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@@ -2,7 +2,6 @@
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#include "Utilities/Config.h"
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#include "Emu/Memory/Memory.h"
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#include "GLGSRender.h"
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#include "rsx_gl_cache.h"
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#include "../rsx_methods.h"
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#include "../Common/BufferUtils.h"
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#include "../rsx_utils.h"
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@@ -27,7 +26,7 @@ namespace
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GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
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{
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init_glsl_cache_program_context(programs_cache.context);
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shaders_cache.load(rsx::old_shaders_cache::shader_language::glsl);
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}
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u32 GLGSRender::enable(u32 condition, u32 cap)
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@@ -144,7 +143,7 @@ namespace
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case rsx::logic_op::logic_and_inverted: return GL_AND_INVERTED;
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case rsx::logic_op::logic_noop: return GL_NOOP;
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case rsx::logic_op::logic_xor: return GL_XOR;
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case rsx::logic_op::logic_or : return GL_OR;
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case rsx::logic_op::logic_or: return GL_OR;
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case rsx::logic_op::logic_nor: return GL_NOR;
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case rsx::logic_op::logic_equiv: return GL_EQUIV;
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case rsx::logic_op::logic_invert: return GL_INVERT;
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@@ -243,7 +242,7 @@ void GLGSRender::begin()
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__glcheck glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
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blend_equation(rsx::method_registers.blend_equation_a()));
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}
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if (__glcheck enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
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{
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__glcheck glStencilFunc(comparison_op(rsx::method_registers.stencil_func()), rsx::method_registers.stencil_func_ref(),
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@@ -263,7 +262,7 @@ void GLGSRender::begin()
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__glcheck enable(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
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__glcheck enable(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
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__glcheck enable(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);
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if (__glcheck enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
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{
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__glcheck glLogicOp(logic_op(rsx::method_registers.logic_operation()));
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@@ -347,50 +346,6 @@ void GLGSRender::end()
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return;
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}
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rsx::user_clip_plane_op clip_plane_0 = rsx::method_registers.clip_plane_0_enabled();
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rsx::user_clip_plane_op clip_plane_1 = rsx::method_registers.clip_plane_1_enabled();
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rsx::user_clip_plane_op clip_plane_2 = rsx::method_registers.clip_plane_2_enabled();
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rsx::user_clip_plane_op clip_plane_3 = rsx::method_registers.clip_plane_3_enabled();
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rsx::user_clip_plane_op clip_plane_4 = rsx::method_registers.clip_plane_4_enabled();
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rsx::user_clip_plane_op clip_plane_5 = rsx::method_registers.clip_plane_5_enabled();
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auto set_clip_plane_control = [&](int index, rsx::user_clip_plane_op control)
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{
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int value = 0;
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int location;
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if (m_program->uniforms.has_location("uc_m" + std::to_string(index), &location))
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{
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switch (control)
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{
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default:
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LOG_ERROR(RSX, "bad clip plane control (0x%x)", (u32)control);
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case rsx::user_clip_plane_op::disable:
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value = 0;
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break;
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case rsx::user_clip_plane_op::greather_or_equal:
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value = 1;
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break;
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case rsx::user_clip_plane_op::less_than:
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value = -1;
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break;
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}
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__glcheck m_program->uniforms[location] = value;
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}
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__glcheck enable(value, GL_CLIP_DISTANCE0 + index);
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};
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set_clip_plane_control(0, clip_plane_0);
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set_clip_plane_control(1, clip_plane_1);
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set_clip_plane_control(2, clip_plane_2);
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set_clip_plane_control(3, clip_plane_3);
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set_clip_plane_control(4, clip_plane_4);
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set_clip_plane_control(5, clip_plane_5);
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draw_fbo.bind();
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m_program->use();
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@@ -401,95 +356,37 @@ void GLGSRender::end()
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{
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glDepthMask(GL_TRUE);
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glClearDepth(1.f);
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glClear(GL_DEPTH_BUFFER_BIT);
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glDepthMask(rsx::method_registers.depth_write_enabled());
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ds->set_cleared();
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}
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//setup textures
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//Setup textures
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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{
