Update game_list_frame.cpp
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@@ -1135,7 +1135,7 @@ bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_in
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{
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if (QDir(filepath).removeRecursively())
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{
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LOG_NOTICE(GENERAL, "Removed shaders cache dir: %s", sstr(filepath));
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LOG_SUCCESS(GENERAL, "Removed shaders cache dir: %s", sstr(filepath));
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}
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else
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{
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