d3d12: fallback to linear filter when mag filter is not known.
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@@ -275,7 +275,9 @@ namespace
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case CELL_GCM_TEXTURE_NEAREST: return D3D12_FILTER_TYPE_POINT;
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case CELL_GCM_TEXTURE_LINEAR: return D3D12_FILTER_TYPE_LINEAR;
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}
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unreachable("Wrong mag filter");
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// Catherine uses this
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LOG_WARNING(RSX, "Unknow mag filter used %x, fallback to bilinear filtering", mag_filter);
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return D3D12_FILTER_TYPE_LINEAR;
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}
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}
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