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13 Commits

Author SHA1 Message Date
Zangetsu38 e60edb56ae Debug 2017-10-11 00:37:20 +02:00
Zangetsu38 92ad64cae3 d3d12: Update minidx12 SDK on build 15.063. 2017-10-11 00:37:20 +02:00
Jake d47183e89e rsx: invalidate cache every frame: invalidate unbound rtt's in surface store 2017-10-11 00:37:20 +02:00
Zangetsu38 ff55752445 Update Project to Visual Studio 2017. 2017-10-11 00:37:19 +02:00
Zangetsu38 8fc9930c3b Update Submodule GSL 2017-10-11 00:37:19 +02:00
Zangetsu38 d930ecbf40 Some Change in Gui. 2017-10-11 00:37:19 +02:00
Nekotekina 6448924163 Allow shader cache dialog cancellation 2017-10-11 00:37:19 +02:00
Nekotekina d72f5247f9 Optimize PPU module loading
I'm garbage 🤦
2017-10-11 00:37:19 +02:00
Nekotekina 25aefb580b Fix instruction editor a bit 2017-10-11 00:37:19 +02:00
Nekotekina 64bbf3f9df Add PPU instruction stat dumper
Needs PPU Debug option to activate and PPU Interpreter
Dumps after Resume (after Pause)
Fix utils::memory_decommit, clean vm.cpp
2017-10-11 00:37:19 +02:00
kd-11 a3c436a5c2 vk: Better vsync mode selection 2017-10-11 00:37:19 +02:00
Zangetsu38 b36251488c Update LLVM 5.0 2017-10-11 00:33:16 +02:00
Zion Nimchuk fae33d3657 Initial LLVM 5 port 2017-10-11 00:31:49 +02:00
399 changed files with 31102 additions and 44679 deletions
+1
View File
@@ -59,6 +59,7 @@ rpcs3/git-version.h
# Visual Studio Files
.vs/*
*.ipch
*.vspx
*.psess
*.VC.*
+8 -12
View File
@@ -7,14 +7,14 @@
ignore = dirty
[submodule "llvm"]
path = llvm
url = https://github.com/RPCS3/llvm
branch = release_60
url = https://github.com/llvm-mirror/llvm
branch = release_50
[submodule "GSL"]
path = 3rdparty/GSL
url = https://github.com/Microsoft/GSL.git
[submodule "libpng"]
path = 3rdparty/libpng
url = https://github.com/RPCS3/libpng
url = https://github.com/Zangetsu38/libpng
ignore = dirty
[submodule "Vulkan/glslang"]
path = Vulkan/glslang
@@ -25,6 +25,9 @@
[submodule "Utilities/yaml-cpp"]
path = Utilities/yaml-cpp
url = https://github.com/RPCS3/yaml-cpp
[submodule "3rdparty/pugixml"]
path = 3rdparty/pugixml
url = https://github.com/RPCS3/pugixml
[submodule "3rdparty/cereal"]
path = 3rdparty/cereal
url = https://github.com/USCiLab/cereal.git
@@ -33,12 +36,5 @@
url = https://github.com/madler/zlib
[submodule "3rdparty/hidapi"]
path = 3rdparty/hidapi
url = https://github.com/RPCS3/hidapi
branch = master
ignore = dirty
[submodule "3rdparty/Optional"]
path = 3rdparty/Optional
url = https://github.com/akrzemi1/Optional.git
[submodule "3rdparty/pugixml"]
path = 3rdparty/pugixml
url = https://github.com/zeux/pugixml
url = https://github.com/Zangetsu38/hidapi
branch = master
+25 -27
View File
@@ -22,10 +22,12 @@ matrix:
compiler: gcc
git:
depth: false # Unshallow clone to obtain proper GIT_VERSION
submodules: false
before_install:
- if [ "$CC" = "clang" ]; then
export CXX="clang++-4.0" CC="clang-4.0";
fi;
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$CXX" = "g++" ]; then
export CXX="g++-5" CC="gcc-5" CXXFLAGS="-Wno-format-security";
fi;
@@ -33,51 +35,49 @@ before_install:
wget http://download.qt.io/official_releases/online_installers/qt-unified-linux-x64-online.run ;
chmod a+x ./qt-unified-linux-x64-online.run ;
export QT_QPA_PLATFORM=minimal ;
travis_wait 60 ./qt-unified-linux-x64-online.run --script qt-installer-noninteractive.qs --no-force-installations --verbose ;
./qt-unified-linux-x64-online.run --script qt-installer-noninteractive.qs --no-force-installations ;
fi;
# Install updated libglew-dev since the version provided by trusty is outdated
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
wget https://mirrors.kernel.org/ubuntu/pool/universe/g/glew/libglew-dev_2.0.0-5_amd64.deb;
wget https://mirrors.kernel.org/ubuntu/pool/universe/g/glew/libglew2.0_2.0.0-5_amd64.deb;
wget https://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan1_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
wget https://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan-dev_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
sudo dpkg -i libglew2.0_2.0.0-5_amd64.deb libglew-dev_2.0.0-5_amd64.deb libvulkan1_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb libvulkan-dev_1.0.61.1+dfsg1-1ubuntu1~16.04.1_amd64.deb;
wget http://mirrors.kernel.org/ubuntu/pool/main/g/glew/libglew-dev_1.13.0-2_amd64.deb;
wget http://mirrors.kernel.org/ubuntu/pool/main/g/glew/libglew1.13_1.13.0-2_amd64.deb;
wget http://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan1_1.0.42.0+dfsg1-1ubuntu1~16.04.1_amd64.deb;
wget http://mirrors.kernel.org/ubuntu/pool/universe/v/vulkan/libvulkan-dev_1.0.42.0+dfsg1-1ubuntu1~16.04.1_amd64.deb;
sudo dpkg -i libglew1.13_1.13.0-2_amd64.deb libglew-dev_1.13.0-2_amd64.deb libvulkan1_1.0.42.0+dfsg1-1ubuntu1~16.04.1_amd64.deb libvulkan-dev_1.0.42.0+dfsg1-1ubuntu1~16.04.1_amd64.deb;
else
brew update;
brew install ccache glew llvm40;
fi;
before_script:
- git submodule update --init asmjit 3rdparty/ffmpeg 3rdparty/pugixml 3rdparty/GSL 3rdparty/libpng Utilities/yaml-cpp 3rdparty/cereal 3rdparty/hidapi 3rdparty/Optional Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers
- git submodule update --init asmjit 3rdparty/ffmpeg 3rdparty/pugixml 3rdparty/GSL 3rdparty/libpng Utilities/yaml-cpp 3rdparty/cereal 3rdparty/hidapi Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers
- mkdir build
- cd build
- export CMAKE_PREFIX_PATH=~/Qt/5.10.0/gcc_64/lib/cmake
- export CXXFLAGS="$CXXFLAGS -DTRAVIS=true";
- export CMAKE_PREFIX_PATH=~/Qt/5.9.1/gcc_64/lib/cmake
- if [ "$TRAVIS_PULL_REQUEST" = false ]; then
export CXXFLAGS="$CXXFLAGS -DBRANCH=$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH";
else
export CXXFLAGS="$CXXFLAGS -DBRANCH=$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/#$TRAVIS_PULL_REQUEST";
fi;
- cmake .. -DCMAKE_INSTALL_PREFIX=/usr -G Ninja;
- ninja
- cmake .. -DCMAKE_INSTALL_PREFIX=/usr;
- make -j 3
- # AppImage generation
- if [ -n "$UPLOAD_URL" ] && [ "$TRAVIS_BRANCH" = "master" ] && [ "$CC" = "clang" ] && [ "$TRAVIS_PULL_REQUEST" = false ]; then
export LD_LIBRARY_PATH=~/Qt/5.10.0/gcc_64/lib;
DESTDIR=appdir ninja install ; find appdir/ ;
- if [ "$TRAVIS_BRANCH" = "master" ] && [ "$CC" = "clang-4.0" ] && [ "$TRAVIS_PULL_REQUEST" = false ]; then
export LD_LIBRARY_PATH=~/Qt/5.9.1/gcc_64/lib;
make DESTDIR=appdir install ; find appdir/ ;
find ../bin ;
wget -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" ;
wget -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" ;
chmod a+x linuxdeployqt*.AppImage ;
export PATH=~/Qt/5.10.0/gcc_64/bin/:${PATH} ;
export PATH=~/Qt/5.9.1/gcc_64/bin/:${PATH} ;
./linuxdeployqt*.AppImage --appimage-extract ;
./linuxdeployqt*.AppImage ./appdir/usr/share/applications/*.desktop -bundle-non-qt-libs ;
mkdir ./appdir/usr/plugins/xcbglintegrations/ ;
mkdir ./appdir/usr/plugins/xcbglintegrations/ ;
mkdir ./appdir/usr/plugins/imageformats/ ;
cp ~/Qt/5.10.0/gcc_64/lib/libQt5Svg.so.5 ./appdir/usr/lib/ ;
cp ~/Qt/5.10.0/gcc_64/plugins/xcbglintegrations/* ./appdir/usr/plugins/xcbglintegrations/ ;
cp ~/Qt/5.10.0/gcc_64/plugins/imageformats/* ./appdir/usr/plugins/imageformats/ ;
cp ~/Qt/5.10.0/gcc_64/plugins/platforms/* ./appdir/usr/plugins/platforms/ ;
rm ./appdir/usr/lib/libfreetype.so.6 ;
cp ~/Qt/5.9.1/gcc_64/lib/libQt5Svg.so.5 ./appdir/usr/lib/ ;
cp ~/Qt/5.9.1/gcc_64/plugins/xcbglintegrations/* ./appdir/usr/plugins/xcbglintegrations/ ;
cp ~/Qt/5.9.1/gcc_64/plugins/imageformats/* ./appdir/usr/plugins/imageformats/ ;
cp ~/Qt/5.9.1/gcc_64/plugins/platforms/* ./appdir/usr/plugins/platforms/ ;
export PATH=${TRAVIS_BUILD_DIR}/build/squashfs-root/usr/bin/:${PATH} ;
./squashfs-root/usr/bin/appimagetool ${TRAVIS_BUILD_DIR}/build/appdir ;
find ./appdir -executable -type f -exec ldd {} \; | grep " => /usr" | cut -d " " -f 2-3 | sort | uniq ;
@@ -99,7 +99,6 @@ addons:
packages:
- binutils
- cmake
- ninja-build
- libasound2-dev
- libopenal-dev
- freeglut3-dev
@@ -109,15 +108,14 @@ addons:
- libc6-dev
- llvm-4.0
- llvm-4.0-dev
# Clang 5.0 is now bundled in travis, so we no longer need the ppa version.
#- clang-4.0
- clang-4.0
- libedit-dev
- g++-5
- gcc-5
- libstdc++-5-dev
- lib32stdc++6
- zlib1g-dev
# We need to install qt 5.10.0 manually because the version trusty provides is too old.
# We need to install qt 5.9.1 manually because the version trusty provides is too old.
#- qtbase5-dev
- libudev-dev
- libevdev-dev
+406 -12
View File
@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
** Copyright (c) 2013-2017 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -31,9 +31,7 @@ extern "C" {
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 31191 $ on $Date: 2015-05-14 06:31:39 -0400 (Thu, 14 May 2015) $
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -53,7 +51,7 @@ extern "C" {
#define GLAPI extern
#endif
#define GL_GLEXT_VERSION 20150514
#define GL_GLEXT_VERSION 20170305
/* Generated C header for:
* API: gl
@@ -2654,7 +2652,7 @@ typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint fram
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param);
@@ -2777,7 +2775,7 @@ GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLs
GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil);
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target);
GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param);
@@ -2875,6 +2873,17 @@ GLAPI void APIENTRY glTextureBarrier (void);
#define GL_ARB_ES3_1_compatibility 1
#endif /* GL_ARB_ES3_1_compatibility */
#ifndef GL_ARB_ES3_2_compatibility
#define GL_ARB_ES3_2_compatibility 1
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#endif
#endif /* GL_ARB_ES3_2_compatibility */
#ifndef GL_ARB_ES3_compatibility
#define GL_ARB_ES3_compatibility 1
#endif /* GL_ARB_ES3_compatibility */
@@ -3288,6 +3297,10 @@ GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif /* GL_ARB_fragment_shader */
#ifndef GL_ARB_fragment_shader_interlock
#define GL_ARB_fragment_shader_interlock 1
#endif /* GL_ARB_fragment_shader_interlock */
#ifndef GL_ARB_framebuffer_no_attachments
#define GL_ARB_framebuffer_no_attachments 1
#endif /* GL_ARB_framebuffer_no_attachments */
@@ -3340,6 +3353,16 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen
#define GL_ARB_get_texture_sub_image 1
#endif /* GL_ARB_get_texture_sub_image */
#ifndef GL_ARB_gl_spirv
#define GL_ARB_gl_spirv 1
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SPIR_V_BINARY_ARB 0x9552
typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
#endif
#endif /* GL_ARB_gl_spirv */
#ifndef GL_ARB_gpu_shader5
#define GL_ARB_gpu_shader5 1
#endif /* GL_ARB_gpu_shader5 */
@@ -3348,6 +3371,91 @@ GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachmen
#define GL_ARB_gpu_shader_fp64 1
#endif /* GL_ARB_gpu_shader_fp64 */
#ifndef GL_ARB_gpu_shader_int64
#define GL_ARB_gpu_shader_int64 1
#define GL_INT64_ARB 0x140E
#define GL_INT64_VEC2_ARB 0x8FE9
#define GL_INT64_VEC3_ARB 0x8FEA
#define GL_INT64_VEC4_ARB 0x8FEB
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x);
typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y);
typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z);
typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x);
typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y);
typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params);
typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x);
GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y);
GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z);
GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x);
GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y);
GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params);
GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params);
GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x);
GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y);
GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value);
GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x);
GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y);
GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value);
#endif
#endif /* GL_ARB_gpu_shader_int64 */
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel 1
typedef unsigned short GLhalfARB;
@@ -3727,6 +3835,16 @@ GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *par
#define GL_ARB_occlusion_query2 1
#endif /* GL_ARB_occlusion_query2 */
#ifndef GL_ARB_parallel_shader_compile
#define GL_ARB_parallel_shader_compile 1
#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
#define GL_COMPLETION_STATUS_ARB 0x91B1
typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count);
#endif
#endif /* GL_ARB_parallel_shader_compile */
#ifndef GL_ARB_pipeline_statistics_query
#define GL_ARB_pipeline_statistics_query 1
#define GL_VERTICES_SUBMITTED_ARB 0x82EE
@@ -3769,6 +3887,10 @@ GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
#define GL_COORD_REPLACE_ARB 0x8862
#endif /* GL_ARB_point_sprite */
#ifndef GL_ARB_post_depth_coverage
#define GL_ARB_post_depth_coverage 1
#endif /* GL_ARB_post_depth_coverage */
#ifndef GL_ARB_program_interface_query
#define GL_ARB_program_interface_query 1
#endif /* GL_ARB_program_interface_query */
@@ -3842,6 +3964,26 @@ GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum form
#define GL_ARB_robustness_isolation 1
#endif /* GL_ARB_robustness_isolation */
#ifndef GL_ARB_sample_locations
#define GL_ARB_sample_locations 1
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
#define GL_SAMPLE_LOCATION_ARB 0x8E50
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glEvaluateDepthValuesARB (void);
#endif
#endif /* GL_ARB_sample_locations */
#ifndef GL_ARB_sample_shading
#define GL_ARB_sample_shading 1
#define GL_SAMPLE_SHADING_ARB 0x8C36
@@ -3868,14 +4010,26 @@ GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
#define GL_ARB_separate_shader_objects 1
#endif /* GL_ARB_separate_shader_objects */
#ifndef GL_ARB_shader_atomic_counter_ops
#define GL_ARB_shader_atomic_counter_ops 1
#endif /* GL_ARB_shader_atomic_counter_ops */
#ifndef GL_ARB_shader_atomic_counters
#define GL_ARB_shader_atomic_counters 1
#endif /* GL_ARB_shader_atomic_counters */
#ifndef GL_ARB_shader_ballot
#define GL_ARB_shader_ballot 1
#endif /* GL_ARB_shader_ballot */
#ifndef GL_ARB_shader_bit_encoding
#define GL_ARB_shader_bit_encoding 1
#endif /* GL_ARB_shader_bit_encoding */
#ifndef GL_ARB_shader_clock
#define GL_ARB_shader_clock 1
#endif /* GL_ARB_shader_clock */
#ifndef GL_ARB_shader_draw_parameters
#define GL_ARB_shader_draw_parameters 1
#endif /* GL_ARB_shader_draw_parameters */
@@ -4040,6 +4194,10 @@ GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GL
#define GL_ARB_shader_texture_lod 1
#endif /* GL_ARB_shader_texture_lod */
#ifndef GL_ARB_shader_viewport_layer_array
#define GL_ARB_shader_viewport_layer_array 1
#endif /* GL_ARB_shader_viewport_layer_array */
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
@@ -4119,6 +4277,14 @@ GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xo
#endif
#endif /* GL_ARB_sparse_texture */
#ifndef GL_ARB_sparse_texture2
#define GL_ARB_sparse_texture2 1
#endif /* GL_ARB_sparse_texture2 */
#ifndef GL_ARB_sparse_texture_clamp
#define GL_ARB_sparse_texture_clamp 1
#endif /* GL_ARB_sparse_texture_clamp */
#ifndef GL_ARB_stencil_texturing
#define GL_ARB_stencil_texturing 1
#endif /* GL_ARB_stencil_texturing */
@@ -4271,6 +4437,12 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void
#define GL_DOT3_RGBA_ARB 0x86AF
#endif /* GL_ARB_texture_env_dot3 */
#ifndef GL_ARB_texture_filter_minmax
#define GL_ARB_texture_filter_minmax 1
#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
#define GL_WEIGHTED_AVERAGE_ARB 0x9367
#endif /* GL_ARB_texture_filter_minmax */
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
@@ -4815,6 +4987,10 @@ GLAPI void APIENTRY glBlendBarrierKHR (void);
#define GL_KHR_texture_compression_astc_ldr 1
#endif /* GL_KHR_texture_compression_astc_ldr */
#ifndef GL_KHR_texture_compression_astc_sliced_3d
#define GL_KHR_texture_compression_astc_sliced_3d 1
#endif /* GL_KHR_texture_compression_astc_sliced_3d */
#ifndef GL_OES_byte_coordinates
#define GL_OES_byte_coordinates 1
typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);
@@ -5206,10 +5382,45 @@ GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRG
#endif
#endif /* GL_AMD_draw_buffers_blend */
#ifndef GL_AMD_framebuffer_sample_positions
#define GL_AMD_framebuffer_sample_positions 1
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
#endif
#endif /* GL_AMD_framebuffer_sample_positions */
#ifndef GL_AMD_gcn_shader
#define GL_AMD_gcn_shader 1
#endif /* GL_AMD_gcn_shader */
#ifndef GL_AMD_gpu_shader_half_float
#define GL_AMD_gpu_shader_half_float 1
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_FLOAT16_VEC4_NV 0x8FFB
#define GL_FLOAT16_MAT2_AMD 0x91C5
#define GL_FLOAT16_MAT3_AMD 0x91C6
#define GL_FLOAT16_MAT4_AMD 0x91C7
#define GL_FLOAT16_MAT2x3_AMD 0x91C8
#define GL_FLOAT16_MAT2x4_AMD 0x91C9
#define GL_FLOAT16_MAT3x2_AMD 0x91CA
#define GL_FLOAT16_MAT3x4_AMD 0x91CB
#define GL_FLOAT16_MAT4x2_AMD 0x91CC
#define GL_FLOAT16_MAT4x3_AMD 0x91CD
#endif /* GL_AMD_gpu_shader_half_float */
#ifndef GL_AMD_gpu_shader_int64
#define GL_AMD_gpu_shader_int64 1
typedef int64_t GLint64EXT;
@@ -5237,10 +5448,6 @@ typedef int64_t GLint64EXT;
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
#define GL_FLOAT16_NV 0x8FF8
#define GL_FLOAT16_VEC2_NV 0x8FF9
#define GL_FLOAT16_VEC3_NV 0x8FFA
#define GL_FLOAT16_VEC4_NV 0x8FFB
typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
@@ -5413,7 +5620,6 @@ GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname
#ifndef GL_AMD_sample_positions
#define GL_AMD_sample_positions 1
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);
@@ -5428,6 +5634,14 @@ GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLf
#define GL_AMD_shader_atomic_counter_ops 1
#endif /* GL_AMD_shader_atomic_counter_ops */
#ifndef GL_AMD_shader_ballot
#define GL_AMD_shader_ballot 1
#endif /* GL_AMD_shader_ballot */
#ifndef GL_AMD_shader_explicit_vertex_parameter
#define GL_AMD_shader_explicit_vertex_parameter 1
#endif /* GL_AMD_shader_explicit_vertex_parameter */
#ifndef GL_AMD_shader_stencil_export
#define GL_AMD_shader_stencil_export 1
#endif /* GL_AMD_shader_stencil_export */
@@ -8468,6 +8682,20 @@ GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei s
#endif
#endif /* GL_EXT_vertex_weighting */
#ifndef GL_EXT_window_rectangles
#define GL_EXT_window_rectangles 1
#define GL_INCLUSIVE_EXT 0x8F10
#define GL_EXCLUSIVE_EXT 0x8F11
#define GL_WINDOW_RECTANGLE_EXT 0x8F12
#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
#endif
#endif /* GL_EXT_window_rectangles */
#ifndef GL_EXT_x11_sync_object
#define GL_EXT_x11_sync_object 1
#define GL_SYNC_X11_FENCE_EXT 0x90E1
@@ -8645,10 +8873,23 @@ GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRG
#define GL_INTERLACE_READ_INGR 0x8568
#endif /* GL_INGR_interlace_read */
#ifndef GL_INTEL_conservative_rasterization
#define GL_INTEL_conservative_rasterization 1
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
#endif /* GL_INTEL_conservative_rasterization */
#ifndef GL_INTEL_fragment_shader_ordering
#define GL_INTEL_fragment_shader_ordering 1
#endif /* GL_INTEL_fragment_shader_ordering */
#ifndef GL_INTEL_framebuffer_CMAA
#define GL_INTEL_framebuffer_CMAA 1
typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
#endif
#endif /* GL_INTEL_framebuffer_CMAA */
#ifndef GL_INTEL_map_texture
#define GL_INTEL_map_texture 1
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
@@ -8753,6 +8994,10 @@ GLAPI void APIENTRY glResizeBuffersMESA (void);
#endif
#endif /* GL_MESA_resize_buffers */
#ifndef GL_MESA_shader_integer_functions
#define GL_MESA_shader_integer_functions 1
#endif /* GL_MESA_shader_integer_functions */
#ifndef GL_MESA_window_pos
#define GL_MESA_window_pos 1
typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
@@ -8814,6 +9059,10 @@ GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
#define GL_YCBCR_MESA 0x8757
#endif /* GL_MESA_ycbcr_texture */
#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */
#ifndef GL_NVX_conditional_render
#define GL_NVX_conditional_render 1
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
@@ -8833,6 +9082,32 @@ GLAPI void APIENTRY glEndConditionalRenderNVX (void);
#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#endif /* GL_NVX_gpu_memory_info */
#ifndef GL_NVX_linked_gpu_multicast
#define GL_NVX_linked_gpu_multicast 1
#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
#define GL_MAX_LGPU_GPUS_NVX 0x92BA
typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
GLAPI void APIENTRY glLGPUInterlockNVX (void);
#endif
#endif /* GL_NVX_linked_gpu_multicast */
#ifndef GL_NV_alpha_to_coverage_dither_control
#define GL_NV_alpha_to_coverage_dither_control 1
#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode);
#endif
#endif /* GL_NV_alpha_to_coverage_dither_control */
#ifndef GL_NV_bindless_multi_draw_indirect
#define GL_NV_bindless_multi_draw_indirect 1
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
@@ -8953,6 +9228,17 @@ GLAPI void APIENTRY glBlendBarrierNV (void);
#define GL_NV_blend_square 1
#endif /* GL_NV_blend_square */
#ifndef GL_NV_clip_space_w_scaling
#define GL_NV_clip_space_w_scaling 1
#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
#endif
#endif /* GL_NV_clip_space_w_scaling */
#ifndef GL_NV_command_list
#define GL_NV_command_list 1
#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
@@ -9044,6 +9330,28 @@ GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
#endif
#endif /* GL_NV_conservative_raster */
#ifndef GL_NV_conservative_raster_dilate
#define GL_NV_conservative_raster_dilate 1
#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value);
#endif
#endif /* GL_NV_conservative_raster_dilate */
#ifndef GL_NV_conservative_raster_pre_snap_triangles
#define GL_NV_conservative_raster_pre_snap_triangles 1
#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
#endif
#endif /* GL_NV_conservative_raster_pre_snap_triangles */
#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
@@ -9093,6 +9401,23 @@ GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0,
#endif
#endif /* GL_NV_draw_texture */
#ifndef GL_NV_draw_vulkan_image
#define GL_NV_draw_vulkan_image 1
typedef void (APIENTRY *GLVULKANPROCNV)(void);
typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name);
typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore);
typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name);
GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
#endif
#endif /* GL_NV_draw_vulkan_image */
#ifndef GL_NV_evaluators
#define GL_NV_evaluators 1
#define GL_EVAL_2D_NV 0x86C0
@@ -9327,6 +9652,41 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen
#define GL_NV_geometry_shader_passthrough 1
#endif /* GL_NV_geometry_shader_passthrough */
#ifndef GL_NV_gpu_multicast
#define GL_NV_gpu_multicast 1
#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
#define GL_MULTICAST_GPUS_NV 0x92BA
#define GL_RENDER_GPU_MASK_NV 0x9558
#define GL_PER_GPU_STORAGE_NV 0x9548
#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void);
typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask);
typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRenderGpuMaskNV (GLbitfield mask);
GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glMulticastBarrierNV (void);
GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask);
GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params);
GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params);
GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
#endif
#endif /* GL_NV_gpu_multicast */
#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
@@ -10036,6 +10396,11 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
#endif
#endif /* GL_NV_register_combiners2 */
#ifndef GL_NV_robustness_video_memory_purge
#define GL_NV_robustness_video_memory_purge 1
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#endif /* GL_NV_robustness_video_memory_purge */
#ifndef GL_NV_sample_locations
#define GL_NV_sample_locations 1
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
@@ -10068,6 +10433,10 @@ GLAPI void APIENTRY glResolveDepthValuesNV (void);
#define GL_NV_shader_atomic_float 1
#endif /* GL_NV_shader_atomic_float */
#ifndef GL_NV_shader_atomic_float64
#define GL_NV_shader_atomic_float64 1
#endif /* GL_NV_shader_atomic_float64 */
#ifndef GL_NV_shader_atomic_fp16_vector
#define GL_NV_shader_atomic_fp16_vector 1
#endif /* GL_NV_shader_atomic_fp16_vector */
@@ -10131,6 +10500,10 @@ GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLs
#define GL_NV_shader_thread_shuffle 1
#endif /* GL_NV_shader_thread_shuffle */
#ifndef GL_NV_stereo_view_rendering
#define GL_NV_stereo_view_rendering 1
#endif /* GL_NV_stereo_view_rendering */
#ifndef GL_NV_tessellation_program5
#define GL_NV_tessellation_program5 1
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
@@ -10901,6 +11274,26 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
#define GL_NV_viewport_array2 1
#endif /* GL_NV_viewport_array2 */
#ifndef GL_NV_viewport_swizzle
#define GL_NV_viewport_swizzle 1
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
#endif
#endif /* GL_NV_viewport_swizzle */
#ifndef GL_OML_interlace
#define GL_OML_interlace 1
#define GL_INTERLACE_OML 0x8980
@@ -10928,6 +11321,7 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
#define GL_MAX_VIEWS_OVR 0x9631
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+1 -1
Submodule 3rdparty/Optional deleted from f27e79084a
+25
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@@ -0,0 +1,25 @@
//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file is automatically generated. Please do not edit it directly.
//
// File name: D2DBaseTypes.h
//---------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif // #ifdef _MSC_VER
#ifndef _D2DBASETYPES_INCLUDED
#define _D2DBASETYPES_INCLUDED
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#endif // #ifndef COM_NO_WINDOWS_H
#ifndef __dxgitype_h__
#include <dxgitype.h>
#endif // #ifndef __dxgitype_h__
#ifndef DCOMMON_H_INCLUDED
#include <dcommon.h>
#endif // #ifndef DCOMMON_H_INCLUDED
typedef D3DCOLORVALUE D2D_COLOR_F;
#endif // #ifndef _D2DBASETYPES_INCLUDED
+1204 -4619
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File diff suppressed because it is too large Load Diff
+799 -3159
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File diff suppressed because it is too large Load Diff
+53 -658
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@@ -33,53 +33,47 @@ typedef interface ID2D1Device1 ID2D1Device1;
#endif
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_RENDERING_PRIORITY
//
// Synopsis:
// Specifies the extent to which D2D will throttle work sent to the GPU.
//
//------------------------------------------------------------------------------
/// <summary>
/// Specifies the extent to which D2D will throttle work sent to the GPU.
/// </summary>
typedef enum D2D1_RENDERING_PRIORITY
{
D2D1_RENDERING_PRIORITY_NORMAL = 0,
D2D1_RENDERING_PRIORITY_LOW = 1,
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
D2D1_RENDERING_PRIORITY_NORMAL = 0,
D2D1_RENDERING_PRIORITY_LOW = 1,
D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
} D2D1_RENDERING_PRIORITY;
EXTERN_C CONST IID IID_ID2D1GeometryRealization;
EXTERN_C CONST IID IID_ID2D1DeviceContext1;
EXTERN_C CONST IID IID_ID2D1Device1;
EXTERN_C CONST IID IID_ID2D1Factory2;
EXTERN_C CONST IID IID_ID2D1CommandSink1;
#ifndef D2D_USE_C_DEFINITIONS
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1GeometryRealization
//
//------------------------------------------------------------------------------
/// <summary>
/// Encapsulates a device- and transform-dependent representation of a filled or
/// stroked geometry.
/// </summary>
interface DX_DECLARE_INTERFACE("a16907d7-bc02-4801-99e8-8cf7f485f774") ID2D1GeometryRealization : public ID2D1Resource
{
}; // interface ID2D1GeometryRealization
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1DeviceContext1
//
//------------------------------------------------------------------------------
/// <summary>
/// Enables creation and drawing of geometry realization objects.
/// </summary>
interface DX_DECLARE_INTERFACE("d37f57e4-6908-459f-a199-e72f24f79987") ID2D1DeviceContext1 : public ID2D1DeviceContext
{
STDMETHOD(CreateFilledGeometryRealization)(
_In_ ID2D1Geometry *geometry,
FLOAT flatteningTolerance,
_Outptr_ ID2D1GeometryRealization **geometryRealization
_COM_Outptr_ ID2D1GeometryRealization **geometryRealization
) PURE;
STDMETHOD(CreateStrokedGeometryRealization)(
@@ -87,7 +81,7 @@ interface DX_DECLARE_INTERFACE("d37f57e4-6908-459f-a199-e72f24f79987") ID2D1Devi
FLOAT flatteningTolerance,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_Outptr_ ID2D1GeometryRealization **geometryRealization
_COM_Outptr_ ID2D1GeometryRealization **geometryRealization
) PURE;
STDMETHOD_(void, DrawGeometryRealization)(
@@ -97,82 +91,69 @@ interface DX_DECLARE_INTERFACE("d37f57e4-6908-459f-a199-e72f24f79987") ID2D1Devi
}; // interface ID2D1DeviceContext1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Device1
//
//------------------------------------------------------------------------------
/// <summary>
/// Represents a resource domain whose objects and device contexts can be used
/// together.
/// </summary>
interface DX_DECLARE_INTERFACE("d21768e1-23a4-4823-a14b-7c3eba85d658") ID2D1Device1 : public ID2D1Device
{
//
// Retrieves the rendering priority currently set on the device.
//
/// <summary>
/// Retrieves the rendering priority currently set on the device.
/// </summary>
STDMETHOD_(D2D1_RENDERING_PRIORITY, GetRenderingPriority)(
) PURE;
//
// Sets the rendering priority of the device.
//
/// <summary>
/// Sets the rendering priority of the device.
/// </summary>
STDMETHOD_(void, SetRenderingPriority)(
D2D1_RENDERING_PRIORITY renderingPriority
) PURE;
//
// Creates a new device context with no initially assigned target.
//
/// <summary>
/// Creates a new device context with no initially assigned target.
/// </summary>
STDMETHOD(CreateDeviceContext)(
D2D1_DEVICE_CONTEXT_OPTIONS options,
_Outptr_ ID2D1DeviceContext1 **deviceContext1
_COM_Outptr_ ID2D1DeviceContext1 **deviceContext1
) PURE;
using ID2D1Device::CreateDeviceContext;
}; // interface ID2D1Device1
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1Factory2
//
//------------------------------------------------------------------------------
/// <summary>
/// Creates Direct2D resources. This interface also enables the creation of
/// ID2D1Device1 objects.
/// </summary>
interface DX_DECLARE_INTERFACE("94f81a73-9212-4376-9c58-b16a3a0d3992") ID2D1Factory2 : public ID2D1Factory1
{
//
// This creates a new Direct2D device from the given IDXGIDevice.
//
/// <summary>
/// This creates a new Direct2D device from the given IDXGIDevice.
/// </summary>
STDMETHOD(CreateDevice)(
_In_ IDXGIDevice *dxgiDevice,
_Outptr_ ID2D1Device1 **d2dDevice1
_COM_Outptr_ ID2D1Device1 **d2dDevice1
) PURE;
using ID2D1Factory1::CreateDevice;
}; // interface ID2D1Factory2
//+-----------------------------------------------------------------------------
//
// Interface:
// ID2D1CommandSink1
//
//------------------------------------------------------------------------------
/// <summary>
/// This interface performs all the same functions as the existing ID2D1CommandSink
/// interface. It also enables access to the new primitive blend modes, MIN and ADD,
/// through its SetPrimitiveBlend1 method.
/// </summary>
interface DX_DECLARE_INTERFACE("9eb767fd-4269-4467-b8c2-eb30cb305743") ID2D1CommandSink1 : public ID2D1CommandSink
{
//
// This method is called if primitiveBlend value was added after Windows 8.
// SetPrimitiveBlend method is used for Win8 values (_SOURCE_OVER and _COPY).
//
/// <summary>
/// This method is called if primitiveBlend value was added after Windows 8.
/// SetPrimitiveBlend method is used for Win8 values (_SOURCE_OVER and _COPY).
