read + fs::write + fs::create + fs::trunc + fs::unshare))
|
||||
{
|
||||
if (fs::g_tls_error == fs::error::acces)
|
||||
{
|
||||
if (fs::exists(buf_name))
|
||||
{
|
||||
fmt::throw_exception("Another instance of %s is running. Close it or kill its process, if necessary.", name);
|
||||
}
|
||||
else
|
||||
{
|
||||
fmt::throw_exception("Cannot create %s.log (access denied)."
|
||||
#ifdef _WIN32
|
||||
"\nNote that %s cannot be installed in Program Files or similar directory with limited permissions."
|
||||
#else
|
||||
"\nPlease, check %s permissions in '~/.config/'."
|
||||
#endif
|
||||
, name, name);
|
||||
}
|
||||
}
|
||||
|
||||
fmt::throw_exception("Cannot create %s.log (error %s)", name, fs::g_tls_error);
|
||||
}
|
||||
|
||||
// Check free space
|
||||
fs::device_stat stats{};
|
||||
if (!fs::statfs(fs::get_config_dir(), stats) || stats.avail_free < s_log_size * 8)
|
||||
{
|
||||
fmt::throw_exception("Not enough free space (%f KB)", stats.avail_free / 1000000.);
|
||||
}
|
||||
|
||||
// Limit log size to ~25% of free space
|
||||
m_max_size = stats.avail_free / 4;
|
||||
|
||||
// Initialize memory mapped file
|
||||
#ifdef _WIN32
|
||||
m_fmap = CreateFileMappingW(m_file.get_handle(), 0, PAGE_READWRITE, s_log_size >> 32, s_log_size & 0xffffffff, 0);
|
||||
m_fptr = m_fmap ? (uchar*)MapViewOfFile(m_fmap, FILE_MAP_WRITE, 0, 0, 0) : nullptr;
|
||||
#else
|
||||
m_file.trunc(s_log_size);
|
||||
m_fptr = (uchar*)::mmap(0, s_log_size, PROT_READ | PROT_WRITE, MAP_SHARED, m_file.get_handle(), 0);
|
||||
#endif
|
||||
|
||||
verify(name.c_str()), m_fptr;
|
||||
|
||||
// Rotate backups (TODO)
|
||||
fs::remove_file(fs::get_config_dir() + name + "1.log.gz");
|
||||
fs::create_dir(fs::get_config_dir() + "old_logs");
|
||||
fs::rename(fs::get_config_dir() + m_name + ".log.gz", fs::get_config_dir() + "old_logs/" + m_name + ".log.gz", true);
|
||||
|
||||
// Actual log file (allowed to fail)
|
||||
m_fout.open(log_name, fs::rewrite);
|
||||
|
||||
// Compressed log
|
||||
if (!m_fout2.open(log_name + ".gz", fs::rewrite) || deflateInit2(&m_zs, 9, Z_DEFLATED, 16 + 15, 9, Z_DEFAULT_STRATEGY) != Z_OK)
|
||||
{
|
||||
m_fout2.close();
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
std::thread([text = std::string{e.what()}]{ report_fatal_error(text); }).detach();
|
||||
return;
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
std::thread([]{ report_fatal_error("Unknown error" HERE); }).detach();
|
||||
return;
|
||||
}
|
||||
|
||||
m_writer = std::thread([this]()
|
||||
{
|
||||
thread_ctrl::set_native_priority(-1);
|
||||
|
||||
while (true)
|
||||
{
|
||||
const u64 bufv = m_buf;
|
||||
|
||||
if (bufv & 0xffffff)
|
||||
{
|
||||
// Wait if threads are writing logs
|
||||
std::this_thread::yield();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!flush(bufv))
|
||||
{
|
||||
if (m_out == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
logs::file_writer::~file_writer()
|
||||
{
|
||||
if (!m_fptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Stop writer thread
|
||||
while (m_out << 24 < m_buf)
|
||||
{
|
||||
std::this_thread::yield();
|
||||
}
|
||||
|
||||
m_out = -1;
|
||||
m_writer.join();
|
||||
|
||||
if (m_fout2)
|
||||
{
|
||||
m_zs.avail_in = 0;
|
||||
m_zs.next_in = nullptr;
|
||||
|
||||
do
|
||||
{
|
||||
m_zs.avail_out = sizeof(m_zout);
|
||||
m_zs.next_out = m_zout;
|
||||
|
||||
if (deflate(&m_zs, Z_FINISH) == Z_STREAM_ERROR || m_fout2.write(m_zout, sizeof(m_zout) - m_zs.avail_out) != sizeof(m_zout) - m_zs.avail_out)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (m_zs.avail_out == 0);
|
||||
|
||||
deflateEnd(&m_zs);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
UnmapViewOfFile(m_fptr);
|
||||
CloseHandle(m_fmap);
|
||||
#else
|
||||
::munmap(m_fptr, s_log_size);
|
||||
#endif
|
||||
}
|
||||
|
||||
void LogManager::addListener(std::shared_ptr<LogListener> listener)
|
||||
bool logs::file_writer::flush(u64 bufv)
|
||||
{
|
||||
for (auto& channel : mChannels)
|
||||
semaphore_lock lock(m_m);
|
||||
|
||||
const u64 st = +m_out;
|
||||
const u64 end = std::min<u64>((st + s_log_size) & ~(s_log_size - 1), bufv >> 24);
|
||||
|
||||
if (end > st)
|
||||
{
|
||||
channel.addListener(listener);
|
||||
// Avoid writing too big fragments
|
||||
const u64 size = std::min<u64>(end - st, sizeof(m_zout) / 2);
|
||||
|
||||
// Write uncompressed
|
||||
if (m_fout && st < m_max_size && m_fout.write(m_fptr + st % s_log_size, size) != size)
