do not force swizzled surfaces to use slow cpu path
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@@ -1051,8 +1051,11 @@ namespace gl
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bool upload_scaled_image(rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool interpolate, gl_render_targets &m_rtts)
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{
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if (dst.swizzled)
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return false;
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//Since we will have dst in vram, we can 'safely' ignore the swizzle flag
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//TODO: Verify correct behavior
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//if (dst.swizzled)
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//return false;
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bool src_is_render_target = false; //TODO
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bool dst_is_render_target = false; //TODO
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