/// </summary>
STDMETHOD(SetPrimitiveBlend1)(
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
@@ -183,605 +164,19 @@ interface DX_DECLARE_INTERFACE("9eb767fd-4269-4467-b8c2-eb30cb305743") ID2D1Comm
#endif
EXTERN_C CONST IID IID_ID2D1GeometryRealization;
EXTERN_C CONST IID IID_ID2D1DeviceContext1;
EXTERN_C CONST IID IID_ID2D1Device1;
EXTERN_C CONST IID IID_ID2D1Factory2;
EXTERN_C CONST IID IID_ID2D1CommandSink1;
#ifdef D2D_USE_C_DEFINITIONS
typedef interface ID2D1GeometryRealization ID2D1GeometryRealization;
typedef struct ID2D1GeometryRealizationVtbl
{
ID2D1ResourceVtbl Base;
} ID2D1GeometryRealizationVtbl;
interface ID2D1GeometryRealization
{
CONST struct ID2D1GeometryRealizationVtbl *lpVtbl;
};
#define ID2D1GeometryRealization_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1GeometryRealization_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1GeometryRealization_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1GeometryRealization_GetFactory(This, factory) \
((This)->lpVtbl->Base.GetFactory((ID2D1Resource *)This, factory))
typedef interface ID2D1DeviceContext1 ID2D1DeviceContext1;
typedef struct ID2D1DeviceContext1Vtbl
{
ID2D1DeviceContextVtbl Base;
STDMETHOD(CreateFilledGeometryRealization)(
ID2D1DeviceContext1 *This,
_In_ ID2D1Geometry *geometry,
FLOAT flatteningTolerance,
_Outptr_ ID2D1GeometryRealization **geometryRealization
) PURE;
STDMETHOD(CreateStrokedGeometryRealization)(
ID2D1DeviceContext1 *This,
_In_ ID2D1Geometry *geometry,
FLOAT flatteningTolerance,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_Outptr_ ID2D1GeometryRealization **geometryRealization
) PURE;
STDMETHOD_(void, DrawGeometryRealization)(
ID2D1DeviceContext1 *This,
_In_ ID2D1GeometryRealization *geometryRealization,
_In_ ID2D1Brush *brush
) PURE;
} ID2D1DeviceContext1Vtbl;
interface ID2D1DeviceContext1
{
CONST struct ID2D1DeviceContext1Vtbl *lpVtbl;
};
#define ID2D1DeviceContext1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1DeviceContext1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1DeviceContext1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Base.Release((IUnknown *)This))
#define ID2D1DeviceContext1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1DeviceContext1_CreateSharedBitmap(This, riid, data, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.Base.CreateSharedBitmap((ID2D1RenderTarget *)This, riid, data, bitmapProperties, bitmap))
#define ID2D1DeviceContext1_CreateSolidColorBrush(This, color, brushProperties, solidColorBrush) \
((This)->lpVtbl->Base.Base.CreateSolidColorBrush((ID2D1RenderTarget *)This, color, brushProperties, solidColorBrush))
#define ID2D1DeviceContext1_CreateLinearGradientBrush(This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush) \
((This)->lpVtbl->Base.Base.CreateLinearGradientBrush((ID2D1RenderTarget *)This, linearGradientBrushProperties, brushProperties, gradientStopCollection, linearGradientBrush))
#define ID2D1DeviceContext1_CreateRadialGradientBrush(This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush) \
((This)->lpVtbl->Base.Base.CreateRadialGradientBrush((ID2D1RenderTarget *)This, radialGradientBrushProperties, brushProperties, gradientStopCollection, radialGradientBrush))
#define ID2D1DeviceContext1_CreateCompatibleRenderTarget(This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget) \
((This)->lpVtbl->Base.Base.CreateCompatibleRenderTarget((ID2D1RenderTarget *)This, desiredSize, desiredPixelSize, desiredFormat, options, bitmapRenderTarget))
#define ID2D1DeviceContext1_CreateLayer(This, size, layer) \
((This)->lpVtbl->Base.Base.CreateLayer((ID2D1RenderTarget *)This, size, layer))
#define ID2D1DeviceContext1_CreateMesh(This, mesh) \
((This)->lpVtbl->Base.Base.CreateMesh((ID2D1RenderTarget *)This, mesh))
#define ID2D1DeviceContext1_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.Base.DrawLine((ID2D1RenderTarget *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext1_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.Base.DrawRectangle((ID2D1RenderTarget *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext1_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.Base.FillRectangle((ID2D1RenderTarget *)This, rect, brush))
#define ID2D1DeviceContext1_DrawRoundedRectangle(This, roundedRect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.Base.DrawRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext1_FillRoundedRectangle(This, roundedRect, brush) \
((This)->lpVtbl->Base.Base.FillRoundedRectangle((ID2D1RenderTarget *)This, roundedRect, brush))
#define ID2D1DeviceContext1_DrawEllipse(This, ellipse, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.Base.DrawEllipse((ID2D1RenderTarget *)This, ellipse, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext1_FillEllipse(This, ellipse, brush) \
((This)->lpVtbl->Base.Base.FillEllipse((ID2D1RenderTarget *)This, ellipse, brush))
#define ID2D1DeviceContext1_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.Base.DrawGeometry((ID2D1RenderTarget *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1DeviceContext1_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.Base.FillGeometry((ID2D1RenderTarget *)This, geometry, brush, opacityBrush))
#define ID2D1DeviceContext1_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.Base.FillMesh((ID2D1RenderTarget *)This, mesh, brush))
#define ID2D1DeviceContext1_DrawText(This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode) \
((This)->lpVtbl->Base.Base.DrawText((ID2D1RenderTarget *)This, string, stringLength, textFormat, layoutRect, defaultForegroundBrush, options, measuringMode))
#define ID2D1DeviceContext1_DrawTextLayout(This, origin, textLayout, defaultForegroundBrush, options) \
((This)->lpVtbl->Base.Base.DrawTextLayout((ID2D1RenderTarget *)This, origin, textLayout, defaultForegroundBrush, options))
#define ID2D1DeviceContext1_SetTransform(This, transform) \
((This)->lpVtbl->Base.Base.SetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DeviceContext1_GetTransform(This, transform) \
((This)->lpVtbl->Base.Base.GetTransform((ID2D1RenderTarget *)This, transform))
#define ID2D1DeviceContext1_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.Base.SetAntialiasMode((ID2D1RenderTarget *)This, antialiasMode))
#define ID2D1DeviceContext1_GetAntialiasMode(This) \
((This)->lpVtbl->Base.Base.GetAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.Base.SetTextAntialiasMode((ID2D1RenderTarget *)This, textAntialiasMode))
#define ID2D1DeviceContext1_GetTextAntialiasMode(This) \
((This)->lpVtbl->Base.Base.GetTextAntialiasMode((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.Base.SetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DeviceContext1_GetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.Base.GetTextRenderingParams((ID2D1RenderTarget *)This, textRenderingParams))
#define ID2D1DeviceContext1_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.Base.SetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext1_GetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.Base.GetTags((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext1_PopLayer(This) \
((This)->lpVtbl->Base.Base.PopLayer((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_Flush(This, tag1, tag2) \
((This)->lpVtbl->Base.Base.Flush((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext1_SaveDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.Base.SaveDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DeviceContext1_RestoreDrawingState(This, drawingStateBlock) \
((This)->lpVtbl->Base.Base.RestoreDrawingState((ID2D1RenderTarget *)This, drawingStateBlock))
#define ID2D1DeviceContext1_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.Base.PushAxisAlignedClip((ID2D1RenderTarget *)This, clipRect, antialiasMode))
#define ID2D1DeviceContext1_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.Base.PopAxisAlignedClip((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_Clear(This, clearColor) \
((This)->lpVtbl->Base.Base.Clear((ID2D1RenderTarget *)This, clearColor))
#define ID2D1DeviceContext1_BeginDraw(This) \
((This)->lpVtbl->Base.Base.BeginDraw((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_EndDraw(This, tag1, tag2) \
((This)->lpVtbl->Base.Base.EndDraw((ID2D1RenderTarget *)This, tag1, tag2))
#define ID2D1DeviceContext1_GetPixelFormat(This) \
((This)->lpVtbl->Base.Base.GetPixelFormat((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_SetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.Base.SetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DeviceContext1_GetDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.Base.GetDpi((ID2D1RenderTarget *)This, dpiX, dpiY))
#define ID2D1DeviceContext1_GetSize(This) \
((This)->lpVtbl->Base.Base.GetSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_GetPixelSize(This) \
((This)->lpVtbl->Base.Base.GetPixelSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_GetMaximumBitmapSize(This) \
((This)->lpVtbl->Base.Base.GetMaximumBitmapSize((ID2D1RenderTarget *)This))
#define ID2D1DeviceContext1_IsSupported(This, renderTargetProperties) \
((This)->lpVtbl->Base.Base.IsSupported((ID2D1RenderTarget *)This, renderTargetProperties))
#define ID2D1DeviceContext1_CreateBitmap(This, size, sourceData, pitch, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmap((ID2D1DeviceContext *)This, size, sourceData, pitch, bitmapProperties, bitmap))
#define ID2D1DeviceContext1_CreateBitmapFromWicBitmap(This, wicBitmapSource, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmapFromWicBitmap((ID2D1DeviceContext *)This, wicBitmapSource, bitmapProperties, bitmap))
#define ID2D1DeviceContext1_CreateColorContext(This, space, profile, profileSize, colorContext) \
((This)->lpVtbl->Base.CreateColorContext((ID2D1DeviceContext *)This, space, profile, profileSize, colorContext))
#define ID2D1DeviceContext1_CreateColorContextFromFilename(This, filename, colorContext) \
((This)->lpVtbl->Base.CreateColorContextFromFilename((ID2D1DeviceContext *)This, filename, colorContext))
#define ID2D1DeviceContext1_CreateColorContextFromWicColorContext(This, wicColorContext, colorContext) \
((This)->lpVtbl->Base.CreateColorContextFromWicColorContext((ID2D1DeviceContext *)This, wicColorContext, colorContext))
#define ID2D1DeviceContext1_CreateBitmapFromDxgiSurface(This, surface, bitmapProperties, bitmap) \
((This)->lpVtbl->Base.CreateBitmapFromDxgiSurface((ID2D1DeviceContext *)This, surface, bitmapProperties, bitmap))
#define ID2D1DeviceContext1_CreateEffect(This, effectId, effect) \
((This)->lpVtbl->Base.CreateEffect((ID2D1DeviceContext *)This, effectId, effect))
#define ID2D1DeviceContext1_CreateGradientStopCollection(This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1) \
((This)->lpVtbl->Base.CreateGradientStopCollection((ID2D1DeviceContext *)This, straightAlphaGradientStops, straightAlphaGradientStopsCount, preInterpolationSpace, postInterpolationSpace, bufferPrecision, extendMode, colorInterpolationMode, gradientStopCollection1))
#define ID2D1DeviceContext1_CreateImageBrush(This, image, imageBrushProperties, brushProperties, imageBrush) \
((This)->lpVtbl->Base.CreateImageBrush((ID2D1DeviceContext *)This, image, imageBrushProperties, brushProperties, imageBrush))
#define ID2D1DeviceContext1_CreateBitmapBrush(This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush) \
((This)->lpVtbl->Base.CreateBitmapBrush((ID2D1DeviceContext *)This, bitmap, bitmapBrushProperties, brushProperties, bitmapBrush))
#define ID2D1DeviceContext1_CreateCommandList(This, commandList) \
((This)->lpVtbl->Base.CreateCommandList((ID2D1DeviceContext *)This, commandList))
#define ID2D1DeviceContext1_IsDxgiFormatSupported(This, format) \
((This)->lpVtbl->Base.IsDxgiFormatSupported((ID2D1DeviceContext *)This, format))
#define ID2D1DeviceContext1_IsBufferPrecisionSupported(This, bufferPrecision) \
((This)->lpVtbl->Base.IsBufferPrecisionSupported((ID2D1DeviceContext *)This, bufferPrecision))
#define ID2D1DeviceContext1_GetImageLocalBounds(This, image, localBounds) \
((This)->lpVtbl->Base.GetImageLocalBounds((ID2D1DeviceContext *)This, image, localBounds))
#define ID2D1DeviceContext1_GetImageWorldBounds(This, image, worldBounds) \
((This)->lpVtbl->Base.GetImageWorldBounds((ID2D1DeviceContext *)This, image, worldBounds))
#define ID2D1DeviceContext1_GetGlyphRunWorldBounds(This, baselineOrigin, glyphRun, measuringMode, bounds) \
((This)->lpVtbl->Base.GetGlyphRunWorldBounds((ID2D1DeviceContext *)This, baselineOrigin, glyphRun, measuringMode, bounds))
#define ID2D1DeviceContext1_GetDevice(This, device) \
((This)->lpVtbl->Base.GetDevice((ID2D1DeviceContext *)This, device))
#define ID2D1DeviceContext1_SetTarget(This, image) \
((This)->lpVtbl->Base.SetTarget((ID2D1DeviceContext *)This, image))
#define ID2D1DeviceContext1_GetTarget(This, image) \
((This)->lpVtbl->Base.GetTarget((ID2D1DeviceContext *)This, image))
#define ID2D1DeviceContext1_SetRenderingControls(This, renderingControls) \
((This)->lpVtbl->Base.SetRenderingControls((ID2D1DeviceContext *)This, renderingControls))
#define ID2D1DeviceContext1_GetRenderingControls(This, renderingControls) \
((This)->lpVtbl->Base.GetRenderingControls((ID2D1DeviceContext *)This, renderingControls))
#define ID2D1DeviceContext1_SetPrimitiveBlend(This, primitiveBlend) \
((This)->lpVtbl->Base.SetPrimitiveBlend((ID2D1DeviceContext *)This, primitiveBlend))
#define ID2D1DeviceContext1_GetPrimitiveBlend(This) \
((This)->lpVtbl->Base.GetPrimitiveBlend((ID2D1DeviceContext *)This))
#define ID2D1DeviceContext1_SetUnitMode(This, unitMode) \
((This)->lpVtbl->Base.SetUnitMode((ID2D1DeviceContext *)This, unitMode))
#define ID2D1DeviceContext1_GetUnitMode(This) \
((This)->lpVtbl->Base.GetUnitMode((ID2D1DeviceContext *)This))
#define ID2D1DeviceContext1_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1DeviceContext *)This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
#define ID2D1DeviceContext1_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
((This)->lpVtbl->Base.DrawImage((ID2D1DeviceContext *)This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
#define ID2D1DeviceContext1_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
((This)->lpVtbl->Base.DrawGdiMetafile((ID2D1DeviceContext *)This, gdiMetafile, targetOffset))
#define ID2D1DeviceContext1_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
((This)->lpVtbl->Base.DrawBitmap((ID2D1DeviceContext *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
#define ID2D1DeviceContext1_PushLayer(This, layerParameters, layer) \
((This)->lpVtbl->Base.PushLayer((ID2D1DeviceContext *)This, layerParameters, layer))
#define ID2D1DeviceContext1_InvalidateEffectInputRectangle(This, effect, input, inputRectangle) \
((This)->lpVtbl->Base.InvalidateEffectInputRectangle((ID2D1DeviceContext *)This, effect, input, inputRectangle))
#define ID2D1DeviceContext1_GetEffectInvalidRectangleCount(This, effect, rectangleCount) \
((This)->lpVtbl->Base.GetEffectInvalidRectangleCount((ID2D1DeviceContext *)This, effect, rectangleCount))
#define ID2D1DeviceContext1_GetEffectInvalidRectangles(This, effect, rectangles, rectanglesCount) \
((This)->lpVtbl->Base.GetEffectInvalidRectangles((ID2D1DeviceContext *)This, effect, rectangles, rectanglesCount))
#define ID2D1DeviceContext1_GetEffectRequiredInputRectangles(This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount) \
((This)->lpVtbl->Base.GetEffectRequiredInputRectangles((ID2D1DeviceContext *)This, renderEffect, renderImageRectangle, inputDescriptions, requiredInputRects, inputCount))
#define ID2D1DeviceContext1_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->Base.FillOpacityMask((ID2D1DeviceContext *)This, opacityMask, brush, destinationRectangle, sourceRectangle))
#define ID2D1DeviceContext1_CreateFilledGeometryRealization(This, geometry, flatteningTolerance, geometryRealization) \
((This)->lpVtbl->CreateFilledGeometryRealization(This, geometry, flatteningTolerance, geometryRealization))
#define ID2D1DeviceContext1_CreateStrokedGeometryRealization(This, geometry, flatteningTolerance, strokeWidth, strokeStyle, geometryRealization) \
((This)->lpVtbl->CreateStrokedGeometryRealization(This, geometry, flatteningTolerance, strokeWidth, strokeStyle, geometryRealization))
#define ID2D1DeviceContext1_DrawGeometryRealization(This, geometryRealization, brush) \
((This)->lpVtbl->DrawGeometryRealization(This, geometryRealization, brush))
typedef interface ID2D1Device1 ID2D1Device1;
typedef struct ID2D1Device1Vtbl
{
ID2D1DeviceVtbl Base;
STDMETHOD_(D2D1_RENDERING_PRIORITY, GetRenderingPriority)(
ID2D1Device1 *This
) PURE;
STDMETHOD_(void, SetRenderingPriority)(
ID2D1Device1 *This,
D2D1_RENDERING_PRIORITY renderingPriority
) PURE;
STDMETHOD(CreateDeviceContext)(
ID2D1Device1 *This,
D2D1_DEVICE_CONTEXT_OPTIONS options,
_Outptr_ ID2D1DeviceContext1 **deviceContext1
) PURE;
} ID2D1Device1Vtbl;
interface ID2D1Device1
{
CONST struct ID2D1Device1Vtbl *lpVtbl;
};
#define ID2D1Device1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Device1_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1Device1_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1Device1_GetFactory(This, factory) \
((This)->lpVtbl->Base.Base.GetFactory((ID2D1Resource *)This, factory))
#define ID2D1Device1_CreatePrintControl(This, wicFactory, documentTarget, printControlProperties, printControl) \
((This)->lpVtbl->Base.CreatePrintControl((ID2D1Device *)This, wicFactory, documentTarget, printControlProperties, printControl))
#define ID2D1Device1_SetMaximumTextureMemory(This, maximumInBytes) \
((This)->lpVtbl->Base.SetMaximumTextureMemory((ID2D1Device *)This, maximumInBytes))
#define ID2D1Device1_GetMaximumTextureMemory(This) \
((This)->lpVtbl->Base.GetMaximumTextureMemory((ID2D1Device *)This))
#define ID2D1Device1_ClearResources(This, millisecondsSinceUse) \
((This)->lpVtbl->Base.ClearResources((ID2D1Device *)This, millisecondsSinceUse))
#define ID2D1Device1_GetRenderingPriority(This) \
((This)->lpVtbl->GetRenderingPriority(This))
#define ID2D1Device1_SetRenderingPriority(This, renderingPriority) \
((This)->lpVtbl->SetRenderingPriority(This, renderingPriority))
#define ID2D1Device1_CreateDeviceContext(This, options, deviceContext1) \
((This)->lpVtbl->CreateDeviceContext(This, options, deviceContext1))
typedef interface ID2D1Factory2 ID2D1Factory2;
typedef struct ID2D1Factory2Vtbl
{
ID2D1Factory1Vtbl Base;
STDMETHOD(CreateDevice)(
ID2D1Factory2 *This,
_In_ IDXGIDevice *dxgiDevice,
_Outptr_ ID2D1Device1 **d2dDevice1
) PURE;
} ID2D1Factory2Vtbl;
interface ID2D1Factory2
{
CONST struct ID2D1Factory2Vtbl *lpVtbl;
};
#define ID2D1Factory2_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1Factory2_AddRef(This) \
((This)->lpVtbl->Base.Base.Base.AddRef((IUnknown *)This))
#define ID2D1Factory2_Release(This) \
((This)->lpVtbl->Base.Base.Base.Release((IUnknown *)This))
#define ID2D1Factory2_ReloadSystemMetrics(This) \
((This)->lpVtbl->Base.Base.ReloadSystemMetrics((ID2D1Factory *)This))
#define ID2D1Factory2_GetDesktopDpi(This, dpiX, dpiY) \
((This)->lpVtbl->Base.Base.GetDesktopDpi((ID2D1Factory *)This, dpiX, dpiY))
#define ID2D1Factory2_CreateRectangleGeometry(This, rectangle, rectangleGeometry) \
((This)->lpVtbl->Base.Base.CreateRectangleGeometry((ID2D1Factory *)This, rectangle, rectangleGeometry))
#define ID2D1Factory2_CreateRoundedRectangleGeometry(This, roundedRectangle, roundedRectangleGeometry) \
((This)->lpVtbl->Base.Base.CreateRoundedRectangleGeometry((ID2D1Factory *)This, roundedRectangle, roundedRectangleGeometry))
#define ID2D1Factory2_CreateEllipseGeometry(This, ellipse, ellipseGeometry) \
((This)->lpVtbl->Base.Base.CreateEllipseGeometry((ID2D1Factory *)This, ellipse, ellipseGeometry))
#define ID2D1Factory2_CreateGeometryGroup(This, fillMode, geometries, geometriesCount, geometryGroup) \
((This)->lpVtbl->Base.Base.CreateGeometryGroup((ID2D1Factory *)This, fillMode, geometries, geometriesCount, geometryGroup))
#define ID2D1Factory2_CreateTransformedGeometry(This, sourceGeometry, transform, transformedGeometry) \
((This)->lpVtbl->Base.Base.CreateTransformedGeometry((ID2D1Factory *)This, sourceGeometry, transform, transformedGeometry))
#define ID2D1Factory2_CreateWicBitmapRenderTarget(This, target, renderTargetProperties, renderTarget) \
((This)->lpVtbl->Base.Base.CreateWicBitmapRenderTarget((ID2D1Factory *)This, target, renderTargetProperties, renderTarget))
#define ID2D1Factory2_CreateHwndRenderTarget(This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget) \
((This)->lpVtbl->Base.Base.CreateHwndRenderTarget((ID2D1Factory *)This, renderTargetProperties, hwndRenderTargetProperties, hwndRenderTarget))
#define ID2D1Factory2_CreateDxgiSurfaceRenderTarget(This, dxgiSurface, renderTargetProperties, renderTarget) \
((This)->lpVtbl->Base.Base.CreateDxgiSurfaceRenderTarget((ID2D1Factory *)This, dxgiSurface, renderTargetProperties, renderTarget))
#define ID2D1Factory2_CreateDCRenderTarget(This, renderTargetProperties, dcRenderTarget) \
((This)->lpVtbl->Base.Base.CreateDCRenderTarget((ID2D1Factory *)This, renderTargetProperties, dcRenderTarget))
#define ID2D1Factory2_CreateStrokeStyle(This, strokeStyleProperties, dashes, dashesCount, strokeStyle) \
((This)->lpVtbl->Base.CreateStrokeStyle((ID2D1Factory1 *)This, strokeStyleProperties, dashes, dashesCount, strokeStyle))
#define ID2D1Factory2_CreatePathGeometry(This, pathGeometry) \
((This)->lpVtbl->Base.CreatePathGeometry((ID2D1Factory1 *)This, pathGeometry))
#define ID2D1Factory2_CreateDrawingStateBlock(This, drawingStateDescription, textRenderingParams, drawingStateBlock) \
((This)->lpVtbl->Base.CreateDrawingStateBlock((ID2D1Factory1 *)This, drawingStateDescription, textRenderingParams, drawingStateBlock))
#define ID2D1Factory2_CreateGdiMetafile(This, metafileStream, metafile) \
((This)->lpVtbl->Base.CreateGdiMetafile((ID2D1Factory1 *)This, metafileStream, metafile))
#define ID2D1Factory2_RegisterEffectFromStream(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
((This)->lpVtbl->Base.RegisterEffectFromStream((ID2D1Factory1 *)This, classId, propertyXml, bindings, bindingsCount, effectFactory))
#define ID2D1Factory2_RegisterEffectFromString(This, classId, propertyXml, bindings, bindingsCount, effectFactory) \
((This)->lpVtbl->Base.RegisterEffectFromString((ID2D1Factory1 *)This, classId, propertyXml, bindings, bindingsCount, effectFactory))
#define ID2D1Factory2_UnregisterEffect(This, classId) \
((This)->lpVtbl->Base.UnregisterEffect((ID2D1Factory1 *)This, classId))
#define ID2D1Factory2_GetRegisteredEffects(This, effects, effectsCount, effectsReturned, effectsRegistered) \
((This)->lpVtbl->Base.GetRegisteredEffects((ID2D1Factory1 *)This, effects, effectsCount, effectsReturned, effectsRegistered))
#define ID2D1Factory2_GetEffectProperties(This, effectId, properties) \
((This)->lpVtbl->Base.GetEffectProperties((ID2D1Factory1 *)This, effectId, properties))
#define ID2D1Factory2_CreateDevice(This, dxgiDevice, d2dDevice1) \
((This)->lpVtbl->CreateDevice(This, dxgiDevice, d2dDevice1))
typedef interface ID2D1CommandSink1 ID2D1CommandSink1;
typedef struct ID2D1CommandSink1Vtbl
{
ID2D1CommandSinkVtbl Base;
STDMETHOD(SetPrimitiveBlend1)(
ID2D1CommandSink1 *This,
D2D1_PRIMITIVE_BLEND primitiveBlend
) PURE;
} ID2D1CommandSink1Vtbl;
interface ID2D1CommandSink1
{
CONST struct ID2D1CommandSink1Vtbl *lpVtbl;
};
#define ID2D1CommandSink1_QueryInterface(This, riid, ppv) \
((This)->lpVtbl->Base.Base.QueryInterface((IUnknown *)This, riid, ppv))
#define ID2D1CommandSink1_AddRef(This) \
((This)->lpVtbl->Base.Base.AddRef((IUnknown *)This))
#define ID2D1CommandSink1_Release(This) \
((This)->lpVtbl->Base.Base.Release((IUnknown *)This))
#define ID2D1CommandSink1_BeginDraw(This) \
((This)->lpVtbl->Base.BeginDraw((ID2D1CommandSink *)This))
#define ID2D1CommandSink1_EndDraw(This) \
((This)->lpVtbl->Base.EndDraw((ID2D1CommandSink *)This))
#define ID2D1CommandSink1_SetAntialiasMode(This, antialiasMode) \
((This)->lpVtbl->Base.SetAntialiasMode((ID2D1CommandSink *)This, antialiasMode))
#define ID2D1CommandSink1_SetTags(This, tag1, tag2) \
((This)->lpVtbl->Base.SetTags((ID2D1CommandSink *)This, tag1, tag2))
#define ID2D1CommandSink1_SetTextAntialiasMode(This, textAntialiasMode) \
((This)->lpVtbl->Base.SetTextAntialiasMode((ID2D1CommandSink *)This, textAntialiasMode))
#define ID2D1CommandSink1_SetTextRenderingParams(This, textRenderingParams) \
((This)->lpVtbl->Base.SetTextRenderingParams((ID2D1CommandSink *)This, textRenderingParams))
#define ID2D1CommandSink1_SetTransform(This, transform) \
((This)->lpVtbl->Base.SetTransform((ID2D1CommandSink *)This, transform))
#define ID2D1CommandSink1_SetPrimitiveBlend(This, primitiveBlend) \
((This)->lpVtbl->Base.SetPrimitiveBlend((ID2D1CommandSink *)This, primitiveBlend))
#define ID2D1CommandSink1_SetUnitMode(This, unitMode) \
((This)->lpVtbl->Base.SetUnitMode((ID2D1CommandSink *)This, unitMode))
#define ID2D1CommandSink1_Clear(This, color) \
((This)->lpVtbl->Base.Clear((ID2D1CommandSink *)This, color))
#define ID2D1CommandSink1_DrawGlyphRun(This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode) \
((This)->lpVtbl->Base.DrawGlyphRun((ID2D1CommandSink *)This, baselineOrigin, glyphRun, glyphRunDescription, foregroundBrush, measuringMode))
#define ID2D1CommandSink1_DrawLine(This, point0, point1, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawLine((ID2D1CommandSink *)This, point0, point1, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink1_DrawGeometry(This, geometry, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawGeometry((ID2D1CommandSink *)This, geometry, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink1_DrawRectangle(This, rect, brush, strokeWidth, strokeStyle) \
((This)->lpVtbl->Base.DrawRectangle((ID2D1CommandSink *)This, rect, brush, strokeWidth, strokeStyle))
#define ID2D1CommandSink1_DrawBitmap(This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform) \
((This)->lpVtbl->Base.DrawBitmap((ID2D1CommandSink *)This, bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, perspectiveTransform))
#define ID2D1CommandSink1_DrawImage(This, image, targetOffset, imageRectangle, interpolationMode, compositeMode) \
((This)->lpVtbl->Base.DrawImage((ID2D1CommandSink *)This, image, targetOffset, imageRectangle, interpolationMode, compositeMode))
#define ID2D1CommandSink1_DrawGdiMetafile(This, gdiMetafile, targetOffset) \
((This)->lpVtbl->Base.DrawGdiMetafile((ID2D1CommandSink *)This, gdiMetafile, targetOffset))
#define ID2D1CommandSink1_FillMesh(This, mesh, brush) \
((This)->lpVtbl->Base.FillMesh((ID2D1CommandSink *)This, mesh, brush))
#define ID2D1CommandSink1_FillOpacityMask(This, opacityMask, brush, destinationRectangle, sourceRectangle) \
((This)->lpVtbl->Base.FillOpacityMask((ID2D1CommandSink *)This, opacityMask, brush, destinationRectangle, sourceRectangle))
#define ID2D1CommandSink1_FillGeometry(This, geometry, brush, opacityBrush) \
((This)->lpVtbl->Base.FillGeometry((ID2D1CommandSink *)This, geometry, brush, opacityBrush))
#define ID2D1CommandSink1_FillRectangle(This, rect, brush) \
((This)->lpVtbl->Base.FillRectangle((ID2D1CommandSink *)This, rect, brush))
#define ID2D1CommandSink1_PushAxisAlignedClip(This, clipRect, antialiasMode) \
((This)->lpVtbl->Base.PushAxisAlignedClip((ID2D1CommandSink *)This, clipRect, antialiasMode))
#define ID2D1CommandSink1_PushLayer(This, layerParameters1, layer) \
((This)->lpVtbl->Base.PushLayer((ID2D1CommandSink *)This, layerParameters1, layer))
#define ID2D1CommandSink1_PopAxisAlignedClip(This) \
((This)->lpVtbl->Base.PopAxisAlignedClip((ID2D1CommandSink *)This))
#define ID2D1CommandSink1_PopLayer(This) \
((This)->lpVtbl->Base.PopLayer((ID2D1CommandSink *)This))
#define ID2D1CommandSink1_SetPrimitiveBlend1(This, primitiveBlend) \
((This)->lpVtbl->SetPrimitiveBlend1(This, primitiveBlend))
#endif
+1107 -1596
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+32
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@@ -215,6 +215,38 @@ namespace D2D1
return inkStyleProperties;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_RECT_U
InfiniteRectU()
{
D2D1_RECT_U rect = { 0u, 0u, UINT_MAX, UINT_MAX };
return rect;
}
COM_DECLSPEC_NOTHROW
D2D1FORCEINLINE
D2D1_SIMPLE_COLOR_PROFILE
SimpleColorProfile(
const D2D1_POINT_2F &redPrimary,
const D2D1_POINT_2F &greenPrimary,
const D2D1_POINT_2F &bluePrimary,
const D2D1_GAMMA1 gamma,
const D2D1_POINT_2F &whitePointXZ
)
{
D2D1_SIMPLE_COLOR_PROFILE simpleColorProfile;
simpleColorProfile.redPrimary = redPrimary;
simpleColorProfile.greenPrimary = greenPrimary;
simpleColorProfile.bluePrimary = bluePrimary;
simpleColorProfile.gamma = gamma;
simpleColorProfile.whitePointXZ = whitePointXZ;
return simpleColorProfile;
}
} // namespace D2D1
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
+1464 -1865
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+35 -55
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@@ -25,73 +25,53 @@
// Built in effect CLSIDs
DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1, 0x66c7, 0x45c9, 0xa8, 0x75, 0x8a, 0xd8, 0xa7, 0x91, 0x44, 0x01);
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_YCBCR_PROP
//
// Synopsis:
// The enumeration of the YCbCr effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the YCbCr effect's top level properties.
/// </summary>
typedef enum D2D1_YCBCR_PROP
{
//
// Property Name: "ChromaSubsampling"
// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
//
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
//
// Property Name: "TransformMatrix"
// Property Type: D2D1_MATRIX_3X2_F
//
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
//
// Property Name: "InterpolationMode"
// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
//
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "ChromaSubsampling"
/// Property Type: D2D1_YCBCR_CHROMA_SUBSAMPLING
/// </summary>
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0,
/// <summary>
/// Property Name: "TransformMatrix"
/// Property Type: D2D1_MATRIX_3X2_F
/// </summary>
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 1,
/// <summary>
/// Property Name: "InterpolationMode"
/// Property Type: D2D1_YCBCR_INTERPOLATION_MODE
/// </summary>
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 2,
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_YCBCR_CHROMA_SUBSAMPLING
//
//------------------------------------------------------------------------------
typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
{
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0,
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 1,
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 2,
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 3,
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 4,
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_CHROMA_SUBSAMPLING;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_YCBCR_INTERPOLATION_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_YCBCR_INTERPOLATION_MODE
{
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0,
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 1,
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 2,
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 4,
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 5,
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_INTERPOLATION_MODE;
+372 -431
View File
@@ -41,553 +41,494 @@ DEFINE_GUID(CLSID_D2D1EdgeDetection, 0xEFF583CA, 0xCB07, 0x4AA9, 0xAC
DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xCADC8384, 0x323F, 0x4C7E, 0xA3, 0x61, 0x2E, 0x2B, 0x24, 0xDF, 0x6E, 0xE4);
DEFINE_GUID(CLSID_D2D1LookupTable3D, 0x349E0EDA, 0x0088, 0x4A79, 0x9C, 0xA3, 0xC7, 0xE3, 0x00, 0x20, 0x20, 0x20);
#if NTDDI_VERSION >= NTDDI_WIN10_RS1
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_CONTRAST_PROP
//
// Synopsis:
// The enumeration of the Contrast effect's top level properties.
//
//------------------------------------------------------------------------------
DEFINE_GUID(CLSID_D2D1Opacity, 0x811d79a4, 0xde28, 0x4454, 0x80, 0x94, 0xc6, 0x46, 0x85, 0xf8, 0xbd, 0x4c);
DEFINE_GUID(CLSID_D2D1AlphaMask, 0xc80ecff0, 0x3fd5, 0x4f05, 0x83, 0x28, 0xc5, 0xd1, 0x72, 0x4b, 0x4f, 0x0a);
DEFINE_GUID(CLSID_D2D1CrossFade, 0x12f575e8, 0x4db1, 0x485f, 0x9a, 0x84, 0x03, 0xa0, 0x7d, 0xd3, 0x82, 0x9f);
DEFINE_GUID(CLSID_D2D1Tint, 0x36312b17, 0xf7dd, 0x4014, 0x91, 0x5d, 0xff, 0xca, 0x76, 0x8c, 0xf2, 0x11);
#endif // #if NTDDI_VERSION >= NTDDI_WIN10_RS1
/// <summary>
/// The enumeration of the Contrast effect's top level properties.
/// </summary>
typedef enum D2D1_CONTRAST_PROP
{
//
// Property Name: "Contrast"
// Property Type: FLOAT
//
D2D1_CONTRAST_PROP_CONTRAST = 0,
//
// Property Name: "ClampInput"
// Property Type: BOOL
//
D2D1_CONTRAST_PROP_CLAMP_INPUT = 1,
D2D1_CONTRAST_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Contrast"
/// Property Type: FLOAT
/// </summary>
D2D1_CONTRAST_PROP_CONTRAST = 0,
/// <summary>
/// Property Name: "ClampInput"
/// Property Type: BOOL
/// </summary>
D2D1_CONTRAST_PROP_CLAMP_INPUT = 1,
D2D1_CONTRAST_PROP_FORCE_DWORD = 0xffffffff
} D2D1_CONTRAST_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_RGBTOHUE_PROP
//
// Synopsis:
// The enumeration of the RgbToHue effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the RgbToHue effect's top level properties.
/// </summary>
typedef enum D2D1_RGBTOHUE_PROP
{
//
// Property Name: "OutputColorSpace"
// Property Type: D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
//
D2D1_RGBTOHUE_PROP_OUTPUT_COLOR_SPACE = 0,
D2D1_RGBTOHUE_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "OutputColorSpace"
/// Property Type: D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
/// </summary>
D2D1_RGBTOHUE_PROP_OUTPUT_COLOR_SPACE = 0,
D2D1_RGBTOHUE_PROP_FORCE_DWORD = 0xffffffff
} D2D1_RGBTOHUE_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
//
//------------------------------------------------------------------------------
typedef enum D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE
{
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
} D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_HUETORGB_PROP
//
// Synopsis:
// The enumeration of the HueToRgb effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the HueToRgb effect's top level properties.
/// </summary>
typedef enum D2D1_HUETORGB_PROP
{
//
// Property Name: "InputColorSpace"
// Property Type: D2D1_HUETORGB_INPUT_COLOR_SPACE
//
D2D1_HUETORGB_PROP_INPUT_COLOR_SPACE = 0,
D2D1_HUETORGB_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "InputColorSpace"
/// Property Type: D2D1_HUETORGB_INPUT_COLOR_SPACE
/// </summary>
D2D1_HUETORGB_PROP_INPUT_COLOR_SPACE = 0,
D2D1_HUETORGB_PROP_FORCE_DWORD = 0xffffffff
} D2D1_HUETORGB_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_HUETORGB_INPUT_COLOR_SPACE
//
//------------------------------------------------------------------------------
typedef enum D2D1_HUETORGB_INPUT_COLOR_SPACE
{
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
D2D1_HUETORGB_INPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_VALUE = 0,
D2D1_HUETORGB_INPUT_COLOR_SPACE_HUE_SATURATION_LIGHTNESS = 1,
D2D1_HUETORGB_INPUT_COLOR_SPACE_FORCE_DWORD = 0xffffffff
} D2D1_HUETORGB_INPUT_COLOR_SPACE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_CHROMAKEY_PROP
//
// Synopsis:
// The enumeration of the Chroma Key effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Chroma Key effect's top level properties.
/// </summary>
typedef enum D2D1_CHROMAKEY_PROP
{
//
// Property Name: "Color"
// Property Type: D2D1_VECTOR_3F
//
D2D1_CHROMAKEY_PROP_COLOR = 0,
//
// Property Name: "Tolerance"
// Property Type: FLOAT
//
D2D1_CHROMAKEY_PROP_TOLERANCE = 1,
//
// Property Name: "InvertAlpha"
// Property Type: BOOL
//
D2D1_CHROMAKEY_PROP_INVERT_ALPHA = 2,
//
// Property Name: "Feather"
// Property Type: BOOL
//
D2D1_CHROMAKEY_PROP_FEATHER = 3,
D2D1_CHROMAKEY_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Color"
/// Property Type: D2D1_VECTOR_3F
/// </summary>
D2D1_CHROMAKEY_PROP_COLOR = 0,
/// <summary>
/// Property Name: "Tolerance"
/// Property Type: FLOAT
/// </summary>
D2D1_CHROMAKEY_PROP_TOLERANCE = 1,
/// <summary>
/// Property Name: "InvertAlpha"
/// Property Type: BOOL
/// </summary>
D2D1_CHROMAKEY_PROP_INVERT_ALPHA = 2,
/// <summary>
/// Property Name: "Feather"
/// Property Type: BOOL
/// </summary>
D2D1_CHROMAKEY_PROP_FEATHER = 3,
D2D1_CHROMAKEY_PROP_FORCE_DWORD = 0xffffffff
} D2D1_CHROMAKEY_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_EMBOSS_PROP
//
// Synopsis:
// The enumeration of the Emboss effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Emboss effect's top level properties.