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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int location;
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if (m_program->uniforms.has_location("tex" + std::to_string(i), &location))
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{
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int location;
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if (m_program->uniforms.has_location("ftexture" + std::to_string(i), &location))
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if (!rsx::method_registers.fragment_textures[i].enabled())
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{
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if (!rsx::method_registers.fragment_textures[i].enabled())
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{
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, 0);
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glProgramUniform1i(m_program->id(), location, i);
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continue;
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}
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m_gl_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.fragment_textures[i]));
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__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.fragment_textures[i], m_gl_textures[i], m_rtts);
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__glcheck glProgramUniform1i(m_program->id(), location, i);
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if (m_program->uniforms.has_location("ftexture" + std::to_string(i) + "_cm", &location))
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{
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if (rsx::method_registers.fragment_textures[i].format() & CELL_GCM_TEXTURE_UN)
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{
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u32 width = std::max<u32>(rsx::method_registers.fragment_textures[i].width(), 1);
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u32 height = std::max<u32>(rsx::method_registers.fragment_textures[i].height(), 1);
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u32 depth = std::max<u32>(rsx::method_registers.fragment_textures[i].depth(), 1);
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glProgramUniform4f(m_program->id(), location, 1.f / width, 1.f / height, 1.f / depth, 1.0f);
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}
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else
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{
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//This shader may have been re-used with a different texture config. Have to reset this
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glProgramUniform4f(m_program->id(), location, 1.f, 1.f, 1.f, 1.f);
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}
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}
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, 0);
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glProgramUniform1i(m_program->id(), location, i);
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continue;
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}
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}
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for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
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{
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int location;
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if (m_program->uniforms.has_location("vtexture" + std::to_string(i), &location))
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{
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if (!rsx::method_registers.fragment_textures[i].enabled())
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{
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, 0);
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glProgramUniform1i(m_program->id(), location, i);
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continue;
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}
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m_gl_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.fragment_textures[i]));
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m_gl_vertex_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.vertex_textures[i]));
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__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.vertex_textures[i], m_gl_vertex_textures[i], m_rtts);
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__glcheck glProgramUniform1i(m_program->id(), location, i);
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if (m_program->uniforms.has_location("vtexture" + std::to_string(i) + "_cm", &location))
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{
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if (rsx::method_registers.fragment_textures[i].format() & CELL_GCM_TEXTURE_UN)
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{
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u32 width = std::max<u32>(rsx::method_registers.fragment_textures[i].width(), 1);
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u32 height = std::max<u32>(rsx::method_registers.fragment_textures[i].height(), 1);
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u32 depth = std::max<u32>(rsx::method_registers.fragment_textures[i].depth(), 1);
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glProgramUniform4f(m_program->id(), location, 1.f / width, 1.f / height, 1.f / depth, 1.0f);
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}
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else
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{
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//This shader may have been re-used with a different texture config. Have to reset this
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glProgramUniform4f(m_program->id(), location, 1.f, 1.f, 1.f, 1.f);
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}
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}
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}
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__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.fragment_textures[i], m_gl_textures[i], m_rtts);
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glProgramUniform1i(m_program->id(), location, i);
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}
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}
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u32 vertex_draw_count;
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std::optional<std::tuple<GLenum, u32> > indexed_draw_info;
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std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
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std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
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m_vao.bind();
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std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
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@@ -580,7 +477,7 @@ void GLGSRender::on_exit()
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{
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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programs_cache.clear();
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m_prog_buffer.clear();
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if (draw_fbo)
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{
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@@ -616,7 +513,6 @@ void GLGSRender::on_exit()
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void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
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{
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//LOG_NOTICE(Log::RSX, "nv4097_clear_surface(0x%x)", arg);
