d3d12: Fix crash at exit
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@@ -84,6 +84,8 @@ void D3D12GSRender::ResourceStorage::Reset()
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m_constantsBufferIndex = 0;
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m_currentScaleOffsetBufferIndex = 0;
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m_currentTextureIndex = 0;
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m_frameFinishedFence = nullptr;
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m_frameFinishedHandle = 0;
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for (auto tmp : m_inUseConstantsBuffers)
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std::get<2>(tmp)->Release();
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@@ -160,8 +162,10 @@ void D3D12GSRender::ResourceStorage::Release()
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m_commandAllocator->Release();
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m_textureUploadCommandAllocator->Release();
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m_downloadCommandAllocator->Release();
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CloseHandle(m_frameFinishedHandle);
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m_frameFinishedFence->Release();
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if (m_frameFinishedHandle)
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CloseHandle(m_frameFinishedHandle);
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if (m_frameFinishedFence)
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m_frameFinishedFence->Release();
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}
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// 32 bits float to U8 unorm CS
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