rsx/vk: Derstroy shader workers on thread exit
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@@ -1482,6 +1482,7 @@ void VKGSRender::on_init_thread()
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void VKGSRender::on_exit()
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{
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GSRender::on_exit();
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vk::destroy_pipe_compiler(); // Ensure no pending shaders being compiled
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zcull_ctrl.release();
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}
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