b1rdmania 2d4c748d4c Major role mapping and synthesis improvements
Role Mapping Rewrite:
- Replace naive hard thresholds with scored feature analysis
- Extract comprehensive track features (polyphony, repetition, phrase continuity)
- Add melody vs accompaniment separation logic
- Competitive role allocation with fallback handling
- Support for 6 roles: bass, drone, ostinato, texture, accents, melody

Chord Detection & Polyphony:
- Extract chord events from simultaneous notes (50ms window)
- Add ChordEvent type with multiple pitches
- SynthesisEngine supports both single notes and chords
- Drone/texture layers use chords, others remain monophonic

Feature Extraction:
- medianPitch, pitchRange, noteDensity analysis
- polyphonyRatio calculation via note overlap detection
- repetitionScore using 4-note pattern matching
- phraseContinuity detection via stepwise motion
- register classification (low/mid/high)

This should dramatically improve "sounds like the song" recognition
by using actual musical features instead of arbitrary cutoffs.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-17 21:00:33 +00:00
2025-12-17 20:33:48 +00:00
2025-12-17 20:33:48 +00:00
2025-12-17 20:33:48 +00:00
2025-12-17 20:33:48 +00:00

MOTIF

Procedural Music Synthesis from MIDI Structure

Motif extracts structural information from existing music and re-instantiates it as original, real-time audio using the Web Audio API. Music as executable structure, not static audio.

Quick Start

# Install dependencies for both frontend and backend
npm install
cd server && npm install && cd ..

# Run both frontend and backend
npm run dev:all

# Or run separately:
npm run dev:backend  # Backend on :3001
npm run dev          # Frontend on :3000

Architecture

  • Frontend: TypeScript + Vite + Web Audio API
  • Backend: Express API for MIDI search and fetching
  • MIDI Sources: BitMidi, Dongrays (with synthetic fallback)
  • Synthesis: Pure procedural Web Audio (no samples)

How it works

  1. Search for MIDI by song name
  2. Extract structural features (tempo, density, roles)
  3. Map to synthesis layers (bass, drone, ostinato, texture)
  4. Generate original audio with similar "feel"

Project Structure

src/
├── core/           # MotifEngine, RoleMapper
├── synthesis/      # Web Audio synthesis engine  
├── midi/           # MIDI parsing and processing
├── services/       # Backend API client
└── types/          # TypeScript interfaces

server/
├── src/
│   ├── adapters/   # MIDI search adapters
│   ├── services/   # Search and fetch logic
│   └── utils/      # Scoring and validation
└── cache/          # MIDI file cache

API

  • GET /api/midi/search?q=song - Search for MIDI files
  • GET /api/midi/fetch?u=url - Fetch and validate MIDI

Built as a technical experiment in procedural audio and Web Audio capabilities.

S
Description
Wario.Style. Game Boy Midi Synthesis Engine. Search any song. Get the 8-bit Game Boy version.
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