fix conflict
This commit is contained in:
+5
-1
@@ -20,7 +20,10 @@
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<div class="container">
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<div class="heading">
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<h1 class="title">2048</h1>
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<div class="score-container">0</div>
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<div class="scores-container">
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<div class="score-container">0</div>
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<div class="best-container">0</div>
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</div>
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</div>
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<p class="game-intro">Join the numbers and get to the <strong>2048 tile!</strong></p>
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@@ -89,6 +92,7 @@
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<script src="js/html_actuator.js"></script>
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<script src="js/grid.js"></script>
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<script src="js/tile.js"></script>
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<script src="js/local_score_manager.js"></script>
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<script src="js/game_manager.js"></script>
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<script src="js/application.js"></script>
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+1
-1
@@ -1,4 +1,4 @@
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// Wait till the browser is ready to render the game (avoids glitches)
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window.requestAnimationFrame(function () {
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var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);
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new GameManager(4, KeyboardInputManager, HTMLActuator, LocalScoreManager);
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});
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+11
-6
@@ -1,6 +1,7 @@
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function GameManager(size, InputManager, Actuator) {
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function GameManager(size, InputManager, Actuator, ScoreManager) {
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this.size = size; // Size of the grid
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this.inputManager = new InputManager;
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this.scoreManager = new ScoreManager;
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this.actuator = new Actuator;
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this.startTiles = 2;
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@@ -51,11 +52,17 @@ GameManager.prototype.addRandomTile = function () {
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// Sends the updated grid to the actuator
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GameManager.prototype.actuate = function () {
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if (this.scoreManager.get() < this.score) {
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this.scoreManager.set(this.score);
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}
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this.actuator.actuate(this.grid, {
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score: this.score,
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over: this.over,
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won: this.won
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score: this.score,
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over: this.over,
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won: this.won,
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bestScore: this.scoreManager.get()
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});
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};
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// Save all tile positions and remove merger info
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@@ -204,8 +211,6 @@ GameManager.prototype.tileMatchesAvailable = function () {
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var cell = { x: x + vector.x, y: y + vector.y };
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var other = self.grid.cellContent(cell);
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if (other) {
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}
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if (other && other.value === tile.value) {
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return true; // These two tiles can be merged
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+17
-7
@@ -1,8 +1,9 @@
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function HTMLActuator() {
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this.tileContainer = document.getElementsByClassName("tile-container")[0];
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this.scoreContainer = document.getElementsByClassName("score-container")[0];
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this.messageContainer = document.getElementsByClassName("game-message")[0];
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this.sharingContainer = document.getElementsByClassName("score-sharing")[0];
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this.tileContainer = document.querySelector(".tile-container");
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this.scoreContainer = document.querySelector(".score-container");
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this.bestContainer = document.querySelector(".best-container");
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this.messageContainer = document.querySelector(".game-message");
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this.sharingContainer = document.querySelector(".score-sharing");
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this.score = 0;
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}
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@@ -22,6 +23,7 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
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});
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self.updateScore(metadata.score);
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self.updateBestScore(metadata.bestScore);
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if (metadata.over) self.message(false); // You lose
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if (metadata.won) self.message(true); // You win!
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@@ -29,7 +31,9 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
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};
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HTMLActuator.prototype.restart = function () {
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if (ga) ga("send", "event", "game", "restart");
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if (typeof ga !== "undefined") {
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ga("send", "event", "game", "restart");
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}
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this.clearMessage();
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};
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@@ -105,11 +109,17 @@ HTMLActuator.prototype.updateScore = function (score) {
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}
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};
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HTMLActuator.prototype.updateBestScore = function (bestScore) {
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this.bestContainer.textContent = bestScore;
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};
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HTMLActuator.prototype.message = function (won) {
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var type = won ? "game-won" : "game-over";
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var message = won ? "You win!" : "Game over!"
