Qt: fix saved gs_frame visibility
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@@ -122,8 +122,12 @@ gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon,
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load_gui_settings();
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// Change cursor when in fullscreen.
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connect(this, &QWindow::visibilityChanged, this, [this](QWindow::Visibility visibility)
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connect(this, &QWindow::visibilityChanged, this, [this](Visibility visibility)
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{
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if (visibility != Visibility::Minimized && visibility != Visibility::Hidden)
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{
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m_visibility = visibility; // Only save "visible" visibility
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}
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handle_cursor(visibility, true, false, true);
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});
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@@ -567,7 +571,7 @@ void gs_frame::update_cursor()
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// Hide the mouse if the idle timeout was reached (which means that the timer isn't running)
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show_mouse = false;
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}
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else if (visibility() == QWindow::Visibility::FullScreen)
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else if (visibility() == Visibility::FullScreen)
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{
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// Fullscreen: Show or hide the mouse depending on the settings.
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show_mouse = m_show_mouse_in_fullscreen;
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@@ -596,7 +600,7 @@ void gs_frame::hide_on_close()
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{
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// Make sure not to save the hidden state, which is useless to us.
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const Visibility current_visibility = visibility();
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m_gui_settings->SetValue(gui::gs_visibility, current_visibility == Visibility::Hidden ? Visibility::AutomaticVisibility : current_visibility, false);
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m_gui_settings->SetValue(gui::gs_visibility, current_visibility == Visibility::Hidden ? m_visibility : current_visibility, false);
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m_gui_settings->SetValue(gui::gs_geometry, geometry(), true);
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if (!g_progr_text)
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@@ -1096,7 +1100,7 @@ void gs_frame::mouseDoubleClickEvent(QMouseEvent* ev)
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}
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}
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void gs_frame::handle_cursor(QWindow::Visibility visibility, bool visibility_changed, bool active_changed, bool start_idle_timer)
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void gs_frame::handle_cursor(Visibility visibility, bool visibility_changed, bool active_changed, bool start_idle_timer)
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{
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// Let's reload the gui settings when the visibility or the active window changes.
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if (visibility_changed || active_changed)
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@@ -1107,7 +1111,7 @@ void gs_frame::handle_cursor(QWindow::Visibility visibility, bool visibility_cha
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if (visibility_changed)
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{
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// In fullscreen we default to hiding and locking. In windowed mode we do not want the lock by default.
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m_mouse_hide_and_lock = (visibility == QWindow::Visibility::FullScreen) && m_lock_mouse_in_fullscreen;
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m_mouse_hide_and_lock = (visibility == Visibility::FullScreen) && m_lock_mouse_in_fullscreen;
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}
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}
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@@ -34,7 +34,8 @@ private:
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u64 m_frames = 0;
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std::string m_window_title;
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QWindow::Visibility m_last_visibility = Visibility::Windowed;
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Visibility m_last_visibility = Visibility::Windowed;
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Visibility m_visibility = Visibility::Windowed;
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atomic_t<bool> m_is_closing = false;
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atomic_t<bool> m_show_mouse = true;
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bool m_disable_mouse = false;
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@@ -111,7 +112,7 @@ private:
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void toggle_recording();
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void toggle_mouselock();
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void update_cursor();
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void handle_cursor(QWindow::Visibility visibility, bool visibility_changed, bool active_changed, bool start_idle_timer);
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void handle_cursor(Visibility visibility, bool visibility_changed, bool active_changed, bool start_idle_timer);
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private Q_SLOTS:
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void mouse_hide_timeout();
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