|
||||
{
|
||||
m_fout.close();
|
||||
}
|
||||
|
||||
// Write compressed
|
||||
if (m_fout2 && st < m_max_size)
|
||||
{
|
||||
m_zs.avail_in = size;
|
||||
m_zs.next_in = m_fptr + st % s_log_size;
|
||||
|
||||
do
|
||||
{
|
||||
m_zs.avail_out = sizeof(m_zout);
|
||||
m_zs.next_out = m_zout;
|
||||
|
||||
if (deflate(&m_zs, Z_NO_FLUSH) == Z_STREAM_ERROR || m_fout2.write(m_zout, sizeof(m_zout) - m_zs.avail_out) != sizeof(m_zout) - m_zs.avail_out)
|
||||
{
|
||||
deflateEnd(&m_zs);
|
||||
m_fout2.close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (m_zs.avail_out == 0);
|
||||
}
|
||||
|
||||
m_out += size;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void logs::file_writer::log(logs::level sev, const char* text, std::size_t size)
|
||||
{
|
||||
if (!m_fptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: write bigger fragment directly in blocking manner
|
||||
while (size && size <= 0xffffff)
|
||||
{
|
||||
u64 bufv;
|
||||
|
||||
const auto pos = m_buf.atomic_op([&](u64& v) -> uchar*
|
||||
{
|
||||
const u64 v1 = v >> 24;
|
||||
const u64 v2 = v & 0xffffff;
|
||||
|
||||
if (UNLIKELY(v2 + size > 0xffffff || v1 + v2 + size >= m_out + s_log_size))
|
||||
{
|
||||
bufv = v;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
v += size;
|
||||
return m_fptr + (v1 + v2) % s_log_size;
|
||||
});
|
||||
|
||||
if (UNLIKELY(!pos))
|
||||
{
|
||||
if ((bufv & 0xffffff) + size > 0xffffff || bufv & 0xffffff)
|
||||
{
|
||||
// Concurrency limit reached
|
||||
std::this_thread::yield();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Queue is full, need to write out
|
||||
flush(bufv);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pos + size > m_fptr + s_log_size)
|
||||
{
|
||||
const auto frag = m_fptr + s_log_size - pos;
|
||||
std::memcpy(pos, text, frag);
|
||||
std::memcpy(m_fptr, text + frag, size - frag);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::memcpy(pos, text, size);
|
||||
}
|
||||
|
||||
m_buf += (u64{size} << 24) - size;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LogManager::removeListener(std::shared_ptr<LogListener> listener)
|
||||
logs::file_listener::file_listener(const std::string& name)
|
||||
: file_writer(name)
|
||||
, listener()
|
||||
{
|
||||
for (auto& channel : mChannels)
|
||||
{
|
||||
channel.removeListener(listener);
|
||||
}
|
||||
// Write UTF-8 BOM
|
||||
file_writer::log(logs::level::always, "\xEF\xBB\xBF", 3);
|
||||
|
||||
// Write initial message
|
||||
stored_message ver;
|
||||
ver.m.ch = nullptr;
|
||||
ver.m.sev = level::always;
|
||||
ver.stamp = 0;
|
||||
ver.text = fmt::format("RPCS3 v%s | %s\n%s", rpcs3::version.to_string(), rpcs3::get_branch(), utils::get_system_info());
|
||||
|
||||
file_writer::log(logs::level::always, ver.text.data(), ver.text.size());
|
||||
file_writer::log(logs::level::always, "\n", 1);
|
||||
messages.emplace_back(std::move(ver));
|
||||
}
|
||||
|
||||
LogManager& LogManager::getInstance()
|
||||
void logs::file_listener::log(u64 stamp, const logs::message& msg, const std::string& prefix, const std::string& _text)
|
||||
{
|
||||
if (!g_log_manager)
|
||||
thread_local std::string text;
|
||||
|
||||
// Used character: U+00B7 (Middle Dot)
|
||||
switch (msg.sev)
|
||||
{
|
||||
g_log_manager.reset(new LogManager());
|
||||
case level::always: text = u8"·A "; break;
|
||||
case level::fatal: text = u8"·F "; break;
|
||||
case level::error: text = u8"·E "; break;
|
||||
case level::todo: text = u8"·U "; break;
|
||||
case level::success: text = u8"·S "; break;
|
||||
case level::warning: text = u8"·W "; break;
|
||||
case level::notice: text = u8"·! "; break;
|
||||
case level::trace: text = u8"·T "; break;
|
||||
case level::_uninit: text = u8"· "; break;
|
||||
}
|
||||
|
||||
return *g_log_manager;
|
||||
}
|
||||
// Print miscosecond timestamp
|
||||
const u64 hours = stamp / 3600'000'000;
|
||||
const u64 mins = (stamp % 3600'000'000) / 60'000'000;
|
||||
const u64 secs = (stamp % 60'000'000) / 1'000'000;
|
||||
const u64 frac = (stamp % 1'000'000);
|
||||
fmt::append(text, "%u:%02u:%02u.%06u ", hours, mins, secs, frac);
|
||||
|
||||
LogChannel &LogManager::getChannel(LogType type)
|
||||
{
|
||||
return mChannels[static_cast<u32>(type)];
|
||||
}
|
||||
|
||||
void log_message(Log::LogType type, Log::Severity sev, const char* text)
|
||||
{
|
||||
log_message(type, sev, std::string(text));
|
||||
}
|
||||
|
||||