/// </summary>
typedef enum D2D1_EMBOSS_PROP
{
//
// Property Name: "Height"
// Property Type: FLOAT
//
D2D1_EMBOSS_PROP_HEIGHT = 0,
//
// Property Name: "Direction"
// Property Type: FLOAT
//
D2D1_EMBOSS_PROP_DIRECTION = 1,
D2D1_EMBOSS_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Height"
/// Property Type: FLOAT
/// </summary>
D2D1_EMBOSS_PROP_HEIGHT = 0,
/// <summary>
/// Property Name: "Direction"
/// Property Type: FLOAT
/// </summary>
D2D1_EMBOSS_PROP_DIRECTION = 1,
D2D1_EMBOSS_PROP_FORCE_DWORD = 0xffffffff
} D2D1_EMBOSS_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_EXPOSURE_PROP
//
// Synopsis:
// The enumeration of the Exposure effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Exposure effect's top level properties.
/// </summary>
typedef enum D2D1_EXPOSURE_PROP
{
//
// Property Name: "ExposureValue"
// Property Type: FLOAT
//
D2D1_EXPOSURE_PROP_EXPOSURE_VALUE = 0,
D2D1_EXPOSURE_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "ExposureValue"
/// Property Type: FLOAT
/// </summary>
D2D1_EXPOSURE_PROP_EXPOSURE_VALUE = 0,
D2D1_EXPOSURE_PROP_FORCE_DWORD = 0xffffffff
} D2D1_EXPOSURE_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_POSTERIZE_PROP
//
// Synopsis:
// The enumeration of the Posterize effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Posterize effect's top level properties.
/// </summary>
typedef enum D2D1_POSTERIZE_PROP
{
//
// Property Name: "RedValueCount"
// Property Type: UINT32
//
D2D1_POSTERIZE_PROP_RED_VALUE_COUNT = 0,
//
// Property Name: "GreenValueCount"
// Property Type: UINT32
//
D2D1_POSTERIZE_PROP_GREEN_VALUE_COUNT = 1,
//
// Property Name: "BlueValueCount"
// Property Type: UINT32
//
D2D1_POSTERIZE_PROP_BLUE_VALUE_COUNT = 2,
D2D1_POSTERIZE_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "RedValueCount"
/// Property Type: UINT32
/// </summary>
D2D1_POSTERIZE_PROP_RED_VALUE_COUNT = 0,
/// <summary>
/// Property Name: "GreenValueCount"
/// Property Type: UINT32
/// </summary>
D2D1_POSTERIZE_PROP_GREEN_VALUE_COUNT = 1,
/// <summary>
/// Property Name: "BlueValueCount"
/// Property Type: UINT32
/// </summary>
D2D1_POSTERIZE_PROP_BLUE_VALUE_COUNT = 2,
D2D1_POSTERIZE_PROP_FORCE_DWORD = 0xffffffff
} D2D1_POSTERIZE_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_SEPIA_PROP
//
// Synopsis:
// The enumeration of the Sepia effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Sepia effect's top level properties.
/// </summary>
typedef enum D2D1_SEPIA_PROP
{
//
// Property Name: "Intensity"
// Property Type: FLOAT
//
D2D1_SEPIA_PROP_INTENSITY = 0,
//
// Property Name: "AlphaMode"
// Property Type: D2D1_ALPHA_MODE
//
D2D1_SEPIA_PROP_ALPHA_MODE = 1,
D2D1_SEPIA_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Intensity"
/// Property Type: FLOAT
/// </summary>
D2D1_SEPIA_PROP_INTENSITY = 0,
/// <summary>
/// Property Name: "AlphaMode"
/// Property Type: D2D1_ALPHA_MODE
/// </summary>
D2D1_SEPIA_PROP_ALPHA_MODE = 1,
D2D1_SEPIA_PROP_FORCE_DWORD = 0xffffffff
} D2D1_SEPIA_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_SHARPEN_PROP
//
// Synopsis:
// The enumeration of the Sharpen effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Sharpen effect's top level properties.
/// </summary>
typedef enum D2D1_SHARPEN_PROP
{
//
// Property Name: "Sharpness"
// Property Type: FLOAT
//
D2D1_SHARPEN_PROP_SHARPNESS = 0,
//
// Property Name: "Threshold"
// Property Type: FLOAT
//
D2D1_SHARPEN_PROP_THRESHOLD = 1,
D2D1_SHARPEN_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Sharpness"
/// Property Type: FLOAT
/// </summary>
D2D1_SHARPEN_PROP_SHARPNESS = 0,
/// <summary>
/// Property Name: "Threshold"
/// Property Type: FLOAT
/// </summary>
D2D1_SHARPEN_PROP_THRESHOLD = 1,
D2D1_SHARPEN_PROP_FORCE_DWORD = 0xffffffff
} D2D1_SHARPEN_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_STRAIGHTEN_PROP
//
// Synopsis:
// The enumeration of the Straighten effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Straighten effect's top level properties.
/// </summary>
typedef enum D2D1_STRAIGHTEN_PROP
{
//
// Property Name: "Angle"
// Property Type: FLOAT
//
D2D1_STRAIGHTEN_PROP_ANGLE = 0,
//
// Property Name: "MaintainSize"
// Property Type: BOOL
//
D2D1_STRAIGHTEN_PROP_MAINTAIN_SIZE = 1,
//
// Property Name: "ScaleMode"
// Property Type: D2D1_STRAIGHTEN_SCALE_MODE
//
D2D1_STRAIGHTEN_PROP_SCALE_MODE = 2,
D2D1_STRAIGHTEN_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Angle"
/// Property Type: FLOAT
/// </summary>
D2D1_STRAIGHTEN_PROP_ANGLE = 0,
/// <summary>
/// Property Name: "MaintainSize"
/// Property Type: BOOL
/// </summary>
D2D1_STRAIGHTEN_PROP_MAINTAIN_SIZE = 1,
/// <summary>
/// Property Name: "ScaleMode"
/// Property Type: D2D1_STRAIGHTEN_SCALE_MODE
/// </summary>
D2D1_STRAIGHTEN_PROP_SCALE_MODE = 2,
D2D1_STRAIGHTEN_PROP_FORCE_DWORD = 0xffffffff
} D2D1_STRAIGHTEN_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_STRAIGHTEN_SCALE_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_STRAIGHTEN_SCALE_MODE
{
D2D1_STRAIGHTEN_SCALE_MODE_NEAREST_NEIGHBOR = 0,
D2D1_STRAIGHTEN_SCALE_MODE_LINEAR = 1,
D2D1_STRAIGHTEN_SCALE_MODE_CUBIC = 2,
D2D1_STRAIGHTEN_SCALE_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_STRAIGHTEN_SCALE_MODE_ANISOTROPIC = 4,
D2D1_STRAIGHTEN_SCALE_MODE_FORCE_DWORD = 0xffffffff
D2D1_STRAIGHTEN_SCALE_MODE_NEAREST_NEIGHBOR = 0,
D2D1_STRAIGHTEN_SCALE_MODE_LINEAR = 1,
D2D1_STRAIGHTEN_SCALE_MODE_CUBIC = 2,
D2D1_STRAIGHTEN_SCALE_MODE_MULTI_SAMPLE_LINEAR = 3,
D2D1_STRAIGHTEN_SCALE_MODE_ANISOTROPIC = 4,
D2D1_STRAIGHTEN_SCALE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_STRAIGHTEN_SCALE_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_TEMPERATUREANDTINT_PROP
//
// Synopsis:
// The enumeration of the Temperature And Tint effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Temperature And Tint effect's top level properties.
/// </summary>
typedef enum D2D1_TEMPERATUREANDTINT_PROP
{
//
// Property Name: "Temperature"
// Property Type: FLOAT
//
D2D1_TEMPERATUREANDTINT_PROP_TEMPERATURE = 0,
//
// Property Name: "Tint"
// Property Type: FLOAT
//
D2D1_TEMPERATUREANDTINT_PROP_TINT = 1,
D2D1_TEMPERATUREANDTINT_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Temperature"
/// Property Type: FLOAT
/// </summary>
D2D1_TEMPERATUREANDTINT_PROP_TEMPERATURE = 0,
/// <summary>
/// Property Name: "Tint"
/// Property Type: FLOAT
/// </summary>
D2D1_TEMPERATUREANDTINT_PROP_TINT = 1,
D2D1_TEMPERATUREANDTINT_PROP_FORCE_DWORD = 0xffffffff
} D2D1_TEMPERATUREANDTINT_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_VIGNETTE_PROP
//
// Synopsis:
// The enumeration of the Vignette effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Vignette effect's top level properties.
/// </summary>
typedef enum D2D1_VIGNETTE_PROP
{
//
// Property Name: "Color"
// Property Type: D2D1_VECTOR_4F
//
D2D1_VIGNETTE_PROP_COLOR = 0,
//
// Property Name: "TransitionSize"
// Property Type: FLOAT
//
D2D1_VIGNETTE_PROP_TRANSITION_SIZE = 1,
//
// Property Name: "Strength"
// Property Type: FLOAT
//
D2D1_VIGNETTE_PROP_STRENGTH = 2,
D2D1_VIGNETTE_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Color"
/// Property Type: D2D1_VECTOR_4F
/// </summary>
D2D1_VIGNETTE_PROP_COLOR = 0,
/// <summary>
/// Property Name: "TransitionSize"
/// Property Type: FLOAT
/// </summary>
D2D1_VIGNETTE_PROP_TRANSITION_SIZE = 1,
/// <summary>
/// Property Name: "Strength"
/// Property Type: FLOAT
/// </summary>
D2D1_VIGNETTE_PROP_STRENGTH = 2,
D2D1_VIGNETTE_PROP_FORCE_DWORD = 0xffffffff
} D2D1_VIGNETTE_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_EDGEDETECTION_PROP
//
// Synopsis:
// The enumeration of the Edge Detection effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Edge Detection effect's top level properties.
/// </summary>
typedef enum D2D1_EDGEDETECTION_PROP
{
//
// Property Name: "Strength"
// Property Type: FLOAT
//
D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
//
// Property Name: "BlurRadius"
// Property Type: FLOAT
//
D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
//
// Property Name: "Mode"
// Property Type: D2D1_EDGEDETECTION_MODE
//
D2D1_EDGEDETECTION_PROP_MODE = 2,
//
// Property Name: "OverlayEdges"
// Property Type: BOOL
//
D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
//
// Property Name: "AlphaMode"
// Property Type: D2D1_ALPHA_MODE
//
D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4,
D2D1_EDGEDETECTION_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Strength"
/// Property Type: FLOAT
/// </summary>
D2D1_EDGEDETECTION_PROP_STRENGTH = 0,
/// <summary>
/// Property Name: "BlurRadius"
/// Property Type: FLOAT
/// </summary>
D2D1_EDGEDETECTION_PROP_BLUR_RADIUS = 1,
/// <summary>
/// Property Name: "Mode"
/// Property Type: D2D1_EDGEDETECTION_MODE
/// </summary>
D2D1_EDGEDETECTION_PROP_MODE = 2,
/// <summary>
/// Property Name: "OverlayEdges"
/// Property Type: BOOL
/// </summary>
D2D1_EDGEDETECTION_PROP_OVERLAY_EDGES = 3,
/// <summary>
/// Property Name: "AlphaMode"
/// Property Type: D2D1_ALPHA_MODE
/// </summary>
D2D1_EDGEDETECTION_PROP_ALPHA_MODE = 4,
D2D1_EDGEDETECTION_PROP_FORCE_DWORD = 0xffffffff
} D2D1_EDGEDETECTION_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_EDGEDETECTION_MODE
//
//------------------------------------------------------------------------------
typedef enum D2D1_EDGEDETECTION_MODE
{
D2D1_EDGEDETECTION_MODE_SOBEL = 0,
D2D1_EDGEDETECTION_MODE_PREWITT = 1,
D2D1_EDGEDETECTION_MODE_FORCE_DWORD = 0xffffffff
D2D1_EDGEDETECTION_MODE_SOBEL = 0,
D2D1_EDGEDETECTION_MODE_PREWITT = 1,
D2D1_EDGEDETECTION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_EDGEDETECTION_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_HIGHLIGHTSANDSHADOWS_PROP
//
// Synopsis:
// The enumeration of the Highlights and Shadows effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Highlights and Shadows effect's top level properties.
/// </summary>
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP
{
//
// Property Name: "Highlights"
// Property Type: FLOAT
//
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
//
// Property Name: "Shadows"
// Property Type: FLOAT
//
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
//
// Property Name: "Clarity"
// Property Type: FLOAT
//
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
//
// Property Name: "InputGamma"
// Property Type: D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
//
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
//
// Property Name: "MaskBlurRadius"
// Property Type: FLOAT
//
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Highlights"
/// Property Type: FLOAT
/// </summary>
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
/// <summary>
/// Property Name: "Shadows"
/// Property Type: FLOAT
/// </summary>
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
/// <summary>
/// Property Name: "Clarity"
/// Property Type: FLOAT
/// </summary>
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
/// <summary>
/// Property Name: "InputGamma"
/// Property Type: D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
/// </summary>
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
/// <summary>
/// Property Name: "MaskBlurRadius"
/// Property Type: FLOAT
/// </summary>
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
} D2D1_HIGHLIGHTSANDSHADOWS_PROP;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
//
//------------------------------------------------------------------------------
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
{
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1,
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1,
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_LOOKUPTABLE3D_PROP
//
// Synopsis:
// The enumeration of the Lookup Table 3D effect's top level properties.
//
//------------------------------------------------------------------------------
/// <summary>
/// The enumeration of the Lookup Table 3D effect's top level properties.
/// </summary>
typedef enum D2D1_LOOKUPTABLE3D_PROP
{
//
// Property Name: "Lut"
// Property Type: IUnknown *
//
D2D1_LOOKUPTABLE3D_PROP_LUT = 0,
//
// Property Name: "AlphaMode"
// Property Type: D2D1_ALPHA_MODE
//
D2D1_LOOKUPTABLE3D_PROP_ALPHA_MODE = 1,
D2D1_LOOKUPTABLE3D_PROP_FORCE_DWORD = 0xffffffff
/// <summary>
/// Property Name: "Lut"
/// Property Type: IUnknown *
/// </summary>
D2D1_LOOKUPTABLE3D_PROP_LUT = 0,
/// <summary>
/// Property Name: "AlphaMode"
/// Property Type: D2D1_ALPHA_MODE
/// </summary>
D2D1_LOOKUPTABLE3D_PROP_ALPHA_MODE = 1,
D2D1_LOOKUPTABLE3D_PROP_FORCE_DWORD = 0xffffffff
} D2D1_LOOKUPTABLE3D_PROP;
#if NTDDI_VERSION >= NTDDI_WIN10_RS1
/// <summary>
/// The enumeration of the Opacity effect's top level properties.
/// </summary>
typedef enum D2D1_OPACITY_PROP
{
/// <summary>
/// Property Name: "Opacity"
/// Property Type: FLOAT
/// </summary>
D2D1_OPACITY_PROP_OPACITY = 0,
D2D1_OPACITY_PROP_FORCE_DWORD = 0xffffffff
} D2D1_OPACITY_PROP;
/// <summary>
/// The enumeration of the Cross Fade effect's top level properties.
/// </summary>
typedef enum D2D1_CROSSFADE_PROP
{
/// <summary>
/// Property Name: "Weight"
/// Property Type: FLOAT
/// </summary>
D2D1_CROSSFADE_PROP_WEIGHT = 0,
D2D1_CROSSFADE_PROP_FORCE_DWORD = 0xffffffff
} D2D1_CROSSFADE_PROP;
/// <summary>
/// The enumeration of the Tint effect's top level properties.
/// </summary>
typedef enum D2D1_TINT_PROP
{
/// <summary>
/// Property Name: "Color"
/// Property Type: D2D1_VECTOR_4F
/// </summary>
D2D1_TINT_PROP_COLOR = 0,
/// <summary>
/// Property Name: "ClampOutput"
/// Property Type: BOOL
/// </summary>
D2D1_TINT_PROP_CLAMP_OUTPUT = 1,
D2D1_TINT_PROP_FORCE_DWORD = 0xffffffff
} D2D1_TINT_PROP;
#endif // #if NTDDI_VERSION >= NTDDI_WIN10_RS1
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
+1 -1
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
+22 -3
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -7306,7 +7306,9 @@ enum D3D11_FEATURE
D3D11_FEATURE_D3D9_OPTIONS1 = ( D3D11_FEATURE_MARKER_SUPPORT + 1 ) ,
D3D11_FEATURE_D3D11_OPTIONS2 = ( D3D11_FEATURE_D3D9_OPTIONS1 + 1 ) ,
D3D11_FEATURE_D3D11_OPTIONS3 = ( D3D11_FEATURE_D3D11_OPTIONS2 + 1 ) ,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 )
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 ) ,
D3D11_FEATURE_D3D11_OPTIONS4 = ( D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT + 1 ) ,
D3D11_FEATURE_SHADER_CACHE = ( D3D11_FEATURE_D3D11_OPTIONS4 + 1 )
} D3D11_FEATURE;
typedef struct D3D11_FEATURE_DATA_THREADING
@@ -7463,6 +7465,19 @@ typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef
enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
{
D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2
} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
{
UINT SupportFlags;
} D3D11_FEATURE_DATA_SHADER_CACHE;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec;
@@ -9661,6 +9676,9 @@ DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC, 0xed418a9f, 0x0
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC, 0xab998b5b, 0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae);
DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN, 0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);
DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10, 0x107af0e0, 0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);
DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2, 0xa4c749ef, 0x6ecf, 0x48aa, 0x84, 0x48, 0x50, 0xa7, 0xa1, 0x16, 0x5f, 0xf7);
DEFINE_GUID(D3D11_DECODER_PROFILE_VP8_VLD, 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
typedef struct D3D11_VIDEO_DECODER_DESC
{
GUID Guid;
@@ -9929,7 +9947,8 @@ enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x800
} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
typedef
+1 -1
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
+1 -1
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
+2019 -4
View File
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
+2635 -31
View File
File diff suppressed because it is too large Load Diff
+669 -32
View File
@@ -8,7 +8,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
@@ -50,6 +50,27 @@ typedef interface ID3D12Debug ID3D12Debug;
#endif /* __ID3D12Debug_FWD_DEFINED__ */
#ifndef __ID3D12Debug1_FWD_DEFINED__
#define __ID3D12Debug1_FWD_DEFINED__
typedef interface ID3D12Debug1 ID3D12Debug1;
#endif /* __ID3D12Debug1_FWD_DEFINED__ */
#ifndef __ID3D12Debug2_FWD_DEFINED__
#define __ID3D12Debug2_FWD_DEFINED__
typedef interface ID3D12Debug2 ID3D12Debug2;
#endif /* __ID3D12Debug2_FWD_DEFINED__ */
#ifndef __ID3D12DebugDevice1_FWD_DEFINED__
#define __ID3D12DebugDevice1_FWD_DEFINED__
typedef interface ID3D12DebugDevice1 ID3D12DebugDevice1;
#endif /* __ID3D12DebugDevice1_FWD_DEFINED__ */
#ifndef __ID3D12DebugDevice_FWD_DEFINED__
#define __ID3D12DebugDevice_FWD_DEFINED__
typedef interface ID3D12DebugDevice ID3D12DebugDevice;
@@ -64,6 +85,13 @@ typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue;
#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */
#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__
#define __ID3D12DebugCommandList1_FWD_DEFINED__
typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1;
#endif /* __ID3D12DebugCommandList1_FWD_DEFINED__ */
#ifndef __ID3D12DebugCommandList_FWD_DEFINED__
#define __ID3D12DebugCommandList_FWD_DEFINED__
typedef interface ID3D12DebugCommandList ID3D12DebugCommandList;
@@ -176,18 +204,201 @@ EXTERN_C const IID IID_ID3D12Debug;
#endif /* __ID3D12Debug_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0001 */
#ifndef __ID3D12Debug1_INTERFACE_DEFINED__
#define __ID3D12Debug1_INTERFACE_DEFINED__
/* interface ID3D12Debug1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Debug1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("affaa4ca-63fe-4d8e-b8ad-159000af4304")
ID3D12Debug1 : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0;
virtual void STDMETHODCALLTYPE SetEnableGPUBasedValidation(
BOOL Enable) = 0;
virtual void STDMETHODCALLTYPE SetEnableSynchronizedCommandQueueValidation(
BOOL Enable) = 0;
};
#else /* C style interface */
typedef struct ID3D12Debug1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Debug1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Debug1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Debug1 * This);
void ( STDMETHODCALLTYPE *EnableDebugLayer )(
ID3D12Debug1 * This);
void ( STDMETHODCALLTYPE *SetEnableGPUBasedValidation )(
ID3D12Debug1 * This,
BOOL Enable);
void ( STDMETHODCALLTYPE *SetEnableSynchronizedCommandQueueValidation )(
ID3D12Debug1 * This,
BOOL Enable);
END_INTERFACE
} ID3D12Debug1Vtbl;
interface ID3D12Debug1
{
CONST_VTBL struct ID3D12Debug1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Debug1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Debug1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Debug1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Debug1_EnableDebugLayer(This) \
( (This)->lpVtbl -> EnableDebugLayer(This) )
#define ID3D12Debug1_SetEnableGPUBasedValidation(This,Enable) \
( (This)->lpVtbl -> SetEnableGPUBasedValidation(This,Enable) )
#define ID3D12Debug1_SetEnableSynchronizedCommandQueueValidation(This,Enable) \
( (This)->lpVtbl -> SetEnableSynchronizedCommandQueueValidation(This,Enable) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Debug1_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0002 */
/* [local] */
typedef
enum D3D12_DEBUG_FEATURE
enum D3D12_GPU_BASED_VALIDATION_FLAGS
{
D3D12_DEBUG_FEATURE_NONE = 0,
D3D12_DEBUG_FEATURE_TREAT_BUNDLE_AS_DRAW = 0x1,
D3D12_DEBUG_FEATURE_TREAT_BUNDLE_AS_DISPATCH = 0x2
} D3D12_DEBUG_FEATURE;
D3D12_GPU_BASED_VALIDATION_FLAGS_NONE = 0,
D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING = 0x1
} D3D12_GPU_BASED_VALIDATION_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_s_ifspec;
#ifndef __ID3D12Debug2_INTERFACE_DEFINED__
#define __ID3D12Debug2_INTERFACE_DEFINED__
/* interface ID3D12Debug2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12Debug2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("93a665c4-a3b2-4e5d-b692-a26ae14e3374")
ID3D12Debug2 : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE SetGPUBasedValidationFlags(
D3D12_GPU_BASED_VALIDATION_FLAGS Flags) = 0;
};
#else /* C style interface */
typedef struct ID3D12Debug2Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12Debug2 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12Debug2 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12Debug2 * This);
void ( STDMETHODCALLTYPE *SetGPUBasedValidationFlags )(
ID3D12Debug2 * This,
D3D12_GPU_BASED_VALIDATION_FLAGS Flags);
END_INTERFACE
} ID3D12Debug2Vtbl;
interface ID3D12Debug2
{
CONST_VTBL struct ID3D12Debug2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12Debug2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12Debug2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12Debug2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12Debug2_SetGPUBasedValidationFlags(This,Flags) \
( (This)->lpVtbl -> SetGPUBasedValidationFlags(This,Flags) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12Debug2_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0003 */
/* [local] */
DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEBUG_FEATURE );
typedef
enum D3D12_RLDO_FLAGS
{
@@ -198,10 +409,169 @@ enum D3D12_RLDO_FLAGS
} D3D12_RLDO_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)
typedef
enum D3D12_DEBUG_DEVICE_PARAMETER_TYPE
{
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS = 0,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = ( D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS + 1 ) ,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR = ( D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS + 1 )
} D3D12_DEBUG_DEVICE_PARAMETER_TYPE;
typedef
enum D3D12_DEBUG_FEATURE
{
D3D12_DEBUG_FEATURE_NONE = 0,
D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS = 0x1,
D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING = 0x2,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION = 0x4,
D3D12_DEBUG_FEATURE_VALID_MASK = ( ( D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS | D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING ) | D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION )
} D3D12_DEBUG_FEATURE;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)
typedef
enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
{
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE + 1 ) ,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY + 1 ) ,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION + 1 ) ,
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = ( D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION + 1 )
} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE;
typedef
enum D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
{
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE = 0,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS = 0x1,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS = 0x2,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS = 0x4,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK = 0x7
} D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)
typedef struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
{
UINT MaxMessagesPerCommandList;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE DefaultShaderPatchMode;
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS PipelineStateCreateFlags;
} D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS;
typedef struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
{
FLOAT SlowdownFactor;
} D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0001_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D12DebugDevice1_INTERFACE_DEFINED__
#define __ID3D12DebugDevice1_INTERFACE_DEFINED__
/* interface ID3D12DebugDevice1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DebugDevice1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("a9b71770-d099-4a65-a698-3dee10020f88")
ID3D12DebugDevice1 : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE SetDebugParameter(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
_In_reads_bytes_(DataSize) const void *pData,
UINT DataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDebugParameter(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
_Out_writes_bytes_(DataSize) void *pData,
UINT DataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE ReportLiveDeviceObjects(
D3D12_RLDO_FLAGS Flags) = 0;
};
#else /* C style interface */
typedef struct ID3D12DebugDevice1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DebugDevice1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DebugDevice1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DebugDevice1 * This);
HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )(
ID3D12DebugDevice1 * This,
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
_In_reads_bytes_(DataSize) const void *pData,
UINT DataSize);
HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )(
ID3D12DebugDevice1 * This,
D3D12_DEBUG_DEVICE_PARAMETER_TYPE Type,
_Out_writes_bytes_(DataSize) void *pData,
UINT DataSize);
HRESULT ( STDMETHODCALLTYPE *ReportLiveDeviceObjects )(
ID3D12DebugDevice1 * This,
D3D12_RLDO_FLAGS Flags);
END_INTERFACE
} ID3D12DebugDevice1Vtbl;
interface ID3D12DebugDevice1
{
CONST_VTBL struct ID3D12DebugDevice1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DebugDevice1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DebugDevice1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DebugDevice1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DebugDevice1_SetDebugParameter(This,Type,pData,DataSize) \
( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) )
#define ID3D12DebugDevice1_GetDebugParameter(This,Type,pData,DataSize) \
( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) )
#define ID3D12DebugDevice1_ReportLiveDeviceObjects(This,Flags) \
( (This)->lpVtbl -> ReportLiveDeviceObjects(This,Flags) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DebugDevice1_INTERFACE_DEFINED__ */
#ifndef __ID3D12DebugDevice_INTERFACE_DEFINED__
#define __ID3D12DebugDevice_INTERFACE_DEFINED__
@@ -300,14 +670,14 @@ EXTERN_C const IID IID_ID3D12DebugDevice;
#endif /* __ID3D12DebugDevice_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0002 */
/* interface __MIDL_itf_d3d12sdklayers_0000_0005 */
/* [local] */
DEFINE_GUID(DXGI_DEBUG_D3D12, 0xcf59a98c, 0xa950, 0x4326, 0x91, 0xef, 0x9b, 0xba, 0xa1, 0x7b, 0xfd, 0x95);
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0002_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_s_ifspec;
#ifndef __ID3D12DebugCommandQueue_INTERFACE_DEFINED__
#define __ID3D12DebugCommandQueue_INTERFACE_DEFINED__
@@ -392,6 +762,136 @@ EXTERN_C const IID IID_ID3D12DebugCommandQueue;
#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0006 */
/* [local] */
typedef
enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE
{
D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS = 0
} D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE;
typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS
{
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE ShaderPatchMode;
} D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0006_v0_0_s_ifspec;
#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__
#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__
/* interface ID3D12DebugCommandList1 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D12DebugCommandList1;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("102ca951-311b-4b01-b11f-ecb83e061b37")
ID3D12DebugCommandList1 : public IUnknown
{
public:
virtual BOOL STDMETHODCALLTYPE AssertResourceState(
_In_ ID3D12Resource *pResource,
UINT Subresource,
UINT State) = 0;
virtual HRESULT STDMETHODCALLTYPE SetDebugParameter(
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
_In_reads_bytes_(DataSize) const void *pData,
UINT DataSize) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDebugParameter(
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
_Out_writes_bytes_(DataSize) void *pData,
UINT DataSize) = 0;
};
#else /* C style interface */
typedef struct ID3D12DebugCommandList1Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D12DebugCommandList1 * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D12DebugCommandList1 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D12DebugCommandList1 * This);
BOOL ( STDMETHODCALLTYPE *AssertResourceState )(
ID3D12DebugCommandList1 * This,
_In_ ID3D12Resource *pResource,
UINT Subresource,
UINT State);
HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )(
ID3D12DebugCommandList1 * This,
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
_In_reads_bytes_(DataSize) const void *pData,
UINT DataSize);
HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )(
ID3D12DebugCommandList1 * This,
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
_Out_writes_bytes_(DataSize) void *pData,
UINT DataSize);
END_INTERFACE
} ID3D12DebugCommandList1Vtbl;
interface ID3D12DebugCommandList1
{
CONST_VTBL struct ID3D12DebugCommandList1Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D12DebugCommandList1_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D12DebugCommandList1_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D12DebugCommandList1_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D12DebugCommandList1_AssertResourceState(This,pResource,Subresource,State) \
( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) )
#define ID3D12DebugCommandList1_SetDebugParameter(This,Type,pData,DataSize) \
( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) )
#define ID3D12DebugCommandList1_GetDebugParameter(This,Type,pData,DataSize) \
( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D12DebugCommandList1_INTERFACE_DEFINED__ */
#ifndef __ID3D12DebugCommandList_INTERFACE_DEFINED__
#define __ID3D12DebugCommandList_INTERFACE_DEFINED__
@@ -493,7 +993,7 @@ EXTERN_C const IID IID_ID3D12DebugCommandList;
#endif /* __ID3D12DebugCommandList_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0004 */
/* interface __MIDL_itf_d3d12sdklayers_0000_0008 */
/* [local] */
typedef
@@ -929,10 +1429,10 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT = ( D3D12_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURN + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT = ( D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNT + 1 ) ,
D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS = ( D3D12_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNT + 1 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) ,
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPS + 1 ) ,
D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARRAYWITHDECODER = ( D3D12_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE = ( D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARRAYWITHDECODER + 1 ) ,
D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY = ( D3D12_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACE + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW = ( D3D12_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITY + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTED = ( D3D12_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEW + 1 ) ,
@@ -1271,10 +1771,7 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_INVALID + 1 ) ,
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_CREATECOMMANDSIGNATURE_INVALID + 1 ) ,
D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_EXECUTE_INDIRECT_INVALID_PARAMETERS + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPE + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_GETGPUVIRTUALADDRESS_INVALID_RESOURCE_DIMENSION + 4 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEX + 1 ) ,
D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEX + 1 ) ,
D3D12_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEX = ( D3D12_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEX + 1 ) ,
@@ -1319,8 +1816,8 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGE + 1 ) ,
D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGS + 1 ) ,
D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGE + 1 ) ,
D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGS + 1 ) ,
D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOPYFLAGS = ( D3D12_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDCOPYFLAGS + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET = ( D3D12_MESSAGE_ID_JPEGENCODE_NOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSET + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_SOURCENOT2D = ( D3D12_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTS + 1 ) ,
@@ -1338,8 +1835,8 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGE + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGS + 1 ) ,
D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED = ( D3D12_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGE + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY = ( D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERY + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTYPEFORQUERY = ( D3D12_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE = ( D3D12_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTYPEFORQUERY + 1 ) ,
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE = ( D3D12_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPE + 1 ) ,
D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUE + 1 ) ,
D3D12_MESSAGE_ID_CREATERESOURCE_INVALIDCLEARVALUEFORMAT = ( D3D12_MESSAGE_ID_CREATERESOURCE_UNRECOGNIZEDCLEARVALUEFORMAT + 1 ) ,
@@ -1459,9 +1956,145 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE = ( D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE + 1 ) ,
D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT = ( D3D12_MESSAGE_ID_UNMAP_INVALID_NULLRANGE + 1 ) ,
D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT = ( D3D12_MESSAGE_ID_NO_GRAPHICS_API_SUPPORT + 1 ) ,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT + 1 )
D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_NO_COMPUTE_API_SUPPORT + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_RESOURCE_FLAGS_NOT_SUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_ARGUMENT_UNINITIALIZED + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_HEAP_INDEX_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TABLE_REGISTER_INDEX_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_UNINITIALIZED + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_DESCRIPTOR_TYPE_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SRV_RESOURCE_DIMENSION_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UAV_RESOURCE_DIMENSION_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE + 1 ) ,
D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLDST + 1 ) ,
D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDDSTRESOURCE + 1 ) ,
D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_COPYRESOURCE_NULLSRC + 1 ) ,
D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST = ( D3D12_MESSAGE_ID_COPYRESOURCE_INVALIDSRCRESOURCE + 1 ) ,
D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLDST + 1 ) ,
D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDDSTRESOURCE + 1 ) ,
D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_NULLSRC + 1 ) ,
D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCE_INVALIDSRCRESOURCE + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET = ( D3D12_MESSAGE_ID_PIPELINE_STATE_TYPE_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS = ( D3D12_MESSAGE_ID_COMMAND_LIST_DISPATCH_ROOT_SIGNATURE_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_ZERO_BARRIERS + 1 ) ,
D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH = ( D3D12_MESSAGE_ID_BEGIN_END_EVENT_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_POSSIBLE_BEFORE_AFTER_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_BEGIN_END + 1 ) ,
D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INVALID_RESOURCE + 1 ) ,
D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECT + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_OBJECT_EVICTED_WHILE_STILL_IN_USE + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_ROOT_DESCRIPTOR_ACCESS_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_INVALIDLIBRARYBLOB + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_DRIVERVERSIONMISMATCH + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_ADAPTERVERSIONMISMATCH + 1 ) ,
D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATEPIPELINELIBRARY_UNSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_CREATE_PIPELINELIBRARY + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY = ( D3D12_MESSAGE_ID_LIVE_PIPELINELIBRARY + 1 ) ,
D3D12_MESSAGE_ID_STOREPIPELINE_NONAME = ( D3D12_MESSAGE_ID_DESTROY_PIPELINELIBRARY + 1 ) ,
D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME = ( D3D12_MESSAGE_ID_STOREPIPELINE_NONAME + 1 ) ,
D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND = ( D3D12_MESSAGE_ID_STOREPIPELINE_DUPLICATENAME + 1 ) ,
D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC = ( D3D12_MESSAGE_ID_LOADPIPELINE_NAMENOTFOUND + 1 ) ,
D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY = ( D3D12_MESSAGE_ID_LOADPIPELINE_INVALIDDESC + 1 ) ,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH = ( D3D12_MESSAGE_ID_PIPELINELIBRARY_SERIALIZE_NOTENOUGHMEMORY + 1 ) ,
D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_SETEVENTONMULTIPLEFENCECOMPLETION_INVALIDFLAGS + 1 ) ,
D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_QUEUE_VIDEO_NOT_SUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED = ( D3D12_MESSAGE_ID_CREATE_COMMAND_ALLOCATOR_VIDEO_NOT_SUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATEQUERY_HEAP_VIDEO_DECODE_STATISTICS_NOT_SUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEODECODER = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODER + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODESTREAM + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEODECODER = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODER + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODESTREAM + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEODECODER = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODER + 1 ) ,
D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODESTREAM + 1 ) ,
D3D12_MESSAGE_ID_DEPRECATED_API = ( D3D12_MESSAGE_ID_DECODE_FRAME_INVALID_PARAMETERS + 1 ) ,
D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE = ( D3D12_MESSAGE_ID_DEPRECATED_API + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_MISMATCHING_COMMAND_LIST_TYPE + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_CONSTANT_BUFFER_VIEW_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_SHADER_RESOURCE_VIEW_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE = ( D3D12_MESSAGE_ID_COMMAND_LIST_ROOT_UNORDERED_ACCESS_VIEW_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS = ( D3D12_MESSAGE_ID_DISCARD_INVALID_SUBRESOURCE_RANGE + 1 ) ,
D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D = ( D3D12_MESSAGE_ID_DISCARD_ONE_SUBRESOURCE_FOR_MIPS_WITH_RECTS + 1 ) ,
D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE = ( D3D12_MESSAGE_ID_DISCARD_NO_RECTS_FOR_NON_TEXTURE2D + 1 ) ,
D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE = ( D3D12_MESSAGE_ID_COPY_ON_SAME_SUBRESOURCE + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED = ( D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PAGEABLE + 1 ) ,
D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE = ( D3D12_MESSAGE_ID_STATIC_DESCRIPTOR_INVALID_DESCRIPTOR_CHANGE + 1 ) ,
D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE = ( D3D12_MESSAGE_ID_DATA_STATIC_DESCRIPTOR_INVALID_DATA_CHANGE + 1 ) ,
D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET = ( D3D12_MESSAGE_ID_DATA_STATIC_WHILE_SET_AT_EXECUTE_DESCRIPTOR_INVALID_DATA_CHANGE + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_EXECUTE_BUNDLE_STATIC_DESCRIPTOR_DATA_STATIC_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_ACCESS_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_SAMPLER_MODE_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS = ( D3D12_MESSAGE_ID_CREATE_FENCE_INVALID_FLAGS + 1 ) ,
D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY = ( D3D12_MESSAGE_ID_RESOURCE_BARRIER_DUPLICATE_SUBRESOURCE_TRANSITIONS + 1 ) ,
D3D12_MESSAGE_ID_CREATE_PASS = ( D3D12_MESSAGE_ID_SETRESIDENCYPRIORITY_INVALID_PRIORITY + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_PASS = ( D3D12_MESSAGE_ID_CREATE_PASS + 1 ) ,
D3D12_MESSAGE_ID_LIVE_PASS = ( D3D12_MESSAGE_ID_DESTROY_PASS + 1 ) ,
D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS = ( D3D12_MESSAGE_ID_LIVE_PASS + 1 ) ,
D3D12_MESSAGE_ID_BEGIN_EVENT = ( D3D12_MESSAGE_ID_CREATE_DESCRIPTOR_HEAP_LARGE_NUM_DESCRIPTORS + 1 ) ,
D3D12_MESSAGE_ID_END_EVENT = ( D3D12_MESSAGE_ID_BEGIN_EVENT + 1 ) ,
D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS = ( D3D12_MESSAGE_ID_END_EVENT + 1 ) ,
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED = ( D3D12_MESSAGE_ID_CREATEDEVICE_DEBUG_LAYER_STARTUP_OPTIONS + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT = ( D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_DEPTHBOUNDSTEST_UNSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_DUPLICATE_SUBOBJECT + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_UNKNOWN_SUBOBJECT + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_ZERO_SIZE_STREAM + 1 ) ,
D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_INVALID_STREAM + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH = ( D3D12_MESSAGE_ID_CREATEPIPELINESTATE_CANNOT_DEDUCE_TYPE + 1 ) ,
D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME = ( D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME = ( D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_PRIVILEGE_FOR_GLOBAL_REALTIME + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE = ( D3D12_MESSAGE_ID_CREATE_COMMAND_QUEUE_INSUFFICIENT_HARDWARE_SUPPORT_FOR_GLOBAL_REALTIME + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_ARCHITECTURE + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DST + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DST_RESOURCE_DIMENSION + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DST_RANGE_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_SRC + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_SRC_RESOURCE_DIMENSION + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_SRC_RANGE_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_OFFSET_ALIGNMENT + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_RESOURCES + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_NULL_DEPENDENT_SUBRESOURCE_RANGES + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_RESOURCE + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_INVALID_DEPENDENT_SUBRESOURCE_RANGE + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_SUBRESOURCE_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_DEPENDENT_RANGE_OUT_OF_BOUNDS + 1 ) ,
D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG = ( D3D12_MESSAGE_ID_ATOMICCOPYBUFFER_ZERO_DEPENDENCIES + 1 ) ,
D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE = ( D3D12_MESSAGE_ID_DEVICE_CREATE_SHARED_HANDLE_INVALIDARG + 1 ) ,
D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS = ( D3D12_MESSAGE_ID_DESCRIPTOR_HANDLE_WITH_INVALID_RESOURCE + 1 ) ,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE = ( D3D12_MESSAGE_ID_SETDEPTHBOUNDS_INVALIDARGS + 1 ) ,
D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET = ( D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_RESOURCE_STATE_IMPRECISE + 1 ) ,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH = ( D3D12_MESSAGE_ID_COMMAND_LIST_PIPELINE_STATE_NOT_SET + 1 ) ,
D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE = ( D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_SHADER_MODEL_MISMATCH + 1 ) ,
D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED = ( D3D12_MESSAGE_ID_OBJECT_ACCESSED_WHILE_STILL_IN_USE + 1 ) ,
D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS = ( D3D12_MESSAGE_ID_PROGRAMMABLE_MSAA_UNSUPPORTED + 1 ) ,
D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT = ( D3D12_MESSAGE_ID_SETSAMPLEPOSITIONS_INVALIDARGS + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_RESOLVESUBRESOURCEREGION_INVALID_RECT + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_CREATE_VIDEODECODECOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSCOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_LIVE_VIDEODECODECOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSCOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST = ( D3D12_MESSAGE_ID_DESTROY_VIDEODECODECOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDLIST + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSCOMMANDQUEUE + 1 ) ,
D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSOR + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_CREATE_VIDEOPROCESSSTREAM + 1 ) ,
D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSOR + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR = ( D3D12_MESSAGE_ID_LIVE_VIDEOPROCESSSTREAM + 1 ) ,
D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSOR + 1 ) ,
D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS = ( D3D12_MESSAGE_ID_DESTROY_VIDEOPROCESSSTREAM + 1 ) ,
D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT = ( D3D12_MESSAGE_ID_PROCESS_FRAME_INVALID_PARAMETERS + 1 ) ,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT + 1 )
} D3D12_MESSAGE_ID;
static_assert(D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_UNSUPPORTED == 1000, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list.");
static_assert(D3D12_MESSAGE_ID_COPY_INVALIDLAYOUT == 1067, "Publicly released SDK D3D12_MESSAGE_ID enum values must not be changed. New enum values must be added to the end of the list.");
typedef struct D3D12_MESSAGE
{
D3D12_MESSAGE_CATEGORY Category;
@@ -1490,8 +2123,8 @@ typedef struct D3D12_INFO_QUEUE_FILTER
#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0004_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0008_v0_0_s_ifspec;
#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__
#define __ID3D12InfoQueue_INTERFACE_DEFINED__
@@ -1898,20 +2531,24 @@ EXTERN_C const IID IID_ID3D12InfoQueue;
#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d12sdklayers_0000_0005 */
/* interface __MIDL_itf_d3d12sdklayers_0000_0009 */
/* [local] */
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0);
DEFINE_GUID(IID_ID3D12Debug1,0xaffaa4ca,0x63fe,0x4d8e,0xb8,0xad,0x15,0x90,0x00,0xaf,0x43,0x04);
DEFINE_GUID(IID_ID3D12Debug2,0x93a665c4,0xa3b2,0x4e5d,0xb6,0x92,0xa2,0x6a,0xe1,0x4e,0x33,0x74);
DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,0x10,0x02,0x0f,0x88);
DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e);
DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a);
DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37);
DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f);
DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0005_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0009_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
+123 -3
View File
@@ -3,7 +3,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -46,6 +46,13 @@ typedef interface ID3D10Blob ID3D10Blob;
#endif /* __ID3D10Blob_FWD_DEFINED__ */
#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
#define __ID3DDestructionNotifier_FWD_DEFINED__
typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
#endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
@@ -442,6 +449,119 @@ typedef ID3D10Blob ID3DBlob;
typedef ID3DBlob* LPD3DBLOB;
#define IID_ID3DBlob IID_ID3D10Blob
typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
void *pData);
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__
/* interface ID3DDestructionNotifier */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3DDestructionNotifier;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
ID3DDestructionNotifier : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
/* [annotation] */
_In_ PFN_DESTRUCTION_CALLBACK callbackFn,
/* [annotation] */
_In_ void *pData,
/* [annotation] */
_Out_ UINT *pCallbackID) = 0;
virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
/* [annotation] */
_In_ UINT callbackID) = 0;
};
#else /* C style interface */
typedef struct ID3DDestructionNotifierVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3DDestructionNotifier * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3DDestructionNotifier * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3DDestructionNotifier * This);
HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
_In_ PFN_DESTRUCTION_CALLBACK callbackFn,
/* [annotation] */
_In_ void *pData,
/* [annotation] */
_Out_ UINT *pCallbackID);
HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
ID3DDestructionNotifier * This,
/* [annotation] */
_In_ UINT callbackID);
END_INTERFACE
} ID3DDestructionNotifierVtbl;
interface ID3DDestructionNotifier
{
CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3DDestructionNotifier_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3DDestructionNotifier_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3dcommon_0000_0002 */
/* [local] */
typedef
enum _D3D_INCLUDE_TYPE
{
@@ -866,8 +986,8 @@ DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x0
#define D3D_COMPONENT_MASK_W 8
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
+277 -48
View File
@@ -3,7 +3,7 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// Abstract:
// Public API definitions for DWrite, D2D and DImage.
