d3d12: Use RSXThread width height for viewport
Thanks to raven02 for finding this, it fixes render to texture test
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@@ -1017,8 +1017,8 @@ void D3D12GSRender::ExecCMD()
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{
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{
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0.f,
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0.f,
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0.f,
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0.f,
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(float)m_surface_clip_w,
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(float)RSXThread::m_width,
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(float)m_surface_clip_h,
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(float)RSXThread::m_height,
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-1.f,
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-1.f,
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1.f
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1.f
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};
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};
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