Commit Graph

  • 19cc11cf91 more Vincent Lejeune 2016-01-18 20:25:48 +01:00
  • 9820a2a7c3 more Vincent Lejeune 2016-01-18 20:21:00 +01:00
  • 5641a2ce70 rsx: Add vertex input and output in RSXVertexProgram. Vincent Lejeune 2016-01-18 20:10:55 +01:00
  • d0ec3f33e7 d3d12: Store vertex attributes as SRV and disable Input_layout. Vincent Lejeune 2016-01-18 16:50:06 +01:00
  • 9f7caf90e3 Merge pull request #1446 from vlj/rsx vlj 2016-01-19 23:51:54 +01:00
  • f453194e32 rsx: Fix int type not big enough Vincent Lejeune 2016-01-19 23:24:39 +01:00
  • 440c637b1f rsx/common/d3d12: Move surface_store in common Vincent Lejeune 2016-01-19 18:23:09 +01:00
  • d95809a069 Merge pull request #1445 from vlj/rsx vlj 2016-01-19 01:16:57 +01:00
  • 6aac972bda d3d12/gl: Use r1 as depth output. Vincent Lejeune 2016-01-15 17:29:28 +01:00
  • 233689a6bc enable instancing Vincent Lejeune 2016-01-18 23:57:56 +01:00
  • 92c17c35ec more Vincent Lejeune 2016-01-18 20:57:07 +01:00
  • 73a4555c9d continue working on input less Vincent Lejeune 2016-01-18 20:42:20 +01:00
  • d9f4b4b600 more Vincent Lejeune 2016-01-18 20:25:48 +01:00
  • 3d765e26bf more Vincent Lejeune 2016-01-18 20:21:00 +01:00
  • bb3950804f rsx: Add vertex input and output in RSXVertexProgram. Vincent Lejeune 2016-01-18 20:10:55 +01:00
  • 0b1da09106 d3d12: Store vertex attributes as SRV and disable Input_layout. Vincent Lejeune 2016-01-18 16:50:06 +01:00
  • df3fddc026 Merge pull request #1442 from vlj/rsx-debug vlj 2016-01-18 16:11:55 +01:00
  • 1ce49b60d9 rsx-debug/d3d12: Support all rtt formats. Vincent Lejeune 2016-01-16 20:07:27 +01:00
  • 8b5b23e6c0 Merge pull request #1439 from vlj/d3d12 B1ackDaemon 2016-01-17 10:17:03 +02:00
  • a1a337358a Debug DX12 v0.0.0.6-4075-a1a3373 Zangetsu38 2015-12-19 18:04:18 +01:00
  • 9eadd8b136 d3d12: Update minidx12 SDK on build 10.586. Zangetsu38 2015-12-03 00:37:31 +01:00
  • 35fb767ae3 Update LLVM with release_37 Zangetsu38 2015-10-03 04:41:41 +02:00
  • 80eb88d0af Fix Xaudio2 for Windows 8 and Windows 10. Zangetsu38 2015-11-16 13:21:56 +01:00
  • 3a85c68232 Some Change in Gui. Zangetsu38 2015-11-23 00:47:08 +01:00
  • 489cfd6f7e d3d12/gl: Use r1 as depth output. Vincent Lejeune 2016-01-15 17:29:28 +01:00
  • 26f329d186 d3d12: Fix dsv increment size Vincent Lejeune 2016-01-16 02:25:25 +01:00
  • 5ace4438e2 d3d12: Fix texture proj Vincent Lejeune 2016-01-16 02:04:00 +01:00
  • b8e10225f9 d3d12: Use first color output for alpha discard instead of 0. Vincent Lejeune 2016-01-13 19:25:28 +01:00
  • 224facf3ba d3d12: Never pass nullptr as render target descriptor, even if unused. Vincent Lejeune 2016-01-13 00:36:39 +01:00
  • 9c12d8ff22 Merge pull request #1433 from vlj/rsx B1ackDaemon 2016-01-16 01:23:53 +02:00
  • 3b4339c8e0 rsx: Use enum class for surface related regs Vincent Lejeune 2016-01-13 17:40:10 +01:00
  • 8e12c4cb00 Merge pull request #1355 from bentley/malloc-stdlib Ivan 2016-01-14 21:42:38 +03:00
  • 77fbf61f19 Some Change in Gui. v0.0.0.6-4069-fa62ec5 v0.0.0.6-4069-ef89469 Zangetsu38 2015-11-23 00:47:08 +01:00
  • efe1678088 "Build Solution" fix Nekotekina 2016-01-14 20:31:12 +03:00
  • 2f5be3559e Hotfix Nekotekina 2016-01-14 20:13:41 +03:00