void log_message(Log::LogType type, Log::Severity sev, std::string text)
|
||||
{
|
||||
if (g_log_manager)
|
||||
if (prefix.size() > 0)
|
||||
{
|
||||
// another msvc bug makes this not work, uncomment this when it's fixed
|
||||
//g_log_manager->log({logType, severity, text});
|
||||
Log::LogMessage msg{ type, sev, std::move(text) };
|
||||
g_log_manager->log(msg);
|
||||
text += "{";
|
||||
text += prefix;
|
||||
text += "} ";
|
||||
}
|
||||
else
|
||||
|
||||
if (msg.ch && '\0' != *msg.ch->name)
|
||||
{
|
||||
rMessageBox(text,
|
||||
sev == Severity::Notice ? "Notice" :
|
||||
sev == Severity::Warning ? "Warning" :
|
||||
sev == Severity::Success ? "Success" :
|
||||
sev == Severity::Error ? "Error" : "Unknown",
|
||||
sev == Severity::Notice ? rICON_INFORMATION :
|
||||
sev == Severity::Warning ? rICON_EXCLAMATION :
|
||||
sev == Severity::Error ? rICON_ERROR : rICON_INFORMATION);
|
||||
text += msg.ch->name;
|
||||
text += msg.sev == level::todo ? " TODO: " : ": ";
|
||||
}
|
||||
else if (msg.sev == level::todo)
|
||||
{
|
||||
text += "TODO: ";
|
||||
}
|
||||
|
||||
text += _text;
|
||||
text += '\n';
|
||||
|
||||
file_writer::log(msg.sev, text.data(), text.size());
|
||||
}
|
||||
|
||||
+101
-112
@@ -1,135 +1,124 @@
|
||||
#pragma once
|
||||
#include "Utilities/MTRingbuffer.h"
|
||||
|
||||
//#define BUFFERED_LOGGING 1
|
||||
#include "types.h"
|
||||
#include "Atomic.h"
|
||||
#include "StrFmt.h"
|
||||
#include <climits>
|
||||
|
||||
//first parameter is of type Log::LogType and text is of type std::string
|
||||
|
||||
#define LOG_SUCCESS(logType, text, ...) log_message(logType, Log::Severity::Success, text, ##__VA_ARGS__)
|
||||
#define LOG_NOTICE(logType, text, ...) log_message(logType, Log::Severity::Notice, text, ##__VA_ARGS__)
|
||||
#define LOG_WARNING(logType, text, ...) log_message(logType, Log::Severity::Warning, text, ##__VA_ARGS__)
|
||||
#define LOG_ERROR(logType, text, ...) log_message(logType, Log::Severity::Error, text, ##__VA_ARGS__)
|
||||
|
||||
namespace Log
|
||||
namespace logs
|
||||
{
|
||||
const unsigned int MAX_LOG_BUFFER_LENGTH = 1024*1024;
|
||||
const unsigned int gBuffSize = 1000;
|
||||
|
||||
enum LogType : u32
|
||||
enum class level : uint
|
||||
{
|
||||
GENERAL = 0,
|
||||
LOADER,
|
||||
MEMORY,
|
||||
RSX,
|
||||
HLE,
|
||||
PPU,
|
||||
SPU,
|
||||
ARMv7,
|
||||
TTY,
|
||||
always, // Highest log severity (unused, cannot be disabled)
|
||||
fatal,
|
||||
error,
|
||||
todo,
|
||||
success,
|
||||
warning,
|
||||
notice,
|
||||
trace, // Lowest severity (usually disabled)
|
||||
|
||||
_uninit = UINT_MAX, // Special value for delayed initialization
|
||||
};
|
||||
|
||||
struct channel;
|
||||
|
||||
struct LogTypeName
|
||||
// Message information (temporary data)
|
||||
struct message
|
||||
{
|
||||
LogType mType;
|
||||
std::string mName;
|
||||
channel* ch;
|
||||
level sev;
|
||||
|
||||
// Send log message to global logger instance
|
||||
void broadcast(const char*, const fmt_type_info*, const u64*);
|
||||
};
|
||||
|
||||
//well I'd love make_array() but alas manually counting is not the end of the world
|
||||
static const std::array<LogTypeName, 9> gTypeNameTable = { {
|
||||
{ GENERAL, "G: " },
|
||||
{ LOADER, "LDR: " },
|
||||
{ MEMORY, "MEM: " },
|
||||
{ RSX, "RSX: " },
|
||||
{ HLE, "HLE: " },
|
||||
{ PPU, "PPU: " },
|
||||
{ SPU, "SPU: " },
|
||||
{ ARMv7, "ARM: " },
|
||||
{ TTY, "TTY: " }
|
||||
} };
|
||||
|
||||
enum class Severity : u32
|
||||
class listener
|
||||
{
|
||||
Notice = 0,
|
||||
Warning,
|
||||
Success,
|
||||
Error,
|
||||
// Next listener (linked list)
|
||||
atomic_t<listener*> m_next{};
|
||||
|
||||
friend struct message;
|
||||
|
||||
public:
|
||||
constexpr listener() = default;
|
||||
|
||||
virtual ~listener();
|
||||
|
||||
// Process log message
|
||||
virtual void log(u64 stamp, const message& msg, const std::string& prefix, const std::string& text) = 0;
|
||||
|
||||
// Add new listener
|
||||
static void add(listener*);
|
||||
};
|
||||
|
||||
struct LogMessage
|
||||
struct channel
|
||||
{
|
||||
using size_type = u32;
|
||||
LogType mType;
|
||||
Severity mServerity;
|
||||
std::string mText;
|
||||
// Channel prefix (added to every log message)
|
||||
const char* const name;
|
||||
|
||||
u32 size() const;
|
||||
void serialize(char *output) const;
|
||||
static LogMessage deserialize(char *input, u32* size_out=nullptr);
|
||||
// The lowest logging level enabled for this channel (used for early filtering)