// Public API definitions shared by DWrite, D2D, and DImage.
//
//----------------------------------------------------------------------------
#pragma once
@@ -21,84 +21,72 @@
#define CHECKMETHOD(method) virtual DECLSPEC_NOTHROW _Must_inspect_result_ HRESULT STDMETHODCALLTYPE method
#endif
#pragma warning(push)
#pragma warning(disable:4201) // anonymous unions warning
//
// Forward declarations
//
interface IDXGISurface;
struct IDXGISurface;
//+----------------------------------------------------------------------------
//
// Enum:
// DWRITE_MEASURING_MODE
//
// Synopsis:
// The measuring method used for text layout.
//
//-------------------------------------------------------------------------------
/// <summary>
/// The measuring method used for text layout.
/// </summary>
typedef enum DWRITE_MEASURING_MODE
{
//
// Text is measured using glyph ideal metrics whose values are independent to the current display resolution.
//
/// <summary>
/// Text is measured using glyph ideal metrics whose values are independent to the current display resolution.
/// </summary>
DWRITE_MEASURING_MODE_NATURAL,
//
// Text is measured using glyph display compatible metrics whose values tuned for the current display resolution.
//
/// <summary>
/// Text is measured using glyph display compatible metrics whose values tuned for the current display resolution.
/// </summary>
DWRITE_MEASURING_MODE_GDI_CLASSIC,
//
/// <summary>
// Text is measured using the same glyph display metrics as text measured by GDI using a font
// created with CLEARTYPE_NATURAL_QUALITY.
//
/// </summary>
DWRITE_MEASURING_MODE_GDI_NATURAL
} DWRITE_MEASURING_MODE;
//+-----------------------------------------------------------------------------
//
// Enum:
// D2D1_ALPHA_MODE
//
// Synopsis:
// Qualifies how alpha is to be treated in a bitmap or render target containing
// alpha.
//
//------------------------------------------------------------------------------
/// <summary>
/// Qualifies how alpha is to be treated in a bitmap or render target containing
/// alpha.
/// </summary>
typedef enum D2D1_ALPHA_MODE
{
//
// Alpha mode should be determined implicitly. Some target surfaces do not supply
// or imply this information in which case alpha must be specified.
//
/// <summary>
/// Alpha mode should be determined implicitly. Some target surfaces do not supply
/// or imply this information in which case alpha must be specified.
/// </summary>
D2D1_ALPHA_MODE_UNKNOWN = 0,
//
// Treat the alpha as premultipled.
//
/// <summary>
/// Treat the alpha as premultipled.
/// </summary>
D2D1_ALPHA_MODE_PREMULTIPLIED = 1,
//
// Opacity is in the 'A' component only.
//
/// <summary>
/// Opacity is in the 'A' component only.
/// </summary>
D2D1_ALPHA_MODE_STRAIGHT = 2,
//
// Ignore any alpha channel information.
//
/// <summary>
/// Ignore any alpha channel information.
/// </summary>
D2D1_ALPHA_MODE_IGNORE = 3,
D2D1_ALPHA_MODE_FORCE_DWORD = 0xffffffff
} D2D1_ALPHA_MODE;
//+-----------------------------------------------------------------------------
//
// Struct:
// D2D1_PIXEL_FORMAT
//
//------------------------------------------------------------------------------
/// <summary>
/// Description of a pixel format.
/// </summary>
typedef struct D2D1_PIXEL_FORMAT
{
DXGI_FORMAT format;
@@ -106,4 +94,245 @@ typedef struct D2D1_PIXEL_FORMAT
} D2D1_PIXEL_FORMAT;
/// <summary>
/// Represents an x-coordinate and y-coordinate pair in two-dimensional space.
/// </summary>
typedef struct D2D_POINT_2U
{
UINT32 x;
UINT32 y;
} D2D_POINT_2U;
/// <summary>
/// Represents an x-coordinate and y-coordinate pair in two-dimensional space.
/// </summary>
typedef struct D2D_POINT_2F
{
FLOAT x;
FLOAT y;
} D2D_POINT_2F;
typedef POINT D2D_POINT_2L;
/// <summary>
/// A vector of 2 FLOAT values (x, y).
/// </summary>
typedef struct D2D_VECTOR_2F
{
FLOAT x;
FLOAT y;
} D2D_VECTOR_2F;
/// <summary>
/// A vector of 3 FLOAT values (x, y, z).
/// </summary>
typedef struct D2D_VECTOR_3F
{
FLOAT x;
FLOAT y;
FLOAT z;
} D2D_VECTOR_3F;
/// <summary>
/// A vector of 4 FLOAT values (x, y, z, w).
/// </summary>
typedef struct D2D_VECTOR_4F
{
FLOAT x;
FLOAT y;
FLOAT z;
FLOAT w;
} D2D_VECTOR_4F;
/// <summary>
/// Represents a rectangle defined by the coordinates of the upper-left corner
/// (left, top) and the coordinates of the lower-right corner (right, bottom).
/// </summary>
typedef struct D2D_RECT_F
{
FLOAT left;
FLOAT top;
FLOAT right;
FLOAT bottom;
} D2D_RECT_F;
/// <summary>
/// Represents a rectangle defined by the coordinates of the upper-left corner
/// (left, top) and the coordinates of the lower-right corner (right, bottom).
/// </summary>
typedef struct D2D_RECT_U
{
UINT32 left;
UINT32 top;
UINT32 right;
UINT32 bottom;
} D2D_RECT_U;
typedef RECT D2D_RECT_L;
/// <summary>
/// Stores an ordered pair of floats, typically the width and height of a rectangle.
/// </summary>
typedef struct D2D_SIZE_F
{
FLOAT width;
FLOAT height;
} D2D_SIZE_F;
/// <summary>
/// Stores an ordered pair of integers, typically the width and height of a
/// rectangle.
/// </summary>
typedef struct D2D_SIZE_U
{
UINT32 width;
UINT32 height;
} D2D_SIZE_U;
/// <summary>
/// Represents a 3-by-2 matrix.
/// </summary>
typedef struct D2D_MATRIX_3X2_F
{
union
{
struct
{
/// <summary>
/// Horizontal scaling / cosine of rotation
/// </summary>
FLOAT m11;
/// <summary>
/// Vertical shear / sine of rotation
/// </summary>
FLOAT m12;
/// <summary>
/// Horizontal shear / negative sine of rotation
/// </summary>
FLOAT m21;
/// <summary>
/// Vertical scaling / cosine of rotation
/// </summary>
FLOAT m22;
/// <summary>
/// Horizontal shift (always orthogonal regardless of rotation)
/// </summary>
FLOAT dx;
/// <summary>
/// Vertical shift (always orthogonal regardless of rotation)
/// </summary>
FLOAT dy;
};
struct
{
FLOAT _11, _12;
FLOAT _21, _22;
FLOAT _31, _32;
};
FLOAT m[3][2];
};
} D2D_MATRIX_3X2_F;
/// <summary>
/// Represents a 4-by-3 matrix.
/// </summary>
typedef struct D2D_MATRIX_4X3_F
{
union
{
struct
{
FLOAT _11, _12, _13;
FLOAT _21, _22, _23;
FLOAT _31, _32, _33;
FLOAT _41, _42, _43;
};
FLOAT m[4][3];
};
} D2D_MATRIX_4X3_F;
/// <summary>
/// Represents a 4-by-4 matrix.
/// </summary>
typedef struct D2D_MATRIX_4X4_F
{
union
{
struct
{
FLOAT _11, _12, _13, _14;
FLOAT _21, _22, _23, _24;
FLOAT _31, _32, _33, _34;
FLOAT _41, _42, _43, _44;
};
FLOAT m[4][4];
};
} D2D_MATRIX_4X4_F;
/// <summary>
/// Represents a 5-by-4 matrix.
/// </summary>
typedef struct D2D_MATRIX_5X4_F
{
union
{
struct
{
FLOAT _11, _12, _13, _14;
FLOAT _21, _22, _23, _24;
FLOAT _31, _32, _33, _34;
FLOAT _41, _42, _43, _44;
FLOAT _51, _52, _53, _54;
};
FLOAT m[5][4];
};
} D2D_MATRIX_5X4_F;
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_POINT_2U D2D1_POINT_2U;
typedef D2D_POINT_2L D2D1_POINT_2L;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_RECT_U D2D1_RECT_U;
typedef D2D_RECT_L D2D1_RECT_L;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef D2D_SIZE_U D2D1_SIZE_U;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
#pragma warning(pop)
#endif /* DCOMMON_H_INCLUDED */
+25 -11
View File
@@ -10,9 +10,7 @@
#ifndef DWRITE_H_INCLUDED
#define DWRITE_H_INCLUDED
#if _MSC_VER > 1000
#pragma once
#endif
#ifndef DWRITE_NO_WINDOWS_H
@@ -56,7 +54,7 @@ enum DWRITE_FONT_FILE_TYPE
/// <summary>
/// OpenType font that contains a TrueType collection.
/// </summary>
DWRITE_FONT_FILE_TYPE_TRUETYPE_COLLECTION,
DWRITE_FONT_FILE_TYPE_OPENTYPE_COLLECTION,
/// <summary>
/// Type 1 PFM font.
@@ -76,7 +74,10 @@ enum DWRITE_FONT_FILE_TYPE
/// <summary>
/// Bitmap .FON font.
/// </summary>
DWRITE_FONT_FILE_TYPE_BITMAP
DWRITE_FONT_FILE_TYPE_BITMAP,
// The following name is obsolete, but kept as an alias to avoid breaking existing code.
DWRITE_FONT_FILE_TYPE_TRUETYPE_COLLECTION = DWRITE_FONT_FILE_TYPE_OPENTYPE_COLLECTION,
};
/// <summary>
@@ -97,9 +98,9 @@ enum DWRITE_FONT_FACE_TYPE
DWRITE_FONT_FACE_TYPE_TRUETYPE,
/// <summary>
/// OpenType font face that is a part of a TrueType collection.
/// OpenType font face that is a part of a TrueType or CFF collection.
/// </summary>
DWRITE_FONT_FACE_TYPE_TRUETYPE_COLLECTION,
DWRITE_FONT_FACE_TYPE_OPENTYPE_COLLECTION,
/// <summary>
/// A Type 1 font face.
@@ -127,7 +128,10 @@ enum DWRITE_FONT_FACE_TYPE
/// font file loaders) and the resulting font face object supports only the
/// minimum functionality necessary to render glyphs.
/// </summary>
DWRITE_FONT_FACE_TYPE_RAW_CFF
DWRITE_FONT_FACE_TYPE_RAW_CFF,
// The following name is obsolete, but kept as an alias to avoid breaking existing code.
DWRITE_FONT_FACE_TYPE_TRUETYPE_COLLECTION = DWRITE_FONT_FACE_TYPE_OPENTYPE_COLLECTION,
};
/// <summary>
@@ -2446,7 +2450,7 @@ enum DWRITE_NUMBER_SUBSTITUTION_METHOD
/// <summary>
/// Holds the appropriate digits and numeric punctuation for a given locale.
/// </summary>
interface DECLSPEC_UUID("14885CC9-BAB0-4f90-B6ED-5C366A2CD03D") DECLSPEC_NOVTABLE IDWriteNumberSubstitution : public IUnknown
interface DWRITE_DECLARE_INTERFACE("14885CC9-BAB0-4f90-B6ED-5C366A2CD03D") IDWriteNumberSubstitution : public IUnknown
{
};
@@ -2511,7 +2515,7 @@ struct DWRITE_SHAPING_GLYPH_PROPERTIES
/// stop prematurely and return a callback error. Rather than return E_NOTIMPL,
/// an application should stub the method and return a constant/null and S_OK.
/// </summary>
interface DECLSPEC_UUID("688e1a58-5094-47c8-adc8-fbcea60ae92b") DECLSPEC_NOVTABLE IDWriteTextAnalysisSource : public IUnknown
interface DWRITE_DECLARE_INTERFACE("688e1a58-5094-47c8-adc8-fbcea60ae92b") IDWriteTextAnalysisSource : public IUnknown
{
/// <summary>
/// Get a block of text starting at the specified text position.
@@ -2620,7 +2624,7 @@ interface DECLSPEC_UUID("688e1a58-5094-47c8-adc8-fbcea60ae92b") DECLSPEC_NOVTABL
/// state of the analysis sink, therefore a Set method call on a range
/// overwrites the previously set analysis result of the same range.
/// </summary>
interface DECLSPEC_UUID("5810cd44-0ca0-4701-b3fa-bec5182ae4f6") DECLSPEC_NOVTABLE IDWriteTextAnalysisSink : public IUnknown
interface DWRITE_DECLARE_INTERFACE("5810cd44-0ca0-4701-b3fa-bec5182ae4f6") IDWriteTextAnalysisSink : public IUnknown
{
/// <summary>
/// Report script analysis for the text range.
@@ -2918,7 +2922,7 @@ interface DWRITE_DECLARE_INTERFACE("b7e6163e-7f46-43b4-84b3-e4e6249c365d") IDWri
_In_reads_(glyphCount) UINT16 const* glyphIndices,
_In_reads_(glyphCount) DWRITE_SHAPING_GLYPH_PROPERTIES const* glyphProps,
UINT32 glyphCount,
_In_ IDWriteFontFace * fontFace,
_In_ IDWriteFontFace* fontFace,
FLOAT fontEmSize,
BOOL isSideways,
BOOL isRightToLeft,
@@ -4371,6 +4375,16 @@ interface DWRITE_DECLARE_INTERFACE("53737037-6d14-410b-9bfe-0b182bb70961") IDWri
UINT32 maxHitTestMetricsCount,
_Out_ UINT32* actualHitTestMetricsCount
) PURE;
using IDWriteTextFormat::GetFontCollection;
using IDWriteTextFormat::GetFontFamilyNameLength;
using IDWriteTextFormat::GetFontFamilyName;
using IDWriteTextFormat::GetFontWeight;
using IDWriteTextFormat::GetFontStyle;
using IDWriteTextFormat::GetFontStretch;
using IDWriteTextFormat::GetFontSize;
using IDWriteTextFormat::GetLocaleNameLength;
using IDWriteTextFormat::GetLocaleName;
};
+8 -4
View File
@@ -10,9 +10,7 @@
#ifndef DWRITE_1_H_INCLUDED
#define DWRITE_1_H_INCLUDED
#if _MSC_VER > 1000
#pragma once
#endif
#include <DWrite.h>
@@ -1337,6 +1335,10 @@ interface DWRITE_DECLARE_INTERFACE("a71efdb4-9fdb-4838-ad90-cfc3be8c3daf") IDWri
/// True if the font contains vertical glyph variants.
/// </returns>
STDMETHOD_(BOOL, HasVerticalGlyphVariants)() PURE;
using IDWriteFontFace::GetMetrics;
using IDWriteFontFace::GetGdiCompatibleMetrics;
using IDWriteFontFace::GetRecommendedRenderingMode;
};
@@ -1355,6 +1357,8 @@ interface DWRITE_DECLARE_INTERFACE("acd16696-8c14-4f5d-877e-fe3fc1d32738") IDWri
_Out_ DWRITE_FONT_METRICS1* fontMetrics
) PURE;
using IDWriteFont::GetMetrics;
/// <summary>
/// Gets the PANOSE values from the font, used for font selection and
/// matching.
@@ -1714,7 +1718,7 @@ interface DWRITE_DECLARE_INTERFACE("80DAD800-E21F-4E83-96CE-BFCCE500DB7C") IDWri
/// If any of these callbacks returns an error, the analysis functions will
/// stop prematurely and return a callback error.
/// </summary>
interface DECLSPEC_UUID("{639CFAD8-0FB4-4B21-A58A-067920120009}") DECLSPEC_NOVTABLE IDWriteTextAnalysisSource1 : public IDWriteTextAnalysisSource
interface DWRITE_DECLARE_INTERFACE("639CFAD8-0FB4-4B21-A58A-067920120009") IDWriteTextAnalysisSource1 : public IDWriteTextAnalysisSource
{
/// <summary>
/// The text analyzer calls back to this to get the desired glyph
@@ -1753,7 +1757,7 @@ interface DECLSPEC_UUID("{639CFAD8-0FB4-4B21-A58A-067920120009}") DECLSPEC_NOVTA
/// The interface implemented by the client to receive the
/// output of the text analyzers.
/// </summary>
interface DECLSPEC_UUID("B0D941A0-85E7-4D8B-9FD3-5CED9934482A") DECLSPEC_NOVTABLE IDWriteTextAnalysisSink1 : public IDWriteTextAnalysisSink
interface DWRITE_DECLARE_INTERFACE("B0D941A0-85E7-4D8B-9FD3-5CED9934482A") IDWriteTextAnalysisSink1 : public IDWriteTextAnalysisSink
{
/// <summary>
/// The text analyzer calls back to this to report the actual orientation
+20 -9
View File
@@ -10,9 +10,7 @@
#ifndef DWRITE_2_H_INCLUDED
#define DWRITE_2_H_INCLUDED
#if _MSC_VER > 1000
#pragma once
#endif
#include <DWrite_1.h>
@@ -238,6 +236,11 @@ interface DWRITE_DECLARE_INTERFACE("D3E0E934-22A0-427E-AAE4-7D9574B59DB1") IDWri
BOOL isRightToLeft,
_In_opt_ IUnknown* clientDrawingEffect
) PURE;
using IDWriteTextRenderer::DrawGlyphRun;
using IDWriteTextRenderer::DrawUnderline;
using IDWriteTextRenderer::DrawStrikethrough;
using IDWriteTextRenderer::DrawInlineObject;
};
@@ -510,6 +513,8 @@ interface DWRITE_DECLARE_INTERFACE("553A9FF3-5693-4DF7-B52B-74806F7F2EB9") IDWri
_In_reads_(glyphCount) UINT16 const* glyphIndices,
_Out_writes_(glyphCount) UINT8* featureApplies
) PURE;
using IDWriteTextAnalyzer1::GetGlyphOrientationTransform;
};
@@ -554,8 +559,8 @@ interface DWRITE_DECLARE_INTERFACE("EFA008F9-F7A1-48BF-B05C-F224713CC0FF") IDWri
DWRITE_FONT_WEIGHT baseWeight,
DWRITE_FONT_STYLE baseStyle,
DWRITE_FONT_STRETCH baseStretch,
_Deref_out_range_(0, textLength) UINT32* mappedLength,
_COM_Outptr_ IDWriteFont** mappedFont,
_Out_range_(0, textLength) UINT32* mappedLength,
_COM_Outptr_result_maybenull_ IDWriteFont** mappedFont,
_Out_ FLOAT* scale
) PURE;
};
@@ -643,7 +648,7 @@ typedef struct _D3DCOLORVALUE {
} D3DCOLORVALUE;
#define D3DCOLORVALUE_DEFINED
#endif D3DCOLORVALUE_DEFINED
#endif // D3DCOLORVALUE_DEFINED
typedef D3DCOLORVALUE DWRITE_COLOR_F;
@@ -653,8 +658,10 @@ typedef D3DCOLORVALUE DWRITE_COLOR_F;
interface DWRITE_DECLARE_INTERFACE("29748ed6-8c9c-4a6a-be0b-d912e8538944") IDWriteFont2 : public IDWriteFont1
{
/// <summary>
/// Returns TRUE if the font contains color information (COLR and CPAL tables),
/// or FALSE if not.
/// Returns TRUE if the font contains tables that can provide color information
/// (including COLR, CPAL, SVG, CBDT, sbix tables), or FALSE if not. Note that
/// TRUE is returned even in the case when the font tables contain only grayscale
/// images.
/// </summary>
STDMETHOD_(BOOL, IsColorFont)() PURE;
};
@@ -667,8 +674,10 @@ interface DWRITE_DECLARE_INTERFACE("29748ed6-8c9c-4a6a-be0b-d912e8538944") IDWri
interface DWRITE_DECLARE_INTERFACE("d8b768ff-64bc-4e66-982b-ec8e87f693f7") IDWriteFontFace2 : public IDWriteFontFace1
{
/// <summary>
/// Returns TRUE if the font contains color information (COLR and CPAL tables),
/// or FALSE if not.
/// Returns TRUE if the font contains tables that can provide color information
/// (including COLR, CPAL, SVG, CBDT, sbix tables), or FALSE if not. Note that
/// TRUE is returned even in the case when the font tables contain only grayscale
/// images.
/// </summary>
STDMETHOD_(BOOL, IsColorFont)() PURE;
@@ -747,6 +756,8 @@ interface DWRITE_DECLARE_INTERFACE("d8b768ff-64bc-4e66-982b-ec8e87f693f7") IDWri
_Out_ DWRITE_RENDERING_MODE* renderingMode,
_Out_ DWRITE_GRID_FIT_MODE* gridFitMode
) PURE;
using IDWriteFontFace1::GetRecommendedRenderingMode;
};
/// <summary>
+684 -3
View File
@@ -10,9 +10,7 @@
#ifndef DWRITE_3_H_INCLUDED
#define DWRITE_3_H_INCLUDED
#if _MSC_VER > 1000
#pragma once
#endif
#include <DWrite_2.h>
@@ -1247,6 +1245,8 @@ interface DWRITE_DECLARE_INTERFACE("D37D7598-09BE-4222-A236-2081341CC1F2") IDWri
_Out_ DWRITE_GRID_FIT_MODE* gridFitMode
) PURE;
using IDWriteFontFace2::GetRecommendedRenderingMode;
/// <summary>
/// Determines whether the character is locally downloaded from the font.
/// </summary>
@@ -1578,6 +1578,8 @@ interface DWRITE_DECLARE_INTERFACE("4556BE70-3ABD-4F70-90BE-421780A6F515") IDWri
_In_ IDWriteFontSet* fontSet,
_COM_Outptr_ IDWriteFontSet** filteredSet
) PURE;
using IDWriteGdiInterop::CreateFontFromLOGFONT;
};
/// <summary>
@@ -1684,6 +1686,9 @@ interface DWRITE_DECLARE_INTERFACE("F67E0EDD-9E3D-4ECC-8C32-4183253DFE70") IDWri
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(GetLineSpacing)(_Out_ DWRITE_LINE_SPACING* lineSpacingOptions) PURE;
using IDWriteTextFormat1::SetLineSpacing;
using IDWriteTextFormat1::GetLineSpacing;
};
interface DWRITE_DECLARE_INTERFACE("07DDCD52-020E-4DE8-AC33-6C953D83F92D") IDWriteTextLayout3 : public IDWriteTextLayout2
@@ -1738,6 +1743,682 @@ interface DWRITE_DECLARE_INTERFACE("07DDCD52-020E-4DE8-AC33-6C953D83F92D") IDWri
UINT32 maxLineCount,
_Out_ UINT32* actualLineCount
) PURE;
using IDWriteTextLayout2::SetLineSpacing;
using IDWriteTextLayout2::GetLineSpacing;
using IDWriteTextLayout2::GetLineMetrics;
};
#endif /* DWRITE_3_H_INCLUDED */
////////////////////////////////////////////////////////////////////////////////////////////////////
#if NTDDI_VERSION >= NTDDI_WIN10_RS1
/// <summary>
/// Fonts may contain multiple drawable data formats for glyphs. These flags specify which formats
/// are supported in the font, either at a font-wide level or per glyph, and the app may use them
/// to tell DWrite which formats to return when splitting a color glyph run.
/// </summary>
enum DWRITE_GLYPH_IMAGE_FORMATS
{
/// <summary>
/// Indicates no data is available for this glyph.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_NONE = 0x00000000,
/// <summary>
/// The glyph has TrueType outlines.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE = 0x00000001,
/// <summary>
/// The glyph has CFF outlines.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_CFF = 0x00000002,
/// <summary>
/// The glyph has multilayered COLR data.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_COLR = 0x00000004,
/// <summary>
/// The glyph has SVG outlines as standard XML.
/// </summary>
/// <remarks>
/// Fonts may store the content gzip'd rather than plain text,
/// indicated by the first two bytes as gzip header {0x1F 0x8B}.
/// </remarks>
DWRITE_GLYPH_IMAGE_FORMATS_SVG = 0x00000008,
/// <summary>
/// The glyph has PNG image data, with standard PNG IHDR.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_PNG = 0x00000010,
/// <summary>
/// The glyph has JPEG image data, with standard JIFF SOI header.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_JPEG = 0x00000020,
/// <summary>
/// The glyph has TIFF image data.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_TIFF = 0x00000040,
/// <summary>
/// The glyph has raw 32-bit premultiplied BGRA data.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8 = 0x00000080,
};
#ifdef DEFINE_ENUM_FLAG_OPERATORS
DEFINE_ENUM_FLAG_OPERATORS(DWRITE_GLYPH_IMAGE_FORMATS);
#endif
/// <summary>
/// Represents a color glyph run. The IDWriteFactory4::TranslateColorGlyphRun
/// method returns an ordered collection of color glyph runs of varying types
/// depending on what the font supports.
/// </summary>
/// <summary>
/// For runs without any specific color, such as PNG data, the runColor field will be zero.
/// </summary>
struct DWRITE_COLOR_GLYPH_RUN1 : DWRITE_COLOR_GLYPH_RUN
{
/// <summary>
/// Type of glyph image format for this color run. Exactly one type will be set since
/// TranslateColorGlyphRun has already broken down the run into separate parts.
/// </summary>
DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat;
/// <summary>
/// Measuring mode to use for this glyph run.
/// </summary>
DWRITE_MEASURING_MODE measuringMode;
};
/// <summary>
/// Data for a single glyph from GetGlyphImageData.
/// </summary>
struct DWRITE_GLYPH_IMAGE_DATA
{
/// <summary>
/// Pointer to the glyph data, be it SVG, PNG, JPEG, TIFF.
/// </summary>
_Field_size_bytes_(imageDataSize) void const* imageData;
/// <summary>
/// Size of glyph data in bytes.
/// </summary>
UINT32 imageDataSize;
/// <summary>
/// Unique identifier for the glyph data. Clients may use this to cache a parsed/decompressed
/// version and tell whether a repeated call to the same font returns the same data.
/// </summary>
UINT32 uniqueDataId;
/// <summary>
/// Pixels per em of the returned data. For non-scalable raster data (PNG/TIFF/JPG), this can be larger
/// or smaller than requested from GetGlyphImageData when there isn't an exact match.
/// For scaling intermediate sizes, use: desired pixels per em * font em size / actual pixels per em.
/// </summary>
UINT32 pixelsPerEm;
/// <summary>
/// Size of image when the format is pixel data.
/// </summary>
D2D1_SIZE_U pixelSize;
/// <summary>
/// Left origin along the horizontal Roman baseline.
/// </summary>
D2D1_POINT_2L horizontalLeftOrigin;
/// <summary>
/// Right origin along the horizontal Roman baseline.
/// </summary>
D2D1_POINT_2L horizontalRightOrigin;
/// <summary>
/// Top origin along the vertical central baseline.
/// </summary>
D2D1_POINT_2L verticalTopOrigin;
/// <summary>
/// Bottom origin along vertical central baseline.
/// </summary>
D2D1_POINT_2L verticalBottomOrigin;
};
/// <summary>
/// Enumerator for an ordered collection of color glyph runs.
/// </summary>
interface DWRITE_DECLARE_INTERFACE("7C5F86DA-C7A1-4F05-B8E1-55A179FE5A35") IDWriteColorGlyphRunEnumerator1 : public IDWriteColorGlyphRunEnumerator
{
/// <summary>
/// Gets the current color glyph run.
/// </summary>
/// <param name="colorGlyphRun">Receives a pointer to the color
/// glyph run. The pointer remains valid until the next call to
/// MoveNext or until the interface is released.</param>
/// <returns>
/// Standard HRESULT error code. An error is returned if there is
/// no current glyph run, i.e., if MoveNext has not yet been called
/// or if the end of the sequence has been reached.
/// </returns>
STDMETHOD(GetCurrentRun)(
_Outptr_ DWRITE_COLOR_GLYPH_RUN1 const** colorGlyphRun
) PURE;
using IDWriteColorGlyphRunEnumerator::GetCurrentRun;
};
/// <summary>
/// The interface that represents an absolute reference to a font face.
/// It contains font face type, appropriate file references and face identification data.
/// Various font data such as metrics, names and glyph outlines is obtained from IDWriteFontFace.
/// </summary>
interface DWRITE_DECLARE_INTERFACE("27F2A904-4EB8-441D-9678-0563F53E3E2F") IDWriteFontFace4 : public IDWriteFontFace3
{
/// <summary>
/// Gets all the glyph image formats supported by the entire font (SVG, PNG, JPEG, ...).
/// </summary>
STDMETHOD_(DWRITE_GLYPH_IMAGE_FORMATS, GetGlyphImageFormats)() PURE;
/// <summary>
/// Gets the available image formats of a specific glyph and ppem. Glyphs often have at least TrueType
/// or CFF outlines, but they may also have SVG outlines, or they may have only bitmaps
/// with no TrueType/CFF outlines. Some image formats, notably the PNG/JPEG ones, are size
/// specific and will return no match when there isn't an entry in that size range.
/// </summary>
/// <remarks>
/// Glyph ids beyond the glyph count return DWRITE_GLYPH_IMAGE_FORMATS_NONE.
/// </remarks>
STDMETHOD(GetGlyphImageFormats)(
UINT16 glyphId,
UINT32 pixelsPerEmFirst,
UINT32 pixelsPerEmLast,
_Out_ DWRITE_GLYPH_IMAGE_FORMATS* glyphImageFormats
) PURE;
/// <summary>
/// Gets a pointer to the glyph data based on the desired image format.
/// </summary>
/// <remarks>
/// The glyphDataContext must be released via ReleaseGlyphImageData when done if the data is not empty,
/// similar to IDWriteFontFileStream::ReadFileFragment and IDWriteFontFileStream::ReleaseFileFragment.
/// The data pointer is valid so long as the IDWriteFontFace exists and ReleaseGlyphImageData has not
/// been called.
/// </remarks>
/// <remarks>
/// The DWRITE_GLYPH_IMAGE_DATA::uniqueDataId is valuable for caching purposes so that if the same
/// resource is returned more than once, an existing resource can be quickly retrieved rather than
/// needing to reparse or decompress the data.
