Merge pull request #702 from raven02/patch-14

RSX: detach shader when clear program buffer
This commit is contained in:
B1ackDaemon
2014-07-27 22:06:29 +03:00
+3 -1
View File
@@ -117,9 +117,11 @@ void GLProgramBuffer::Clear()
{
for(u32 i=0; i<m_buf.size(); ++i)
{
glDeleteProgram(m_buf[i].prog_id);
glDetachShader(m_buf[i].prog_id, m_buf[i].fp_id);
glDetachShader(m_buf[i].prog_id, m_buf[i].vp_id);
glDeleteShader(m_buf[i].fp_id);
glDeleteShader(m_buf[i].vp_id);
glDeleteProgram(m_buf[i].prog_id);
m_buf[i].fp_data.clear();
m_buf[i].vp_data.clear();