fix not range-checked vector access
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@@ -437,7 +437,10 @@ void GLVertexDecompilerThread::Task()
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m_shader = BuildCode();
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m_body.clear();
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m_funcs = std::vector<FuncInfo *>(m_funcs.begin(),m_funcs.begin()+3);
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if (m_funcs.size() >= 3)
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{
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m_funcs = std::vector<FuncInfo *>(m_funcs.begin(), m_funcs.begin() + 3);
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}
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}
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GLVertexProgram::GLVertexProgram()
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