gl: Fix crash when renderdoc compatibility is enabled on some hardware
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@@ -99,7 +99,10 @@ namespace gl
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// Very useful util when capturing traces with RenderDoc
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static inline void push_debug_label(std::string_view label)
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{
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glInsertEventMarkerEXT(static_cast<GLsizei>(label.size()), label.data());
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if (glInsertEventMarkerEXT)
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{
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glInsertEventMarkerEXT(static_cast<GLsizei>(label.size()), label.data());
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}
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}
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// Checks if GL state is still valid
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