d3d12; Clean resource sooner and fix crash with VS debugger.

This commit is contained in:
vlj
2015-06-07 19:12:34 +02:00
committed by Vincent Lejeune
parent 1837f40ed4
commit 4966ab565a
+12 -9
View File
@@ -95,6 +95,10 @@ void D3D12GSRender::ResourceStorage::Reset()
std::get<2>(tmp)->Release();
for (auto tmp : m_inUseTexture2D)
std::get<2>(tmp)->Release();
m_inUseConstantsBuffers.clear();
m_inUseVertexIndexBuffers.clear();
m_inUseTextureUploadBuffers.clear();
m_inUseTexture2D.clear();
m_commandAllocator->Reset();
m_textureUploadCommandAllocator->Reset();
@@ -1132,6 +1136,14 @@ void D3D12GSRender::Flip()
// Flush
m_texturesCache.clear();
m_texturesRTTs.clear();
getNonCurrentResourceStorage().m_inUseConstantsBuffers = m_constantsData.m_resourceStoredSinceLastSync;
m_constantsData.m_resourceStoredSinceLastSync.clear();
getNonCurrentResourceStorage().m_inUseVertexIndexBuffers = m_vertexIndexData.m_resourceStoredSinceLastSync;
m_vertexIndexData.m_resourceStoredSinceLastSync.clear();
getNonCurrentResourceStorage().m_inUseTextureUploadBuffers = m_textureUploadData.m_resourceStoredSinceLastSync;
m_textureUploadData.m_resourceStoredSinceLastSync.clear();
getNonCurrentResourceStorage().m_inUseTexture2D = m_textureData.m_resourceStoredSinceLastSync;
m_textureData.m_resourceStoredSinceLastSync.clear();
if (getCurrentResourceStorage().m_frameFinishedHandle)
{
@@ -1150,15 +1162,6 @@ void D3D12GSRender::Flip()
getCurrentResourceStorage().Reset();
}
getCurrentResourceStorage().m_inUseConstantsBuffers = m_constantsData.m_resourceStoredSinceLastSync;
m_constantsData.m_resourceStoredSinceLastSync.clear();
getCurrentResourceStorage().m_inUseVertexIndexBuffers = m_vertexIndexData.m_resourceStoredSinceLastSync;
m_vertexIndexData.m_resourceStoredSinceLastSync.clear();
getCurrentResourceStorage().m_inUseTextureUploadBuffers = m_textureUploadData.m_resourceStoredSinceLastSync;
m_textureUploadData.m_resourceStoredSinceLastSync.clear();
getCurrentResourceStorage().m_inUseTexture2D = m_textureData.m_resourceStoredSinceLastSync;
m_textureData.m_resourceStoredSinceLastSync.clear();
m_frame->Flip(nullptr);
}