/// </remarks>
/// <remarks>
/// The function only returns SVG or raster data - requesting TrueType/CFF/COLR data returns
/// DWRITE_E_INVALIDARG. Those must be drawn via DrawGlyphRun or queried using GetGlyphOutline instead.
/// Exactly one format may be requested or else the function returns DWRITE_E_INVALIDARG.
/// If the glyph does not have that format, the call is not an error, but the function returns empty data.
/// </remarks>
STDMETHOD(GetGlyphImageData)(
_In_ UINT16 glyphId,
UINT32 pixelsPerEm,
DWRITE_GLYPH_IMAGE_FORMATS glyphImageFormat,
_Out_ DWRITE_GLYPH_IMAGE_DATA* glyphData,
_Outptr_result_maybenull_ void** glyphDataContext
) PURE;
/// <summary>
/// Releases the table data obtained earlier from ReadGlyphData.
/// </summary>
/// <param name="glyphDataContext">Opaque context from ReadGlyphData.</param>
STDMETHOD_(void, ReleaseGlyphImageData)(
void* glyphDataContext
) PURE;
};
interface DWRITE_DECLARE_INTERFACE("4B0B5BD3-0797-4549-8AC5-FE915CC53856") IDWriteFactory4 : public IDWriteFactory3
{
/// <summary>
/// Translates a glyph run to a sequence of color glyph runs, which can be
/// rendered to produce a color representation of the original "base" run.
/// </summary>
/// <param name="baselineOriginX">Horizontal and vertical origin of the base glyph run in
/// pre-transform coordinates.</param>
/// <param name="glyphRun">Pointer to the original "base" glyph run.</param>
/// <param name="glyphRunDescription">Optional glyph run description.</param>
/// <param name="glyphImageFormats">Which data formats TranslateColorGlyphRun
/// should split the runs into.</param>
/// <param name="measuringMode">Measuring mode, needed to compute the origins
/// of each glyph.</param>
/// <param name="worldToDeviceTransform">Matrix converting from the client's
/// coordinate space to device coordinates (pixels), i.e., the world transform
/// multiplied by any DPI scaling.</param>
/// <param name="colorPaletteIndex">Zero-based index of the color palette to use.
/// Valid indices are less than the number of palettes in the font, as returned
/// by IDWriteFontFace2::GetColorPaletteCount.</param>
/// <param name="colorLayers">If the function succeeds, receives a pointer
/// to an enumerator object that can be used to obtain the color glyph runs.
/// If the base run has no color glyphs, then the output pointer is NULL
/// and the method returns DWRITE_E_NOCOLOR.</param>
/// <returns>
/// Returns DWRITE_E_NOCOLOR if the font has no color information, the glyph run
/// does not contain any color glyphs, or the specified color palette index
/// is out of range. In this case, the client should render the original glyph
/// run. Otherwise, returns a standard HRESULT error code.
/// </returns>
/// <remarks>
/// The old IDWriteFactory2::TranslateColorGlyphRun is equivalent to passing
/// DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE|CFF|COLR.
/// </remarks>
STDMETHOD(TranslateColorGlyphRun)(
D2D1_POINT_2F baselineOrigin,
_In_ DWRITE_GLYPH_RUN const* glyphRun,
_In_opt_ DWRITE_GLYPH_RUN_DESCRIPTION const* glyphRunDescription,
DWRITE_GLYPH_IMAGE_FORMATS desiredGlyphImageFormats,
DWRITE_MEASURING_MODE measuringMode,
_In_opt_ DWRITE_MATRIX const* worldAndDpiTransform,
UINT32 colorPaletteIndex,
_COM_Outptr_ IDWriteColorGlyphRunEnumerator1** colorLayers
) PURE;
using IDWriteFactory2::TranslateColorGlyphRun;
/// <summary>
/// Converts glyph run placements to glyph origins.
/// </summary>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
/// <remarks>
/// The transform and DPI have no affect on the origin scaling.
/// They are solely used to compute glyph advances when not supplied
/// and align glyphs in pixel aligned measuring modes.
/// </remarks>
STDMETHOD(ComputeGlyphOrigins)(
DWRITE_GLYPH_RUN const* glyphRun,
DWRITE_MEASURING_MODE measuringMode,
D2D1_POINT_2F baselineOrigin,
_In_opt_ DWRITE_MATRIX const* worldAndDpiTransform,
_Out_writes_(glyphRun->glyphCount) D2D1_POINT_2F* glyphOrigins
) PURE;
/// <summary>
/// Converts glyph run placements to glyph origins. This overload is for natural metrics, which
/// includes SVG, TrueType natural modes, and bitmap placement.
/// </summary>
STDMETHOD(ComputeGlyphOrigins)(
DWRITE_GLYPH_RUN const* glyphRun,
D2D1_POINT_2F baselineOrigin,
_Out_writes_(glyphRun->glyphCount) D2D1_POINT_2F* glyphOrigins
) PURE;
};
#endif // NTDDI_VERSION >= NTDDI_WIN10_RS1
////////////////////////////////////////////////////////////////////////////////////////////////////
#if NTDDI_VERSION >= NTDDI_WIN10_RS2
interface DWRITE_DECLARE_INTERFACE("3FF7715F-3CDC-4DC6-9B72-EC5621DCCAFD") IDWriteFontSetBuilder1 : public IDWriteFontSetBuilder
{
/// <summary>
/// Adds references to all the fonts in the specified font file. The method
/// parses the font file to determine the fonts and their properties.
/// </summary>
/// <param name="fontFile">Font file reference object to add to the set.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(AddFontFile)(
_In_ IDWriteFontFile* fontFile
) throw();
};
/// <summary>
/// The IDWriteAsyncResult interface represents the result of an asynchronous
/// operation. A client can use the interface to wait for the operation to
/// complete and to get the result.
/// </summary>
interface DWRITE_DECLARE_INTERFACE("CE25F8FD-863B-4D13-9651-C1F88DC73FE2") IDWriteAsyncResult : public IUnknown
{
/// <summary>
/// The GetWaitHandleMethod method returns a handle that can be used to wait
/// for the asynchronous operation to complete. The handle remains valid
/// until the interface is released.
/// </summary>
STDMETHOD_(HANDLE, GetWaitHandle)() PURE;
/// <summary>
/// The GetResult method returns the result of the asynchronous operation.
/// The return value is E_PENDING if the operation has not yet completed.
/// </summary>
STDMETHOD(GetResult)() PURE;
};
/// <summary>
/// DWRITE_FILE_FRAGMENT represents a range of bytes in a font file.
/// </summary>
struct DWRITE_FILE_FRAGMENT
{
/// <summary>
/// Starting offset of the fragment from the beginning of the file.
/// </summary>
UINT64 fileOffset;
/// <summary>
/// Size of the file fragment, in bytes.
/// </summary>
UINT64 fragmentSize;
};
/// <summary>
/// IDWriteRemoteFontFileStream represents a font file stream parts of which may be
/// non-local. Non-local data must be downloaded before it can be accessed using
/// ReadFragment. The interface exposes methods to download font data and query the
/// locality of font data.
/// </summary>
/// <remarks>
/// For more information, see the description of IDWriteRemoteFontFileLoader.
/// </remarks>
interface DWRITE_DECLARE_INTERFACE("4DB3757A-2C72-4ED9-B2B6-1ABABE1AFF9C") IDWriteRemoteFontFileStream : public IDWriteFontFileStream
{
/// <summary>
/// GetLocalFileSize returns the number of bytes of the font file that are
/// currently local, which should always be less than or equal to the full
/// file size returned by GetFileSize. If the locality is remote, the return
/// value is zero. If the file is fully local, the return value must be the
/// same as GetFileSize.
/// </summary>
/// <param name="localFileSize">Receives the local size of the file.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(GetLocalFileSize)(
_Out_ UINT64* localFileSize
) PURE;
/// <summary>
/// GetFileFragmentLocality returns information about the locality of a byte range (i.e.,
/// font fragment) within the font file stream.
/// </summary>
/// <param name="fileOffset">Offset of the fragment from the beginning of the font file.</param>
/// <param name="fragmentSize">Size of the fragment in bytes.</param>
/// <param name="isLocal">Receives TRUE if the first byte of the fragment is local, FALSE if not.</param>
/// <param name="partialSize">Receives the number of contiguous bytes from the start of the
/// fragment that have the same locality as the first byte.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(GetFileFragmentLocality)(
UINT64 fileOffset,
UINT64 fragmentSize,
_Out_ BOOL* isLocal,
_Out_range_(0, fragmentSize) UINT64* partialSize
) PURE;
/// <summary>
/// Gets the current locality of the file.
/// </summary>
/// <returns>
/// Returns the locality enumeration (i.e., remote, partial, or local).
/// </returns>
STDMETHOD_(DWRITE_LOCALITY, GetLocality)() PURE;
/// <summary>
/// BeginDownload begins downloading all or part of the font file.
/// </summary>
/// <param name="fileFragments">Array of structures, each specifying a byte
/// range to download.</param>
/// <param name="fragmentCount">Number of elements in the fileFragments array.
/// This can be zero to just download file information, such as the size.</param>
/// <param name="asyncResult">Receives an object that can be used to wait for
/// the asynchronous download to complete and to get the download result upon
/// completion. The result may be NULL if the download completes synchronously.
/// For example, this can happen if method determines that the requested data
/// is already local.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(BeginDownload)(
_In_ UUID const* downloadOperationID,
_In_reads_(fragmentCount) DWRITE_FILE_FRAGMENT const* fileFragments,
UINT32 fragmentCount,
_COM_Outptr_result_maybenull_ IDWriteAsyncResult** asyncResult
) PURE;
};
/// <summary>
/// Specifies the container format of a font resource. A container format is distinct from
/// a font file format (DWRITE_FONT_FILE_TYPE) because the container describes the container
/// in which the underlying font file is packaged.
/// </summary>
enum DWRITE_CONTAINER_TYPE
{
DWRITE_CONTAINER_TYPE_UNKNOWN,
DWRITE_CONTAINER_TYPE_WOFF,
DWRITE_CONTAINER_TYPE_WOFF2
};
/// <summary>
/// The IDWriteRemoteFontFileLoader interface represents a font file loader that can access
/// remote (i.e., downloadable) fonts. The IDWriteFactory5::CreateHttpFontFileLoader method
/// returns an instance of this interface, or a client can create its own implementation.
/// </summary>
/// <remarks>
/// Calls to a remote file loader or stream should never block waiting for network operations.
/// Any call that cannot succeeded immediately using local (e.g., cached) must should return
/// DWRITE_E_REMOTEFONT. This error signifies to DWrite that it should add requests to the
/// font download queue.
/// </remarks>
interface DWRITE_DECLARE_INTERFACE("68648C83-6EDE-46C0-AB46-20083A887FDE") IDWriteRemoteFontFileLoader : public IDWriteFontFileLoader
{
/// <summary>
/// Creates a remote font file stream object that encapsulates an open file resource
/// and can be used to download remote file data.
/// </summary>
/// <param name="fontFileReferenceKey">Font file reference key that uniquely identifies the font file resource
/// within the scope of the font loader being used.</param>
/// <param name="fontFileReferenceKeySize">Size of font file reference key in bytes.</param>
/// <param name="fontFileStream">Pointer to the newly created font file stream.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
/// <remarks>
/// Unlike CreateStreamFromKey, this method can be used to create a stream for a remote file.
/// If the file is remote, the client must call IDWriteRemoteFontFileStream::DownloadFileInformation
/// before the stream can be used to get the file size or access data.
/// </remarks>
STDMETHOD(CreateRemoteStreamFromKey)(
_In_reads_bytes_(fontFileReferenceKeySize) void const* fontFileReferenceKey,
UINT32 fontFileReferenceKeySize,
_COM_Outptr_ IDWriteRemoteFontFileStream** fontFileStream
) PURE;
/// <summary>
/// Gets the locality of the file resource identified by the unique key.
/// </summary>
/// <param name="fontFileReferenceKey">Font file reference key that uniquely identifies the font file resource
/// within the scope of the font loader being used.</param>
/// <param name="fontFileReferenceKeySize">Size of font file reference key in bytes.</param>
/// <param name="locality">Locality of the file.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(GetLocalityFromKey)(
_In_reads_bytes_(fontFileReferenceKeySize) void const* fontFileReferenceKey,
UINT32 fontFileReferenceKeySize,
_Out_ DWRITE_LOCALITY* locality
) PURE;
/// <summary>
/// Creates a font file reference from a URL if the loader supports this capability.
/// </summary>
/// <param name="factory">Factory used to create the font file reference.</param>
/// <param name="baseUrl">Optional base URL. The base URL is used to resolve the fontFileUrl
/// if it is relative. For example, the baseUrl might be the URL of the referring document
/// that contained the fontFileUrl.</param>
/// <param name="fontFileUrl">URL of the font resource.</param>
/// <param name="fontFile">Receives a pointer to the newly created font file reference.</param>
/// <returns>
/// Standard HRESULT error code, or E_NOTIMPL if the loader does not implement this method.
/// </returns>
STDMETHOD(CreateFontFileReferenceFromUrl)(
IDWriteFactory* factory,
_In_opt_z_ WCHAR const* baseUrl,
_In_z_ WCHAR const* fontFileUrl,
_COM_Outptr_ IDWriteFontFile** fontFile
) PURE;
};
/// <summary>
/// The IDWriteInMemoryFontFileLoader interface enables clients to reference
/// in-memory fonts without having to implement a custom loader. The
/// IDWriteFactory5::CreateInMemoryFontFileLoader method returns an instance
/// of this interface, which the client is responsible for registering and
/// unregistering using IDWriteFactory::RegisterFontFileLoader and
/// IDWriteFactory::UnregisterFontFileLoader.
/// </summary>
interface DWRITE_DECLARE_INTERFACE("DC102F47-A12D-4B1C-822D-9E117E33043F") IDWriteInMemoryFontFileLoader : public IDWriteFontFileLoader
{
/// <summary>
/// The CreateInMemoryFontFileReference method creates a font file reference
/// (IDWriteFontFile object) from an array of bytes. The font file reference
/// is bound to the IDWRiteInMemoryFontFileLoader instance with which it was
/// created and remains valid for as long as that loader is registered with
/// the factory.
/// </summary>
/// <param name="factory">Factory object used to create the font file reference.</param>
/// <param name="fontData">Pointer to a memory block containing the font data.</param>
/// <param name="fontDataSize">Size of the font data.</param>
/// <param name="ownerObject">Optional object that owns the memory specified by
/// the fontData parameter. If this parameter is not NULL, the method stores a
/// pointer to the font data and adds a reference to the owner object. The
/// fontData pointer must remain valid until the owner object is released. If
/// this parameter is NULL, the method makes a copy of the font data.</param>
/// <param name="fontFile">Receives a pointer to the newly-created font file
/// reference.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(CreateInMemoryFontFileReference)(
IDWriteFactory* factory,
_In_reads_bytes_(fontDataSize) void const* fontData,
UINT32 fontDataSize,
_In_opt_ IUnknown* ownerObject,
_COM_Outptr_ IDWriteFontFile** fontFile
) PURE;
/// <summary>
/// The GetFileCount method returns the number of font file references that
/// have been created using this loader instance.
/// </summary>
STDMETHOD_(UINT32, GetFileCount)() PURE;
};
/// <summary>
/// The root factory interface for all DWrite objects.
/// </summary>
interface DWRITE_DECLARE_INTERFACE("958DB99A-BE2A-4F09-AF7D-65189803D1D3") IDWriteFactory5 : public IDWriteFactory4
{
/// <summary>
/// Creates an empty font set builder to add font face references
/// and create a custom font set.
/// </summary>
/// <param name="fontSetBuilder">Holds the newly created font set builder object, or NULL in case of failure.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(CreateFontSetBuilder)(
_COM_Outptr_ IDWriteFontSetBuilder1** fontSetBuilder
) PURE;
using IDWriteFactory3::CreateFontSetBuilder;
/// <summary>
/// The CreateInMemoryFontFileLoader method creates a loader object that can
/// be used to create font file references to in-memory fonts. The caller is
/// responsible for registering and unregistering the loader.
/// </summary>
/// <param name="newLoader">Receives a pointer to the newly-created loader object.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(CreateInMemoryFontFileLoader)(
_COM_Outptr_ IDWriteInMemoryFontFileLoader** newLoader
) PURE;
/// <summary>
/// The CreateHttpFontFileLoader function creates a remote font file loader
/// that can create font file references from HTTP or HTTPS URLs. The caller
/// is responsible for registering and unregistering the loader.
/// </summary>
/// <param name="referrerUrl">Optional referrer URL for HTTP requests.</param>
/// <param name="extraHeaders">Optional additional header fields to include
/// in HTTP requests. Each header field consists of a name followed by a colon
/// (":") and the field value, as specified by RFC 2616. Multiple header fields
/// may be separated by newlines.</param>
/// <param name="newLoader">Receives a pointer to the newly-created loader object.</param>
/// <returns>
/// Standard HRESULT error code.
/// </returns>
STDMETHOD(CreateHttpFontFileLoader)(
_In_opt_z_ wchar_t const* referrerUrl,
_In_opt_z_ wchar_t const* extraHeaders,
_COM_Outptr_ IDWriteRemoteFontFileLoader** newLoader
);
/// <summary>
/// The AnalyzeContainerType method analyzes the specified file data to determine
/// whether it is a known font container format (e.g., WOFF or WOFF2).
/// </summary>
/// <returns>
/// Returns the container type if recognized. DWRITE_CONTAINER_TYPE_UNKOWNN is
/// returned for all other files, including uncompressed font files.
/// </returns>
STDMETHOD_(DWRITE_CONTAINER_TYPE, AnalyzeContainerType)(
_In_reads_bytes_(fileDataSize) void const* fileData,
UINT32 fileDataSize
) PURE;
/// <summary>
/// The UnpackFontFile method unpacks font data from a container file (WOFF or
/// WOFF2) and returns the unpacked font data in the form of a font file stream.
/// </summary>
/// <param name="containerType">Container type returned by AnalyzeContainerType.</param>
/// <param name="fileData">Pointer to the compressed data.</param>
/// <param name="fileDataSize">Size of the compressed data, in bytes.</param>
/// <param name="unpackedFontStream">Receives a pointer to a newly created font
/// file stream containing the uncompressed data.</param>
/// <returns>
/// Standard HRESULT error code. The return value is E_INVALIDARG if the container
/// type is DWRITE_CONTAINER_TYPE_UNKNOWN.
/// </returns>
STDMETHOD(UnpackFontFile)(
DWRITE_CONTAINER_TYPE containerType,
_In_reads_bytes_(fileDataSize) void const* fileData,
UINT32 fileDataSize,
_COM_Outptr_ IDWriteFontFileStream** unpackedFontStream
) PURE;
};
#endif // NTDDI_VERSION >= NTDDI_WIN10_RS2
#endif // DWRITE_3_H_INCLUDED
+25 -18
View File
@@ -1,9 +1,9 @@

/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -140,6 +140,7 @@ typedef interface IDXGIDevice1 IDXGIDevice1;
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgicommon.h"
#include "dxgitype.h"
#ifdef __cplusplus
@@ -181,6 +182,8 @@ typedef struct DXGI_MAPPED_RECT
} DXGI_MAPPED_RECT;
#ifdef __midl
#ifndef LUID_DEFINED
#define LUID_DEFINED 1
typedef struct _LUID
{
DWORD LowPart;
@@ -189,6 +192,7 @@ typedef struct _LUID
typedef struct _LUID *PLUID;
#endif
#endif
typedef struct DXGI_ADAPTER_DESC
{
@@ -273,7 +277,9 @@ enum DXGI_SWAP_CHAIN_FLAG
DXGI_SWAP_CHAIN_FLAG_FOREGROUND_LAYER = 128,
DXGI_SWAP_CHAIN_FLAG_FULLSCREEN_VIDEO = 256,
DXGI_SWAP_CHAIN_FLAG_YUV_VIDEO = 512,
DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 1024
DXGI_SWAP_CHAIN_FLAG_HW_PROTECTED = 1024,
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING = 2048,
DXGI_SWAP_CHAIN_FLAG_RESTRICTED_TO_ALL_HOLOGRAPHIC_DISPLAYS = 4096
} DXGI_SWAP_CHAIN_FLAG;
typedef struct DXGI_SWAP_CHAIN_DESC
@@ -319,7 +325,7 @@ EXTERN_C const IID IID_IDXGIObject;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown) = 0;
_In_opt_ const IUnknown *pUnknown) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
/* [annotation][in] */
@@ -369,7 +375,7 @@ EXTERN_C const IID IID_IDXGIObject;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIObject * This,
@@ -488,7 +494,7 @@ EXTERN_C const IID IID_IDXGIDeviceSubObject;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIDeviceSubObject * This,
@@ -626,7 +632,7 @@ EXTERN_C const IID IID_IDXGIResource;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIResource * This,
@@ -788,7 +794,7 @@ EXTERN_C const IID IID_IDXGIKeyedMutex;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIKeyedMutex * This,
@@ -953,7 +959,7 @@ EXTERN_C const IID IID_IDXGISurface;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISurface * This,
@@ -1110,7 +1116,7 @@ EXTERN_C const IID IID_IDXGISurface1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISurface1 * This,
@@ -1300,7 +1306,7 @@ EXTERN_C const IID IID_IDXGIAdapter;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIAdapter * This,
@@ -1506,7 +1512,7 @@ EXTERN_C const IID IID_IDXGIOutput;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput * This,
@@ -1684,6 +1690,7 @@ EXTERN_C const IID IID_IDXGIOutput;
#define DXGI_PRESENT_STEREO_TEMPORARY_MONO 0x00000020UL
#define DXGI_PRESENT_RESTRICT_TO_OUTPUT 0x00000040UL
#define DXGI_PRESENT_USE_DURATION 0x00000100UL
#define DXGI_PRESENT_ALLOW_TEARING 0x00000200UL
extern RPC_IF_HANDLE __MIDL_itf_dxgi_0000_0008_v0_0_c_ifspec;
@@ -1787,7 +1794,7 @@ EXTERN_C const IID IID_IDXGISwapChain;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISwapChain * This,
@@ -2039,7 +2046,7 @@ EXTERN_C const IID IID_IDXGIFactory;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIFactory * This,
@@ -2241,7 +2248,7 @@ EXTERN_C const IID IID_IDXGIDevice;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIDevice * This,
@@ -2448,7 +2455,7 @@ EXTERN_C const IID IID_IDXGIFactory1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIFactory1 * This,
@@ -2628,7 +2635,7 @@ EXTERN_C const IID IID_IDXGIAdapter1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIAdapter1 * This,
@@ -2785,7 +2792,7 @@ EXTERN_C const IID IID_IDXGIDevice1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIDevice1 * This,
+11 -10
View File
@@ -3,7 +3,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -360,7 +360,7 @@ EXTERN_C const IID IID_IDXGIOutputDuplication;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutputDuplication * This,
@@ -582,7 +582,7 @@ EXTERN_C const IID IID_IDXGISurface2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISurface2 * This,
@@ -776,7 +776,7 @@ EXTERN_C const IID IID_IDXGIResource1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIResource1 * This,
@@ -991,7 +991,7 @@ EXTERN_C const IID IID_IDXGIDevice2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIDevice2 * This,
@@ -1209,7 +1209,8 @@ typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC
typedef struct DXGI_PRESENT_PARAMETERS
{
UINT DirtyRectsCount;
RECT *pDirtyRects;
/* [annotation] */
_Field_size_full_opt_(DirtyRectsCount) RECT *pDirtyRects;
RECT *pScrollRect;
POINT *pScrollOffset;
} DXGI_PRESENT_PARAMETERS;
@@ -1314,7 +1315,7 @@ EXTERN_C const IID IID_IDXGISwapChain1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISwapChain1 * This,
@@ -1699,7 +1700,7 @@ EXTERN_C const IID IID_IDXGIFactory2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIFactory2 * This,
@@ -2048,7 +2049,7 @@ EXTERN_C const IID IID_IDXGIAdapter2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIAdapter2 * This,
@@ -2233,7 +2234,7 @@ EXTERN_C const IID IID_IDXGIOutput1;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput1 * This,
+6 -6
View File
@@ -3,7 +3,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -168,7 +168,7 @@ EXTERN_C const IID IID_IDXGIDevice3;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIDevice3 * This,
@@ -430,7 +430,7 @@ EXTERN_C const IID IID_IDXGISwapChain2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISwapChain2 * This,
@@ -792,7 +792,7 @@ EXTERN_C const IID IID_IDXGIOutput2;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput2 * This,
@@ -1059,7 +1059,7 @@ EXTERN_C const IID IID_IDXGIFactory3;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIFactory3 * This,
@@ -1861,7 +1861,7 @@ EXTERN_C const IID IID_IDXGIOutput3;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput3 * This,
+5 -5
View File
@@ -3,7 +3,7 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
@@ -170,7 +170,7 @@ EXTERN_C const IID IID_IDXGISwapChain3;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGISwapChain3 * This,
@@ -599,7 +599,7 @@ EXTERN_C const IID IID_IDXGIOutput4;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput4 * This,
@@ -906,7 +906,7 @@ EXTERN_C const IID IID_IDXGIFactory4;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIFactory4 * This,
@@ -1296,7 +1296,7 @@ EXTERN_C const IID IID_IDXGIAdapter3;
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_ const IUnknown *pUnknown);
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIAdapter3 * This,
File diff suppressed because it is too large Load Diff
+727
View File
@@ -0,0 +1,727 @@
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __dxgi1_6_h__
#define __dxgi1_6_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __IDXGIAdapter4_FWD_DEFINED__
#define __IDXGIAdapter4_FWD_DEFINED__
typedef interface IDXGIAdapter4 IDXGIAdapter4;
#endif /* __IDXGIAdapter4_FWD_DEFINED__ */
#ifndef __IDXGIOutput6_FWD_DEFINED__
#define __IDXGIOutput6_FWD_DEFINED__
typedef interface IDXGIOutput6 IDXGIOutput6;
#endif /* __IDXGIOutput6_FWD_DEFINED__ */
/* header files for imported files */
#include "dxgi1_5.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_dxgi1_6_0000_0000 */
/* [local] */
// Copyright (c) Microsoft Corporation. All Rights Reserved
#include <winapifamily.h>
#pragma region App Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
typedef
enum DXGI_ADAPTER_FLAG3
{
DXGI_ADAPTER_FLAG3_NONE = 0,
DXGI_ADAPTER_FLAG3_REMOTE = 1,
DXGI_ADAPTER_FLAG3_SOFTWARE = 2,
DXGI_ADAPTER_FLAG3_ACG_COMPATIBLE = 4,
DXGI_ADAPTER_FLAG3_FORCE_DWORD = 0xffffffff
} DXGI_ADAPTER_FLAG3;
DEFINE_ENUM_FLAG_OPERATORS( DXGI_ADAPTER_FLAG3 );
typedef struct DXGI_ADAPTER_DESC3
{
WCHAR Description[ 128 ];
UINT VendorId;
UINT DeviceId;
UINT SubSysId;
UINT Revision;
SIZE_T DedicatedVideoMemory;
SIZE_T DedicatedSystemMemory;
SIZE_T SharedSystemMemory;
LUID AdapterLuid;
DXGI_ADAPTER_FLAG3 Flags;
DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity;
DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity;
} DXGI_ADAPTER_DESC3;
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0000_v0_0_s_ifspec;
#ifndef __IDXGIAdapter4_INTERFACE_DEFINED__
#define __IDXGIAdapter4_INTERFACE_DEFINED__
/* interface IDXGIAdapter4 */
/* [unique][local][uuid][object] */
EXTERN_C const IID IID_IDXGIAdapter4;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("3c8d99d1-4fbf-4181-a82c-af66bf7bd24e")
IDXGIAdapter4 : public IDXGIAdapter3
{
public:
virtual HRESULT STDMETHODCALLTYPE GetDesc3(
/* [annotation][out] */
_Out_ DXGI_ADAPTER_DESC3 *pDesc) = 0;
};
#else /* C style interface */
typedef struct IDXGIAdapter4Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IDXGIAdapter4 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IDXGIAdapter4 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IDXGIAdapter4 * This);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [in] */ UINT DataSize,
/* [annotation][in] */
_In_reads_bytes_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][out][in] */
_Inout_ UINT *pDataSize,
/* [annotation][out] */
_Out_writes_bytes_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *GetParent )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ REFIID riid,
/* [annotation][retval][out] */
_COM_Outptr_ void **ppParent);
HRESULT ( STDMETHODCALLTYPE *EnumOutputs )(
IDXGIAdapter4 * This,
/* [in] */ UINT Output,
/* [annotation][out][in] */
_COM_Outptr_ IDXGIOutput **ppOutput);
HRESULT ( STDMETHODCALLTYPE *GetDesc )(
IDXGIAdapter4 * This,
/* [annotation][out] */
_Out_ DXGI_ADAPTER_DESC *pDesc);
HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ REFGUID InterfaceName,
/* [annotation][out] */
_Out_ LARGE_INTEGER *pUMDVersion);
HRESULT ( STDMETHODCALLTYPE *GetDesc1 )(
IDXGIAdapter4 * This,
/* [annotation][out] */
_Out_ DXGI_ADAPTER_DESC1 *pDesc);
HRESULT ( STDMETHODCALLTYPE *GetDesc2 )(
IDXGIAdapter4 * This,
/* [annotation][out] */
_Out_ DXGI_ADAPTER_DESC2 *pDesc);
HRESULT ( STDMETHODCALLTYPE *RegisterHardwareContentProtectionTeardownStatusEvent )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ HANDLE hEvent,
/* [annotation][out] */
_Out_ DWORD *pdwCookie);
void ( STDMETHODCALLTYPE *UnregisterHardwareContentProtectionTeardownStatus )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ DWORD dwCookie);
HRESULT ( STDMETHODCALLTYPE *QueryVideoMemoryInfo )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ UINT NodeIndex,
/* [annotation][in] */
_In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
/* [annotation][out] */
_Out_ DXGI_QUERY_VIDEO_MEMORY_INFO *pVideoMemoryInfo);
HRESULT ( STDMETHODCALLTYPE *SetVideoMemoryReservation )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ UINT NodeIndex,
/* [annotation][in] */
_In_ DXGI_MEMORY_SEGMENT_GROUP MemorySegmentGroup,
/* [annotation][in] */
_In_ UINT64 Reservation);
HRESULT ( STDMETHODCALLTYPE *RegisterVideoMemoryBudgetChangeNotificationEvent )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ HANDLE hEvent,
/* [annotation][out] */
_Out_ DWORD *pdwCookie);
void ( STDMETHODCALLTYPE *UnregisterVideoMemoryBudgetChangeNotification )(
IDXGIAdapter4 * This,
/* [annotation][in] */
_In_ DWORD dwCookie);
HRESULT ( STDMETHODCALLTYPE *GetDesc3 )(
IDXGIAdapter4 * This,
/* [annotation][out] */
_Out_ DXGI_ADAPTER_DESC3 *pDesc);
END_INTERFACE
} IDXGIAdapter4Vtbl;
interface IDXGIAdapter4
{
CONST_VTBL struct IDXGIAdapter4Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IDXGIAdapter4_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IDXGIAdapter4_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IDXGIAdapter4_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IDXGIAdapter4_SetPrivateData(This,Name,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) )
#define IDXGIAdapter4_SetPrivateDataInterface(This,Name,pUnknown) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) )
#define IDXGIAdapter4_GetPrivateData(This,Name,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) )
#define IDXGIAdapter4_GetParent(This,riid,ppParent) \
( (This)->lpVtbl -> GetParent(This,riid,ppParent) )
#define IDXGIAdapter4_EnumOutputs(This,Output,ppOutput) \
( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) )
#define IDXGIAdapter4_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define IDXGIAdapter4_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \
( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) )
#define IDXGIAdapter4_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#define IDXGIAdapter4_GetDesc2(This,pDesc) \
( (This)->lpVtbl -> GetDesc2(This,pDesc) )
#define IDXGIAdapter4_RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) \
( (This)->lpVtbl -> RegisterHardwareContentProtectionTeardownStatusEvent(This,hEvent,pdwCookie) )
#define IDXGIAdapter4_UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) \
( (This)->lpVtbl -> UnregisterHardwareContentProtectionTeardownStatus(This,dwCookie) )
#define IDXGIAdapter4_QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) \
( (This)->lpVtbl -> QueryVideoMemoryInfo(This,NodeIndex,MemorySegmentGroup,pVideoMemoryInfo) )
#define IDXGIAdapter4_SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) \
( (This)->lpVtbl -> SetVideoMemoryReservation(This,NodeIndex,MemorySegmentGroup,Reservation) )
#define IDXGIAdapter4_RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) \
( (This)->lpVtbl -> RegisterVideoMemoryBudgetChangeNotificationEvent(This,hEvent,pdwCookie) )
#define IDXGIAdapter4_UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) \
( (This)->lpVtbl -> UnregisterVideoMemoryBudgetChangeNotification(This,dwCookie) )
#define IDXGIAdapter4_GetDesc3(This,pDesc) \
( (This)->lpVtbl -> GetDesc3(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IDXGIAdapter4_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_dxgi1_6_0000_0001 */
/* [local] */
typedef struct DXGI_OUTPUT_DESC1
{
WCHAR DeviceName[ 32 ];
RECT DesktopCoordinates;
BOOL AttachedToDesktop;
DXGI_MODE_ROTATION Rotation;
HMONITOR Monitor;
UINT BitsPerColor;
DXGI_COLOR_SPACE_TYPE ColorSpace;
FLOAT RedPrimary[ 2 ];
FLOAT GreenPrimary[ 2 ];
FLOAT BluePrimary[ 2 ];
FLOAT WhitePoint[ 2 ];
FLOAT MinLuminance;
FLOAT MaxLuminance;
FLOAT MaxFullFrameLuminance;
} DXGI_OUTPUT_DESC1;
typedef
enum DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS
{
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN = 1,
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED = 2,
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_CURSOR_STRETCHED = 4
} DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS;
DEFINE_ENUM_FLAG_OPERATORS( DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS );
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0001_v0_0_s_ifspec;
#ifndef __IDXGIOutput6_INTERFACE_DEFINED__
#define __IDXGIOutput6_INTERFACE_DEFINED__
/* interface IDXGIOutput6 */
/* [unique][local][uuid][object] */
EXTERN_C const IID IID_IDXGIOutput6;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("068346e8-aaec-4b84-add7-137f513f77a1")
IDXGIOutput6 : public IDXGIOutput5
{
public:
virtual HRESULT STDMETHODCALLTYPE GetDesc1(
/* [annotation][out] */
_Out_ DXGI_OUTPUT_DESC1 *pDesc) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckHardwareCompositionSupport(
/* [annotation][out] */
_Out_ UINT *pFlags) = 0;
};
#else /* C style interface */
typedef struct IDXGIOutput6Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IDXGIOutput6 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IDXGIOutput6 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IDXGIOutput6 * This);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [in] */ UINT DataSize,
/* [annotation][in] */
_In_reads_bytes_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][in] */
_In_opt_ const IUnknown *pUnknown);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ REFGUID Name,
/* [annotation][out][in] */
_Inout_ UINT *pDataSize,
/* [annotation][out] */
_Out_writes_bytes_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *GetParent )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ REFIID riid,
/* [annotation][retval][out] */
_COM_Outptr_ void **ppParent);
HRESULT ( STDMETHODCALLTYPE *GetDesc )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ DXGI_OUTPUT_DESC *pDesc);
HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList )(
IDXGIOutput6 * This,
/* [in] */ DXGI_FORMAT EnumFormat,
/* [in] */ UINT Flags,
/* [annotation][out][in] */
_Inout_ UINT *pNumModes,
/* [annotation][out] */
_Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC *pDesc);
HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ const DXGI_MODE_DESC *pModeToMatch,
/* [annotation][out] */
_Out_ DXGI_MODE_DESC *pClosestMatch,
/* [annotation][in] */
_In_opt_ IUnknown *pConcernedDevice);
HRESULT ( STDMETHODCALLTYPE *WaitForVBlank )(
IDXGIOutput6 * This);
HRESULT ( STDMETHODCALLTYPE *TakeOwnership )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IUnknown *pDevice,
BOOL Exclusive);
void ( STDMETHODCALLTYPE *ReleaseOwnership )(
IDXGIOutput6 * This);
HRESULT ( STDMETHODCALLTYPE *GetGammaControlCapabilities )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ DXGI_GAMMA_CONTROL_CAPABILITIES *pGammaCaps);
HRESULT ( STDMETHODCALLTYPE *SetGammaControl )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ const DXGI_GAMMA_CONTROL *pArray);
HRESULT ( STDMETHODCALLTYPE *GetGammaControl )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ DXGI_GAMMA_CONTROL *pArray);
HRESULT ( STDMETHODCALLTYPE *SetDisplaySurface )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IDXGISurface *pScanoutSurface);
HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IDXGISurface *pDestination);
HRESULT ( STDMETHODCALLTYPE *GetFrameStatistics )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ DXGI_FRAME_STATISTICS *pStats);
HRESULT ( STDMETHODCALLTYPE *GetDisplayModeList1 )(
IDXGIOutput6 * This,
/* [in] */ DXGI_FORMAT EnumFormat,
/* [in] */ UINT Flags,
/* [annotation][out][in] */
_Inout_ UINT *pNumModes,
/* [annotation][out] */
_Out_writes_to_opt_(*pNumModes,*pNumModes) DXGI_MODE_DESC1 *pDesc);
HRESULT ( STDMETHODCALLTYPE *FindClosestMatchingMode1 )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ const DXGI_MODE_DESC1 *pModeToMatch,
/* [annotation][out] */
_Out_ DXGI_MODE_DESC1 *pClosestMatch,
/* [annotation][in] */
_In_opt_ IUnknown *pConcernedDevice);
HRESULT ( STDMETHODCALLTYPE *GetDisplaySurfaceData1 )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IDXGIResource *pDestination);
HRESULT ( STDMETHODCALLTYPE *DuplicateOutput )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IUnknown *pDevice,
/* [annotation][out] */
_COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication);
BOOL ( STDMETHODCALLTYPE *SupportsOverlays )(
IDXGIOutput6 * This);
HRESULT ( STDMETHODCALLTYPE *CheckOverlaySupport )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ DXGI_FORMAT EnumFormat,
/* [annotation][out] */
_In_ IUnknown *pConcernedDevice,
/* [annotation][out] */
_Out_ UINT *pFlags);
HRESULT ( STDMETHODCALLTYPE *CheckOverlayColorSpaceSupport )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ DXGI_FORMAT Format,
/* [annotation][in] */
_In_ DXGI_COLOR_SPACE_TYPE ColorSpace,
/* [annotation][in] */
_In_ IUnknown *pConcernedDevice,
/* [annotation][out] */
_Out_ UINT *pFlags);
HRESULT ( STDMETHODCALLTYPE *DuplicateOutput1 )(
IDXGIOutput6 * This,
/* [annotation][in] */
_In_ IUnknown *pDevice,
/* [in] */ UINT Flags,
/* [annotation][in] */
_In_ UINT SupportedFormatsCount,
/* [annotation][in] */
_In_reads_(SupportedFormatsCount) const DXGI_FORMAT *pSupportedFormats,
/* [annotation][out] */
_COM_Outptr_ IDXGIOutputDuplication **ppOutputDuplication);
HRESULT ( STDMETHODCALLTYPE *GetDesc1 )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ DXGI_OUTPUT_DESC1 *pDesc);
HRESULT ( STDMETHODCALLTYPE *CheckHardwareCompositionSupport )(
IDXGIOutput6 * This,
/* [annotation][out] */
_Out_ UINT *pFlags);
END_INTERFACE
} IDXGIOutput6Vtbl;
interface IDXGIOutput6
{
CONST_VTBL struct IDXGIOutput6Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IDXGIOutput6_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IDXGIOutput6_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IDXGIOutput6_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IDXGIOutput6_SetPrivateData(This,Name,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) )
#define IDXGIOutput6_SetPrivateDataInterface(This,Name,pUnknown) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) )
#define IDXGIOutput6_GetPrivateData(This,Name,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) )
#define IDXGIOutput6_GetParent(This,riid,ppParent) \
( (This)->lpVtbl -> GetParent(This,riid,ppParent) )
#define IDXGIOutput6_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#define IDXGIOutput6_GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) \
( (This)->lpVtbl -> GetDisplayModeList(This,EnumFormat,Flags,pNumModes,pDesc) )
#define IDXGIOutput6_FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) \
( (This)->lpVtbl -> FindClosestMatchingMode(This,pModeToMatch,pClosestMatch,pConcernedDevice) )
#define IDXGIOutput6_WaitForVBlank(This) \
( (This)->lpVtbl -> WaitForVBlank(This) )
#define IDXGIOutput6_TakeOwnership(This,pDevice,Exclusive) \
( (This)->lpVtbl -> TakeOwnership(This,pDevice,Exclusive) )
#define IDXGIOutput6_ReleaseOwnership(This) \
( (This)->lpVtbl -> ReleaseOwnership(This) )
#define IDXGIOutput6_GetGammaControlCapabilities(This,pGammaCaps) \
( (This)->lpVtbl -> GetGammaControlCapabilities(This,pGammaCaps) )
#define IDXGIOutput6_SetGammaControl(This,pArray) \
( (This)->lpVtbl -> SetGammaControl(This,pArray) )
#define IDXGIOutput6_GetGammaControl(This,pArray) \
( (This)->lpVtbl -> GetGammaControl(This,pArray) )
#define IDXGIOutput6_SetDisplaySurface(This,pScanoutSurface) \
( (This)->lpVtbl -> SetDisplaySurface(This,pScanoutSurface) )
#define IDXGIOutput6_GetDisplaySurfaceData(This,pDestination) \
( (This)->lpVtbl -> GetDisplaySurfaceData(This,pDestination) )
#define IDXGIOutput6_GetFrameStatistics(This,pStats) \
( (This)->lpVtbl -> GetFrameStatistics(This,pStats) )
#define IDXGIOutput6_GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) \
( (This)->lpVtbl -> GetDisplayModeList1(This,EnumFormat,Flags,pNumModes,pDesc) )
#define IDXGIOutput6_FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) \
( (This)->lpVtbl -> FindClosestMatchingMode1(This,pModeToMatch,pClosestMatch,pConcernedDevice) )
#define IDXGIOutput6_GetDisplaySurfaceData1(This,pDestination) \
( (This)->lpVtbl -> GetDisplaySurfaceData1(This,pDestination) )
#define IDXGIOutput6_DuplicateOutput(This,pDevice,ppOutputDuplication) \
( (This)->lpVtbl -> DuplicateOutput(This,pDevice,ppOutputDuplication) )
#define IDXGIOutput6_SupportsOverlays(This) \
( (This)->lpVtbl -> SupportsOverlays(This) )
#define IDXGIOutput6_CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) \
( (This)->lpVtbl -> CheckOverlaySupport(This,EnumFormat,pConcernedDevice,pFlags) )
#define IDXGIOutput6_CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) \
( (This)->lpVtbl -> CheckOverlayColorSpaceSupport(This,Format,ColorSpace,pConcernedDevice,pFlags) )
#define IDXGIOutput6_DuplicateOutput1(This,pDevice,Flags,SupportedFormatsCount,pSupportedFormats,ppOutputDuplication) \
( (This)->lpVtbl -> DuplicateOutput1(This,pDevice,Flags,SupportedFormatsCount,pSupportedFormats,ppOutputDuplication) )
#define IDXGIOutput6_GetDesc1(This,pDesc) \
( (This)->lpVtbl -> GetDesc1(This,pDesc) )
#define IDXGIOutput6_CheckHardwareCompositionSupport(This,pFlags) \
( (This)->lpVtbl -> CheckHardwareCompositionSupport(This,pFlags) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IDXGIOutput6_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_dxgi1_6_0000_0002 */
/* [local] */
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
DEFINE_GUID(IID_IDXGIAdapter4,0x3c8d99d1,0x4fbf,0x4181,0xa8,0x2c,0xaf,0x66,0xbf,0x7b,0xd2,0x4e);
DEFINE_GUID(IID_IDXGIOutput6,0x068346e8,0xaaec,0x4b84,0xad,0xd7,0x13,0x7f,0x51,0x3f,0x77,0xa1);
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_dxgi1_6_0000_0002_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif
+51
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@@ -0,0 +1,51 @@
//
// Copyright (C) Microsoft. All rights reserved.
