d3d12: Fix texture unswizzling
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@@ -239,7 +239,7 @@ size_t D3D12GSRender::UploadTextures()
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for (int j = 0; j < m_textures[i].GetWidth(); j++)
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{
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dst[(row * rowPitch / 4) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
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dst[(row * rowPitch / 4) + j] = src[LinearToSwizzleAddress(j, row, 0, log2width, log2height, 0)];
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}
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}
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else
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