GL render crash fix
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@@ -1102,6 +1102,15 @@ void GLGSRender::on_exit()
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if (m_vao)
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m_vao.remove();
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if (m_scale_offset_buffer)
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m_scale_offset_buffer.remove();
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if (m_vertex_constants_buffer)
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m_vertex_constants_buffer.remove();
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if (m_fragment_constants_buffer)
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m_fragment_constants_buffer.remove();
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m_prog_buffer.clear();
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}
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