Source files

This commit is contained in:
Igor Elovikov
2020-07-07 14:18:52 +01:00
parent 66b9dfb58f
commit c3fcbc8579
19 changed files with 2068 additions and 0 deletions
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#############################################################################################
:: macro init_parameter_random(param_name, input_offset, additive = false, no_export = false)
p_{{ param_name }} = uniform_ab({{ param_name }} - {{ param_name }} * {{ param_name }}_random, {{ param_name }})
:: if input_offset > -1
map_sample = samplelum(p_position, {{ input_offset }}, 1)
:: if not additive
p_{{ param_name }} = p_{{ param_name }} * map_sample if use_{{ param_name }}_map and not dynamic_{{ param_name }}_map else p_{{ param_name }}
:: else
p_{{ param_name }} = p_{{ param_name }} + map_sample if use_{{ param_name }}_map and not dynamic_{{ param_name }}_map else p_{{ param_name }}
::endif
:: if not no_export
export(p_{{ param_name }})
:: endif
:: endif
:: endmacro
#############################################################################################
:: macro init_parameter_var(param_name, input_offset, additive = false, no_export = false)
p_{{ param_name }} = uniform_ab({{ param_name }} - {{ param_name }}_var, {{ param_name }} + {{ param_name }}_var)
:: if input_offset > -1
map_sample = samplelum(p_position, {{ input_offset }}, 1)
:: if not additive
p_{{ param_name }} = p_{{ param_name }} * map_sample if use_{{ param_name }}_map and not dynamic_{{ param_name }}_map else p_{{ param_name }}
:: else
p_{{ param_name }} = p_{{ param_name }} + map_sample if use_{{ param_name }}_map and not dynamic_{{ param_name }}_map else p_{{ param_name }}
::endif
:: if not no_export
export(p_{{ param_name }})
:: endif
:: endif
:: endmacro
#############################################################################################
:: macro calculate_modifier_sample()
outp_size = get_float2("$size")
frag_size = 1.0 / outp_size.x
modifier_sample = vector2(frag_size / 2.0 + norm_life * (1.0 - frag_size), 0.5)
glob_lifetime = get_int("lifetime")
glob_life = n / (tofloat(glob_lifetime) - 1.0) if glob_lifetime > 1 else 0.0
modifier_sample_global = vector2(frag_size / 2.0 + glob_life * (1.0 - frag_size), 0.5)
:: endmacro
#############################################################################################
:: macro apply_modifiers(param_name, input_offset, additive = false)
param_mod_sample = modifier_sample_global if {{ param_name }}_modifier_mode else modifier_sample
modifier = samplelum(param_mod_sample, {{ 16 + input_offset }}, 0)
:: if not additive
p_{{ param_name }} = p_{{ param_name }} * modifier if use_{{ param_name }}_modifier else p_{{ param_name }}
:: else
p_{{ param_name }} = p_{{ param_name }} + modifier if use_{{ param_name }}_modifier else p_{{ param_name }}
:: endif
map_sample = samplelum(p_position, {{ 9 + input_offset }}, 1)
:: if not additive
p_{{ param_name }} = p_{{ param_name }} * map_sample if use_{{ param_name }}_map and dynamic_{{ param_name }}_map else p_{{ param_name }}
:: else
p_{{ param_name }} = p_{{ param_name }} + map_sample if use_{{ param_name }}_map and dynamic_{{ param_name }}_map else p_{{ param_name }}
:: endif
:: endmacro
#############################################################################################
:: macro sample_curve(factor, npoints, is_closed, alpha, tension, point_prefix, start_index = 0):
catmull_rom_16({{ factor }},
{{ npoints }},
{{ is_closed }},
{{ alpha }},
{{ tension }},
:: for p_i in range(start_index, start_index + 16):
{{ point_prefix }}{{ p_i }},
:: endfor
)
:: endmacro
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:: macro init_pcloud(cloud_name)
{{ cloud_name }}_meta = get_float3("#{{ cloud_name }}_meta")
{{ cloud_name }}_frag_size = float2(1.0, 1.0) / {{ cloud_name }}_meta.yz
{{ cloud_name }}_size_half = {{ cloud_name }}_frag_size / float2(2.0, 2.0)
:: endmacro