  • 960668ecf1 For #1355 Nekotekina 2016-01-14 18:03:08 +03:00
  • 83084467c6 For #1356 Nekotekina 2016-01-14 17:41:01 +03:00
  • 8464ab6a23 Fixes (#1432) Nekotekina 2016-01-14 15:56:26 +03:00
  • 74ec128e62 Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4 raven02 2016-01-12 20:52:30 +08:00
  • 194c6b8bee Merge pull request #1431 from vlj/gl vlj 2016-01-14 00:28:19 +01:00
  • 69272edba6 gl: Fix warnings and enable trat warning as error. Vincent Lejeune 2016-01-13 00:25:58 +01:00
  • 38531459df Logging system rewritten Nekotekina 2016-01-13 00:57:16 +03:00
  • b3e3c68f15 File utility improved Nekotekina 2016-01-06 02:52:48 +03:00
  • 5029dff73a Merge pull request #1428 from vlj/rsx B1ackDaemon 2016-01-13 02:08:23 +02:00
  • 689dee9944 rsx/common/d3d12: Consider separate index range as a whole. Vincent Lejeune 2016-01-12 00:54:07 +01:00
  • 68f9898171 Merge pull request #1415 from vlj/d3d12 B1ackDaemon 2016-01-12 00:52:45 +02:00
  • 08622a41b4 d3d12: Use CHECK_HRESULT in D3D12Utils.cpp Vincent Lejeune 2016-01-10 18:46:17 +01:00
  • 669a3277ff d3d12: Support mag filter 4 Vincent Lejeune 2016-01-10 18:33:45 +01:00
  • e6bd681227 d3d12: factorize render_target code in a template class to be shared with others backends. Vincent Lejeune 2016-01-06 19:45:22 +01:00
  • 0c5cfdddba d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer Vincent Lejeune 2015-11-01 22:36:03 +01:00
  • d08ce79d04 Merge pull request #1417 from vlj/rsx vlj 2016-01-11 19:45:19 +01:00
  • bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache Vincent Lejeune 2016-01-10 20:09:56 +01:00
  • cc1efd2a46 Merge pull request #1419 from RPCS3/minor_fixes DHrpcs3 2016-01-11 00:20:30 +02:00
  • 8297d963bf d3d12 texture cache: align to bottom texture address DHrpcs3 2016-01-10 23:28:30 +02:00
  • a17c41b4e1 nv4097::get_report: use DMA DHrpcs3 2016-01-10 23:22:55 +02:00
  • b055747d4f Merge pull request #1414 from vlj/rsx B1ackDaemon 2016-01-10 02:44:29 +02:00
  • 4ef76866a5 rsx/common/d3d12/gl: Support texture lod sampling. Vincent Lejeune 2016-01-10 00:16:13 +01:00
  • 675ccd4510 rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0. Vincent Lejeune 2016-01-03 18:40:19 +01:00
  • 31a925b4f0 rsx: reenable frame capture Vincent Lejeune 2016-01-09 17:23:02 +01:00
  • d153575e59 rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats. Vincent Lejeune 2016-01-07 23:35:59 +01:00
  • 3afc62e525 Fix #1368 Raul Tambre 2016-01-06 12:47:06 +02:00
  • f8446b227b Implement inet_ntop and CELL_NET_CTL_INFO_LINK Raul Tambre 2016-01-04 12:14:00 +02:00
  • 8f937bda0f Various minor logging improvements Raul Tambre 2016-01-04 11:04:58 +02:00
  • 9d1208bf95 Merge pull request #1394 from vlj/build vlj 2016-01-08 02:09:05 +01:00
  • e7591439f4 Add Guidelines Support Library Vincent Lejeune 2016-01-03 19:31:00 +01:00
  • fef0b1dd46 Merge pull request #1409 from vlj/fix-mention-bot vlj 2016-01-08 00:51:29 +01:00
  • 3281a1982e Hopefully fix mention bot's ignore list Raul Tambre 2015-12-12 09:43:44 +02:00
  • b8486a489d Merge pull request #1406 from RPCS3/minor_fixes DHrpcs3 2016-01-07 22:02:35 +02:00
  • f97d791fe8 PSF loader: implemented 0x0004 entry format DHrpcs3 2016-01-07 21:22:36 +02:00
