gl: Fix crash when closing shader loading dialog
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@@ -415,6 +415,7 @@ void GLGSRender::on_init_thread()
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? std::make_unique<rsx::shader_loading_dialog_native>(this)
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: std::make_unique<rsx::shader_loading_dialog>();
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m_shader_interpreter.create(dlg.get());
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dlg->close();
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}
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if (shadermode != shader_mode::interpreter_only)
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