vk: Use robin_hood for renderpass caches
This commit is contained in:
@@ -4,6 +4,8 @@
|
|||||||
#include "VKRenderPass.h"
|
#include "VKRenderPass.h"
|
||||||
#include "vkutils/image.h"
|
#include "vkutils/image.h"
|
||||||
|
|
||||||
|
#include "Emu/RSX/Common/unordered_map.hpp"
|
||||||
|
|
||||||
namespace vk
|
namespace vk
|
||||||
{
|
{
|
||||||
struct active_renderpass_info_t
|
struct active_renderpass_info_t
|
||||||
@@ -14,10 +16,10 @@ namespace vk
|
|||||||
|
|
||||||
atomic_t<u64> g_cached_renderpass_key = 0;
|
atomic_t<u64> g_cached_renderpass_key = 0;
|
||||||
VkRenderPass g_cached_renderpass = VK_NULL_HANDLE;
|
VkRenderPass g_cached_renderpass = VK_NULL_HANDLE;
|
||||||
std::unordered_map<VkCommandBuffer, active_renderpass_info_t> g_current_renderpass;
|
rsx::unordered_map<VkCommandBuffer, active_renderpass_info_t> g_current_renderpass;
|
||||||
|
|
||||||
shared_mutex g_renderpass_cache_mutex;
|
shared_mutex g_renderpass_cache_mutex;
|
||||||
std::unordered_map<u64, VkRenderPass> g_renderpass_cache;
|
rsx::unordered_map<u64, VkRenderPass> g_renderpass_cache;
|
||||||
|
|
||||||
// Key structure
|
// Key structure
|
||||||
// 0-7 color_format
|
// 0-7 color_format
|
||||||
|
|||||||
Reference in New Issue
Block a user