//
#ifndef __dxgicommon_h__
#define __dxgicommon_h__
typedef struct DXGI_RATIONAL
{
UINT Numerator;
UINT Denominator;
} DXGI_RATIONAL;
// The following values are used with DXGI_SAMPLE_DESC::Quality:
#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff
#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe
typedef struct DXGI_SAMPLE_DESC
{
UINT Count;
UINT Quality;
} DXGI_SAMPLE_DESC;
typedef enum DXGI_COLOR_SPACE_TYPE
{
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
DXGI_COLOR_SPACE_RESERVED = 4,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 = 12,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020 = 13,
DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020 = 14,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020 = 15,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020 = 16,
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020 = 17,
DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020 = 18,
DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020 = 19,
DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
} DXGI_COLOR_SPACE_TYPE;
#endif // __dxgicommon_h__
+2 -34
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@@ -1,9 +1,10 @@
//
//
// Copyright (C) Microsoft. All rights reserved.
//
#ifndef __dxgitype_h__
#define __dxgitype_h__
#include "dxgicommon.h"
#include "dxgiformat.h"
#define _FACDXGI 0x87a
@@ -55,12 +56,6 @@ typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES
float ControlPointPositions[1025];
} DXGI_GAMMA_CONTROL_CAPABILITIES;
typedef struct DXGI_RATIONAL
{
UINT Numerator;
UINT Denominator;
} DXGI_RATIONAL;
typedef enum DXGI_MODE_SCANLINE_ORDER
{
DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
@@ -95,33 +90,6 @@ typedef struct DXGI_MODE_DESC
DXGI_MODE_SCALING Scaling;
} DXGI_MODE_DESC;
// The following values are used with DXGI_SAMPLE_DESC::Quality:
#define DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN 0xffffffff
#define DXGI_CENTER_MULTISAMPLE_QUALITY_PATTERN 0xfffffffe
typedef struct DXGI_SAMPLE_DESC
{
UINT Count;
UINT Quality;
} DXGI_SAMPLE_DESC;
typedef enum DXGI_COLOR_SPACE_TYPE
{
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 = 0,
DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 = 1,
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709 = 2,
DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020 = 3,
DXGI_COLOR_SPACE_RESERVED = 4,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 = 5,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 = 6,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601 = 7,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 = 8,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709 = 9,
DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 = 10,
DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 = 11,
DXGI_COLOR_SPACE_CUSTOM = 0xFFFFFFFF
} DXGI_COLOR_SPACE_TYPE;
typedef struct DXGI_JPEG_DC_HUFFMAN_TABLE
{
BYTE CodeCounts[12];
+305
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@@ -0,0 +1,305 @@
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
sdkddkver.h
Abstract:
Master include file for versioning windows SDK/DDK.
*/
#ifndef _INC_SDKDDKVER
#define _INC_SDKDDKVER
#if (_MSC_VER >= 800)
#if (_MSC_VER >= 1200)
#pragma warning(push)
#pragma warning(disable:4668) /* #if not_defined treated as #if 0 */
#endif
#pragma warning(disable:4001) /* nonstandard extension : single line comment */
#endif
#pragma once
//
// _WIN32_WINNT version constants
//
#define _WIN32_WINNT_NT4 0x0400
#define _WIN32_WINNT_WIN2K 0x0500
#define _WIN32_WINNT_WINXP 0x0501
#define _WIN32_WINNT_WS03 0x0502
#define _WIN32_WINNT_WIN6 0x0600
#define _WIN32_WINNT_VISTA 0x0600
#define _WIN32_WINNT_WS08 0x0600
#define _WIN32_WINNT_LONGHORN 0x0600
#define _WIN32_WINNT_WIN7 0x0601
#define _WIN32_WINNT_WIN8 0x0602
#define _WIN32_WINNT_WINBLUE 0x0603
#define _WIN32_WINNT_WINTHRESHOLD 0x0A00 /* ABRACADABRA_THRESHOLD*/
#define _WIN32_WINNT_WIN10 0x0A00 /* ABRACADABRA_THRESHOLD*/
//
// _WIN32_IE_ version constants
//
#define _WIN32_IE_IE20 0x0200
#define _WIN32_IE_IE30 0x0300
#define _WIN32_IE_IE302 0x0302
#define _WIN32_IE_IE40 0x0400
#define _WIN32_IE_IE401 0x0401
#define _WIN32_IE_IE50 0x0500
#define _WIN32_IE_IE501 0x0501
#define _WIN32_IE_IE55 0x0550
#define _WIN32_IE_IE60 0x0600
#define _WIN32_IE_IE60SP1 0x0601
#define _WIN32_IE_IE60SP2 0x0603
#define _WIN32_IE_IE70 0x0700
#define _WIN32_IE_IE80 0x0800
#define _WIN32_IE_IE90 0x0900
#define _WIN32_IE_IE100 0x0A00
#define _WIN32_IE_IE110 0x0A00 /* ABRACADABRA_THRESHOLD */
//
// IE <-> OS version mapping
//
// NT4 supports IE versions 2.0 -> 6.0 SP1
#define _WIN32_IE_NT4 _WIN32_IE_IE20
#define _WIN32_IE_NT4SP1 _WIN32_IE_IE20
#define _WIN32_IE_NT4SP2 _WIN32_IE_IE20
#define _WIN32_IE_NT4SP3 _WIN32_IE_IE302
#define _WIN32_IE_NT4SP4 _WIN32_IE_IE401
#define _WIN32_IE_NT4SP5 _WIN32_IE_IE401
#define _WIN32_IE_NT4SP6 _WIN32_IE_IE50
// Win98 supports IE versions 4.01 -> 6.0 SP1
#define _WIN32_IE_WIN98 _WIN32_IE_IE401
// Win98SE supports IE versions 5.0 -> 6.0 SP1
#define _WIN32_IE_WIN98SE _WIN32_IE_IE50
// WinME supports IE versions 5.5 -> 6.0 SP1
#define _WIN32_IE_WINME _WIN32_IE_IE55
// Win2k supports IE versions 5.01 -> 6.0 SP1
#define _WIN32_IE_WIN2K _WIN32_IE_IE501
#define _WIN32_IE_WIN2KSP1 _WIN32_IE_IE501
#define _WIN32_IE_WIN2KSP2 _WIN32_IE_IE501
#define _WIN32_IE_WIN2KSP3 _WIN32_IE_IE501
#define _WIN32_IE_WIN2KSP4 _WIN32_IE_IE501
#define _WIN32_IE_XP _WIN32_IE_IE60
#define _WIN32_IE_XPSP1 _WIN32_IE_IE60SP1
#define _WIN32_IE_XPSP2 _WIN32_IE_IE60SP2
#define _WIN32_IE_WS03 0x0602
#define _WIN32_IE_WS03SP1 _WIN32_IE_IE60SP2
#define _WIN32_IE_WIN6 _WIN32_IE_IE70
#define _WIN32_IE_LONGHORN _WIN32_IE_IE70
#define _WIN32_IE_WIN7 _WIN32_IE_IE80
#define _WIN32_IE_WIN8 _WIN32_IE_IE100
#define _WIN32_IE_WINBLUE _WIN32_IE_IE100
#define _WIN32_IE_WINTHRESHOLD _WIN32_IE_IE110 /* ABRACADABRA_THRESHOLD */
#define _WIN32_IE_WIN10 _WIN32_IE_IE110 /* ABRACADABRA_THRESHOLD */
//
// NTDDI version constants
//
#define NTDDI_WIN2K 0x05000000
#define NTDDI_WIN2KSP1 0x05000100
#define NTDDI_WIN2KSP2 0x05000200
#define NTDDI_WIN2KSP3 0x05000300
#define NTDDI_WIN2KSP4 0x05000400
#define NTDDI_WINXP 0x05010000
#define NTDDI_WINXPSP1 0x05010100
#define NTDDI_WINXPSP2 0x05010200
#define NTDDI_WINXPSP3 0x05010300
#define NTDDI_WINXPSP4 0x05010400
#define NTDDI_WS03 0x05020000
#define NTDDI_WS03SP1 0x05020100
#define NTDDI_WS03SP2 0x05020200
#define NTDDI_WS03SP3 0x05020300
#define NTDDI_WS03SP4 0x05020400
#define NTDDI_WIN6 0x06000000
#define NTDDI_WIN6SP1 0x06000100
#define NTDDI_WIN6SP2 0x06000200
#define NTDDI_WIN6SP3 0x06000300
#define NTDDI_WIN6SP4 0x06000400
#define NTDDI_VISTA NTDDI_WIN6
#define NTDDI_VISTASP1 NTDDI_WIN6SP1
#define NTDDI_VISTASP2 NTDDI_WIN6SP2
#define NTDDI_VISTASP3 NTDDI_WIN6SP3
#define NTDDI_VISTASP4 NTDDI_WIN6SP4
#define NTDDI_LONGHORN NTDDI_VISTA
#define NTDDI_WS08 NTDDI_WIN6SP1
#define NTDDI_WS08SP2 NTDDI_WIN6SP2
#define NTDDI_WS08SP3 NTDDI_WIN6SP3
#define NTDDI_WS08SP4 NTDDI_WIN6SP4
#define NTDDI_WIN7 0x06010000
#define NTDDI_WIN8 0x06020000
#define NTDDI_WINBLUE 0x06030000
#define NTDDI_WINTHRESHOLD 0x0A000000 /* ABRACADABRA_THRESHOLD */
#define NTDDI_WIN10 0x0A000000 /* ABRACADABRA_THRESHOLD */
#define NTDDI_WIN10_TH2 0x0A000001 /* ABRACADABRA_WIN10_TH2 */
#define NTDDI_WIN10_RS1 0x0A000002 /* ABRACADABRA_WIN10_RS1 */
#define NTDDI_WIN10_RS2 0x0A000003 /* ABRACADABRA_WIN10_RS2 */
#define WDK_NTDDI_VERSION NTDDI_WIN10_RS2
//
// masks for version macros
//
#define OSVERSION_MASK 0xFFFF0000
#define SPVERSION_MASK 0x0000FF00
#define SUBVERSION_MASK 0x000000FF
//
// macros to extract various version fields from the NTDDI version
//
#define OSVER(Version) ((Version) & OSVERSION_MASK)
#define SPVER(Version) (((Version) & SPVERSION_MASK) >> 8)
#define SUBVER(Version) (((Version) & SUBVERSION_MASK) )
#if defined(DECLSPEC_DEPRECATED_DDK)
// deprecate in 2k or later
#if (NTDDI_VERSION >= NTDDI_WIN2K)
#define DECLSPEC_DEPRECATED_DDK_WIN2K DECLSPEC_DEPRECATED_DDK
#else
#define DECLSPEC_DEPRECATED_DDK_WIN2K
#endif
// deprecate in XP or later
#if (NTDDI_VERSION >= NTDDI_WINXP)
#define DECLSPEC_DEPRECATED_DDK_WINXP DECLSPEC_DEPRECATED_DDK
#else
#define DECLSPEC_DEPRECATED_DDK_WINXP
#endif
// deprecate in WS03 or later
#if (NTDDI_VERSION >= NTDDI_WS03)
#define DECLSPEC_DEPRECATED_DDK_WIN2003 DECLSPEC_DEPRECATED_DDK
#else
#define DECLSPEC_DEPRECATED_DDK_WIN2003
#endif
// deprecate in WIN6 or later
#if (NTDDI_VERSION >= NTDDI_WIN6)
#define DECLSPEC_DEPRECATED_DDK_WIN6 DECLSPEC_DEPRECATED_DDK
#else
#define DECLSPEC_DEPRECATED_DDK_WIN6
#endif
#define DECLSPEC_DEPRECATED_DDK_LONGHORN DECLSPEC_DEPRECATED_DDK_WIN6
#endif // defined(DECLSPEC_DEPRECATED_DDK)
//
// if versions aren't already defined, default to most current
//
#define NTDDI_VERSION_FROM_WIN32_WINNT2(ver) ver##0000
#define NTDDI_VERSION_FROM_WIN32_WINNT(ver) NTDDI_VERSION_FROM_WIN32_WINNT2(ver)
#if !defined(_WIN32_WINNT) && !defined(_CHICAGO_)
#define _WIN32_WINNT 0x0A00
#endif
#ifndef NTDDI_VERSION
#ifdef _WIN32_WINNT
#if (_WIN32_WINNT <= _WIN32_WINNT_WINBLUE)
// set NTDDI_VERSION based on _WIN32_WINNT
#define NTDDI_VERSION NTDDI_VERSION_FROM_WIN32_WINNT(_WIN32_WINNT)
#elif (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
// set NTDDI_VERSION to default to WDK_NTDDI_VERSION
#define NTDDI_VERSION WDK_NTDDI_VERSION
#endif // (_WIN32_WINNT <= _WIN32_WINNT_WINBLUE)
#else
// set NTDDI_VERSION to default to latest if _WIN32_WINNT isn't set
#define NTDDI_VERSION 0x0A000003
#endif // _WIN32_WINNT
#endif // NTDDI_VERSION
#ifndef WINVER
#ifdef _WIN32_WINNT
// set WINVER based on _WIN32_WINNT
#define WINVER _WIN32_WINNT
#else
#define WINVER 0x0A00
#endif
#endif
#ifndef _WIN32_IE
#ifdef _WIN32_WINNT
// set _WIN32_IE based on _WIN32_WINNT
#if (_WIN32_WINNT <= _WIN32_WINNT_NT4)
#define _WIN32_IE _WIN32_IE_IE50
#elif (_WIN32_WINNT <= _WIN32_WINNT_WIN2K)
#define _WIN32_IE _WIN32_IE_IE501
#elif (_WIN32_WINNT <= _WIN32_WINNT_WINXP)
#define _WIN32_IE _WIN32_IE_IE60
#elif (_WIN32_WINNT <= _WIN32_WINNT_WS03)
#define _WIN32_IE _WIN32_IE_WS03
#elif (_WIN32_WINNT <= _WIN32_WINNT_VISTA)
#define _WIN32_IE _WIN32_IE_LONGHORN
#elif (_WIN32_WINNT <= _WIN32_WINNT_WIN7)
#define _WIN32_IE _WIN32_IE_WIN7
#elif (_WIN32_WINNT <= _WIN32_WINNT_WIN8)
#define _WIN32_IE _WIN32_IE_WIN8
#else
#define _WIN32_IE 0x0A00
#endif
#else
#define _WIN32_IE 0x0A00
#endif
#endif
//
// Sanity check for compatible versions
//
#if defined(_WIN32_WINNT) && !defined(MIDL_PASS) && !defined(RC_INVOKED)
#if (defined(WINVER) && (WINVER < 0x0400) && (_WIN32_WINNT > 0x0400))
#error WINVER setting conflicts with _WIN32_WINNT setting
#endif
#if (((OSVERSION_MASK & NTDDI_VERSION) == NTDDI_WIN2K) && (_WIN32_WINNT != _WIN32_WINNT_WIN2K))
#error NTDDI_VERSION setting conflicts with _WIN32_WINNT setting
#endif
#if (((OSVERSION_MASK & NTDDI_VERSION) == NTDDI_WINXP) && (_WIN32_WINNT != _WIN32_WINNT_WINXP))
#error NTDDI_VERSION setting conflicts with _WIN32_WINNT setting
#endif
#if (((OSVERSION_MASK & NTDDI_VERSION) == NTDDI_WS03) && (_WIN32_WINNT != _WIN32_WINNT_WS03))
#error NTDDI_VERSION setting conflicts with _WIN32_WINNT setting
#endif
#if (((OSVERSION_MASK & NTDDI_VERSION) == NTDDI_VISTA) && (_WIN32_WINNT != _WIN32_WINNT_VISTA))
#error NTDDI_VERSION setting conflicts with _WIN32_WINNT setting
#endif
#if ((_WIN32_WINNT < _WIN32_WINNT_WIN2K) && (_WIN32_IE > _WIN32_IE_IE60SP1))
#error _WIN32_WINNT settings conflicts with _WIN32_IE setting
#endif
#endif // defined(_WIN32_WINNT) && !defined(MIDL_PASS) && !defined(_WINRESRC_)
#if (_MSC_VER >= 800)
#if (_MSC_VER >= 1200)
#pragma warning(pop)
#else
#pragma warning(default:4001) /* nonstandard extension : single line comment */
#endif
#endif
#endif /* !_INC_SDKDDKVER */
+240
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@@ -0,0 +1,240 @@
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
winapifamily.h
Abstract:
Master include file for API family partitioning.
*/
#ifndef _INC_WINAPIFAMILY
#define _INC_WINAPIFAMILY
#if defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#if _MSC_VER >= 1200
#pragma warning(push)
#pragma warning(disable:4001) /* nonstandard extension 'single line comment' was used */
#endif
#pragma once
#endif // defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#include <winpackagefamily.h>
/*
* When compiling C and C++ code using SDK header files, the development
* environment can specify a target platform by #define-ing the
* pre-processor symbol WINAPI_FAMILY to one of the following values.
* Each FAMILY value denotes an application family for which a different
* subset of the total set of header-file-defined APIs are available.
* Setting the WINAPI_FAMILY value will effectively hide from the
* editing and compilation environments the existence of APIs that
* are not applicable to the family of applications targeting a
* specific platform.
*/
/* In Windows 10, WINAPI_PARTITIONs will be used to add additional
* device specific APIs to a particular WINAPI_FAMILY.
* For example, when writing Windows Universal apps, specifying
* WINAPI_FAMILY_APP will hide phone APIs from compilation.
* However, specifying WINAPI_PARTITION_PHONE_APP=1 additionally, will
* unhide any API hidden behind the partition, to the compiler.
* The following partitions are currently defined:
* WINAPI_PARTITION_DESKTOP // usable for Desktop Win32 apps (but not store apps)
* WINAPI_PARTITION_APP // usable for Windows Universal store apps
* WINAPI_PARTITION_PC_APP // specific to Desktop-only store apps
* WINAPI_PARTITION_PHONE_APP // specific to Phone-only store apps
* WINAPI_PARTITION_SYSTEM // specific to System applications
* The following partitions are indirect partitions and defined in
* winpackagefamily.h. These partitions are related to package based
* partitions. For example, specifying WINAPI_PARTITION_SERVER=1 will light up
* any API hidden behind the package based partitions that are bound to
* WINAPI_PARTITION_SERVER, to the compiler.
* WINAPI_PARTITION_SERVER // specific to Server applications
*/
/*
* The WINAPI_FAMILY values of 0 and 1 are reserved to ensure that
* an error will occur if WINAPI_FAMILY is set to any
* WINAPI_PARTITION value (which must be 0 or 1, see below).
*/
#define WINAPI_FAMILY_PC_APP 2 /* Windows Store Applications */
#define WINAPI_FAMILY_PHONE_APP 3 /* Windows Phone Applications */
#define WINAPI_FAMILY_SYSTEM 4 /* Windows Drivers and Tools */
#define WINAPI_FAMILY_SERVER 5 /* Windows Server Applications */
#define WINAPI_FAMILY_DESKTOP_APP 100 /* Windows Desktop Applications */
/* The value of WINAPI_FAMILY_DESKTOP_APP may change in future SDKs. */
/* Additional WINAPI_FAMILY values may be defined in future SDKs. */
/*
* For compatibility with Windows 8 header files, the following
* synonym for WINAPI_FAMILY_PC_APP is temporarily #define'd.
* Use of this symbol should be considered deprecated.
*/
#define WINAPI_FAMILY_APP WINAPI_FAMILY_PC_APP
/*
* If no WINAPI_FAMILY value is specified, then all APIs available to
* Windows desktop applications are exposed.
*/
#ifndef WINAPI_FAMILY
#define WINAPI_FAMILY WINAPI_FAMILY_DESKTOP_APP
#endif
/*
* API PARTITONs are part of an indirection mechanism for mapping between
* individual APIs and the FAMILYs to which they apply.
* Each PARTITION is a category or subset of named APIs. PARTITIONs
* are permitted to have overlapping membership -- some single API
* might be part of more than one PARTITION. PARTITIONS are each #define-ed
* to be either 1 or 0 or depending on the platform at which the app is targeted.
*/
/*
* The mapping between families and partitions is summarized here.
* An X indicates that the given partition is active for the given
* platform/family.
*
* +-------------------+---+
* | *Partition* | |
* +---+---+---+---+---+---+
* | | | | | | |
* | | | | | | |
* | | | | P | | |
* | | | | H | | |
* | D | | | O | | |
* | E | | P | N | S | S |
* | S | | C | E | Y | E |
* | K | | _ | _ | S | R |
* | T | A | A | A | T | V |
* +-------------------------+----+ O | P | P | P | E | E |
* | *Platform/Family* \| P | P | P | P | M | R |
* +------------------------------+---+---+---+---+---+---+
* | WINAPI_FAMILY_DESKTOP_APP | X | X | X | | | |
* +------------------------------+---+---+---+---+---+---+
* | WINAPI_FAMILY_PC_APP | | X | X | | | |
* +------------------------------+---+---+---+---+---+---+
* | WINAPI_FAMILY_PHONE_APP | | X | | X | | |
* +----------------------------- +---+---+---+---+---+---+
* | WINAPI_FAMILY_SYSTEM | | | | | X | |
* +----------------------------- +---+---+---+---+---+---+
* | WINAPI_FAMILY_SERVER | | | | | X | X |
* +------------------------------+---+---+---+---+---+---+
*
* The table above is encoded in the following expressions,
* each of which evaluates to 1 or 0.
*
* Whenever a new family is added, all of these expressions
* need to be reconsidered.
*/
#if WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP && \
WINAPI_FAMILY != WINAPI_FAMILY_PC_APP && \
WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP && \
WINAPI_FAMILY != WINAPI_FAMILY_SYSTEM && \
WINAPI_FAMILY != WINAPI_FAMILY_SERVER
#error Unknown WINAPI_FAMILY value. Was it defined in terms of a WINAPI_PARTITION_* value?
#endif
#ifndef WINAPI_PARTITION_DESKTOP
#define WINAPI_PARTITION_DESKTOP (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP)
#endif
#ifndef WINAPI_PARTITION_APP
#define WINAPI_PARTITION_APP \
(WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP || \
WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || \
WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
#endif
#ifndef WINAPI_PARTITION_PC_APP
#define WINAPI_PARTITION_PC_APP \
(WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP || \
WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
#endif
#ifndef WINAPI_PARTITION_PHONE_APP
#define WINAPI_PARTITION_PHONE_APP (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
#endif
/*
* SYSTEM is the only partition defined here.
* All other System based editions are defined as packages
* on top of the System partition.
* See winpackagefamily.h for packages level partitions
*/
#ifndef WINAPI_PARTITION_SYSTEM
#define WINAPI_PARTITION_SYSTEM \
(WINAPI_FAMILY == WINAPI_FAMILY_SYSTEM || \
WINAPI_FAMILY == WINAPI_FAMILY_SERVER)
#endif
/*
* For compatibility with Windows Phone 8 header files, the following
* synonym for WINAPI_PARTITION_PHONE_APP is temporarily #define'd.
* Use of this symbol should be regarded as deprecated.
*/
#define WINAPI_PARTITION_PHONE WINAPI_PARTITION_PHONE_APP
/*
* Header files use the WINAPI_FAMILY_PARTITION macro to assign one or
* more declarations to some group of partitions. The macro chooses
* whether the preprocessor will emit or omit a sequence of declarations
* bracketed by an #if/#endif pair. All header file references to the
* WINAPI_PARTITION_* values should be in the form of occurrences of
* WINAPI_FAMILY_PARTITION(...).
*
* For example, the following usage of WINAPI_FAMILY_PARTITION identifies
* a sequence of declarations that are part of both the Windows Desktop
* Partition and the Windows-Phone-Specific Store Partition:
*
* #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP)
* ...
* #endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_PHONE_APP)
*
* The comment on the closing #endif allow tools as well as people to find the
* matching #ifdef properly.
*
* Usages of WINAPI_FAMILY_PARTITION may be combined, when the partitition definitions are
* related. In particular one might use declarations like
*
* #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
*
* or
*
* #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP)
*
* Direct references to WINAPI_PARTITION_ values (eg #if !WINAPI_FAMILY_PARTITION_...)
* should not be used.
*/
#define WINAPI_FAMILY_PARTITION(Partitions) (Partitions)
/*
* Macro used to #define or typedef a symbol used for selective deprecation
* of individual methods of a COM interfaces that are otherwise available
* for a given set of partitions.
*/
#define _WINAPI_DEPRECATED_DECLARATION __declspec(deprecated("This API cannot be used in the context of the caller's application type."))
/*
* For compatibility with Windows 8 header files, the following
* symbol is temporarily conditionally #define'd. Additional symbols
* like this should be not defined in winapifamily.h, but rather should be
* introduced locally to the header files of the component that needs them.
*/
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
# define APP_DEPRECATED_HRESULT HRESULT _WINAPI_DEPRECATED_DECLARATION
#endif // WINAPIFAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#if defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#if _MSC_VER >= 1200
#pragma warning(pop)
#endif
#endif
#endif /* !_INC_WINAPIFAMILY */
+91
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@@ -0,0 +1,91 @@
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
winpackagefamily.h
Abstract:
API family partitioning based on packages.
*/
#ifndef _INC_WINPACKAGEFAMILY
#define _INC_WINPACKAGEFAMILY
#if defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#if _MSC_VER >= 1200
#pragma warning(push)
#pragma warning(disable:4001) /* nonstandard extension 'single line comment' was used */
#endif
#pragma once
#endif // defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#ifndef WINAPI_PARTITION_SERVER
#define WINAPI_PARTITION_SERVER (WINAPI_FAMILY == WINAPI_FAMILY_SERVER)
#endif
/*
* PARTITIONS based on packages are each #undef'ed below, and then will be #define-ed
* to be either 1 or 0 or depending on the active WINAPI_FAMILY.
*/
#undef WINAPI_PARTITION_PKG_WINTRUST
#undef WINAPI_PARTITION_PKG_WEBSERVICES
#undef WINAPI_PARTITION_PKG_EVENTLOGSERVICE
#undef WINAPI_PARTITION_PKG_VHD
#undef WINAPI_PARTITION_PKG_PERFCOUNTER
#undef WINAPI_PARTITION_PKG_SECURESTARTUP
#undef WINAPI_PARTITION_PKG_REMOTEFS
#undef WINAPI_PARTITION_PKG_BOOTABLESKU
#undef WINAPI_PARTITION_PKG_CMDTOOLS
#undef WINAPI_PARTITION_PKG_DISM
#undef WINAPI_PARTITION_PKG_CORESETUP
#undef WINAPI_PARTITION_PKG_APPRUNTIME
#undef WINAPI_PARTITION_PKG_ESENT
#undef WINAPI_PARTITION_PKG_WINMGMT
#undef WINAPI_PARTITION_PKG_WNV
#undef WINAPI_PARTITION_PKG_CLUSTER
#undef WINAPI_PARTITION_PKG_VSS
#undef WINAPI_PARTITION_PKG_TRAFFIC
#undef WINAPI_PARTITION_PKG_ISCSI
#undef WINAPI_PARTITION_PKG_STORAGE
#undef WINAPI_PARTITION_PKG_MPSSVC
#undef WINAPI_PARTITION_PKG_APPXDEPLOYMENT
#undef WINAPI_PARTITION_PKG_WER
/*
* PARTITIONS for feature packages. Each package might be active for one or more editions
*/
#define WINAPI_PARTITION_PKG_WINTRUST (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_WEBSERVICES (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_EVENTLOGSERVICE (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_VHD (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_PERFCOUNTER (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_SECURESTARTUP (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_REMOTEFS (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_BOOTABLESKU (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_CMDTOOLS (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_DISM (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_CORESETUP (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_APPRUNTIME (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_ESENT (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_WINMGMT (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_WNV (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_CLUSTER (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_VSS (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_TRAFFIC (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_ISCSI (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_STORAGE (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_MPSSVC (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_APPXDEPLOYMENT (WINAPI_PARTITION_SERVER == 1)
#define WINAPI_PARTITION_PKG_WER (WINAPI_PARTITION_SERVER == 1)
#if defined(_MSC_VER) && !defined(MOFCOMP_PASS)
#if _MSC_VER >= 1200
#pragma warning(pop)
#endif
#endif
#endif /* !_INC_WINPACKAGEFAMILY */
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+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.0.2)
option(WITH_GDB "WITH_GDB" OFF)
option(WITHOUT_LLVM "WITHOUT_LLVM" OFF)
+11 -21
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@@ -20,20 +20,19 @@ If you want to contribute please take a look at the [Coding Style](https://githu
## Dependencies
### Windows
* [Visual Studio 2015](https://www.visualstudio.com/vs/older-downloads/)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
* [Visual Studio 2017](https://www.visualstudio.com/en/downloads/)
* [Visual C++ Redistributable Packages for Visual Studio 2017](https://go.microsoft.com/fwlink/?LinkId=746572)
* [Cmake 3.1.0+](https://www.cmake.org/download/) (required; add to PATH)
* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
* [Qt 5.8+](https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.8\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
* [Qt 5.9+](https://www.qt.io/download-open-source/) (required; add QTDIR `<QtInstallFolder>\5.9.1\msvc2015_64\` environment variable if you do not want to use the Visual Studio Qt Plugin)
* [Visual Studio Qt Plugin](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2015) (optional; see above)
### Linux
* [Qt 5.7+](https://www.qt.io/download-open-source/)
* [Qt 5.9+](https://www.qt.io/download-open-source/)
* GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691))
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libpulse-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default`
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default`
* Arch: `sudo pacman -S glew openal cmake llvm qt5-base`
* Fedora: `sudo dnf install cmake glew glew-devel libatomic libudev-devel openal-devel qt5-devel vulkan-devel`
* OpenSUSE: `sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel glew-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt5-qtbase-devel libevdev-devel`
* Fedora: `sudo dnf install cmake qt5-devel vulkan-devel glew glew-devel`
**If you have a NVIDIA GPU, you may need to install the libglvnd package.**
### MacOS
@@ -48,23 +47,15 @@ To initialize the repository don't forget to execute `git submodule update --ini
### Configuring Qt
*If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):*
1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.8\msvc2015_64\` </br>
Open `rpcs3.sln`
1) Add `QTDIR` environment variable and set it to `<QtInstallFolder>\5.9.1\msvc2017_64\` </br>
*If you wish to use the Visual Studio plugin for Qt:* </br>
1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.8\msvc2015_64`. </br>
1) Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. `C:\Qt\5.9.1\msvc2015_64`. </br>
2) While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.
### Building the projects
You may want to download precompiled [LLVM lib](https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRY2k3Q2Yya05lcm8) and extract to root rpcs3 folder (which contains `rpcs3.sln`), as well as download and extract [additional libs](https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRaHYxV3VOS2d0a0U) to `lib\%CONFIGURATION%-x64\` to speed up compilation time (unoptimised/debug libs are currently not available precompiled).