|
||||
atomic_t<level> enabled;
|
||||
|
||||
// Constant initialization: channel name
|
||||
constexpr channel(const char* name)
|
||||
: name(name)
|
||||
, enabled(level::_uninit)
|
||||
{
|
||||
}
|
||||
|
||||
// Formatting function
|
||||
template<typename... Args>
|
||||
SAFE_BUFFERS FORCE_INLINE void format(level sev, const char* fmt, const Args&... args)
|
||||
{
|
||||
if (UNLIKELY(sev <= enabled))
|
||||
{
|
||||
message{this, sev}.broadcast(fmt, fmt::get_type_info<fmt_unveil_t<Args>...>(), fmt_args_t<Args...>{fmt_unveil<Args>::get(args)...});
|
||||
}
|
||||
}
|
||||
|
||||
#define GEN_LOG_METHOD(_sev)\
|
||||
template<typename... Args>\
|
||||
SAFE_BUFFERS void _sev(const char* fmt, const Args&... args)\
|
||||
{\
|
||||
return format<Args...>(level::_sev, fmt, args...);\
|
||||
}
|
||||
|
||||
GEN_LOG_METHOD(fatal)
|
||||
GEN_LOG_METHOD(error)
|
||||
GEN_LOG_METHOD(todo)
|
||||
GEN_LOG_METHOD(success)
|
||||
GEN_LOG_METHOD(warning)
|
||||
GEN_LOG_METHOD(notice)
|
||||
GEN_LOG_METHOD(trace)
|
||||
|
||||
#undef GEN_LOG_METHOD
|
||||
};
|
||||
|
||||
struct LogListener
|
||||
{
|
||||
virtual ~LogListener() {};
|
||||
virtual void log(const LogMessage &msg) = 0;
|
||||
};
|
||||
/* Small set of predefined channels */
|
||||
|
||||
struct LogChannel
|
||||
{
|
||||
LogChannel();
|
||||
LogChannel(const std::string& name);
|
||||
LogChannel(LogChannel& other) = delete;
|
||||
LogChannel& operator = (LogChannel& other) = delete;
|
||||
void log(const LogMessage &msg);
|
||||
void addListener(std::shared_ptr<LogListener> listener);
|
||||
void removeListener(std::shared_ptr<LogListener> listener);
|
||||
std::string name;
|
||||
private:
|
||||
bool mEnabled;
|
||||
Severity mLogLevel;
|
||||
std::mutex mListenerLock;
|
||||
std::set<std::shared_ptr<LogListener>> mListeners;
|
||||
};
|
||||
extern channel GENERAL;
|
||||
extern channel LOADER;
|
||||
extern channel MEMORY;
|
||||
extern channel RSX;
|
||||
extern channel HLE;
|
||||
extern channel PPU;
|
||||
extern channel SPU;
|
||||
extern channel ARMv7;
|
||||
|
||||
struct LogManager
|
||||
{
|
||||
LogManager();
|
||||
~LogManager();
|
||||
static LogManager& getInstance();
|
||||
LogChannel& getChannel(LogType type);
|
||||
void log(LogMessage msg);
|
||||
void addListener(std::shared_ptr<LogListener> listener);
|
||||
void removeListener(std::shared_ptr<LogListener> listener);
|
||||
#ifdef BUFFERED_LOGGING
|
||||
void consumeLog();
|
||||
#endif
|
||||
private:
|
||||
#ifdef BUFFERED_LOGGING
|
||||
MTRingbuffer<char, MAX_LOG_BUFFER_LENGTH> mBuffer;
|
||||
std::condition_variable mBufferReady;
|
||||
std::mutex mStatusMut;
|
||||
std::atomic<bool> mExiting;
|
||||
std::thread mLogConsumer;
|
||||
#endif
|
||||
std::array<LogChannel, std::tuple_size<decltype(gTypeNameTable)>::value> mChannels;
|
||||
//std::array<LogChannel,gTypeNameTable.size()> mChannels; //TODO: use this once Microsoft sorts their shit out
|
||||
};
|
||||
// Log level control: set all channels to level::notice
|
||||
void reset();
|
||||
|
||||
// Log level control: register channel if necessary, set channel level
|
||||
void set_level(const std::string&, level);
|
||||
}
|
||||
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::GENERAL; } } GENERAL;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::LOADER; } } LOADER;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::MEMORY; } } MEMORY;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::RSX; } } RSX;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::HLE; } } HLE;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::PPU; } } PPU;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::SPU; } } SPU;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::ARMv7; } } ARMv7;
|
||||
static struct { inline operator Log::LogType() { return Log::LogType::TTY; } } TTY;
|
||||
// Legacy:
|
||||
|
||||
void log_message(Log::LogType type, Log::Severity sev, const char* text);
|
||||
void log_message(Log::LogType type, Log::Severity sev, std::string text);
|
||||
|
||||
template<typename... Args> never_inline void log_message(Log::LogType type, Log::Severity sev, const char* fmt, Args... args)
|
||||
{
|
||||
log_message(type, sev, fmt::format(fmt, fmt::do_unveil(args)...));
|
||||
}
|
||||
