remove debug logging
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@@ -79,14 +79,12 @@ GameManager.prototype.move = function (direction) {
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if (tile) {
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var pos = self.findFarthestPosition(cell, vector);
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console.log(pos);
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self.moveTile(tile, pos);
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}
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});
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});
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this.addRandomTile();
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console.log(16 - this.grid.availableCells().length);
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this.actuate();
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};
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