:: macro get_pcloud_point(cloud_name, sample_idx, sample_name, cloud_input = 0)
row = ({{ sample_idx }} * 2) / toint({{ cloud_name }}_meta.y)
column = ({{ sample_idx }} * 2) % toint({{ cloud_name }}_meta.y)
rc = vector2(tofloat(column), tofloat(row))
sample_uv = {{ cloud_name }}_size_half + rc * {{ cloud_name }}_frag_size
{{ sample_name }} = samplecol(sample_uv, {{ cloud_input }}, 0)
{{ sample_name }}_attrib = samplecol(sample_uv + vector2({{ cloud_name }}_frag_size.x, 0.0), {{ cloud_input }}, 0)
:: endmacro
:: macro get_pcloud_point_noattr(cloud_name, sample_idx, sample_name, cloud_input = 0)
row = ({{ sample_idx }} * 2) / toint({{ cloud_name }}_meta.y)
column = ({{ sample_idx }} * 2) % toint({{ cloud_name }}_meta.y)
rc = vector2(tofloat(column), tofloat(row))
sample_uv = {{ cloud_name }}_size_half + rc * {{ cloud_name }}_frag_size
{{ sample_name }} = samplecol(sample_uv, {{ cloud_input }}, 0)
:: endmacro
:: macro pcloud_index_uv(uv_name, cloud_name, index)
pc_row = ({{ index }} * 2) / toint({{ cloud_name }}_meta.y)
pc_column = ({{ index }} * 2) % toint({{ cloud_name }}_meta.y)
pc_rc = vector2(tofloat(pc_column), tofloat(pc_row))
f2_one = float2(1.0, 1.0)
{{ uv_name }} = {{ cloud_name }}_size_half + pc_rc / ( {{ cloud_name }}_meta.yz - f2_one ) * (f2_one - {{ cloud_name }}_frag_size )
:: endmacro
:: macro pp_init()
size = get_float2("$size")
pos = get_float2("$pos")
frag_size = float2(1.0, 1.0) / size
frag_size_half = frag_size / float2(2.0, 2.0)
pixel_coord = size * (pos - frag_size_half)
pixel_index = pixel_coord.y * size.x + pixel_coord.x
pixel_index = toint(pixel_index)
is_attrib = pixel_index % 2 > 0
sample = samplecol(pos, 0, 0)
attr_offset = vector2(-frag_size.x, 0.0) if is_attrib else vector2(frag_size.x, 0.0)
neigh_sample = samplecol(pos + attr_offset, 0, 0)
point = neigh_sample if is_attrib else sample
point_attrib = sample if is_attrib else neigh_sample
:: endmacro
:: macro sample_curve(factor, npoints, is_closed, alpha, tension, point_prefix, start_index = 0):
catmull_rom_16({{ factor }},
{{ npoints }},
{{ is_closed }},
{{ alpha }},
{{ tension }},
:: for p_i in range(start_index, start_index + 16):
{{ point_prefix }}{{ p_i }},
:: endfor
)
:: endmacro
:: set attrib_map = {1:"point.z", 2:"point_attrib.x", 3:"point_attrib.y", 4:"point_attrib.z"}
:: set tile_offset = ["0.0, 0.0", "0.0, -1.0", "0.0, 1.0", "-1.0, 0.0", "1.0, 0.0", "1.0, -1.0", "1.0, 1.0", "-1.0, -1.0", "-1.0, 1.0"]
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:: import "particle_system.sex" as ps
:: import "point_cloud.sex" as pc
declare_inputs("particle_system")
{{ pc.init_pcloud("pcloud") }}
lifetime_rand = tofloat(lifetime) * (1.0 - lifetime_random)
p_lifetime = toint(uniform_ab(lifetime_rand, tofloat(lifetime)))
stop_simulation = 0
# calculate start position
emitter_direction = 0.0
p_position = start_position
# calculate line position
line_vec = end_position - start_position
line_pos = start_position + line_vec @ uniform_ab(0.0, 1.0)
line_direction = atan2(line_vec) / _2pi()
# calculate circle position
circle_rad = uniform_ab(emitter_radius.x, emitter_radius.y)
circle_arc = uniform_ab(emitter_arc.x, emitter_arc.y)
circle_vec = vector2(-circle_rad, 0.0)
circle_vec = rotate_vec2(circle_vec, -circle_arc, float2(0.0, 0.0))
circle_pos = start_position + circle_vec
circle_direction = circle_arc
# sample point cloud
sample_idx = toint(uniform_ab(0.0, pcloud_meta.x ))
sample_idx = toint(get_float("$number")) if emitter_type == 3 and pcloud_random else sample_idx
{{ pc.get_pcloud_point("pcloud", "sample_idx", "point", 23) }}
cloud_direction = point.z
# set start position
p_position = line_pos if emitter_type == 1 else p_position
p_position = circle_pos if emitter_type == 2 else p_position
p_position = point.xy if emitter_type == 3 else p_position
emitter_direction = line_direction if emitter_type == 1 else emitter_direction
emitter_direction = circle_direction if emitter_type == 2 else emitter_direction
