Fix game pausing/unpausing
This commit is contained in:
@@ -230,7 +230,10 @@ u64 audio_ringbuffer::update()
|
|||||||
else if (emu_paused)
|
else if (emu_paused)
|
||||||
{
|
{
|
||||||
// Emulator unpaused
|
// Emulator unpaused
|
||||||
|
if (has_capability(AudioBackend::PLAY_PAUSE_FLUSH) && enqueued_samples > 0)
|
||||||
|
{
|
||||||
play();
|
play();
|
||||||
|
}
|
||||||
emu_paused = false;
|
emu_paused = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user