libad: Enable LLE load

Removes libad from ignore list.

It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad.

Tested with Guitar Hero 5 [BLES00576]
This commit is contained in:
Ani
2017-09-01 18:13:09 +01:00
committed by Ani
parent 7e99f6bc5f
commit e57caefd09
-3
View File
@@ -19,9 +19,6 @@ logs::channel sys_prx("sys_prx");
static const std::unordered_map<std::string, int> s_prx_ignore
{
{ "/dev_flash/sys/external/libad_async.sprx", 0 },
{ "/dev_flash/sys/external/libad_billboard_util.sprx", 0 },
{ "/dev_flash/sys/external/libad_core.sprx", 0 },
{ "/dev_flash/sys/external/libaudio.sprx", 0 },
{ "/dev_flash/sys/external/libbeisobmf.sprx", 0 },
{ "/dev_flash/sys/external/libcamera.sprx", 0 },