gl: Fix shader logging
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@@ -2466,7 +2466,7 @@ public:
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if (g_cfg.video.log_programs)
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{
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std::string base_name;
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switch (shader_type)
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switch (type)
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{
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case ::glsl::program_domain::glsl_vertex_program:
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base_name = "shaderlog/VertexProgram";
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