If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br></br>
`Build > Build Solution`</br>
1) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. </br>
2) Press *BUILD* > *Build Solution* or *Rebuild Solution*. </br>
## Building on Linux & Mac OS:
@@ -72,8 +63,7 @@ If you're not using precompiled libs, build the projects in *__BUILD_BEFORE* fol
1) `git clone https://github.com/RPCS3/rpcs3.git` </br>
2) `cd rpcs3/` </br>
3) `git submodule update --init` </br>
4) `cd ../ && mkdir rpcs3_build && cd rpcs3_build`
4) `cmake ../rpcs3/ && make GitVersion && make` </br>
4) `cmake CMakeLists.txt && make GitVersion && make` </br>
5) Run RPCS3 with `./bin/rpcs3` </br>
If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables
+1 -1
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@@ -470,7 +470,7 @@ struct se_storage<T, 16, 16>
static inline v128 swap(const v128& src)
{
return v128::from64(se_storage<u64>::swap(src._u64[1]), se_storage<u64>::swap(src._u64[0]));
return v128::fromV(_mm_shuffle_epi8(src.vi, _mm_set_epi8(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)));
}
static inline v128 to(const T& src)
+2 -5
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@@ -202,12 +202,9 @@ void cfg::encode(YAML::Emitter& out, const cfg::_base& rhs)
out << YAML::EndMap;
return;
}
default:
{
out << rhs.to_string();
return;
}
}
out << rhs.to_string();
}
void cfg::decode(const YAML::Node& data, cfg::_base& rhs)
+3 -13
View File
@@ -118,7 +118,7 @@ namespace cfg
bool m_value;
public:
bool def;
const bool def;
_bool(node* owner, const std::string& name, bool def = false)
: _base(type::_bool, owner, name)
@@ -150,11 +150,6 @@ namespace cfg
return true;
}
void set(const bool& value)
{
m_value = value;
}
};
// Value node with fixed set of possible values, each maps to an enum value of type T.
@@ -222,7 +217,7 @@ namespace cfg
int_type m_value;
public:
int_type def;
const int_type def;
_int(node* owner, const std::string& name, int_type def = std::min<int_type>(Max, std::max<int_type>(Min, 0)))
: _base(type::_int, owner, name)
@@ -258,11 +253,6 @@ namespace cfg
return false;
}
void set(const s64& value)
{
m_value = static_cast<int_type>(value);
}
std::vector<std::string> to_list() const override
{
return make_int_range(Min, Max);
@@ -281,7 +271,7 @@ namespace cfg
std::string m_value;
public:
std::string def;
const std::string def;
string(node* owner, const std::string& name, const std::string& def = {})
: _base(type::string, owner, name)
+6 -36
View File
@@ -75,25 +75,10 @@ static time_t to_time(const FILETIME& ft)
static FILETIME from_time(s64 _time)
{
const ullong wtime = (_time + 11644473600ULL) * 10000000ULL;
FILETIME result;
if (_time <= -11644473600ll)
{
result.dwLowDateTime = 0;
result.dwHighDateTime = 0;
}
else if (_time > INT64_MAX / 10000000ll - 11644473600ll)
{
result.dwLowDateTime = 0xffffffff;
result.dwHighDateTime = 0x7fffffff;
}
else
{
const ullong wtime = (_time + 11644473600ull) * 10000000ull;
result.dwLowDateTime = static_cast<DWORD>(wtime);
result.dwHighDateTime = static_cast<DWORD>(wtime >> 32);
}
result.dwLowDateTime = static_cast<DWORD>(wtime);
result.dwHighDateTime = static_cast<DWORD>(wtime >> 32);
return result;
}
@@ -111,8 +96,6 @@ static fs::error to_error(DWORD e)
case ERROR_INVALID_NAME: return fs::error::inval;
case ERROR_SHARING_VIOLATION: return fs::error::acces;
case ERROR_DIR_NOT_EMPTY: return fs::error::notempty;
case ERROR_NOT_READY: return fs::error::noent;
//case ERROR_INVALID_PARAMETER: return fs::error::inval;
default: fmt::throw_exception("Unknown Win32 error: %u.", e);
}
}
@@ -123,7 +106,6 @@ static fs::error to_error(DWORD e)
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/statvfs.h>
#include <sys/file.h>
#include <dirent.h>
#include <fcntl.h>
#include <libgen.h>
@@ -955,13 +937,6 @@ fs::file::file(const std::string& path, bs_t<open_mode> mode)
return;
}
if (test(mode & fs::unshare) && ::flock(fd, LOCK_EX | LOCK_NB) != 0)
{
g_tls_error = errno == EWOULDBLOCK ? fs::error::acces : to_error(errno);
::close(fd);
return;
}
class unix_file final : public file_base, public get_native_handle
{
const int m_fd;
@@ -1034,7 +1009,7 @@ fs::file::file(const std::string& path, bs_t<open_mode> mode)
(fmt::throw_exception("Invalid whence (0x%x)" HERE, whence), 0);
const auto result = ::lseek(m_fd, offset, mode);
if (result == -1)
{
g_tls_error = to_error(errno);
@@ -1258,12 +1233,7 @@ bool fs::dir::open(const std::string& path)
}
struct ::stat file_info;
if (::fstatat(::dirfd(m_dd), found->d_name, &file_info, 0) != 0)
{
//failed metadata (broken symlink?), ignore and skip to next file
return read(info);
}
verify("dir::read" HERE), ::fstatat(::dirfd(m_dd), found->d_name, &file_info, 0) == 0;
info.name = found->d_name;
info.is_directory = S_ISDIR(file_info.st_mode);
@@ -1363,7 +1333,7 @@ std::string fs::get_data_dir(const std::string& prefix, const std::string& locat
continue;
}
buf.push_back(c);
}
+7 -7
View File
@@ -422,7 +422,7 @@ namespace fs
class iterator
{
const dir* m_parent;
dir* m_parent;
dir_entry m_entry;
public:
@@ -432,7 +432,7 @@ namespace fs
from_current
};
iterator(const dir* parent, mode mode_ = mode::from_first)
iterator(dir* parent, mode mode_ = mode::from_first)
: m_parent(parent)
{
if (!m_parent)
@@ -458,7 +458,7 @@ namespace fs
iterator& operator++()
{
*this = {m_parent, mode::from_current};
*this = { m_parent, mode::from_current };
return *this;
}
@@ -468,14 +468,14 @@ namespace fs
}
};
iterator begin() const
iterator begin()
{
return {m_dir ? this : nullptr};
return{ m_dir ? this : nullptr };
}
iterator end() const
iterator end()
{
return {nullptr};
return{ nullptr };
}
};
+1 -1
View File
@@ -4,7 +4,7 @@
#pragma push_macro("new")
#undef new
#include <gsl.h>
#include <gsl/gsl>
#pragma pop_macro("new")
#undef Expects
#undef Ensures
+11 -43
View File
@@ -30,8 +30,6 @@
#ifdef _WIN32
#include <Windows.h>
#else
#include <sys/mman.h>
#endif
#include "JIT.h"
@@ -49,11 +47,6 @@ static void* const s_memory = []() -> void*
llvm::InitializeNativeTargetAsmPrinter();
LLVMLinkInMCJIT();
#ifdef MAP_32BIT
auto ptr = ::mmap(nullptr, s_memory_size, PROT_NONE, MAP_ANON | MAP_PRIVATE | MAP_32BIT, -1, 0);
if (ptr != MAP_FAILED)
return ptr;
#else
for (u64 addr = 0x10000000; addr <= 0x80000000 - s_memory_size; addr += 0x1000000)
{
if (auto ptr = utils::memory_reserve(s_memory_size, (void*)addr))
@@ -61,7 +54,6 @@ static void* const s_memory = []() -> void*
return ptr;
}
}
#endif
return utils::memory_reserve(s_memory_size);
}();
@@ -71,8 +63,6 @@ static void* s_next = s_memory;
#ifdef _WIN32
static std::deque<std::vector<RUNTIME_FUNCTION>> s_unwater;
static std::vector<std::vector<RUNTIME_FUNCTION>> s_unwind; // .pdata
#else
static std::deque<std::tuple<u8*, u64, std::size_t>> s_unfire;
#endif
// Reset memory manager
@@ -89,30 +79,7 @@ extern void jit_finalize()
s_unwind.clear();
#else
struct MemoryManager : llvm::RTDyldMemoryManager
{
u8* allocateCodeSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name) override
{
return nullptr;
}
u8* allocateDataSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name, bool is_ro) override
{
return nullptr;
}
bool finalizeMemory(std::string* = nullptr) override
{
return false;
}
} mem;
for (auto&& t : s_unfire)
{
mem.deregisterEHFrames(std::get<0>(t), std::get<1>(t), std::get<2>(t));
}
s_unfire.clear();
// TODO: unregister EH frames if necessary
#endif
utils::memory_decommit(s_memory, s_memory_size);
@@ -196,7 +163,7 @@ struct MemoryManager : llvm::RTDyldMemoryManager
return {addr, llvm::JITSymbolFlags::Exported};
}
u8* allocateCodeSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name) override
virtual u8* allocateCodeSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name) override
{
// Lock memory manager
writer_lock lock(s_mutex);
@@ -217,7 +184,7 @@ struct MemoryManager : llvm::RTDyldMemoryManager
return (u8*)std::exchange(s_next, (void*)next);
}
u8* allocateDataSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name, bool is_ro) override
virtual u8* allocateDataSection(std::uintptr_t size, uint align, uint sec_id, llvm::StringRef sec_name, bool is_ro) override
{
// Lock memory manager
writer_lock lock(s_mutex);
@@ -242,7 +209,7 @@ struct MemoryManager : llvm::RTDyldMemoryManager
return (u8*)std::exchange(s_next, (void*)next);
}
bool finalizeMemory(std::string* = nullptr) override
virtual bool finalizeMemory(std::string* = nullptr) override
{
// Lock memory manager
writer_lock lock(s_mutex);
@@ -259,7 +226,7 @@ struct MemoryManager : llvm::RTDyldMemoryManager
return false;
}
void registerEHFrames(u8* addr, u64 load_addr, std::size_t size) override
virtual void registerEHFrames(u8* addr, u64 load_addr, std::size_t size) override
{
#ifdef _WIN32
// Lock memory manager
@@ -286,15 +253,16 @@ struct MemoryManager : llvm::RTDyldMemoryManager
{
s_unwind.emplace_back(std::move(pdata));
}
#else
s_unfire.push_front(std::make_tuple(addr, load_addr, size));
#endif
return RTDyldMemoryManager::registerEHFrames(addr, load_addr, size);
}
void deregisterEHFrames(u8* addr, u64 load_addr, std::size_t size) override
virtual void deregisterEHFrames() override
{
LOG_ERROR(GENERAL, "deregisterEHFrames() called"); // Not expected
return RTDyldMemoryManager::deregisterEHFrames();
}
};
@@ -308,7 +276,7 @@ struct EventListener : llvm::JITEventListener
{
}
void NotifyObjectEmitted(const llvm::object::ObjectFile& obj, const llvm::RuntimeDyld::LoadedObjectInfo& inf) override
virtual void NotifyObjectEmitted(const llvm::object::ObjectFile& obj, const llvm::RuntimeDyld::LoadedObjectInfo& inf) override
{
#ifdef _WIN32
for (auto it = obj.section_begin(), end = obj.section_end(); it != end; ++it)
@@ -404,7 +372,7 @@ public:
};
jit_compiler::jit_compiler(const std::unordered_map<std::string, u64>& _link, std::string _cpu)
: m_link(_link)
: m_link(std::move(_link))
, m_cpu(std::move(_cpu))
{
if (m_cpu.empty())
+23
View File
@@ -0,0 +1,23 @@
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
+48 -221
View File
@@ -4,19 +4,15 @@
#include "sema.h"
#include "Utilities/sysinfo.h"
#include "Utilities/Thread.h"
#include "rpcs3_version.h"
#include <string>
#include <unordered_map>
#include <thread>
#include <chrono>
using namespace std::literals::chrono_literals;
#ifdef _WIN32
#define NOMINMAX
#include <Windows.h>
#else
#include <chrono>
#include <sys/mman.h>
#endif
@@ -45,7 +41,6 @@ void fmt_class_string<logs::level>::format(std::string& out, u64 arg)
case logs::level::warning: return "Warning";
case logs::level::notice: return "Notice";
case logs::level::trace: return "Trace";
case logs::level::_uninit: return unknown;
}
return unknown;
@@ -54,32 +49,23 @@ void fmt_class_string<logs::level>::format(std::string& out, u64 arg)
namespace logs
{
// Memory-mapped buffer size
constexpr u64 s_log_size = 32 * 1024 * 1024;
constexpr std::size_t s_log_size = 128 * 1024 * 1024;
constexpr std::size_t s_log_size_s = s_log_size / 2;
constexpr std::size_t s_log_size_t = s_log_size / 4 + s_log_size_s;
constexpr std::size_t s_log_size_e = s_log_size / 8 + s_log_size_t;
constexpr std::size_t s_log_size_f = s_log_size / 16 + s_log_size_e;
class file_writer
{
fs::file m_file;
std::string m_name;
std::thread m_writer;
fs::file m_fout;
fs::file m_fout2;
u64 m_max_size;
#ifdef _WIN32
::HANDLE m_fmap;
#endif
atomic_t<std::size_t> m_pos{0};
std::size_t m_size{0};
uchar* m_fptr{};
z_stream m_zs{};
semaphore<> m_m;
alignas(128) atomic_t<u64> m_buf{0}; // MSB (40 bit): push begin, LSB (24 bis): push size
alignas(128) atomic_t<u64> m_out{0}; // Amount of bytes written to file
uchar m_zout[65536];
// Write buffered logs immediately
bool flush(u64 bufv);
public:
file_writer(const std::string& name);
@@ -133,7 +119,7 @@ namespace logs
static file_listener* get_logger()
{
// Use magic static
static file_listener logger("RPCS3");
static file_listener logger("RPCS3.log");
return &logger;
}
@@ -305,45 +291,13 @@ void logs::message::broadcast(const char* fmt, const fmt_type_info* sup, const u
logs::file_writer::file_writer(const std::string& name)
: m_name(name)
{
const std::string log_name = fs::get_config_dir() + name + ".log";
const std::string buf_name = fs::get_config_dir() + name + ".buf";
try
{
if (!m_file.open(buf_name, fs::read + fs::write + fs::create + fs::trunc + fs::unshare))
if (!m_file.open(fs::get_config_dir() + name, fs::read + fs::write + fs::create + fs::trunc + fs::unshare))
{
if (fs::g_tls_error == fs::error::acces)
{
if (fs::exists(buf_name))
{
fmt::throw_exception("Another instance of %s is running. Close it or kill its process, if necessary.", name);
}
else
{
fmt::throw_exception("Cannot create %s.log (access denied)."
#ifdef _WIN32
"\nNote that %s cannot be installed in Program Files or similar directory with limited permissions."
#else
"\nPlease, check %s permissions in '~/.config/'."
#endif
, name, name);
}
}
fmt::throw_exception("Cannot create %s.log (error %s)", name, fs::g_tls_error);
fmt::throw_exception("Can't create file %s (error %s)", name, fs::g_tls_error);
}
// Check free space
fs::device_stat stats{};
if (!fs::statfs(fs::get_config_dir(), stats) || stats.avail_free < s_log_size * 8)
{
fmt::throw_exception("Not enough free space (%f KB)", stats.avail_free / 1000000.);
}
// Limit log size to ~25% of free space
m_max_size = stats.avail_free / 4;
// Initialize memory mapped file
#ifdef _WIN32
m_fmap = CreateFileMappingW(m_file.get_handle(), 0, PAGE_READWRITE, s_log_size >> 32, s_log_size & 0xffffffff, 0);
m_fptr = m_fmap ? (uchar*)MapViewOfFile(m_fmap, FILE_MAP_WRITE, 0, 0, 0) : nullptr;
@@ -353,94 +307,44 @@ logs::file_writer::file_writer(const std::string& name)
#endif
verify(name.c_str()), m_fptr;
std::memset(m_fptr, '\n', s_log_size);
// Rotate backups (TODO)
fs::remove_file(fs::get_config_dir() + name + "1.log.gz");
fs::remove_file(fs::get_config_dir() + name + "1.gz");
fs::create_dir(fs::get_config_dir() + "old_logs");
fs::rename(fs::get_config_dir() + m_name + ".log.gz", fs::get_config_dir() + "old_logs/" + m_name + ".log.gz", true);
// Actual log file (allowed to fail)
m_fout.open(log_name, fs::rewrite);
// Compressed log
if (!m_fout2.open(log_name + ".gz", fs::rewrite) || deflateInit2(&m_zs, 9, Z_DEFLATED, 16 + 15, 9, Z_DEFAULT_STRATEGY) != Z_OK)
{
m_fout2.close();
}
}
catch (const std::exception& e)
{
std::thread([text = std::string{e.what()}]{ report_fatal_error(text); }).detach();
return;
fs::rename(fs::get_config_dir() + m_name + ".gz", fs::get_config_dir() + "old_logs/" + m_name + ".gz", true);
}
catch (...)
{
std::thread([]{ report_fatal_error("Unknown error" HERE); }).detach();
return;
catch_all_exceptions();
}
m_writer = std::thread([this]()
{
thread_ctrl::set_native_priority(-1);
while (true)
{
const u64 bufv = m_buf;
if (bufv & 0xffffff)
{
// Wait if threads are writing logs
std::this_thread::yield();
continue;
}
if (!flush(bufv))
{
if (m_out == -1)
{
break;
}
std::this_thread::sleep_for(10ms);
}
}
});
}
logs::file_writer::~file_writer()
{
if (!m_fptr)
if (m_size == 0)
{
return;
m_size = std::min<std::size_t>(+m_pos, s_log_size);
}
// Stop writer thread
while (m_out << 24 < m_buf)
// Compress
z_stream zs{};
if (deflateInit2(&zs, 9, Z_DEFLATED, 16 + 15, 9, Z_DEFAULT_STRATEGY) == Z_OK)
{
std::this_thread::yield();
}
auto buf = std::make_unique<uchar[]>(s_log_size);
zs.avail_in = ::narrow<u32>(m_size);
zs.avail_out = s_log_size;
zs.next_in = m_fptr;
zs.next_out = buf.get();
m_out = -1;
m_writer.join();
if (m_fout2)
{
m_zs.avail_in = 0;
m_zs.next_in = nullptr;
do
if (deflate(&zs, Z_FINISH) != Z_STREAM_ERROR)
{
m_zs.avail_out = sizeof(m_zout);
m_zs.next_out = m_zout;
if (deflate(&m_zs, Z_FINISH) == Z_STREAM_ERROR || m_fout2.write(m_zout, sizeof(m_zout) - m_zs.avail_out) != sizeof(m_zout) - m_zs.avail_out)
{
break;
}
fs::file(fs::get_config_dir() + m_name + ".gz", fs::rewrite).write(buf.get(), zs.total_out);
}
while (m_zs.avail_out == 0);
deflateEnd(&m_zs);
if (deflateEnd(&zs) != Z_OK)
{
}
}
#ifdef _WIN32
@@ -449,109 +353,33 @@ logs::file_writer::~file_writer()
#else
::munmap(m_fptr, s_log_size);
#endif
}
bool logs::file_writer::flush(u64 bufv)
{
semaphore_lock lock(m_m);
const u64 st = +m_out;
const u64 end = std::min<u64>((st + s_log_size) & ~(s_log_size - 1), bufv >> 24);
if (end > st)
{
// Avoid writing too big fragments
const u64 size = std::min<u64>(end - st, sizeof(m_zout) / 2);
// Write uncompressed
if (m_fout && st < m_max_size && m_fout.write(m_fptr + st % s_log_size, size) != size)
{
m_fout.close();
}
// Write compressed
if (m_fout2 && st < m_max_size)
{
m_zs.avail_in = size;
m_zs.next_in = m_fptr + st % s_log_size;
do
{
m_zs.avail_out = sizeof(m_zout);
m_zs.next_out = m_zout;
if (deflate(&m_zs, Z_NO_FLUSH) == Z_STREAM_ERROR || m_fout2.write(m_zout, sizeof(m_zout) - m_zs.avail_out) != sizeof(m_zout) - m_zs.avail_out)
{
deflateEnd(&m_zs);
m_fout2.close();
break;
}
}
while (m_zs.avail_out == 0);
}
m_out += size;
return true;
}
return false;
m_file.trunc(m_size);
}
void logs::file_writer::log(logs::level sev, const char* text, std::size_t size)
{
if (!m_fptr)
// Adaptive log limit
const auto lim =
sev >= logs::level::success ? s_log_size_s :
sev == logs::level::todo ? s_log_size_t :
sev == logs::level::error ? s_log_size_e : s_log_size_f;
if (m_pos >= lim)
{
return;
}
// TODO: write bigger fragment directly in blocking manner
while (size && size <= 0xffffff)
// Acquire memory
const auto pos = m_pos.fetch_add(size);
// Write if possible
if (pos + size <= s_log_size)
{
u64 bufv;
const auto pos = m_buf.atomic_op([&](u64& v) -> uchar*
{
const u64 v1 = v >> 24;
const u64 v2 = v & 0xffffff;
if (UNLIKELY(v2 + size > 0xffffff || v1 + v2 + size >= m_out + s_log_size))
{
bufv = v;
return nullptr;
}
v += size;
return m_fptr + (v1 + v2) % s_log_size;
});
if (UNLIKELY(!pos))
{
if ((bufv & 0xffffff) + size > 0xffffff || bufv & 0xffffff)
{
// Concurrency limit reached
std::this_thread::yield();
}
else
{
// Queue is full, need to write out
flush(bufv);
}
continue;
}
if (pos + size > m_fptr + s_log_size)
{
const auto frag = m_fptr + s_log_size - pos;
std::memcpy(pos, text, frag);
std::memcpy(m_fptr, text + frag, size - frag);
}
else
{
std::memcpy(pos, text, size);
}
m_buf += (u64{size} << 24) - size;
break;
std::memcpy(m_fptr + pos, text, size);
}
else if (pos <= s_log_size)
{
m_size = pos;
}
}
@@ -589,7 +417,6 @@ void logs::file_listener::log(u64 stamp, const logs::message& msg, const std::st
case level::warning: text = u8"·W "; break;
case level::notice: text = u8"·! "; break;
case level::trace: text = u8"·T "; break;
case level::_uninit: text = u8"· "; break;
}
// Print miscosecond timestamp
-6
View File
@@ -24,12 +24,6 @@ inline void strcpy_trunc(char (&dst)[N], const char (&src)[N2])
dst[count] = '\0';
}
template <std::size_t N>
inline bool ends_with(const std::string& src, const char (&end)[N])
{
return src.size() >= N - 1 && src.compare(src.size() - (N - 1), N - 1, end, N - 1) == 0;
}
namespace fmt
{
std::string replace_first(const std::string& src, const std::string& from, const std::string& to);
+47 -144
View File
@@ -6,9 +6,7 @@
#include "Emu/Cell/lv2/sys_mmapper.h"
#include "Emu/Cell/lv2/sys_event.h"
#include "Thread.h"
#include "sysinfo.h"
#include <typeinfo>
#include <thread>
#ifdef _WIN32
#include <Windows.h>
@@ -18,12 +16,6 @@
#ifdef __APPLE__
#define _XOPEN_SOURCE
#define __USE_GNU
#include <mach/thread_act.h>
#include <mach/thread_policy.h>
#endif
#if defined(__DragonFly__) || defined(__FreeBSD__)
#include <pthread_np.h>
#define cpu_set_t cpuset_t
#endif
#include <errno.h>
#include <signal.h>
@@ -39,6 +31,32 @@ thread_local u64 g_tls_fault_all = 0;
thread_local u64 g_tls_fault_rsx = 0;
thread_local u64 g_tls_fault_spu = 0;
static void report_fatal_error(const std::string& msg)
{
static semaphore<> g_report_only_once;
g_report_only_once.wait();
std::string _msg = msg + "\n"
"HOW TO REPORT ERRORS: https://github.com/RPCS3/rpcs3/wiki/How-to-ask-for-Support\n"
"Please, don't send incorrect reports. Thanks for understanding.\n";
#ifdef _WIN32
_msg += "\nPress Yes or Enter to visit the URL above immediately.";
const std::size_t buf_size = _msg.size() + 1;
const int size = static_cast<int>(buf_size);
std::unique_ptr<wchar_t[]> buffer(new wchar_t[buf_size]);
MultiByteToWideChar(CP_UTF8, 0, _msg.c_str(), size, buffer.get(), size);
if (MessageBoxW(0, buffer.get(), L"Fatal error", MB_ICONERROR | MB_YESNO) == IDYES)
{
ShellExecuteW(0, L"open", L"https://github.com/RPCS3/rpcs3/wiki/How-to-ask-for-Support", 0, 0, SW_SHOWNORMAL);
}
#else
std::printf("Fatal error: \n%s", _msg.c_str());
#endif
}
[[noreturn]] void catch_all_exceptions()
{
try
@@ -53,6 +71,8 @@ thread_local u64 g_tls_fault_spu = 0;
{
report_fatal_error("Unhandled exception (unknown)");
}
std::abort();
}
enum x64_reg_t : u32
@@ -965,8 +985,8 @@ bool put_x64_reg_value(x64_context* context, x64_reg_t reg, size_t d_size, u64 v
// save the value into x64 register
switch (d_size)
{
case 1: *X64REG(context, reg - X64R_RAX) = (value & 0xff) | (*X64REG(context, reg - X64R_RAX) & 0xffffff00); return true;
case 2: *X64REG(context, reg - X64R_RAX) = (value & 0xffff) | (*X64REG(context, reg - X64R_RAX) & 0xffff0000); return true;
case 1: *X64REG(context, reg - X64R_RAX) = value & 0xff | *X64REG(context, reg - X64R_RAX) & 0xffffff00; return true;
case 2: *X64REG(context, reg - X64R_RAX) = value & 0xffff | *X64REG(context, reg - X64R_RAX) & 0xffff0000; return true;
case 4: *X64REG(context, reg - X64R_RAX) = value & 0xffffffff; return true;
case 8: *X64REG(context, reg - X64R_RAX) = value; return true;
}
@@ -1471,11 +1491,13 @@ const bool s_exception_handler_set = []() -> bool
if (!AddVectoredExceptionHandler(1, (PVECTORED_EXCEPTION_HANDLER)exception_handler))
{
report_fatal_error("AddVectoredExceptionHandler() failed.");
std::abort();
}
if (!SetUnhandledExceptionFilter((LPTOP_LEVEL_EXCEPTION_FILTER)exception_filter))
{
report_fatal_error("SetUnhandledExceptionFilter() failed.");
std::abort();
}
return true;
@@ -1522,6 +1544,7 @@ static void signal_handler(int sig, siginfo_t* info, void* uct)
// TODO (debugger interaction)
report_fatal_error(fmt::format("Segfault %s location %p at %p.", cause, info->si_addr, RIP(context)));
std::abort();
}
const bool s_exception_handler_set = []() -> bool
@@ -1549,8 +1572,6 @@ thread_local DECLARE(thread_ctrl::g_tls_this_thread) = nullptr;
extern thread_local std::string(*g_tls_log_prefix)();
DECLARE(thread_ctrl::g_native_core_layout) { native_core_arrangement::undefined };
void thread_ctrl::start(const std::shared_ptr<thread_ctrl>& ctrl, task_stack task)
{
#ifdef _WIN32
@@ -1747,7 +1768,7 @@ bool thread_ctrl::_wait_for(u64 usec)
}
}
}
while (_this->m_cond.wait(_lock, std::exchange(usec, usec > cond_variable::max_timeout ? -1 : 0)));
while (_this->m_cond.wait(_lock, std::exchange(usec, usec == -1 ? -1 : 0)));
// Timeout
return false;
@@ -1857,156 +1878,38 @@ void thread_ctrl::test()
}
}
void thread_ctrl::detect_cpu_layout()
{
if (!g_native_core_layout.compare_and_swap_test(native_core_arrangement::undefined, native_core_arrangement::generic))
return;
const auto system_id = utils::get_system_info();
if (system_id.find("Ryzen") != std::string::npos)
{
g_native_core_layout.store(native_core_arrangement::amd_ccx);
}
else if (system_id.find("i3") != std::string::npos || system_id.find("i7") != std::string::npos)
{
g_native_core_layout.store(native_core_arrangement::intel_ht);
}
}
u16 thread_ctrl::get_affinity_mask(thread_class group)
{
detect_cpu_layout();
if (const auto thread_count = std::thread::hardware_concurrency())
{
const u16 all_cores_mask = thread_count < 16 ? (u16)(~(UINT16_MAX << thread_count)): UINT16_MAX;
switch (g_native_core_layout)
{
default:
case native_core_arrangement::generic:
{
return all_cores_mask;
}
case native_core_arrangement::amd_ccx:
{
u16 spu_mask, ppu_mask, rsx_mask;
if (thread_count >= 16)
{
// Threadripper, R7
// Assign threads 8-16
// It appears some windows code is bound to lower core addresses, binding 8-16 is alot faster than 0-7
ppu_mask = spu_mask = 0b1111111100000000;
rsx_mask = all_cores_mask;
}
else if (thread_count == 12)
{
// 1600/2600 (x)
ppu_mask = spu_mask = 0b111111000000;
rsx_mask = all_cores_mask;
}
else
{
// R5 & R3 don't seem to improve performance no matter how these are shuffled
ppu_mask = spu_mask = rsx_mask = 0b11111111 & all_cores_mask;
}
switch (group)
{
default:
case thread_class::general:
return all_cores_mask;
case thread_class::rsx:
return rsx_mask;
case thread_class::ppu:
return ppu_mask;
case thread_class::spu:
return spu_mask;
}
}
case native_core_arrangement::intel_ht:
{
if (thread_count <= 4)
{
//i3 or worse
switch (group)
{
case thread_class::rsx:
case thread_class::ppu:
return (0b0101 & all_cores_mask);
case thread_class::spu:
return (0b1010 & all_cores_mask);
case thread_class::general:
return all_cores_mask;
}
}
return all_cores_mask;
}
}
}
return UINT16_MAX;
}
void thread_ctrl::set_native_priority(int priority)
{
#ifdef _WIN32
HANDLE _this_thread = GetCurrentThread();
INT native_priority = THREAD_PRIORITY_NORMAL;
if (priority > 0)
switch (priority)
{
default:
case 0:
break;
case 1:
native_priority = THREAD_PRIORITY_ABOVE_NORMAL;
if (priority < 0)
break;
case -1:
native_priority = THREAD_PRIORITY_BELOW_NORMAL;
if (!SetThreadPriority(_this_thread, native_priority))
{
LOG_ERROR(GENERAL, "SetThreadPriority() failed: 0x%x", GetLastError());
break;
}
#else
int policy;
struct sched_param param;
pthread_getschedparam(pthread_self(), &policy, &param);
if (priority > 0)
param.sched_priority = sched_get_priority_max(policy);
if (priority < 0)
param.sched_priority = sched_get_priority_min(policy);
if (int err = pthread_setschedparam(pthread_self(), policy, &param))
{
LOG_ERROR(GENERAL, "pthraed_setschedparam() failed: %d", err);
}
SetThreadPriority(_this_thread, native_priority);
#endif
}
void thread_ctrl::set_thread_affinity_mask(u16 mask)
void thread_ctrl::set_ideal_processor_core(int core)
{
#ifdef _WIN32
HANDLE _this_thread = GetCurrentThread();
SetThreadAffinityMask(_this_thread, (DWORD_PTR)mask);
#elif __APPLE__
thread_affinity_policy_data_t policy = { static_cast<integer_t>(mask) };
thread_port_t mach_thread = pthread_mach_thread_np(pthread_self());
thread_policy_set(mach_thread, THREAD_AFFINITY_POLICY, (thread_policy_t)&policy, 1);
#elif defined(__linux__) || defined(__DragonFly__) || defined(__FreeBSD__)
cpu_set_t cs;
CPU_ZERO(&cs);
for (u32 core = 0; core < 16u; ++core)
{
if ((u32)mask & (1u << core))
{
CPU_SET(core, &cs);
}
}
pthread_setaffinity_np(pthread_self(), sizeof(cpu_set_t), &cs);
SetThreadIdealProcessor(_this_thread, core);
#endif
}
named_thread::named_thread()
{
}
+1 -33
View File
@@ -10,29 +10,9 @@
#include "sema.h"
#include "cond.h"
// Report error and call std::abort(), defined in main.cpp
[[noreturn]] void report_fatal_error(const std::string&);
// Will report exception and call std::abort() if put in catch(...)
