Fix bugs due to clocks scale setting being dynamic
This commit is contained in:
@@ -65,7 +65,7 @@ struct cfg_root : cfg::node
|
||||
cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds
|
||||
cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds
|
||||
|
||||
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100, true }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
|
||||
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
|
||||
cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy",
|
||||
#ifdef __linux__
|
||||
sleep_timers_accuracy_level::_as_host, true };
|
||||
|
||||
Reference in New Issue
Block a user