d3d12: Fix memleak
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@@ -160,6 +160,8 @@ void D3D12GSRender::ResourceStorage::Release()
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m_commandAllocator->Release();
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m_textureUploadCommandAllocator->Release();
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m_downloadCommandAllocator->Release();
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CloseHandle(m_frameFinishedHandle);
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m_frameFinishedFence->Release();
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}
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// 32 bits float to U8 unorm CS
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