[[noreturn]] void catch_all_exceptions();
// Hardware core layout
enum class native_core_arrangement : u32
{
undefined,
generic,
intel_ht,
amd_ccx
};
enum class thread_class : u32
{
general,
rsx,
spu,
ppu
};
// Simple list of void() functors
class task_stack
{
@@ -108,9 +88,6 @@ class thread_ctrl final
// Current thread
static thread_local thread_ctrl* g_tls_this_thread;
// Target cpu core layout
static atomic_t<native_core_arrangement> g_native_core_layout;
// Self pointer
std::shared_ptr<thread_ctrl> m_self;
@@ -254,17 +231,8 @@ public:
thread_ctrl::start(out, std::forward<F>(func));
}
// Detect layout
static void detect_cpu_layout();
// Returns a core affinity mask. Set whether to generate the high priority set or not
static u16 get_affinity_mask(thread_class group);
// Sets the native thread priority
static void set_native_priority(int priority);
// Sets the preferred affinity mask for this thread
static void set_thread_affinity_mask(u16 mask);
static void set_ideal_processor_core(int core);
};
class named_thread
+3 -13
View File
@@ -32,23 +32,13 @@ void patch_engine::append(const std::string& patch)
{
if (fs::file f{patch})
{
YAML::Node root;
try
{
root = YAML::Load(f.to_string());
}
catch (const std::exception& e)
{
LOG_FATAL(GENERAL, "Failed to load patch file %s\n%s thrown: %s", patch, typeid(e).name(), e.what());
return;
}
auto root = YAML::Load(f.to_string());
for (auto pair : root)
{
auto& name = pair.first.Scalar();
auto& data = m_map[name];
for (auto patch : pair.second)
{
u64 type64 = 0;
@@ -101,7 +91,7 @@ void patch_engine::append(const std::string& patch)
break;
}
}
data.emplace_back(info);
}
}
+3 -4
View File
@@ -10,13 +10,12 @@
bool cond_variable::imp_wait(u32 _old, u64 _timeout) noexcept
{
verify(HERE), _old != -1; // Very unlikely: it requires 2^32 distinct threads to wait simultaneously
const bool is_inf = _timeout > max_timeout;
#ifdef _WIN32
LARGE_INTEGER timeout;
timeout.QuadPart = _timeout * -10;
if (HRESULT rc = NtWaitForKeyedEvent(nullptr, &m_value, false, is_inf ? nullptr : &timeout))
if (HRESULT rc = NtWaitForKeyedEvent(nullptr, &m_value, false, _timeout == -1 ? nullptr : &timeout))
{
verify(HERE), rc == WAIT_TIMEOUT;
@@ -38,12 +37,12 @@ bool cond_variable::imp_wait(u32 _old, u64 _timeout) noexcept
for (u32 value = _old + 1;; value = m_value)
{
const int err = futex((int*)&m_value.raw(), FUTEX_WAIT_PRIVATE, value, is_inf ? nullptr : &timeout, nullptr, 0) == 0
const int err = futex((int*)&m_value.raw(), FUTEX_WAIT_PRIVATE, value, _timeout == -1 ? nullptr : &timeout, nullptr, 0) == 0
? 0
: errno;
// Normal or timeout wakeup
if (!err || (!is_inf && err == ETIMEDOUT))
if (!err || (_timeout != -1 && err == ETIMEDOUT))
{
// Cleanup (remove waiter)
verify(HERE), m_value--;
-2
View File
@@ -47,6 +47,4 @@ public:
imp_wake(-1);
}
}
static constexpr u64 max_timeout = u64{UINT32_MAX} / 1000 * 1000000;
};
+10
View File
@@ -0,0 +1,10 @@
Copyright (C) 2011-2012 Andrzej Krzemienski
Distributed under the Boost Software License, Version 1.0
(see accompanying file LICENSE_1_0.txt or a copy at
http://www.boost.org/LICENSE_1_0.txt)
The idea and interface is based on Boost.Optional library
authored by Fernando Luis Cacciola Carballal
Home at https://github.com/akrzemi1/Optional
+5 -30
View File
@@ -13,10 +13,9 @@ rem // A copy of the GPL 2.0 should have been included with the program.
rem // If not, see http://www.gnu.org/licenses/
rem // Official git repository and contact information can be found at
rem // https://github.com/RPCS3/rpcs3 and https://rpcs3.net/.
rem // https://github.com/RPCS3/rpcs3 and http://rpcs3.net/.
setlocal ENABLEDELAYEDEXPANSION
setlocal ENABLEEXTENSIONS
set GIT_VERSION_FILE=%~p0..\rpcs3\git-version.h
if not defined GIT (
@@ -55,33 +54,9 @@ if errorlevel 1 (
goto done
)
rem // Get commit count from (unshallowed) HEAD
for /F %%I IN ('call %GIT% rev-list HEAD --count') do set COMMIT_COUNT=%%I
rem // If we're in AppVeyor, building a non-master, pull request artifact
if defined APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH (
if "%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%"=="master" (
rem // If pull request comes from a master branch, GIT_BRANCH = username/branch in order to distinguish from upstream/master
for /f "tokens=1* delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set user=%%a
set "GIT_BRANCH=!user!/%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%"
) else (
rem // Otherwise, GIT_BRANCH=branch
set GIT_BRANCH=%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%
)
rem // Make GIT_VERSION the last commit (shortened); Don't include commit count on non-master builds
for /F %%I IN ('call %GIT% rev-parse --short HEAD') do set GIT_VERSION=%%I
) else (
rem // Get last commit (shortened) and concat after commit count in GIT_VERSION
for /F %%I IN ('call %GIT% rev-parse --short HEAD') do set GIT_VERSION=%COMMIT_COUNT%-%%I
for /F %%I IN ('call %GIT% rev-parse --abbrev-ref HEAD') do set GIT_BRANCH=%%I
)
rem // Echo obtained GIT_VERSION for debug purposes if needed
echo %GIT_VERSION%
for /F %%I IN ('call %GIT% rev-list HEAD --count') do set GIT_VERSION=%%I
for /F %%I IN ('call %GIT% rev-parse --short HEAD') do set GIT_VERSION=%GIT_VERSION%-%%I
for /F %%I IN ('call %GIT% rev-parse --abbrev-ref HEAD') do set GIT_BRANCH=%%I
rem // Don't modify the file if it already has the current version.
if exist "%GIT_VERSION_FILE%" (
@@ -94,7 +69,7 @@ if exist "%GIT_VERSION_FILE%" (
echo // This is a generated file. > "%GIT_VERSION_FILE%"
echo. >> "%GIT_VERSION_FILE%"
echo #define RPCS3_GIT_VERSION "%GIT_VERSION%" >> "%GIT_VERSION_FILE%"
echo #define RPCS3_GIT_BRANCH ^"%GIT_BRANCH%^" >> "%GIT_VERSION_FILE%"
echo #define RPCS3_GIT_BRANCH "%GIT_BRANCH%" >> "%GIT_VERSION_FILE%"
echo. >> "%GIT_VERSION_FILE%"
echo // If you don't want this file to update/recompile, change to 1. >> "%GIT_VERSION_FILE%"
echo #define RPCS3_GIT_VERSION_NO_UPDATE 0 >> "%GIT_VERSION_FILE%"
File diff suppressed because it is too large Load Diff
+8 -51
View File
@@ -7,44 +7,6 @@
#include <unistd.h>
#endif
bool utils::has_ssse3()
{
static const bool g_value = get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(1, 0)[2] & 0x200;
return g_value;
}
bool utils::has_avx()
{
static const bool g_value = get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(1, 0)[2] & 0x10000000;
return g_value;
}
bool utils::has_avx2()
{
static const bool g_value = get_cpuid(0, 0)[0] >= 0x7 && get_cpuid(7, 0)[1] & 0x20;
return g_value;
}
bool utils::has_rtm()
{
// Check RTM and MPX extensions in order to filter out TSX on Haswell CPUs
static const bool g_value = get_cpuid(0, 0)[0] >= 0x7 && (get_cpuid(7, 0)[1] & 0x4800) == 0x4800;
return g_value;
}
bool utils::has_512()
{
// Check AVX512F, AVX512CD, AVX512DQ, AVX512BW, AVX512VL extensions (Skylake-X level support)
static const bool g_value = get_cpuid(0, 0)[0] >= 0x7 && (get_cpuid(7, 0)[1] & 0xd0030000) == 0xd0030000;
return g_value;
}
bool utils::has_xop()
{
static const bool g_value = has_avx() && get_cpuid(0x80000001, 0)[2] & 0x800;
return g_value;
}
std::string utils::get_system_info()
{
std::string result;
@@ -88,21 +50,16 @@ std::string utils::get_system_info()
if (has_avx())
{
result += " | AVX";
}
if (has_avx2())
{
result += '+';
}
if (has_avx2())
{
result += " | AVX2";
}
if (has_512())
{
result += '+';
}
if (has_xop())
{
result += 'x';
}
if (has_fma3())
{
result += " | FMA3";
}
if (has_rtm())
+24 -10
View File
@@ -8,25 +8,39 @@ namespace utils
inline std::array<u32, 4> get_cpuid(u32 func, u32 subfunc)
{
int regs[4];
#ifdef _MSC_VER
#ifdef _MSC_VER
__cpuidex(regs, func, subfunc);
#else
#else
__asm__ volatile("cpuid" : "=a" (regs[0]), "=b" (regs[1]), "=c" (regs[2]), "=d" (regs[3]) : "a" (func), "c" (subfunc));
#endif
#endif
return {0u+regs[0], 0u+regs[1], 0u+regs[2], 0u+regs[3]};
}
bool has_ssse3();
inline bool has_ssse3()
{
return get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(1, 0)[2] & 0x200;
}
bool has_avx();
inline bool has_avx()
{
return get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(1, 0)[2] & 0x10000000;
}
bool has_avx2();
inline bool has_avx2()
{
return get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(7, 0)[1] & 0x00000020;
}
bool has_rtm();
inline bool has_fma3()
{
return get_cpuid(0, 0)[0] >= 0x1 && get_cpuid(1, 0)[2] & 0x00001000;
}
bool has_512();
bool has_xop();
inline bool has_rtm()
{
// Check RTM and MPX extensions in order to filter out TSX on Haswell CPUs
return get_cpuid(0, 0)[0] >= 0x7 && (get_cpuid(7, 0)[1] & 0x4800) == 0x4800;
}
inline bool transaction_enter()
{
+1 -21
View File
@@ -48,7 +48,7 @@
#define CONCATENATE_DETAIL(x, y) x ## y
#define CONCATENATE(x, y) CONCATENATE_DETAIL(x, y)
#define STRINGIZE_DETAIL(x) #x ""
#define STRINGIZE_DETAIL(x) #x
#define STRINGIZE(x) STRINGIZE_DETAIL(x)
#define HERE "\n(in file " __FILE__ ":" STRINGIZE(__LINE__) ")"
@@ -534,26 +534,6 @@ inline u64 cntlz64(u64 arg, bool nonzero = false)
#endif
}
inline u32 cnttz32(u32 arg, bool nonzero = false)
{
#ifdef _MSC_VER
ulong res;
return _BitScanForward(&res, arg) || nonzero ? res : 32;
#else
return arg || nonzero ? __builtin_ctzll(arg) : 32;
#endif
}
inline u64 cnttz64(u64 arg, bool nonzero = false)
{
#ifdef _MSC_VER
ulong res;
return _BitScanForward64(&res, arg) || nonzero ? res : 64;
#else
return arg || nonzero ? __builtin_ctzll(arg) : 64;
#endif
}
// Helper function, used by ""_u16, ""_u32, ""_u64
constexpr u8 to_u8(char c)
{
-17
View File
@@ -12,7 +12,6 @@
#include <utility>
#include "recursive_wrapper.hpp"
#include "variant_visitor.hpp"
// clang-format off
// [[deprecated]] is only available in C++14, use this for the time being
@@ -850,22 +849,6 @@ namespace std {
return detail::binary_dispatcher<F, V, R, Types...>::apply(v0, v1, std::forward<F>(f));
}
// match
// unary
template <typename... Fs>
auto VARIANT_INLINE match(Fs&&... fs) const
-> decltype(variant::visit(*this, ::std::make_visitor(std::forward<Fs>(fs)...)))
{
return variant::visit(*this, ::std::make_visitor(std::forward<Fs>(fs)...));
}
// non-const
template <typename... Fs>
auto VARIANT_INLINE match(Fs&&... fs)
-> decltype(variant::visit(*this, ::std::make_visitor(std::forward<Fs>(fs)...)))
{
return variant::visit(*this, ::std::make_visitor(std::forward<Fs>(fs)...));
}
~variant() noexcept // no-throw destructor
{
helper_type::destroy(type_index, &data);
-45
View File
@@ -1,45 +0,0 @@
#ifndef MAPBOX_UTIL_VARIANT_VISITOR_HPP
#define MAPBOX_UTIL_VARIANT_VISITOR_HPP
#include <utility>
//namespace mapbox {
//namespace util {
namespace std {
template <typename... Fns>
struct visitor;
template <typename Fn>
struct visitor<Fn> : Fn
{
using Fn::operator();
template<typename T>
visitor(T&& fn) : Fn(std::forward<T>(fn)) {}
};
template <typename Fn, typename... Fns>
struct visitor<Fn, Fns...> : Fn, visitor<Fns...>
{
using Fn::operator();
using visitor<Fns...>::operator();
template<typename T, typename... Ts>
visitor(T&& fn, Ts&&... fns)
: Fn(std::forward<T>(fn))
, visitor<Fns...>(std::forward<Ts>(fns)...) {}
};
template <typename... Fns>
visitor<typename std::decay<Fns>::type...> make_visitor(Fns&&... fns)
{
return visitor<typename std::decay<Fns>::type...>
(std::forward<Fns>(fns)...);
}
}
//} // namespace util
//} // namespace mapbox
#endif // MAPBOX_UTIL_VARIANT_VISITOR_HPP
+1 -1
View File
@@ -19,7 +19,7 @@
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
+8 -12
View File
@@ -19,12 +19,12 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -39,24 +39,20 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>start /W /B pre-build.bat
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /m</NMakeBuildCommandLine>
<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeCleanCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /m</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>start /W /B pre-build.bat
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeReBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /m
</NMakeReBuildCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>start /W /B pre-build.bat
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /m</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>start /W /B pre-build.bat
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeReBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /m</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
<NMakeCleanCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" -DBUILD_TESTS=OFF -DBUILD_DEMOS=OFF -DBUILD_LAYERS=OFF -DBUILD_VKJSON=OFF ../Vulkan-LoaderAndValidationLayers
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /m</NMakeCleanCommandLine>
</PropertyGroup>
<ItemDefinitionGroup>
-13
View File
@@ -1,13 +0,0 @@
@ECHO OFF
REM Setting up dummy git helper
MKDIR ..\Vulkan-LoaderAndValidationLayers\external\glslang\External\spirv-tools
SET header="@ECHO off"
SET content="ECHO unused"
ECHO %header:"=% > git.bat
ECHO %content:"=% >> git.bat
COPY /Y git.bat ..\Vulkan-LoaderAndValidationLayers\external\glslang\External\spirv-tools\git.bat
REM Set up gitignore
SET ignored="*"
ECHO %ignored:"=% > ..\Vulkan-LoaderAndValidationLayers\external\glslang\External\spirv-tools\.gitignore
+8 -8
View File
@@ -19,12 +19,12 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -39,24 +39,24 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<NMakeBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
<NMakeBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Release /m</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
<NMakeReBuildCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Release /m</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
<NMakeCleanCommandLine>cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Release /m</NMakeCleanCommandLine>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<NMakeBuildCommandLine>
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:build /p:Configuration=Debug /m
</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:rebuild /p:Configuration=Debug /m
</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>
cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_CONFIGURATION_TYPES="Debug;Release" ../glslang
msbuild.exe ALL_BUILD.vcxproj /t:clean /p:Configuration=Debug /m
</NMakeCleanCommandLine>
</PropertyGroup>
+39 -95
View File
@@ -1,100 +1,44 @@
version: '0.0.3-{build}'
version: '{build}'
image: Visual Studio 2015
environment:
QTDIR: C:\Qt\5.10.0\msvc2015_64
LLVMLIBS: https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRY2k3Q2Yya05lcm8
VULKAN: https://drive.google.com/uc?export=download&id=1A2eOMmCO714i0U7J0qI4aEMKnuWl8l_R
COMPATDB: https://rpcs3.net/compatibility?api=v1&export
cache:
- llvmlibs.7z -> appveyor.yml
- vulkan.7z -> appveyor.yml
- compat_database.dat
install:
- ps: | # set env vars for versioning
$commDate = $env:APPVEYOR_REPO_COMMIT_TIMESTAMP.Substring(0,10)
$commSha = $env:APPVEYOR_REPO_COMMIT.Substring(0,8)
$commTag = $(git describe --tags $(git rev-list --tags --max-count=1))
$env:AVVER = "{0}-{1}" -f $commTag.TrimStart("v"), $env:APPVEYOR_BUILD_NUMBER
$env:BUILD = "rpcs3-{0}-{1}-{2}_win64.7z" -f $commTag, $commDate, $commSha
- ps: | # used for experimental build warnings for pr builds
$env:BRANCH = "{0}/{1}/#{2}" -f $env:APPVEYOR_REPO_NAME, `
$env:APPVEYOR_REPO_BRANCH, $env:APPVEYOR_PULL_REQUEST_NUMBER
$env:BRANCH = $env:BRANCH -replace "/#$"
- ps: | # misc global settings
$env:PATH += $env:QTDIR
[net.servicepointmanager]::securityprotocol = "tls12, tls11, tls"
- ps: | # update and init submodules
git submodule -q update --init `
3rdparty/cereal `
3rdparty/ffmpeg `
3rdparty/GSL `
3rdparty/hidapi `
3rdparty/libpng `
3rdparty/Optional `
3rdparty/pugixml `
3rdparty/zlib `
asmjit `
Utilities/yaml-cpp `
Vulkan/glslang `
Vulkan/Vulkan-LoaderAndValidationLayers
os: Visual Studio 2017
platform: x64
configuration: Release - LLVM
build:
parallel: true
project: rpcs3.sln
verbosity: normal
before_build:
- ps: | # fetch precompiled build dependencies
if (!(test-path llvmlibs.7z)) { irm $env:LLVMLIBS -outfile llvmlibs.7z }
if (!(test-path vulkan.7z)) { irm $env:VULKAN -outfile vulkan.7z }
7z x llvmlibs.7z -aos -o"." | out-null
7z x vulkan.7z -aos -o".\lib\$env:CONFIGURATION-$env:PLATFORM" | out-null
after_build:
- ps: | # remove unnecessary files
rm .\bin\rpcs3.exp, .\bin\rpcs3.lib, .\bin\rpcs3.pdb
- ps: | # prepare compatibility database for packaging
$db = irm $env:COMPATDB -erroraction silentlycontinue
if ($db -and $db.return_code -eq 0) {
$db | convertto-json -compress | out-file compat_database.dat -encoding utf8
}
copy-item compat_database.dat .\bin\GuiConfigs\compat_database.dat
- ps: | # package artifacts
7z a -m0=LZMA2 -mx9 $env:BUILD .\bin\*
7z a -m0=LZMA2 -mx9 openssl_win64.7z C:\OpenSSL-Win64\bin\libeay32.dll `
C:\OpenSSL-Win64\bin\ssleay32.dll
- ps: | # generate sha256 hashes
(Get-FileHash $env:BUILD -Algorithm SHA256).Hash | Out-File -encoding ASCII "$($env:BUILD).sha256"
(Get-FileHash openssl_win64.7z -Algorithm SHA256).Hash | Out-File -encoding ASCII "openssl_win64.7z.sha256"
clone_folder: C:\rpcs3
clone_depth: 3
test: off
artifacts:
- path: $(BUILD)
name: rpcs3
- path: $(BUILD).sha256
name: rpcs3 sha256 hash
- path: openssl_win64.7z
name: openssl
- path: openssl_win64.7z.sha256
name: openssl sha256 hash
configuration:
# Release
- ReleaseLLVM
on_finish:
- ps: | # update appveyor build version, done last to prevent webhook breakage
update-appveyorbuild -version $env:AVVER
before_build:
- ps: $env:Date="$(git show -s --date=short --format='%ad')"
- git submodule update --init 3rdparty/ffmpeg 3rdparty/pugixml asmjit 3rdparty/GSL 3rdparty/libpng Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers Utilities/yaml-cpp 3rdparty/cereal 3rdparty/zlib 3rdparty/hidapi
- 7z x zlib.7z -aos -oC:\rpcs3\ > null
- 7z x vulkan.7z -aos -oC:\rpcs3\Vulkan > null
- set BRANCH=%APPVEYOR_REPO_NAME%/%APPVEYOR_REPO_BRANCH%/#%APPVEYOR_PULL_REQUEST_NUMBER%
- if "%APPVEYOR_PULL_REQUEST_NUMBER%"=="" (set BRANCH=%APPVEYOR_REPO_NAME%/%APPVEYOR_REPO_BRANCH%)
- set CXXFLAGS=-DBRANCH=%BRANCH%
- if %configuration%==Release (cmake -G "Visual Studio 15 Win64" -DZLIB_ROOT=C:/rpcs3/zlib/ -DVULKAN_PREBUILT=ON)
else (7z x llvmlibs.7z -aos -oC:\rpcs3 > null && cmake -G "Visual Studio 15 Win64" -DLLVM_DIR=C:/rpcs3/llvm_build/lib/cmake/llvm -DZLIB_ROOT=C:/rpcs3/zlib/ -DVULKAN_PREBUILT=ON)
build_script:
- cmake --build . --config Release -- /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
install:
- if not exist llvmlibs.7z appveyor DownloadFile "https://drive.google.com/uc?export=download&id=0B-BE73aaGDNxdG1PM1JPb0hNeHM" -FileName llvmlibs.7z
- if not exist vulkan.7z appveyor DownloadFile "https://drive.google.com/uc?export=download&id=0B8A6NaxhQAGRaHYxV3VOS2d0a0U" -FileName vulkan.7z
- if not exist zlib.7z appveyor DownloadFile "https://drive.google.com/uc?export=download&id=0B-HVE3xvheVFX05lRFdnZlh5aUU" -FileName zlib.7z
- set QTDIR=C:\Qt\5.9.1\msvc2017_64
- set OPENALDIR=C:\rpcs3\3rdparty\OpenAL
- set PATH=C:\Program Files (x86)\MSBuild\15.0\Bin;%QTDIR%;%PATH%
- set COMMIT_SHA=%APPVEYOR_REPO_COMMIT:~0,8%
artifacts:
- path: bin
name: 'rpcs3-v0.0.3-$(Date)-$(COMMIT_SHA)_win64'
type: zip
cache:
- llvmlibs.7z -> appveyor.yml
- vulkan.7z -> appveyor.yml
- zlib.7z -> appveyor.yml
+1 -1
Submodule asmjit updated: 673dcefaa0...1370fe6a26
+1 -1
View File
@@ -93,7 +93,7 @@
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -1,332 +0,0 @@
/*
TheMitoSan Dark-Theme for RPCS3
Based on Kuroi (Dark) by Ani
by themitosan @ twitter.com/themitosan
Ani @ https://github.com/AniLeo
(2017.11.14)
*/
/* Every widget */
QWidget {
background-color: #131313;
color: #FFF;
alternate-background-color: #212121;
}
/* Mouse tooltips */
QToolTip {
padding: 0.125em;
border: 0.0625em #444;
background-color: #222;
color: #FFF;
}
/* Table headers */
QHeaderView::section {
background-color: #010101;
color: #ecf0f1;
padding-left: 0.25em;
border: 0.0525em solid #FFF;
}
/* Settings Dialog: Tabs */
QTabBar::tab {
color: #ecf0f1;
border: 0.0625em solid #444;
border-bottom-style: none;
background-color: #353535;
padding-left: 1em;
padding-right: 1em;
padding-top: 0.25em;
padding-bottom: 0.25em;
margin-right: -0.125em;
border-top-left-radius: 0.25em;
border-top-right-radius: 0.25em;
}
QTabBar::tab:last {
margin-right: 0em;
}
QTabBar::tab:!selected {
color: #888;
border-bottom-style: solid;
margin-top: 0.1875em;
background-color: #111;
}
QTabBar::tab:hover {
background-color: #353535;
color: #FFF;
}
/* Checkboxes */
QCheckBox::indicator {
border-radius: 0.125em;
border-top-right-radius: 0em;
border-bottom-left-radius: 0em;
border: 0.0625em solid #FFF;
width: 0.8em;
height: 0.8em;
margin-top: 0.0625em;
}
QCheckBox::indicator:checked {
background-color: #FFF; /* White */
}
QCheckBox::indicator:unchecked {
background-color: #000; /* Black */
}
QCheckBox::indicator::disabled {
background-color: #af4949; /* Red */
}
/* Radio Buttons */
QRadioButton::indicator {
border: 0.0625em solid #FFF;
width: 0.8em;
height: 0.8em;
margin-top: 0.0625em;
border-radius: 0.270em;
}
QRadioButton::indicator:checked {
background-color: #FFF; /* Green */
}
QRadioButton::indicator:unchecked {
background-color: #000; /* Red */
}
QRadioButton::indicator::disabled {
background-color: #af4949; /* Gray */
}
/* Combo Boxes */
QComboBox {
background-color: #404040;
color: #fff;
border: 0.0625em solid #1e1e1e;
border-radius: 0.25em;
padding-bottom: 0.125em;
padding-left: 0.25em;
}
QComboBox::disabled {
background-color: #252525;
color: #fff;
}
/* Group Boxes (Settings Dialog) */
QGroupBox {
margin-top: 1em;
font-size: 8pt;
border: 0.05em solid #bdc3c7;
border-radius: 0.3em;
}
QGroupBox::title {
subcontrol-origin: margin;
subcontrol-position: top;
padding: 0.3em 0.5em 0.3em 0.5em;
color: #fff;
}
/* Buttons */
QPushButton {
background-color: #404040;
color: #fff;
}
QPushButton::disabled {
background-color: #353535;
color: #FFF;
}
QPushButton::pressed {
background-color: #333;
}
/* Log and Debugger borders */
QTextEdit {
border: 0.05em solid #353535;
}
/* For dock buttons to be visible */
QDockWidget::close-button, QDockWidget::float-button {
background-color: #bdc3c7;
border: 0.05em solid #000;
border-radius: 0.25em;
width: auto;
}
/* Disable ugly borders */
QTabWidget::pane {
border: 0em solid #353535;
}
/* Top menu bar */
QMenuBar::item:selected {
background: #454545;
border-radius: 0.25em;
}
QMenu::item {
padding-left: 1.5em;
padding-right: 0.75em;
padding-top: 0.25em;
padding-bottom: 0.25em;
border-radius: 0.25em;
margin-bottom: 0.125em;
}
QMenu::item:selected {
background: #444;
border: 0.05em solid #bdc3c7;
border-radius: 0.25em;
}
QMenu::item:disabled {
background-color: #313131;
color: #888888;
border-radius: 0.25em;
}
/* Libraries list */
QListWidget::item:selected {
background-color: #3d3d3d;
color: #ecf0f1;
border-radius: 0.125em;
}
QListWidget::item:hover {
background-color: #4c4b4b;
color: #ecf0f1;
border-radius: 0.25em;
}
/* Pad Settings: Controller Image */
QLabel#l_controller {
color: #FFF;
}
/* Game Grid Font */
QLabel#gamegrid_font {
font-weight: 600;
font-size: 8pt;
font-family: Lucida Grande;
color: #FFF;
}
/* Slider on toolbar */
QWidget#sizeSliderContainer {
background: transparent;
}
/* Debug UI Settings buttons */
QLabel#color_button {
background: transparent;
}
/* Seachbar on main toolbar */
QLineEdit#mw_searchbar {
margin-left: 0.7em;
color: #ecf0f1;
}
/* Uniform colors in Toolbar */
QToolButton {
background: transparent;
color: transparent;
border-radius: 0.125em;
padding: 0.09375em;
margin-left: 0.125em;
margin-top: 0.125em;
margin-bottom: 0.125em;
min-width: 0.063em;
width: auto;
}
QToolButton::disabled {
background-color: #353535;
}
QToolButton::hover {
background-color: #555;
}
/* Set Theme UI colors */
QLabel#gamelist_icon_background_color {
color: transparent;
}
QLabel#gamelist_toolbar_icon_color {
color: #828790;
}
/* Set Windows Taskbar Thumbnail colors */
QLabel#thumbnail_icon_color {
color: #262626;
}
/* Set Log colors */
QTextEdit#log_frame {
background-color: #000; /* Black */
}
QLabel#log_level_always {
color: #00ffff; /* Cyan */
}
QLabel#log_level_fatal {
color: #ff00ff; /* Fuchsia */
}
QLabel#log_level_error {
color: #ff0000; /* Red */
}
QLabel#log_level_todo {
color: #ff6000; /* Orange */
}
QLabel#log_level_success {
color: #00ff00; /* Green */
}
QLabel#log_level_warning {
color: #ffff00; /* Yellow */
}
QLabel#log_level_notice {
color: #ffffff; /* White */
}
QLabel#log_level_trace {
color: #808080; /* Gray */
}
QLabel#log_stack {
color: #ffffff; /* White */
}
/* Set TTY colors */
QTextEdit#tty_frame {
background-color: #000; /* Black */
}
QLabel#tty_text {
color: #fff; /* White */
}
/* RSX Debugger */
QLabel#rsx_debugger_display_buffer {
background-color: #131313;
}
/* Kernel Explorer */
QDialog#kernel_explorer {
background-color: #131313;
}
/* Memory Viewer */
QDialog#memory_viewer {
background-color: #131313;
color: #FFF;
}
QLabel#memory_viewer_address_panel {
color: #00cbff; /* Font Color: Blue */
background-color: #131313;
}
QLabel#memory_viewer_hex_panel {
color: #FFF; /* Font Color: White */
background-color: #131313;
}
QLabel#memory_viewer_ascii_panel {
color: #FFF; /* Font Color: White */
background-color: #131313;
}
/* Debugger colors */
QLabel#debugger_frame_breakpoint {
color: #000; /* Font Color: Black */
background-color: #ffff00; /* Yellow */
}
QLabel#debugger_frame_pc {
color: #000; /* Font Color: Black */
background-color: #00ff00; /* Green */
}
+43 -43
View File
@@ -40,7 +40,7 @@ QWidget {
/* Mouse tooltips */
QToolTip {
border: 0.05em solid #323232;
border: 1px solid #323232;
background-color: #323232;
color: #ecf0f1;
}
@@ -49,29 +49,29 @@ QToolTip {
QHeaderView::section {
background-color: #323232;
color: #ecf0f1;
padding-left: 0.2em;
border: 0.05em solid #323232;
padding-left: 4px;
border: 1px solid #323232;
}
/* Settings Dialog: Tabs */
QTabBar::tab {
color: #ecf0f1;
border: 0.05em solid #444;
border: 1px solid #444;
border-bottom-style: none;
background-color: #333333;
padding-left: 0.9em;
padding-right: 0.9em;
padding-top: 0.2em;
padding-bottom: 0.2em;
margin-right: -0.2em;
padding-left: 16px;
padding-right: 16px;
padding-top: 4px;
padding-bottom: 4px;
margin-right: -2px;
}
QTabBar::tab:last {
margin-right: 0em;
margin-right: 0px;
}
QTabBar::tab:!selected {
color: #b1b1b1;
border-bottom-style: solid;
margin-top: 0.15em;
margin-top: 3px;
background-color: #292929;
}
QTabBar::tab:hover {
@@ -81,11 +81,11 @@ QTabBar::tab:hover {
/* Checkboxes */
QCheckBox::indicator {
border-radius: 0.1em;
border: 0.05em solid #ecf0f1;
margin-top: 0.05em;
width: 0.8em;
height: 0.8em;
border-radius: 2px;
border: 1px solid #ecf0f1;
width: 10px;
height: 10px;
margin-top: 1px;
}
QCheckBox::indicator:checked {
background-color: #2ecc71; /* Green */
@@ -99,11 +99,11 @@ QCheckBox::indicator::disabled {
/* Radio Buttons */
QRadioButton::indicator {
border-radius: 0.4em;
border: 0.05em solid;
border-color: white;
width: 0.8em;
height: 0.8em;
border-radius: 6px;
border: 1px solid #ecf0f1;
width: 10px;
height: 10px;
margin-top: 1px;
}
QRadioButton::indicator:checked {
background-color: #2ecc71; /* Green */
@@ -119,10 +119,10 @@ QRadioButton::indicator::disabled {
QComboBox {
background-color: #404040;
color: #fff;
border: 0.05em solid #1e1e1e;
border-radius: 0.15em;
padding-bottom: 0.2em;
padding-left: 0.4em;
border: 1px solid #1e1e1e;
border-radius: 3px;
padding-bottom: 2px;
padding-left: 4px;
}
QComboBox::disabled {
background-color: #828790;
@@ -131,15 +131,15 @@ QComboBox::disabled {
/* Group Boxes (Settings Dialog) */
QGroupBox {
margin-top: 1em;
font-size: 8pt;
border: 0.05em solid #bdc3c7;
border-radius: 0.3em;
margin-top: 17px;
font-size: 13px;
border: 1px solid #bdc3c7;
border-radius: 4px;
}
QGroupBox::title {
subcontrol-origin: margin;
subcontrol-position: top;
padding: 0.3em 0.5em 0.3em 0.5em;
subcontrol-position: top center;
padding: 5px 10px 5px 10px;
color: #fff;
}
@@ -154,19 +154,19 @@ QPushButton::disabled {
/* Log and Debugger borders */
QTextEdit {
border: 0.05em solid #828790;
border: 1px solid #828790;
}
/* For dock buttons to be visible */
QDockWidget::close-button, QDockWidget::float-button {
background-color: #bdc3c7;
border: 0.05em solid #000;
border-radius: 0.3em;
border: 1px solid #000;
border-radius: 4px;
}
/* Disable ugly borders */
QTabWidget::pane {
border: 0em solid #828790;
border: 0px solid #828790;
}
/* Top menu bar */
@@ -174,14 +174,14 @@ QMenuBar::item:selected {
background: #444444;
}
QMenu::item {
padding-left: 1.5em;
padding-right: 0.75em;
padding-top: 0.25em;
padding-bottom: 0.25em;
padding-left: 20px;
padding-right: 15px;
padding-top: 4px;
padding-bottom: 4px;
}
QMenu::item:selected {
background: #444444;
border: 0.05em solid #bdc3c7;
border: 1px solid #bdc3c7;
}
QMenu::item:disabled {
background-color: #444444;
@@ -223,7 +223,7 @@ QLabel#color_button {
/* Seachbar on main toolbar */
QLineEdit#mw_searchbar {
margin-left: 0.7em;
margin-left:14px;
color: #ecf0f1;
}
@@ -241,10 +241,10 @@ QToolButton::hover {
/* Set Theme UI colors */
QLabel#gamelist_icon_background_color {
color: transparent;
background-color: #323232;
}
QLabel#gamelist_toolbar_icon_color {
color: #828790;
background-color: #e3e3e3;
}
/* Set Windows Taskbar Thumbnail colors */
@@ -1,329 +0,0 @@
/*
ModernBlue Theme for RPCS3
by themitosan @ twitter.com/themitosan
(2017.12.12)
*/
/* Every widget */
QWidget {
background-color: #232e3a;
color: #fff;
alternate-background-color: #141e28;
}
/* Mouse tooltips */
QToolTip {
padding: 0.125em;
border: 0.0625em #444;
background-color: #181d24;
color: #fff;
}
/* Table headers */
QHeaderView::section {
background-color: #333b44;
color: #ecf0f1;
padding-left: 0.25em;
border: 0.0425em solid #fff;
}
/* Settings Dialog: Tabs */
QTabBar::tab {
color: #ecf0f1;
border: 0.0625em solid #feffff;
border-bottom-style: none;
background-color: #232e3a;
padding-left: 1em;
padding-right: 1em;
padding-top: 0.25em;
padding-bottom: 0.25em;
margin-right: -0.125em;
border-top-left-radius: 0.25em;
border-top-right-radius: 0.25em;
}
QTabBar::tab:last {
margin-right: 0em;
}
QTabBar::tab:!selected {
color: #666;
border-bottom-style: solid;
margin-top: 0.1875em;
background-color: #1b242f;
}
QTabBar::tab:hover {
background-color: #232e3a;
color: #fff;
}
/* Checkboxes */
QCheckBox::indicator {
border-radius: 0.125em;
border-top-right-radius: 0em;
border-bottom-left-radius: 0em;
border: 0.0625em solid #fff;
width: 0.8em;
height: 0.8em;
margin-top: 0.0625em;
}
QCheckBox::indicator:checked {
background-color: #849ad2; /* Green */
}
QCheckBox::indicator:unchecked {
background-color: #203042; /* Red */
}
QCheckBox::indicator::disabled {
background-color: red; /* Gray */
}
/* Radio Buttons */
QRadioButton::indicator {
border: 0.0625em solid #fff;
width: 0.8em;
height: 0.8em;
margin-top: 0.0625em;
border-radius: 0.270em;
}
QRadioButton::indicator:checked {
background-color: #849ad2; /* Green */
}
QRadioButton::indicator:unchecked {
background-color: #203042; /* Red */
}
QRadioButton::indicator::disabled {
background-color: red; /* Gray */
}
/* Combo Boxes */
QComboBox {
background-color: #323c47;
color: #fff;
border: 0.0625em solid #ddd;
border-radius: 0.25em;
padding-bottom: 0.125em;
padding-left: 0.25em;
}
QComboBox::disabled {
background-color: #11182b;
color: #fff;
}
/* Group Boxes (Settings Dialog) */
QGroupBox {
margin-top: 1em;
font-size: 8pt;
border: 0.05em solid #bdc3c7;
border-radius: 0.3em;
}
QGroupBox::title {
subcontrol-origin: margin;
subcontrol-position: top;
padding: 0.3em 0.5em 0.3em 0.5em;
color: #fff;
}
/* Buttons */
QPushButton {
background-color: #46598b;
color: #fff;
}
QPushButton::disabled {
background-color: #20283c;
color: #fff;
}
QPushButton::pressed {
background-color: #172038;
}
/* Log and Debugger borders */
QTextEdit {
border: 0.05em solid #ddd;
}
/* For dock buttons to be visible */
QDockWidget::close-button, QDockWidget::float-button {
background-color: #bdc3c7;
border: 0.05em solid #777;
border-radius: 0.25em;
}
/* Disable ugly borders */
QTabWidget::pane {
border: 0em solid #333b44;
}
/* Top menu bar */
QMenuBar::item:selected {
background: #353e48;
border-radius: 0.25em;
}
QMenu::item {
padding-left: 1.5em;
padding-right: 0.75em;
padding-top: 0.25em;
padding-bottom: 0.25em;
border-radius: 0.25em;
margin-bottom: 0.125em;
}
QMenu::item:selected {
background: #354454;
border: 0.05em solid #bdc3c7;
border-radius: 0.25em;
}
QMenu::item:disabled {
background-color: #181d24;
color: #fff;
border-radius: 0.25em;
}
/* Libraries list */
QListWidget::item:selected {
background-color: #3d3d3d;
color: #ecf0f1;
border-radius: 0.125em;
}
QListWidget::item:hover {
background-color: #4c4b4b;
color: #ecf0f1;
border-radius: 0.25em;
}
/* Pad Settings: Controller Image */
QLabel#l_controller {
color: #fff;
}
/* Game Grid Font */
QLabel#gamegrid_font {
font-weight: 600;
font-size: 8pt;
font-family: Lucida Grande;
color: #fff;
}
/* Slider on toolbar */
QWidget#sizeSliderContainer {
background: transparent;
}
/* Debug UI Settings buttons */
QLabel#color_button {
background: transparent;
}
/* Seachbar on main toolbar */
QLineEdit#mw_searchbar {
margin-left: 0.7em;
color: #ecf0f1;
}
/* Uniform colors in Toolbar */
QToolButton {
background: transparent;
color: transparent;
border-radius: 0.125em;
padding: 0.09375em;
margin-left: 0.125em;
margin-top: 0.125em;
margin-bottom: 0.125em;
min-width: 0.063em;
width: auto;
}
QToolButton::disabled {
background-color: #11182b;
}
QToolButton::hover {
background-color: #3d475e;
}
/* Set Theme UI colors */
QLabel#gamelist_icon_background_color {
color: transparent;
}
QLabel#gamelist_toolbar_icon_color {
color: #828790;
}
/* Set Windows Taskbar Thumbnail colors */
QLabel#thumbnail_icon_color {
color: #262626;
}
/* Set Log colors */
QTextEdit#log_frame {
background-color: #181d24; /* Black */
}
QLabel#log_level_always {
color: #74ffda; /* Cyan */
}
QLabel#log_level_fatal {
color: #ff35ff; /* Fuchsia */
}
QLabel#log_level_error {
color: #ff2424; /* Red */
}
QLabel#log_level_todo {
color: #ff8c46; /* Orange */
}
QLabel#log_level_success {
color: #7aff7a; /* Green */
}
QLabel#log_level_warning {
color: #f7ff74; /* Yellow */
}
QLabel#log_level_notice {
color: #fff; /* White */
}
QLabel#log_level_trace {
color: #808080; /* Gray */
}
QLabel#log_stack {
color: #fff; /* White */
}
/* Set TTY colors */
QTextEdit#tty_frame {
background-color: #181d24; /* Black */
}
QLabel#tty_text {
color: #fff; /* White */
}
/* RSX Debugger */
QLabel#rsx_debugger_display_buffer {
background-color: #181d24;
}
/* Kernel Explorer */
QDialog#kernel_explorer {
background-color: #333b44;
}
/* Memory Viewer */
QDialog#memory_viewer {
background-color: #333b44;
color: #fff;
}
QLabel#memory_viewer_address_panel {
color: #00cbff; /* Font Color: Blue */
background-color: #333b44;
}
QLabel#memory_viewer_hex_panel {
color: #fff; /* Font Color: Grey */
background-color: #333b44;
}
QLabel#memory_viewer_ascii_panel {
color: #fff; /* Font Color: Grey */
background-color: #333b44;
}
/* Debugger colors */
QLabel#debugger_frame_breakpoint {
color: #000; /* Font Color: Black */
background-color: #333b44; /* Yellow */
}
QLabel#debugger_frame_pc {
color: #000; /* Font Color: Black */
background-color: #333b44; /* Green */
}
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