GUI: take out some unwise shortcuts
Removes the ability to stop or restart emulation via keyboard shortcuts while the game is running. Prevents loss of work that can happen due to the current bindings conflicting with very-widely established shortcuts. Ctrl+C and Ctrl+E will now be unbound, and Ctrl+R will now mean Resume. Strings that mention these keybinds were adjusted accordingly.
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@@ -187,21 +187,7 @@ void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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return;
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}
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break;
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case Qt::Key_S:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && !Emu.IsStopped())
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{
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Emu.Stop();
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return;
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}
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break;
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case Qt::Key_R:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && !Emu.GetBoot().empty())
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{
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Emu.Restart();
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return;
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}
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break;
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case Qt::Key_E:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys)
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{
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switch (Emu.GetStatus())
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@@ -145,7 +145,7 @@ bool main_window::Init(bool with_cli_boot)
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if (enable_play_last)
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{
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ui->sysPauseAct->setText(tr("&Play last played game\tCtrl+E"));
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ui->sysPauseAct->setText(tr("&Play last played game\tCtrl+R"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setToolTip(start_tooltip);
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}
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@@ -1519,7 +1519,7 @@ void main_window::OnEmuPause() const
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m_thumb_playPause->setToolTip(resume_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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#endif
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ui->sysPauseAct->setText(tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(tr("&Resume\tCtrl+R"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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@@ -1539,7 +1539,7 @@ void main_window::OnEmuStop()
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m_debugger_frame->UpdateUI();
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+R") : tr("&Resume\tCtrl+R"));
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ui->sysPauseAct->setIcon(m_icon_play);
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#ifdef _WIN32
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m_thumb_playPause->setToolTip(play_tooltip);
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@@ -1598,7 +1598,7 @@ void main_window::OnEmuReady() const
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m_thumb_playPause->setToolTip(play_tooltip);
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m_thumb_playPause->setIcon(m_icon_thumb_play);
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#endif
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+E") : tr("&Resume\tCtrl+E"));
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ui->sysPauseAct->setText(Emu.IsReady() ? tr("&Play\tCtrl+R") : tr("&Resume\tCtrl+R"));
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ui->sysPauseAct->setIcon(m_icon_play);
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ui->toolbar_start->setIcon(m_icon_play);
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ui->toolbar_start->setText(tr("Play"));
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@@ -2656,7 +2656,7 @@ void main_window::keyPressEvent(QKeyEvent *keyEvent)
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{
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switch (keyEvent->key())
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{
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case Qt::Key_E:
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case Qt::Key_R:
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{
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switch (Emu.GetStatus())
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{
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@@ -2666,8 +2666,6 @@ void main_window::keyPressEvent(QKeyEvent *keyEvent)
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}
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}
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case Qt::Key_P: if (Emu.IsRunning()) Emu.Pause(); return;
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case Qt::Key_S: if (!Emu.IsStopped()) Emu.Stop(); return;
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case Qt::Key_R: if (!Emu.GetBoot().empty()) Emu.Restart(); return;
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}
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}
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}
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