vk: Fix broken layout stream on first draw call

This commit is contained in:
kd-11
2019-06-24 13:45:38 +03:00
committed by kd-11
parent 4ff77a8555
commit 009c55fcba
2 changed files with 3 additions and 3 deletions
+1 -1
Submodule llvm updated: 99b5284463...b860b5e8f4
+2 -2
View File
@@ -1091,7 +1091,6 @@ void VKGSRender::emit_geometry(u32 sub_index)
auto persistent_buffer = m_persistent_attribute_storage ? m_persistent_attribute_storage->value : null_buffer_view->value;
auto volatile_buffer = m_volatile_attribute_storage ? m_volatile_attribute_storage->value : null_buffer_view->value;
auto layout_stream = m_vertex_layout_storage ? m_vertex_layout_storage->value : null_buffer_view->value;
bool update_descriptors = false;
if (sub_index == 0)
@@ -1134,11 +1133,12 @@ void VKGSRender::emit_geometry(u32 sub_index)
// Update vertex fetch parameters
update_vertex_env(sub_index, upload_info);
verify(HERE), m_vertex_layout_storage;
if (update_descriptors)
{
m_program->bind_uniform(persistent_buffer, VERTEX_BUFFERS_FIRST_BIND_SLOT, m_current_frame->descriptor_set);
m_program->bind_uniform(volatile_buffer, VERTEX_BUFFERS_FIRST_BIND_SLOT + 1, m_current_frame->descriptor_set);
m_program->bind_uniform(layout_stream, VERTEX_BUFFERS_FIRST_BIND_SLOT + 2, m_current_frame->descriptor_set);
m_program->bind_uniform(m_vertex_layout_storage->value, VERTEX_BUFFERS_FIRST_BIND_SLOT + 2, m_current_frame->descriptor_set);
}
// Bind the new set of descriptors for use with this draw call