emitter_direction = cloud_direction if emitter_type == 3 else emitter_direction
# offset start position by random offset
unit_rand = rotate_vec2(float2(1.0, 0.0), uniform_ab(0.0, 1.0), float2(0.0, 0.0))
pos_offset = uniform_ab(0.0, offset_random)
p_position = p_position + unit_rand @ pos_offset
# inititalize parameters
{{ ps.init_parameter_random("mass", 0, false, true) }}
{{ ps.init_parameter_random("drag", 1, false, true) }}
{{ ps.init_parameter_random("color", 2, false, true) }}
{{ ps.init_parameter_var("ang_velocity", 3) }}
{{ ps.init_parameter_random("size", 4, false, true) }}
{{ ps.init_parameter_var("orientation", 5, true) }}
{{ ps.init_parameter_random("masking", 6) }}
{{ ps.init_parameter_var("direction_angle", -1, false, true) }}
{{ ps.init_parameter_random("velocity", -1, false, true) }}
p_direction_angle = p_direction_angle + emitter_direction if inherit_direction else p_direction_angle
p_color = p_color * point_attrib.y if emitter_type == 3 else p_color
p_size = p_size * point_attrib.x if emitter_type == 3 else p_size
p_mass = p_mass * p_size if mass_mult == 1 else p_mass
p_mass = p_mass * p_size * p_size if mass_mult == 1 else p_mass
p_drag = p_drag * p_size if drag_mult == 1 else p_drag
p_drag = p_drag * p_size * p_size if drag_mult == 1 else p_drag
export(p_mass)
export(p_drag)
export(p_color)
export(p_direction_angle)
export(p_size)
p_velocity_vec = vector2(-1.0, 0.0) @ (p_velocity * 0.001)
p_velocity_vec = rotate_vec2(p_velocity_vec, -p_direction_angle, float2(0.0, 0.0))
:: if pcloud_write
n = get_float("$number")
particle_index = toint(n)
_OUT_ = p_lifetime if particle_index < get_int("total_particles") else 1
export(particle_index)
:: else
_OUT_ = p_lifetime
:: endif
export(stop_simulation)
export(p_lifetime)
export(p_velocity_vec)
export(p_position)
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:: import "particle_system.sex" as ps
declare_inputs("particle_system")
n = get_float("$number")
ni = toint(n)
lifetime = get_int("p_lifetime")
lifetime = tofloat(lifetime)
glob_lifetime = get_int("lifetime")
step_limit = tofloat(glob_lifetime) * particle_step
step_limit = toint(step_limit)
total_lifetime = (lifetime - 1.0) if lifetime > 1.0 else 0.0
itotal_lifetime = toint(total_lifetime)
:: if pcloud_write
cloud_index = get_int("cloud_index")
particle_index = get_int("particle_index")
:: endif
norm_life = n / total_lifetime
p_velocity_vec = get_float2("p_velocity_vec")
gravity_vec = get_float2("gravity_vec")
p_position = get_float2("p_position")
p_size = get_float("p_size")
p_color = get_float("p_color")
p_mass = get_float("p_mass")
p_drag = get_float("p_drag")
p_orientation = get_float("p_orientation")
p_ang_velocity = get_float("p_ang_velocity")
p_masking = get_float("p_masking")
stop_simulation = get_int("stop_simulation")
{{ ps.calculate_modifier_sample() }}
{{ ps.apply_modifiers("mass", 0) }}
{{ ps.apply_modifiers("drag", 1) }}
{{ ps.apply_modifiers("color", 2) }}
{{ ps.apply_modifiers("ang_velocity", 3) }}
{{ ps.apply_modifiers("size", 4) }}
{{ ps.apply_modifiers("orientation", 5, true) }}
{{ ps.apply_modifiers("masking", 6) }}
# calculate velocity coeffs
#p_velocity_vec = rotate_vec2(p_velocity_vec, p_ang_velocity * 0.001, float2(0.0, 0.0))
p_velocity_norm = normalize_vec2(p_velocity_vec)
p_direction = atan2(p_velocity_vec) / _2pi()
p_v = length_vec2(p_velocity_vec)
# update position (excluding first frame)
p_position = p_position + p_velocity_vec if n > 0.0 else p_position
# calculate forces
force = samplecol(p_position, 8, 1)
force = force.xy @ 2.0 - float2(1.0, 1.0) if use_force_map else float2(0.0, 0.0)
force = float2(0.0, 0.0) if length_vec2(force) < 0.00001 else force
# drag force
drag_force = p_velocity_norm @ (-1.0 * p_v * p_v * p_drag)
force = force + drag_force
gravity_from_map = samplecol(p_position, 25, 1)
gravity_from_map = gravity_from_map.xy @ 2.0 - float2(1.0, 1.0) if use_gravity_map else float2(0.0, 0.0)
total_gravity = gravity_from_map @ gravity_scalar if use_gravity_map else gravity_vec