#define LOG_SUCCESS(ch, fmt, ...) logs::ch.success("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_NOTICE(ch, fmt, ...) logs::ch.notice ("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_WARNING(ch, fmt, ...) logs::ch.warning("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_ERROR(ch, fmt, ...) logs::ch.error ("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_TODO(ch, fmt, ...) logs::ch.todo ("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_TRACE(ch, fmt, ...) logs::ch.trace ("" fmt, ##__VA_ARGS__)
|
||||
#define LOG_FATAL(ch, fmt, ...) logs::ch.fatal ("" fmt, ##__VA_ARGS__)
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class MTProgressDialog : public wxDialog
|
||||
{
|
||||
wxGauge** m_gauge;
|
||||
wxStaticText** m_msg;
|
||||
|
||||
wxArrayLong m_maximum;
|
||||
const u8 m_cores;
|
||||
|
||||
static const uint layout = 16;
|
||||
static const uint maxdial = 65536;
|
||||
wxArrayInt m_lastupdate;
|
||||
|
||||
public:
|
||||
MTProgressDialog(wxWindow* parent, const wxSize& size, const wxString& title,
|
||||
const wxString& msg, const wxArrayLong& maximum, const u8 cores)
|
||||
: wxDialog(parent, wxID_ANY, title, wxDefaultPosition)
|
||||
, m_maximum(maximum)
|
||||
, m_cores(cores)
|
||||
{
|
||||
wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
m_gauge = new wxGauge*[m_cores];
|
||||
m_msg = new wxStaticText*[m_cores];
|
||||
|
||||
m_lastupdate.SetCount(cores);
|
||||
|
||||
for(uint i=0; i<m_cores; ++i)
|
||||
{
|
||||
m_lastupdate[i] = -1;
|
||||
|
||||
m_msg[i] = new wxStaticText(this, wxID_ANY, msg);
|
||||
sizer->Add(m_msg[i], 0, wxLEFT | wxTOP, layout);
|
||||
|
||||
m_gauge[i] = new wxGauge(this, wxID_ANY, maxdial,
|
||||
wxDefaultPosition, wxDefaultSize,
|
||||
wxGA_HORIZONTAL );
|
||||
|
||||
sizer->Add(m_gauge[i], 0, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, layout);
|
||||
m_gauge[i]->SetValue(0);
|
||||
|
||||
sizer->AddSpacer(5);
|
||||
}
|
||||
|
||||
SetSizerAndFit(sizer);
|
||||
if(size != wxDefaultSize)
|
||||
{
|
||||
SetSize(size);
|
||||
}
|
||||
else
|
||||
{
|
||||
wxSize ws;
|
||||
ws.x = 400;
|
||||
ws.y = GetSize().y + 8;
|
||||
SetSize(ws);
|
||||
}
|
||||
|
||||
m_maximum.SetCount(m_cores);
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
force_inline void Update(const u8 thread_id, const u64 value, const wxString& msg)
|
||||
{
|
||||
if(thread_id > m_cores) return;
|
||||
|
||||
const int curupdate = (int)(((double)value/(double)m_maximum[thread_id])*1000);
|
||||
if(curupdate == m_lastupdate[thread_id]) return;
|
||||
m_lastupdate[thread_id] = curupdate;
|
||||
|
||||
m_msg[thread_id]->SetLabel(msg);
|
||||
|
||||
if(value >= (u32)m_maximum[thread_id]) return;
|
||||
m_gauge[thread_id]->SetValue(((double)value / (double)m_maximum[thread_id]) * maxdial);
|
||||
}
|
||||
|
||||
const u32 GetMaxValue(const uint thread_id) const
|
||||
{
|
||||
if(thread_id > m_cores) return 0;
|
||||
return m_maximum[thread_id];
|
||||
}
|
||||
|
||||
void SetMaxFor(const uint thread_id, const u64 val)
|
||||
{
|
||||
if(thread_id > m_cores) return;
|
||||
m_maximum[thread_id] = val;
|
||||
m_lastupdate[thread_id] = 0;
|
||||
}
|
||||
|
||||
virtual void Close(bool force = false)
|
||||
{
|
||||
m_lastupdate.Empty();
|
||||
m_maximum.Empty();
|
||||
|
||||
wxDialog::Close(force);
|
||||
}
|
||||
};
|
||||
@@ -1,155 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
//Simple non-resizable FIFO Ringbuffer that can be simultaneously be read from and written to
|
||||
//if we ever get to use boost please replace this with boost::circular_buffer, there's no reason
|
||||
//why we would have to keep this amateur attempt at such a fundamental data-structure around
|
||||
template< typename T, unsigned int MAX_MTRINGBUFFER_BUFFER_SIZE>
|
||||
class MTRingbuffer{
|
||||
std::array<T, MAX_MTRINGBUFFER_BUFFER_SIZE> mBuffer;
|
||||
//this is a recursive mutex because the get methods lock it but the only
|
||||
//way to be sure that they do not block is to check the size and the only
|
||||
//way to check the size and use get atomically is to lock this mutex,
|
||||
//so it goes:
|
||||
//lock get mutex-->check size-->call get-->lock get mutex-->unlock get mutex-->return from get-->unlock get mutex
|
||||
std::recursive_mutex mMutGet;
|
||||
std::mutex mMutPut;
|
||||
|
||||
size_t mGet;
|
||||
size_t mPut;
|
||||
size_t moveGet(size_t by = 1){ return (mGet + by) % MAX_MTRINGBUFFER_BUFFER_SIZE; }
|
||||
size_t movePut(size_t by = 1){ return (mPut + by) % MAX_MTRINGBUFFER_BUFFER_SIZE; }
|
||||
public:
|
||||
MTRingbuffer() : mGet(0), mPut(0){}
|
||||
|
||||
