Added SysEmulationDir to set $(EmulationDir) to custom location.
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@@ -5,6 +5,7 @@
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#include "vfsDeviceLocalFile.h"
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#include "Ini.h"
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#include "Emu/System.h"
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#include "Utilities/Log.h"
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#undef CreateFile
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@@ -429,7 +430,11 @@ void VFS::Init(const std::string& path)
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std::string mpath = entry.path;
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// TODO: This shouldn't use current dir
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fmt::Replace(mpath, "$(EmulatorDir)", Emu.GetEmulatorPath());
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// If no value assigned to SysEmulationDirPath in INI, use the path that with executable.
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if (Ini.SysEmulationDirPath.GetValue().empty())
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Ini.SysEmulationDirPath.SetValue(Emu.GetEmulatorPath());
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LOG_NOTICE(GENERAL, "$(EmulatorDir) binded to %s.", Ini.SysEmulationDirPath.GetValue());
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fmt::Replace(mpath, "$(EmulatorDir)", Ini.SysEmulationDirPath.GetValue());
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fmt::Replace(mpath, "$(GameDir)", cwd);
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Mount(entry.mount, mpath, dev);
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}
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+11
@@ -163,6 +163,9 @@ public:
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IniEntry<bool> DBGAutoPauseSystemCall;
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IniEntry<bool> DBGAutoPauseFunctionCall;
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//Customed EmulationDir
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IniEntry<std::string> SysEmulationDirPath;
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// Language
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IniEntry<u8> SysLanguage;
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@@ -240,6 +243,9 @@ public:
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DBGAutoPauseFunctionCall.Init("DBG_AutoPauseFunctionCall", path);
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DBGAutoPauseSystemCall.Init("DBG_AutoPauseSystemCall", path);
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// Customed EmulationDir
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SysEmulationDirPath.Init("System_EmulationDir", path);
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// Language
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SysLanguage.Init("Sytem_SysLanguage", path);
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}
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@@ -316,6 +322,8 @@ public:
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// Language
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SysLanguage.Load(1);
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// Customed EmulationDir
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SysEmulationDirPath.Load("");
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}
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void Save()
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@@ -389,6 +397,9 @@ public:
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// Language
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SysLanguage.Save();
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// Customed EmulationDir
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SysEmulationDirPath.Save();
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}
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};
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