glsl: use const in for params
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@@ -47,7 +47,7 @@ uniform int stereo_image_count;
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uniform int height;
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#endif
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vec4 anaglyph(vec4 left, vec4 right)
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vec4 anaglyph(const in vec4 left, const in vec4 right)
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{
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switch (stereo_display_mode)
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{
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