Fix crash in Arkedo games (that I created)
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@@ -178,7 +178,7 @@ int sceNpManagerGetStatus(vm::ptr<be_t<u32>> status)
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{
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sceNp->Log("sceNpManagerGetStatus(status_addr=0x%x)", status.addr());
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if (!sceNpInstance.m_bSceNp2Initialized)
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if (!sceNpInstance.m_bSceNpInitialized)
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return SCE_NP_ERROR_NOT_INITIALIZED;
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// TODO: Support different statuses
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