Add progress slider to share player.

Updates /play with a seekable progress bar, time display, 70% default volume, and Wario engine copy.
This commit is contained in:
b1rdmania
2025-12-26 18:36:40 +00:00
parent 88891afd8e
commit ba34f66c91
2 changed files with 154 additions and 3 deletions
+104 -3
View File
@@ -249,6 +249,96 @@
font-size: 13px;
color: rgba(255, 255, 255, 0.65);
}
/* Progress (matches main page style) */
.progress-container {
margin-top: 8px;
padding-top: 16px;
border-top: 1px solid rgba(255, 170, 68, 0.15);
display: none;
}
.progress-time {
display: flex;
justify-content: space-between;
margin-bottom: 8px;
font-size: 0.85em;
color: #8f8f8f;
}
.progress-bar-wrapper {
position: relative;
height: 44px;
display: flex;
align-items: center;
padding: calc(var(--spacing-unit) * 2) 0;
}
.progress-bar {
width: 100%;
height: 6px;
-webkit-appearance: none;
appearance: none;
background: transparent;
border-radius: 3px;
outline: none;
cursor: pointer;
position: relative;
z-index: 2;
}
.progress-bar::-webkit-slider-runnable-track {
height: 6px;
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.progress-bar::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 20px;
height: 20px;
border-radius: 50%;
background: var(--color-accent-secondary);
cursor: pointer;
box-shadow: 0 0 8px rgba(255, 170, 68, 0.6), var(--shadow-sm);
margin-top: -7px;
transition: transform 100ms ease;
}
.progress-bar:active::-webkit-slider-thumb {
transform: scale(1.15);
}
.progress-bar::-moz-range-track {
height: 6px;
background: rgba(255, 255, 255, 0.1);
border-radius: 3px;
}
.progress-bar::-moz-range-thumb {
width: 20px;
height: 20px;
border-radius: 50%;
background: var(--color-accent-secondary);
cursor: pointer;
border: none;
box-shadow: 0 0 8px rgba(255, 170, 68, 0.6), var(--shadow-sm);
}
.progress-fill {
position: absolute;
left: 0;
top: 50%;
transform: translateY(-50%);
height: 6px;
background: linear-gradient(90deg, var(--color-accent-secondary), rgba(255, 170, 68, 0.5));
border-radius: 3px;
pointer-events: none;
z-index: 1;
width: 0%;
transition: width 0.1s linear;
}
</style>
</head>
<body>
@@ -258,7 +348,7 @@
<div class="section">
<div class="section-header">
<h3 class="section-title">Synthesis Engine</h3>
<h3 class="section-title">Wario synthesis engine</h3>
<p class="section-subtitle">The same Game Boy/NES render you hear on the main page.</p>
</div>
<div class="divider"></div>
@@ -267,7 +357,7 @@
<div class="motif-grid">
<div class="motif-header">
<h2 class="motif-title" id="title">Loading…</h2>
<p class="motif-kicker">Tap play to run the shared MIDI through MOTIFs synth engine.</p>
<p class="motif-kicker">Tap play to run the shared MIDI through the Wario engine.</p>
</div>
<div class="motif-controls">
@@ -275,13 +365,24 @@
<button id="stopBtn" disabled>Stop</button>
<div class="volume-control">
<label for="volume">Volume</label>
<input id="volume" type="range" min="0" max="1" step="0.01" value="0.35" />
<input id="volume" type="range" min="0" max="1" step="0.01" value="0.7" />
</div>
<span class="backpill" id="shareHint">/play</span>
</div>
<div id="status">Loading…</div>
<div class="progress-container" id="playProgressContainer">
<div class="progress-time">
<span id="playCurrentTime">0:00</span>
<span id="playDuration">0:00</span>
</div>
<div class="progress-bar-wrapper">
<input id="playProgressBar" class="progress-bar" type="range" min="0" max="100" value="0" step="0.1" />
<div id="playProgressFill" class="progress-fill"></div>
</div>
</div>
<div class="actions">
<a id="generateOwn" href="/">Generate your own</a>
<a href="/" aria-label="Back to MOTIF home">Home</a>
+50
View File
@@ -56,6 +56,11 @@ async function main(): Promise<void> {
const volumeEl = qs('volume') as HTMLInputElement;
const generateOwn = qs('generateOwn') as HTMLAnchorElement;
const shareHint = qs('shareHint');
const progressContainer = qs('playProgressContainer') as HTMLElement;
const progressBar = qs('playProgressBar') as HTMLInputElement;
const progressFill = qs('playProgressFill') as HTMLElement;
const currentTimeEl = qs('playCurrentTime') as HTMLElement;
const durationEl = qs('playDuration') as HTMLElement;
const { midiUrl: u, title } = buildMidiUrlFromParams();
@@ -76,6 +81,8 @@ async function main(): Promise<void> {
const motifEngine = new MotifEngine();
let events: NoteEvent[] | null = null;
let isPlaying = false;
let progressInterval: number | null = null;
let durationSec = 0;
statusEl.textContent = 'Loading MIDI…';
try {
@@ -97,6 +104,32 @@ async function main(): Promise<void> {
stopBtn.disabled = !playing;
}
function formatTime(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
function updateProgress(): void {
const progress = motifEngine.getProgress();
const current = motifEngine.getCurrentTime();
progressBar.value = (progress * 100).toString();
progressFill.style.width = `${progress * 100}%`;
currentTimeEl.textContent = formatTime(current);
}
function startProgressUpdates(): void {
stopProgressUpdates();
progressInterval = window.setInterval(updateProgress, 100);
}
function stopProgressUpdates(): void {
if (progressInterval !== null) {
window.clearInterval(progressInterval);
progressInterval = null;
}
}
volumeEl.addEventListener('input', () => {
const vol = Number.parseFloat(volumeEl.value);
motifEngine.setVolume(vol);
@@ -105,9 +138,18 @@ async function main(): Promise<void> {
stopBtn.addEventListener('click', () => {
motifEngine.stop();
setUiPlaying(false);
stopProgressUpdates();
statusEl.textContent = 'Stopped.';
});
const seekHandler = (e: Event) => {
const p = Number.parseFloat((e.target as HTMLInputElement).value) / 100;
motifEngine.seek(p);
updateProgress();
};
progressBar.addEventListener('input', seekHandler);
progressBar.addEventListener('change', seekHandler);
playBtn.addEventListener('click', async () => {
if (!events || isPlaying) return;
try {
@@ -117,11 +159,19 @@ async function main(): Promise<void> {
// Match main page "Generate & Play": procedural role-mapping → existing SynthesisEngine.
await motifEngine.generateFromMIDI(events, 'procedural');
motifEngine.setVolume(Number.parseFloat(volumeEl.value));
durationSec = motifEngine.getDuration();
durationEl.textContent = formatTime(durationSec);
currentTimeEl.textContent = '0:00';
progressBar.value = '0';
progressFill.style.width = '0%';
progressContainer.style.display = 'block';
statusEl.textContent = 'Playing…';
await motifEngine.play();
startProgressUpdates();
} catch (e) {
setUiPlaying(false);
stopProgressUpdates();
statusEl.textContent = `Play error: ${e instanceof Error ? e.message : 'Unknown error'}`;
}
});