d3d12: Remove extra ,
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@@ -823,7 +823,7 @@ void D3D12GSRender::Flip()
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
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D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
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);
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m_device->CreateShaderResourceView(resourceToFlip, &srvDesc, CPUHandle);
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