vk: Use robin_hood for renderpass caches
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@@ -4,6 +4,8 @@
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#include "VKRenderPass.h"
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#include "vkutils/image.h"
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#include "Emu/RSX/Common/unordered_map.hpp"
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namespace vk
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{
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struct active_renderpass_info_t
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@@ -14,10 +16,10 @@ namespace vk
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atomic_t<u64> g_cached_renderpass_key = 0;
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VkRenderPass g_cached_renderpass = VK_NULL_HANDLE;
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std::unordered_map<VkCommandBuffer, active_renderpass_info_t> g_current_renderpass;
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rsx::unordered_map<VkCommandBuffer, active_renderpass_info_t> g_current_renderpass;
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shared_mutex g_renderpass_cache_mutex;
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std::unordered_map<u64, VkRenderPass> g_renderpass_cache;
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rsx::unordered_map<u64, VkRenderPass> g_renderpass_cache;
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// Key structure
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// 0-7 color_format
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