Mount bdvd_dir regardless of patch category
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@@ -880,7 +880,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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// Booting patch data
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if (m_cat == "GD" && bdvd_dir.empty() && disc.empty())
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if ((is_disc_patch || m_cat == "GD") && bdvd_dir.empty() && disc.empty())
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{
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// Load /dev_bdvd/ from game list if available
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if (auto node = games[m_title_id])
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