Fix compressed pitch calculation
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@@ -1474,14 +1474,14 @@ namespace gl
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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{
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m_compressed = true;
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m_pitch = width / 2;
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m_pitch = utils::align(width, 4) / 2;
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break;
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}
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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{
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m_compressed = true;
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m_pitch = width;
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m_pitch = utils::align(width, 4);
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break;
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}
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default:
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