d3d12: Compare mipmap level count when checking texture compatibility.
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@@ -138,12 +138,12 @@ struct texture_entry
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texture_entry() : m_format(0), m_width(0), m_height(0), m_is_dirty(true)
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{}
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texture_entry(u8 f, size_t w, size_t h, size_t m) : m_format(f), m_width(w), m_height(h), m_is_dirty(false)
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texture_entry(u8 f, size_t w, size_t h, size_t m) : m_format(f), m_width(w), m_height(h), m_is_dirty(false), m_mipmap(m)
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{}
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bool operator==(const texture_entry &other)
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{
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return (m_format == other.m_format && m_width == other.m_width && m_height == other.m_height);
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return (m_format == other.m_format && m_width == other.m_width && m_height == other.m_height && m_mipmap == other.m_mipmap);
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}
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};
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