SDL: do not track emu state when initializing
This commit is contained in:
@@ -185,13 +185,13 @@ void Emulator::CallFromMainThread(std::function<void()>&& func, atomic_t<u32>* w
|
||||
m_cb.call_from_main_thread(std::move(final_func), wake_up);
|
||||
}
|
||||
|
||||
void Emulator::BlockingCallFromMainThread(std::function<void()>&& func, std::source_location src_loc) const
|
||||
void Emulator::BlockingCallFromMainThread(std::function<void()>&& func, bool track_emu_state, std::source_location src_loc) const
|
||||
{
|
||||
atomic_t<u32> wake_up = 0;
|
||||
|
||||
sys_log.trace("Blocking Callback from thread '%s' at [%s] is queued", thread_ctrl::get_name(), src_loc);
|
||||
|
||||
CallFromMainThread(std::move(func), &wake_up, true, umax, src_loc);
|
||||
CallFromMainThread(std::move(func), &wake_up, track_emu_state, umax, src_loc);
|
||||
|
||||
bool logged = false;
|
||||
|
||||
|
||||
+1
-1
@@ -210,7 +210,7 @@ public:
|
||||
std::source_location src_loc = std::source_location::current()) const;
|
||||
|
||||
// Blocking call from the GUI thread
|
||||
void BlockingCallFromMainThread(std::function<void()>&& func, std::source_location src_loc = std::source_location::current()) const;
|
||||
void BlockingCallFromMainThread(std::function<void()>&& func, bool track_emu_state = true, std::source_location src_loc = std::source_location::current()) const;
|
||||
|
||||
enum class stop_counter_t : u64{};
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ bool sdl_instance::initialize()
|
||||
Emu.BlockingCallFromMainThread([this, &instance_success]()
|
||||
{
|
||||
instance_success = initialize_impl();
|
||||
});
|
||||
}, false);
|
||||
|
||||
return instance_success;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user