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if (rsx::method_registers.surface_color_target() == rsx::surface_target::none) return;
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if ((arg & 0xf3) == 0)
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@@ -625,14 +521,6 @@ void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
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return;
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}
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/*
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u16 clear_x = rsx::method_registers[NV4097_SET_CLEAR_RECT_HORIZONTAL];
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u16 clear_y = rsx::method_registers[NV4097_SET_CLEAR_RECT_VERTICAL];
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u16 clear_w = rsx::method_registers[NV4097_SET_CLEAR_RECT_HORIZONTAL] >> 16;
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u16 clear_h = rsx::method_registers[NV4097_SET_CLEAR_RECT_VERTICAL] >> 16;
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glScissor(clear_x, clear_y, clear_w, clear_h);
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*/
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renderer->init_buffers(true);
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renderer->draw_fbo.bind();
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@@ -712,27 +600,23 @@ bool GLGSRender::do_method(u32 cmd, u32 arg)
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return true;
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}
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//binding 0
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struct alignas(4) glsl_matrix_buffer
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struct alignas(4) glsl_scale_buffer
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{
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float viewport_matrix[4][4];
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float window_matrix[4][4];
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float normalize_matrix[4][4];
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};
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//binding 1
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struct alignas(4) glsl_vertex_constants_buffer
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{
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float vc[468][4];
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};
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//binding 2
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struct alignas(4) glsl_fragment_constants_buffer
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{
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float fc[2048][4];
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};
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//binding 3
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struct alignas(4) glsl_fragment_state_buffer
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{
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float fog_param0;
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@@ -741,49 +625,6 @@ struct alignas(4) glsl_fragment_state_buffer
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float alpha_ref;
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};
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static void fill_matrix_buffer(glsl_matrix_buffer *buffer)
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{
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rsx::fill_viewport_matrix(buffer->viewport_matrix, true);
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rsx::fill_window_matrix(buffer->window_matrix, true);
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f32 viewport_x = rsx::method_registers.viewport_origin_x();
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f32 viewport_y = rsx::method_registers.viewport_origin_y();
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f32 viewport_w = rsx::method_registers.viewport_width();
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f32 viewport_h = rsx::method_registers.viewport_height();
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rsx::window_origin shader_window_origin = rsx::method_registers.shader_window_origin();
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u16 shader_window_height = rsx::method_registers.shader_window_height();
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f32 left = viewport_x;
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f32 right = viewport_x + viewport_w;
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f32 top = viewport_y;
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f32 bottom = viewport_y + viewport_h;
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//f32 far_ = (f32&)rsx::method_registers[NV4097_SET_CLIP_MAX];
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//f32 near_ = (f32&)rsx::method_registers[NV4097_SET_CLIP_MIN];
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if (shader_window_origin == rsx::window_origin::bottom)
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{
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top = shader_window_height - (viewport_y + viewport_h) + 1;
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bottom = shader_window_height - viewport_y + 1;
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}
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f32 scale_x = 2.0f / (right - left);
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f32 scale_y = 2.0f / (top - bottom);
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f32 scale_z = 2.0f;
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f32 offset_x = -(right + left) / (right - left);
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f32 offset_y = -(top + bottom) / (top - bottom);
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f32 offset_z = -1.0;
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if (shader_window_origin == rsx::window_origin::top)
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{
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scale_y = -scale_y;
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offset_y = -offset_y;
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}
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rsx::fill_scale_offset_matrix(buffer->normalize_matrix, true, offset_x, offset_y, offset_z, scale_x, scale_y, scale_z);
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}
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static void fill_fragment_state_buffer(glsl_fragment_state_buffer *buffer)
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{
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const float fog_params[2] = { rsx::method_registers.fog_params_0(), rsx::method_registers.fog_params_1() };
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@@ -795,94 +636,66 @@ static void fill_fragment_state_buffer(glsl_fragment_state_buffer *buffer)
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bool GLGSRender::load_program()
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{
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rsx::raw_program prog = get_raw_program();
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rsx::program_info info = programs_cache.get(prog, rsx::decompile_language::glsl);
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m_program = (gl::glsl::program*)info.program;
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RSXVertexProgram vertex_program = get_current_vertex_program();
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RSXFragmentProgram fragment_program = get_current_fragment_program();
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m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
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m_program->use();
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u32 fragment_constants_count = info.fragment_shader.decompiled->constants.size();
