Fix game pausing/unpausing

This commit is contained in:
Rui Pinheiro
2018-12-25 21:49:33 +00:00
committed by kd-11
parent f17f984721
commit 650bc0c1f2
+4 -1
View File
@@ -230,7 +230,10 @@ u64 audio_ringbuffer::update()
else if (emu_paused)
{
// Emulator unpaused
play();
if (has_capability(AudioBackend::PLAY_PAUSE_FLUSH) && enqueued_samples > 0)
{
play();
}
emu_paused = false;
}