rsx: Fix shader interpreter
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@@ -529,7 +529,7 @@ void initialize()
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// WPOS
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vr0 = vec4(abs(wpos_scale), wpos_scale, 1., 1.);
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vr1 = vec4(0., wpos_bias, 0., 0.);
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vr1 = vec4(wpos_bias, 0., 0.);
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wpos = gl_FragCoord * vr0 + vr1;
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// Other
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@@ -501,8 +501,11 @@ namespace vk
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if (auto ptr = std::get_if<descriptor_image_array_t>(&slot))
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{
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// We need to convert the VkDescriptorImageInfoEx entries back to the native vulkan variants since we're going to be flushing an array with no stride check
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auto vk_data = ptr->map(FN(static_cast<VkDescriptorImageInfo>(x)));
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writer.descriptorCount = ptr->size();
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m_descriptor_set.push(ptr->data(), ptr->size(), type, idx);
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m_descriptor_set.push(vk_data.data(), vk_data.size(), type, idx);
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return;
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}
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@@ -552,8 +555,9 @@ namespace vk
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if (auto ptr = std::get_if<descriptor_image_array_t>(&slot))
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{
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auto vk_data = ptr->map(FN(static_cast<VkDescriptorImageInfo>(x))); // This can be optimized to update only changed ids but this is an interpreter-only feature for now
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ensure(m_descriptor_template[idx].descriptorCount == ptr->size());
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m_descriptor_template[idx].pImageInfo = m_descriptor_set.store(*ptr);
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m_descriptor_template[idx].pImageInfo = m_descriptor_set.store(vk_data);
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return;
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}
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