# apply forces
p_velocity_vec = p_velocity_vec + force @ ( 1.0 / p_mass) + total_gravity
# clamp velocity
max_velocity = max_velocity * 0.001
p_velocity_norm = normalize_vec2(p_velocity_vec)
p_v = length_vec2(p_velocity_vec)
p_v = p_v if p_v < max_velocity else max_velocity
p_velocity_vec = p_velocity_vec + p_velocity_norm @ p_v - p_velocity_vec if clamp_velocity else p_velocity_vec
p_velocity_vec = rotate_vec2(p_velocity_vec, p_ang_velocity * 0.001, float2(0.0, 0.0))
p_size_out = vector2(p_size, p_size)
stop_mask = samplelum(p_position, 24, 0)
stop_simulation = stop_simulation + 1 if stop_mask > stop_threshold and stop_sim_at_black else stop_simulation
simulation_halted = stop_simulation > 1
simulation_halted = True if stop_simulation > 0 and ni == 0 else simulation_halted
masked = uniform_ab(0.0, 1.0) > p_masking
masked = False if output_mode == 1 else masked
p_color = 0.0 if masked else p_color
p_color = 0.0 if output_mode == 0 and ni > step_limit else p_color
p_color = 0.0 if ni % trail_quantize > 0 and not output_mode == 1 else p_color
color_before_trim = p_color
last_integration = (ni == itotal_lifetime)
last_step = ((ni + 1) > step_limit and ni <= step_limit) or (itotal_lifetime <= step_limit and last_integration )
simulation_first_stop = stop_simulation == 1 and ni <= step_limit
last_step = simulation_first_stop or (last_step and stop_simulation < 1)
:: if not pcloud_write
p_color = 0.0 if simulation_halted else p_color
p_color = 0.0 if output_mode == 1 and not last_step else p_color
:: endif
p_orientation_out = p_orientation + p_direction if velocity_orient else p_orientation
# write simulation to pcloud
:: if pcloud_write
cloud_img_size = get_int2("cloud_img_size")
fsize = get_float2("fsize")
out_fragment_size = get_float2("out_fragment_size")
p_orientation_out = 0.0
# current frame
cloud_masked = uniform_ab(0.0, 1.0) < pc_mask
cloud_mask_sample = modifier_sample if point_cloud_type == 1 else modifier_sample_global
cloud_mask = samplelum(cloud_mask_sample, 25, 0)
cloud_masked = cloud_masked or uniform_ab(0.0, 1.0) >= cloud_mask
write_to_cloud = True
write_to_cloud = write_to_cloud and not cloud_masked
pcloud_quant = True if last_step else ni % pcloud_quantize == 0
write_to_cloud = write_to_cloud and pcloud_quant
write_to_cloud = write_to_cloud and not simulation_halted
# check capacity
write_to_cloud = write_to_cloud and cloud_index <= (cloud_img_size.a * cloud_img_size.b / 2 - 1)
alpha = 1.0 if write_to_cloud else 0.0
pos_color = merge_float4(p_position.x, p_position.y, p_direction + 0.5, alpha)
p_flag = 1.0 if last_step else 0.0
p_flag = 2.0 if last_step and stop_simulation > 0 else p_flag
p_attribs = merge_float4(p_size, color_before_trim, p_flag, alpha)
output_row = tofloat((cloud_index * 2) / cloud_img_size.a)
output_column = tofloat((cloud_index * 2) % cloud_img_size.a)
fcloud_index = tofloat(cloud_index)
write_index = (particle_index == get_int("total_particles"))
p_size_out = out_fragment_size
p_position_out = out_fragment_size / float2(2.0, 2.0) + vector2(output_column, output_row) / (fsize - float2(1.0, 1.0)) * (float2(1.0, 1.0) - out_fragment_size)
#pos_color = merge_float4(0.5, 0.5, 0.0, alpha)
p_color_out = merge_float4(fcloud_index, fsize.x, fsize.y, 1.0) if write_index else pos_color
p_position_out = float2(1.0, 1.0) - out_fragment_size / float2(2.0, 2.0) if write_index else p_position_out
cloud_index = cloud_index + 1 if write_to_cloud else cloud_index
export(p_attribs)
export(p_color_out)
export(cloud_index)
_OUT_ = 1 if write_index else 2
:: else
p_position_out = p_position
p_color_out = merge_float4(p_color, p_color, p_color, p_color)
export(p_color_out)
_OUT_ = 0 if simulation_halted else 1
:: endif
stop_simulation = stop_simulation + 1 if stop_mask > stop_threshold and stop_sim_at_black else stop_simulation
export(stop_simulation)
export(p_size_out)
export(p_orientation_out)
export(p_position)
export(p_position_out)
export(p_velocity_vec)