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var message = won ? "You win!" : "Game over!";
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if (ga) ga("send", "event", "game", "end", type, this.score);
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if (typeof ga !== "undefined") {
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ga("send", "event", "game", "end", type, this.score);
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}
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this.messageContainer.classList.add(type);
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this.messageContainer.getElementsByTagName("p")[0].textContent = message;
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@@ -59,20 +59,22 @@ KeyboardInputManager.prototype.listen = function () {
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// Listen to swipe events
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var touchStartClientX, touchStartClientY;
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var gameContainer = document.getElementsByClassName("game-container")[0];
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gameContainer.addEventListener("touchstart", function(event) {
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gameContainer.addEventListener("touchstart", function (event) {
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if (event.touches.length > 1) return;
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touchStartClientX = event.touches[0].clientX;
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touchStartClientY = event.touches[0].clientY;
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event.preventDefault();
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});
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gameContainer.addEventListener("touchmove", function(event) {
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gameContainer.addEventListener("touchmove", function (event) {
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event.preventDefault();
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});
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gameContainer.addEventListener("touchend", function(event) {
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if (event.touches.length > 0) {
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return;
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}
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gameContainer.addEventListener("touchend", function (event) {
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if (event.touches.length > 0) return;
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var dx = event.changedTouches[0].clientX - touchStartClientX;
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var absDx = Math.abs(dx);
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@@ -0,0 +1,32 @@
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window.fakeStorage = {
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_data : {},
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setItem : function (id, val) {
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console.log("set");
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return this._data[id] = String(val);
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},
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getItem : function (id) {
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return this._data.hasOwnProperty(id) ? this._data[id] : undefined;
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},
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removeItem : function (id) { return delete this._data[id]; },
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clear : function () { return this._data = {}; }
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};
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function LocalScoreManager() {
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var localSupported = !!window.localStorage;
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this.key = "bestScore";
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this.storage = localSupported ? window.localStorage : window.fakeStorage;
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}
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LocalScoreManager.prototype.get = function () {
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var score = this.storage.getItem(this.key);
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if (typeof score === "undefined" || score === null) {
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score = 0;
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}
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return score;
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};
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LocalScoreManager.prototype.set = function (score) {
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this.storage.setItem(this.key, score);
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};
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+22
-9
@@ -49,9 +49,13 @@ h1.title {
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top: -50px;
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opacity: 0; } }
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.score-container {
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position: relative;
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.scores-container {
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float: right;
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text-align: right; }
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.score-container, .best-container {
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position: relative;
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display: inline-block;
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background: #bbada0;
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padding: 15px 25px;
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font-size: 25px;
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@@ -60,19 +64,19 @@ h1.title {
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font-weight: bold;
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border-radius: 3px;
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color: white;
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margin-top: 8px; }
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.score-container:after {
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margin-top: 8px;
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text-align: center; }
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.score-container:after, .best-container:after {
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position: absolute;
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width: 100%;
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top: 10px;
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left: 0;
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content: "Score";
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text-transform: uppercase;
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font-size: 13px;
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line-height: 13px;
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text-align: center;
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color: #eee4da; }
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.score-container .score-addition {
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.score-container .score-addition, .best-container .score-addition {
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position: absolute;
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right: 30px;
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color: red;
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@@ -86,6 +90,12 @@ h1.title {
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-webkit-animation-fill-mode: both;
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-moz-animation-fill-mode: both; }
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.score-container:after {
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content: "Score"; }
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.best-container:after {
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content: "Best"; }
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p {
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margin-top: 0;
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margin-bottom: 10px;
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@@ -462,14 +472,17 @@ hr {
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padding: 0 20px; }
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h1.title {
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font-size: 50px; }
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font-size: 27px;
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margin-top: 15px; }
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.container {
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width: 280px;
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margin: 0 auto; }
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.score-container {
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margin-top: 0; }
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.score-container, .best-container {
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margin-top: 0;
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padding: 15px 10px;
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min-width: 40px; }
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.heading {
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margin-bottom: 10px; }
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+26
-5
@@ -58,11 +58,16 @@ h1.title {
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}
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}
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.score-container {
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.scores-container {
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float: right;
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text-align: right;
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}
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.score-container, .best-container {
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$height: 25px;
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position: relative;
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float: right;
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display: inline-block;
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background: $game-container-background;
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padding: 15px 25px;
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font-size: $height;
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@@ -72,13 +77,13 @@ h1.title {
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border-radius: 3px;
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color: white;
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margin-top: 8px;
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text-align: center;
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&:after {
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position: absolute;
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width: 100%;
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top: 10px;
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left: 0;
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content: "Score";
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text-transform: uppercase;
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font-size: 13px;
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line-height: 13px;
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@@ -100,6 +105,14 @@ h1.title {
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}
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}
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.score-container:after {
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content: "Score";
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}
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.best-container:after {
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content: "Best"
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}
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p {
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margin-top: 0;
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margin-bottom: 10px;
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@@ -449,7 +462,8 @@ hr {
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}
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h1.title {
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font-size: 50px;
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font-size: 27px;
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margin-top: 15px;
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}
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.container {
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@@ -457,8 +471,15 @@ hr {
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margin: 0 auto;
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}
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.score-container {
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// .scores-container {
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// float: left;
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// clear: left;
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// }
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.score-container, .best-container {
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margin-top: 0;
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padding: 15px 10px;
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min-width: 40px;
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}
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.heading {
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