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u32 fragment_constants_size = fragment_constants_count * sizeof(rsx::fragment_program::ucode_instr);
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u32 fragment_constants_size = m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
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fragment_constants_size = std::max(32U, fragment_constants_size);
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u32 max_buffer_sz =
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align(sizeof(glsl_matrix_buffer), m_uniform_buffer_offset_align) +
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align(sizeof(glsl_scale_buffer), m_uniform_buffer_offset_align) +
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align(sizeof(glsl_vertex_constants_buffer), m_uniform_buffer_offset_align) +
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align(sizeof(glsl_fragment_state_buffer), m_uniform_buffer_offset_align) +
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align(fragment_constants_size, m_uniform_buffer_offset_align);
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align(fragment_constants_size, m_uniform_buffer_offset_align) +
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align(sizeof(glsl_fragment_state_buffer), m_uniform_buffer_offset_align);
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m_uniform_ring_buffer.reserve_and_map(max_buffer_sz);
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u32 scale_offset_offset;
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u32 vertex_constants_offset;
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u32 fragment_constants_offset;
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u32 fragment_state_offset;
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m_uniform_ring_buffer.reserve_and_map(max_buffer_sz);
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// Scale offset
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|
|
{
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|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(sizeof(glsl_matrix_buffer), m_uniform_buffer_offset_align);
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fill_matrix_buffer((glsl_matrix_buffer *)mapping.first);
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auto mapping = m_uniform_ring_buffer.alloc_from_reserve(sizeof(glsl_scale_buffer), m_uniform_buffer_offset_align);
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fill_scale_offset_data((glsl_scale_buffer *)mapping.first, false);
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|
scale_offset_offset = mapping.second;
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|
}
|
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|
|
{
|
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|
|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(sizeof(glsl_vertex_constants_buffer), m_uniform_buffer_offset_align);
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fill_vertex_program_constants_data(mapping.first);
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|
|
vertex_constants_offset = mapping.second;
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}
|
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|
// Fragment state
|
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|
|
{
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|
|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(sizeof(glsl_fragment_state_buffer), m_uniform_buffer_offset_align);
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|
|
fill_fragment_state_buffer((glsl_fragment_state_buffer *)mapping.first);
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|
|
fragment_state_offset = mapping.second;
|
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|
|
}
|
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|
|
// Vertex constants
|
|
|
|
|
{
|
|
|
|
|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(sizeof(glsl_vertex_constants_buffer), m_uniform_buffer_offset_align);
|
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|
|
fill_vertex_program_constants_data(mapping.first);
|
|
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|
|
vertex_constants_offset = mapping.second;
|
|
|
|
|
}
|
|
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|
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|
|
|
// Fragment constants
|
|
|
|
|
if (fragment_constants_size)
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|
|
|
|
{
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|
|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(fragment_constants_size, m_uniform_buffer_offset_align);
|
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|
|
u8 *buf = static_cast<u8*>(mapping.first);
|
|
|
|
|
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), gsl::narrow<int>(fragment_constants_size) }, fragment_program);
|
|
|
|
|
fragment_constants_offset = mapping.second;
|
|
|
|
|
|
|
|
|
|
static const __m128i mask = _mm_set_epi8(
|
|
|
|
|
0xE, 0xF, 0xC, 0xD,
|
|
|
|
|
0xA, 0xB, 0x8, 0x9,
|
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|
|
0x6, 0x7, 0x4, 0x5,
|
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|
|
0x2, 0x3, 0x0, 0x1);
|
|
|
|
|
|
|
|
|
|
//The shader may be the same, but the value of the constants (and the shader location in memory) may have changed
|
|
|
|
|
//Point to the current shader location, not the cached version
|
|
|
|
|
auto ucode = (const rsx::fragment_program::ucode_instr *)prog.fragment_shader.ucode_ptr;
|
|
|
|
|
|
|
|
|
|
auto dst = (const rsx::fragment_program::ucode_instr *)mapping.first;
|
|
|
|
|
|
|
|
|
|
for (const auto& constant : info.fragment_shader.decompiled->constants)
|
|
|
|
|
{
|
|
|
|
|
const void *src = ucode + u32(constant.id / sizeof(*ucode));
|
|
|
|
|
|
|
|
|
|
const __m128i &vector = _mm_loadu_si128((const __m128i*)src);
|
|
|
|
|
const __m128i &shuffled_vector = _mm_shuffle_epi8(vector, mask);
|
|
|
|
|
_mm_stream_si128((__m128i*)dst, shuffled_vector);
|
|
|
|
|
|
|
|
|
|
if (0)
|
|
|
|
|
{
|
|
|
|
|
float x = ((float*)dst)[0];
|
|
|
|
|
float y = ((float*)dst)[1];
|
|
|
|
|
float z = ((float*)dst)[2];
|
|
|
|
|
float w = ((float*)dst)[3];
|
|
|
|
|
|
|
|
|
|
LOG_WARNING(RSX, "fc%u = {%g, %g, %g, %g}", constant.id, x, y, z, w);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
++dst;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_uniform_ring_buffer.unmap();
|
|
|
|
|
|
|
|
|
|
m_uniform_ring_buffer.bind_range(0, scale_offset_offset, sizeof(glsl_matrix_buffer));
|
|
|
|
|
m_uniform_ring_buffer.bind_range(0, scale_offset_offset, sizeof(glsl_scale_buffer));
|
|
|
|
|
m_uniform_ring_buffer.bind_range(1, vertex_constants_offset, sizeof(glsl_vertex_constants_buffer));
|
|
|
|
|
|
|
|
|
|
if (fragment_constants_size)
|
|
|
|
|
{
|
|
|
|
|
m_uniform_ring_buffer.bind_range(2, fragment_constants_offset, fragment_constants_size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_uniform_ring_buffer.bind_range(3, fragment_state_offset, sizeof(glsl_fragment_state_buffer));
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
@@ -910,8 +723,8 @@ void GLGSRender::flip(int buffer)
|
|
|
|
|
gl::texture *render_target_texture = m_rtts.get_texture_from_render_target_if_applicable(absolute_address);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Calling read_buffers will overwrite cached content
|
|
|
|
|
*/
|
|
|
|
|
* Calling read_buffers will overwrite cached content
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
__glcheck m_flip_fbo.recreate();
|
|
|
|
|
m_flip_fbo.bind();
|
|
|
|
@@ -992,7 +805,7 @@ void GLGSRender::flip(int buffer)
|
|
|
|
|
__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
|
|
|
|
|
|
|
|
|
|
m_frame->flip(m_context);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (g_cfg_rsx_overlay)
|
|
|
|
|
{
|
|
|
|
|
//TODO: Display overlay in a cross-platform manner
|
|
|
|
@@ -1033,4 +846,4 @@ bool GLGSRender::on_access_violation(u32 address, bool is_writing)
|
|
|
|
|
{
|
|
|
|
|
if (is_writing) return m_gl_texture_cache.mark_as_dirty(address);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|