gl: Fix image views broken after refactor
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@@ -224,7 +224,7 @@ namespace gl
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}
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}
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void texture_view::create(texture* data, GLenum target, GLuint min_level, GLuint num_levels, GLenum sized_format, GLenum aspect_flags, const GLenum* argb_swizzle)
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void texture_view::create(texture* data, GLenum target, GLenum sized_format, GLuint min_level, GLuint num_levels, GLenum aspect_flags, const GLenum* argb_swizzle)
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{
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m_target = target;
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m_format = sizedfmt_to_ifmt(sized_format);
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