//blocks until there's something to get, so check "spaceLeft()" if you want to avoid blocking
|
||||
//also lock the get mutex around the spaceLeft() check and the pop if you want to avoid racing
|
||||
T pop()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(mMutGet);
|
||||
while (mGet == mPut)
|
||||
{
|
||||
//wait until there's actually something to get
|
||||
//throwing an exception might be better, blocking here is a little awkward
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
|
||||
}
|
||||
size_t ret = mGet;
|
||||
mGet = moveGet();
|
||||
return mBuffer[ret];
|
||||
}
|
||||
|
||||
//blocks if the buffer is full until there's enough room
|
||||
void push(T &putEle)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutPut);
|
||||
while (movePut() == mGet)
|
||||
{
|
||||
//if this is reached a lot it's time to increase the buffer size
|
||||
//or implement dynamic re-sizing
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
|
||||
}
|
||||
mBuffer[mPut] = std::forward(putEle);
|
||||
mPut = movePut();
|
||||
}
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return mGet == mPut;
|
||||
}
|
||||
|
||||
//returns the amount of free places, this is the amount of actual free spaces-1
|
||||
//since mGet==mPut signals an empty buffer we can't actually use the last free
|
||||
//space, so we shouldn't report it as free.
|
||||
size_t spaceLeft() //apparently free() is a macro definition in msvc in some conditions
|
||||
{
|
||||
if (mGet < mPut)
|
||||
{
|
||||
return mBuffer.size() - (mPut - mGet) - 1;
|
||||
}
|
||||
else if (mGet > mPut)
|
||||
{
|
||||
return mGet - mPut - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return mBuffer.size() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
size_t size()
|
||||
{
|
||||
//the magic -1 is the same magic 1 that is explained in the spaceLeft() function
|
||||
return mBuffer.size() - spaceLeft() - 1;
|
||||
}
|
||||
|
||||
//takes random access iterator to T
|
||||
template<typename IteratorType>
|
||||
void pushRange(IteratorType from, IteratorType until)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mMutPut);
|
||||
size_t length = until - from;
|
||||
|
||||
//if whatever we're trying to store is greater than the entire buffer the following loop will be infinite
|
||||
assert(mBuffer.size() > length);
|
||||
while (spaceLeft() < length)
|
||||
{
|
||||
//if this is reached a lot it's time to increase the buffer size
|
||||
//or implement dynamic re-sizing
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1)); // hack
|
||||
}
|
||||
if (mPut + length <= mBuffer.size())
|
||||
{
|
||||
std::copy(from, until, mBuffer.begin() + mPut);
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t tillEnd = mBuffer.size() - mPut;
|
||||
std::copy(from, from + tillEnd, mBuffer.begin() + mPut);
|
||||
std::copy(from + tillEnd, until, mBuffer.begin());
|
||||
}
|
||||
mPut = movePut(length);
|
||||
|
||||
}
|
||||
|
||||
//takes output iterator to T
|
||||
template<typename IteratorType>
|
||||
void popN(IteratorType output, size_t n)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(mMutGet);
|
||||
//make sure we're not trying to retrieve more than is in
|
||||
assert(n <= size());
|
||||
peekN<IteratorType>(output, n);
|
||||
mGet = moveGet(n);
|
||||
}
|
||||
|
||||
//takes output iterator to T
|
||||
template<typename IteratorType>
|
||||
void peekN(IteratorType output, size_t n)
|
||||
{
|
||||
size_t lGet = mGet;
|
||||
if (lGet + n <= mBuffer.size())
|
||||
{
|
||||
std::copy_n(mBuffer.begin() + lGet, n, output);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto next = std::copy(mBuffer.begin() + lGet, mBuffer.end(), output);
|
||||
std::copy_n(mBuffer.begin(), n - (mBuffer.size() - lGet), next);
|
||||
}
|
||||
}
|
||||
|
||||
//well this is just asking for trouble
|
||||
//but the comment above the declaration of mMutGet explains why it's there
|
||||
//if there's a better way please remove this
|
||||
void lockGet()
|
||||
{
|
||||
mMutGet.lock();
|
||||
}
|
||||
|
||||
//well this is just asking for trouble
|
||||
//but the comment above the declaration of mMutGet explains why it's there
|
||||
//if there's a better way please remove this
|
||||
void unlockGet()
|
||||
{
|
||||
mMutGet.unlock();
|
||||
}
|
||||
};
|
||||
@@ -1,120 +0,0 @@
|
||||
#include "stdafx.h"
|
||||
#include "Utilities/Semaphore.h"
|
||||
|
||||
bool semaphore_t::try_wait()
|
||||
{
|
||||
