Changed the log level of LV2 Watchdog's being triggered
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@@ -65,7 +65,7 @@ struct watchdog_t
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if (old.active && current_time - start_time >= old.timeout)
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{
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sys_game.warning("Watchdog timeout! Restarting the game...");
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sys_game.success("Watchdog timeout! Restarting the game...");
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Emu.CallFromMainThread([]()
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{
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