  • 657a6c9511 elf64 loader: fixed too small primary stack size usage DHrpcs3 2016-01-07 18:12:11 +02:00
  • 83437e59e2 Some Change in Gui. v0.0.0.6-4051-4ea19df Zangetsu38 2015-11-23 00:47:08 +01:00
  • 38514c291d Merge pull request #1404 from vlj/fix-tests vlj 2016-01-07 02:08:03 +01:00
  • f138be2e6c Add shlwapi.lib to rpcs3-tests link dependencies. Vincent Lejeune 2016-01-07 01:47:52 +01:00
  • ecda02c099 Merge pull request #1402 from RPCS3/rsx DHrpcs3 2016-01-06 15:25:28 +02:00
  • e9560da4e2 nv3089::image_in: use in_x/in_y & out_x/out_y DHrpcs3 2016-01-06 13:47:05 +02:00
  • 6406cece57 nv3089::image_in: fixed reading from tiled regions DHrpcs3 2016-01-06 03:37:38 +02:00
  • f7e787958e fixed nv3089::image_in scale value DHrpcs3 2016-01-06 02:24:57 +02:00
  • 8912b9880e rsx: initialize vertex textures on reset DHrpcs3 2016-01-06 01:25:17 +02:00
  • 3ac9e0933f gl: fixed nv4097_clear_surface & front face selection added window shader and clip plane constants to GCM.h DHrpcs3 2016-01-06 01:15:35 +02:00
  • c1be0cf3bf Added missed files DHrpcs3 2016-01-05 23:32:25 +02:00
  • 48919330d7 rsx methods moved from rsx thread DHrpcs3 2016-01-05 23:29:49 +02:00
  • ba12c489ec gl: using tiled region for read/write color buffers and flip gl: fixed flip buffer row length compilation fixes DHrpcs3 2016-01-05 22:55:43 +02:00
  • dbccf5fbad gl: fixed multiple textures binding DHrpcs3 2016-01-05 22:38:18 +02:00
  • 509bbddac1 OpenGL renderer: use pitch as image row length Fixed rsx_utils code style DHrpcs3 2016-01-05 22:27:41 +02:00
  • 11ccc498fd Reimplemented nv3089::image_in DHrpcs3 2016-01-05 18:46:28 +02:00
  • 836d14c8af rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils Added rsx::convert_scale_image & rsx::clip_image to rsx_utils DHrpcs3 2016-01-05 18:42:54 +02:00
  • 5a4babb0fd Implemented basic tiled regions support DHrpcs3 2016-01-05 18:26:44 +02:00
  • 4e08d35661 Merge pull request #1371 from chaoren/path B1ackDaemon 2016-01-06 08:14:53 +02:00
  • 7186b72a56 Fix configuration path creation. Chaoren Lin 2015-12-24 02:22:09 -05:00
  • 2b40ebdbc0 Merge pull request #1395 from vlj/rsx DHrpcs3 2016-01-05 21:36:44 +02:00
  • cae2d929ab rsx/common/d3d12/gl: Implement draw inline array support Vincent Lejeune 2015-12-31 19:15:44 +01:00
  • 34336ebfce Merge pull request #1393 from vlj/d3d12 DHrpcs3 2016-01-04 18:25:51 +02:00
  • f38d0e92e7 d3d12: Avoid implicit cast from int to bool in CHECK_HRESULT macro Vincent Lejeune 2016-01-01 19:15:14 +01:00
  • 854365e6ce d3d12: Reenable missing case for CELL_GCM_PRIMITIVE_LINE_LOOP Vincent Lejeune 2016-01-01 22:11:41 +01:00
  • 3529554c88 d3d12: Fix Super Dub 'a' Dub Zangetsu38 2015-12-30 06:59:57 +01:00
  • 2a1f19b776 d3d12: Fix for BIT.TRIP Runner2 Zangetsu38 2015-12-18 14:21:42 +01:00
  • 324b2da3ec d3d12: Recreate RTTs if size doesn't match. Vincent Lejeune 2015-12-29 18:09:59 +01:00
  • 07f6896622 d3d12: Throw if program failed to build. Vincent Lejeune 2015-12-28 22:57:47 +01:00
  • 8417e21e8d d3d12: Set command heap only when necessary. Vincent Lejeune 2015-12-28 22:39:12 +01:00
  • 404b15b3c3 Merge pull request #1385 from vlj/build DHrpcs3 2016-01-03 22:36:47 +02:00