// check m_value without interlocked op
|
||||
if (m_var.load().value == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// try to decrement m_value atomically
|
||||
const auto old = m_var.atomic_op([](sync_var_t& var)
|
||||
{
|
||||
if (var.value)
|
||||
{
|
||||
var.value--;
|
||||
}
|
||||
});
|
||||
|
||||
// recheck atomic result
|
||||
if (old.value == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool semaphore_t::try_post()
|
||||
{
|
||||
// check m_value without interlocked op
|
||||
if (m_var.load().value >= max_value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// try to increment m_value atomically
|
||||
const auto old = m_var.atomic_op([&](sync_var_t& var)
|
||||
{
|
||||
if (var.value < max_value)
|
||||
{
|
||||
var.value++;
|
||||
}
|
||||
});
|
||||
|
||||
// recheck atomic result
|
||||
if (old.value >= max_value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (old.waiters)
|
||||
{
|
||||
// notify waiting thread
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
m_cv.notify_one();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void semaphore_t::wait()
|
||||
{
|
||||
if (m_var.atomic_op([](sync_var_t& var) -> bool
|
||||
{
|
||||
if (var.value)
|
||||
{
|
||||
var.value--;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//var.waiters++;
|
||||
|
||||
return false;
|
||||
}
|
||||
}))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
|
||||
m_var.atomic_op([](sync_var_t& var)
|
||||
{
|
||||
var.waiters++;
|
||||
});
|
||||
|
||||
while (!m_var.atomic_op([](sync_var_t& var) -> bool
|
||||
{
|
||||
if (var.value)
|
||||
{
|
||||
var.value--;
|
||||
var.waiters--;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}))
|
||||
{
|
||||
m_cv.wait(lock);
|
||||
}
|
||||
}
|
||||
|
||||
bool semaphore_t::post_and_wait()
|
||||
{
|
||||
// TODO: merge these functions? Probably has a race condition.
|
||||
if (try_wait()) return false;
|
||||
|
||||
try_post();
|
||||
wait();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class semaphore_t
|
||||
{
|
||||
// semaphore mutex
|
||||
std::mutex m_mutex;
|
||||
|
||||
// semaphore condition variable
|
||||
std::condition_variable m_cv;
|
||||
|
||||
struct sync_var_t
|
||||
{
|
||||
u32 value; // current semaphore value
|
||||
u32 waiters; // current amount of waiters
|
||||
};
|
||||
|
||||
// current semaphore value
|
||||
atomic_t<sync_var_t> m_var;
|
||||
|
||||
public:
|
||||
// max semaphore value
|
||||
const u32 max_value;
|
||||
|
||||
semaphore_t(u32 max_value = 1, u32 value = 0)
|
||||
: m_var(sync_var_t{ value, 0 })
|
||||
, max_value(max_value)
|
||||
{
|
||||
}
|
||||
|
||||
bool try_wait();
|
||||
|
||||
bool try_post();
|
||||
|
||||
void wait();
|
||||
|
||||
bool post_and_wait();
|
||||
};
|
||||
@@ -1,152 +0,0 @@
|
||||
#include "stdafx.h"
|
||||
#include "SharedMutex.h"
|
||||
|
||||
static const u32 MAX_READERS = 0x7fffffff; // 2^31-1
|
||||
|
||||
inline bool shared_mutex_t::try_lock_shared()
|
||||
{
|
||||
return m_info.atomic_op([](ownership_info_t& info) -> bool
|
||||
{
|
||||
if (info.readers < MAX_READERS && !info.writers && !info.waiting_readers && !info.waiting_writers)
|
||||
{
|
||||
info.readers++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
void shared_mutex_t::lock_shared()
|
||||
{
|
||||
if (!try_lock_shared())
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
|
||||
m_wrcv.wait(lock, WRAP_EXPR(m_info.atomic_op([](ownership_info_t& info) -> bool
|
||||
{
|
||||
if (info.waiting_readers < UINT16_MAX)
|
||||
{
|
||||
info.waiting_readers++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
})));
|
||||
|
||||
m_rcv.wait(lock, WRAP_EXPR(m_info.atomic_op([](ownership_info_t& info) -> bool
|
||||
{
|
||||
if (!info.writers && !info.waiting_writers && info.readers < MAX_READERS)
|
||||
{
|
||||
info.readers++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
})));
|
||||
|
||||
const auto info = m_info.atomic_op([](ownership_info_t& info)
|
||||
{
|
||||
if (!info.waiting_readers--)
|
||||
{
|
||||
throw EXCEPTION("Invalid value");
|
||||
}
|
||||
});
|
||||
|
||||
if (info.waiting_readers == UINT16_MAX)
|
||||
{
|
||||
m_wrcv.notify_one();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shared_mutex_t::unlock_shared()
|
||||
{
|
||||
const auto info = m_info.atomic_op([](ownership_info_t& info)
|
||||
{
|
||||
if (!info.readers--)
|
||||
{
|
||||
throw EXCEPTION("Not locked");
|
||||
}
|
||||
});
|
||||
|
||||
