Fix bugs due to clocks scale setting being dynamic
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@@ -65,7 +65,7 @@ struct cfg_root : cfg::node
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cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds
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cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds
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cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds
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cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds
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cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100, true }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy",
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cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy",
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#ifdef __linux__
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#ifdef __linux__
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sleep_timers_accuracy_level::_as_host, true };
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sleep_timers_accuracy_level::_as_host, true };
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