d3d12: Double texture storage size
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@@ -396,7 +396,7 @@ D3D12GSRender::D3D12GSRender()
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m_constantsData.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_vertexIndexData.Init(m_device, 1024 * 1024 * 128, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureUploadData.Init(m_device, 1024 * 1024 * 256, D3D12_HEAP_TYPE_UPLOAD, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS);
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m_textureData.Init(m_device, 1024 * 1024 * 256, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
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m_textureData.Init(m_device, 1024 * 1024 * 512, D3D12_HEAP_TYPE_DEFAULT, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES);
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}
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D3D12GSRender::~D3D12GSRender()
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