Small RSX fix
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@@ -1380,6 +1380,7 @@ void GLGSRender::WriteColorBuffers()
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glBindBuffer(GL_PIXEL_PACK_BUFFER, g_pbo[i]);
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glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_width * RSXThread::m_height * 4, 0, GL_STREAM_READ);
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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WriteColorBufferA();
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WriteColorBufferB();
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break;
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