vk: Do not leak mapped memory
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@@ -55,7 +55,11 @@ namespace vk
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renderpass_config.set_primitive_type(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
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}
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~overlay_pass() = default;
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~overlay_pass()
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{
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m_vao.destroy();
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m_ubo.destroy();
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}
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u64 get_pipeline_key(VkRenderPass pass)
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{
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