const bool notify_writers = info.readers == 1 && info.writers;
|
||||
const bool notify_readers = info.readers == UINT32_MAX && info.waiting_readers;
|
||||
|
||||
if (notify_writers || notify_readers)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
if (notify_writers) m_wcv.notify_one();
|
||||
if (notify_readers) m_rcv.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
inline bool shared_mutex_t::try_lock()
|
||||
{
|
||||
return m_info.compare_and_swap_test({ 0, 0, 0, 0 }, { 0, 1, 0, 0 });
|
||||
}
|
||||
|
||||
void shared_mutex_t::lock()
|
||||
{
|
||||
if (!try_lock())
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(m_mutex);
|
||||
|
||||
m_wwcv.wait(lock, WRAP_EXPR(m_info.atomic_op([](ownership_info_t& info) -> bool
|
||||
{
|
||||
if (info.waiting_writers < UINT16_MAX)
|
||||
{
|
||||
info.waiting_writers++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
})));
|
||||
|
||||
m_wcv.wait(lock, WRAP_EXPR(m_info.atomic_op([](ownership_info_t& info) -> bool
|
||||
{
|
||||
if (!info.writers)
|
||||
{
|
||||
info.writers++;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
})));
|
||||
|
||||
m_wcv.wait(lock, WRAP_EXPR(m_info.load().readers == 0));
|
||||
|
||||
const auto info = m_info.atomic_op([](ownership_info_t& info)
|
||||
{
|
||||
if (!info.waiting_writers--)
|
||||
{
|
||||
throw EXCEPTION("Invalid value");
|
||||
}
|
||||
});
|
||||
|
||||
if (info.waiting_writers == UINT16_MAX)
|
||||
{
|
||||
m_wwcv.notify_one();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shared_mutex_t::unlock()
|
||||
{
|
||||
const auto info = m_info.atomic_op([](ownership_info_t& info)
|
||||
{
|
||||
if (!info.writers--)
|
||||
{
|
||||
throw EXCEPTION("Not locked");
|
||||
}
|
||||
});
|
||||
|
||||
if (info.waiting_writers || info.waiting_readers)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_mutex);
|
||||
|
||||
if (info.waiting_writers) m_wcv.notify_one();
|
||||
else if (info.waiting_readers) m_rcv.notify_all();
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <shared_mutex>
|
||||
|
||||
// An attempt to create lock-free (in optimistic case) implementation similar to std::shared_mutex;
|
||||
// MSVC implementation of std::shared_timed_mutex is not lock-free and thus may be slow, and std::shared_mutex is not available.
|
||||
class shared_mutex_t
|
||||
{
|
||||
struct ownership_info_t
|
||||
{
|
||||
u32 readers : 31;
|
||||
u32 writers : 1;
|
||||
u16 waiting_readers;
|
||||
u16 waiting_writers;
|
||||
};
|
||||
|
||||
atomic_t<ownership_info_t> m_info{};
|
||||
|
||||
std::mutex m_mutex;
|
||||
|
||||
std::condition_variable m_rcv;
|
||||
std::condition_variable m_wcv;
|
||||
std::condition_variable m_wrcv;
|
||||
std::condition_variable m_wwcv;
|
||||
|
||||
public:
|
||||
shared_mutex_t() = default;
|
||||
|
||||
// Lock in shared mode
|
||||
void lock_shared();
|
||||
|
||||
// Try to lock in shared mode
|
||||
bool try_lock_shared();
|
||||
|
||||
// Unlock in shared mode
|
||||
void unlock_shared();
|
||||
|
||||
// Lock exclusively
|
||||
void lock();
|
||||
|
||||
// Try to lock exclusively
|
||||
bool try_lock();
|
||||
|
||||
// Unlock exclusively
|
||||
void unlock();
|
||||
};
|
||||
@@ -1,55 +0,0 @@
|
||||
#include "stdafx.h"
|
||||
#include "Emu/CPU/CPUThread.h"
|
||||
|
||||
#include "SleepQueue.h"
|
||||
|
||||
void sleep_queue_entry_t::add_entry()
|
||||
{
|
||||
m_queue.emplace_back(m_thread.shared_from_this());
|
||||
}
|
||||
|
||||
void sleep_queue_entry_t::remove_entry()
|
||||
{
|
||||
for (auto it = m_queue.begin(); it != m_queue.end(); it++)
|
||||
{
|
||||
if (it->get() == &m_thread)
|
||||
{
|
||||
m_queue.erase(it);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool sleep_queue_entry_t::find() const
|
||||
{
|
||||
for (auto it = m_queue.begin(); it != m_queue.end(); it++)
|
||||
{
|
||||
if (it->get() == &m_thread)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
sleep_queue_entry_t::sleep_queue_entry_t(CPUThread& cpu, sleep_queue_t& queue)
|
||||
: m_thread(cpu)
|
||||
, m_queue(queue)
|
||||
{
|
||||
add_entry();
|
||||
cpu.sleep();
|
||||
}
|
||||
|
||||
sleep_queue_entry_t::sleep_queue_entry_t(CPUThread& cpu, sleep_queue_t& queue, const defer_sleep_t&)
|
||||
: m_thread(cpu)
|
||||
, m_queue(queue)
|
||||
{
|
||||
cpu.sleep();
|
||||
}
|
||||
|
||||
sleep_queue_entry_t::~sleep_queue_entry_t()
|
||||
{
|
||||
remove_entry();
|
||||
m_thread.awake();
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user