Files
2026-08-04 11:13:09 +08:00

201 lines
7.9 KiB
Python

import bpy
import math
from . import ctrl_bones_shape_struct
from . import ctrl_bones_color_struct
from . import ik_bones_struct
from . import deform_bones_struct
from . import ctrl_ik_struct
# Modify Control Bone Shape Function
def modifyctrlbone(bone_name, rotx, roty, rotz, shape_scale, shape_obj_name, wire_width, bone_color, armature):
edit_ctrl_bone = armature.pose.bones.get(bone_name)
shape_object = bpy.data.objects.get(shape_obj_name)
if edit_ctrl_bone:
# Modify control bone shape and color
edit_ctrl_bone.custom_shape = shape_object
edit_ctrl_bone.use_custom_shape_bone_size = False
edit_ctrl_bone.custom_shape_rotation_euler[0] = math.radians(rotx)
edit_ctrl_bone.custom_shape_rotation_euler[1] = math.radians(roty)
edit_ctrl_bone.custom_shape_rotation_euler[2] = math.radians(rotz)
edit_ctrl_bone.custom_shape_scale_xyz[0] = shape_scale
edit_ctrl_bone.custom_shape_scale_xyz[1] = shape_scale
edit_ctrl_bone.custom_shape_scale_xyz[2] = shape_scale
edit_ctrl_bone.use_custom_shape_bone_size = False
edit_ctrl_bone.custom_shape_wire_width = wire_width
edit_ctrl_bone.color.palette = bone_color
# Modify Bone Color Function
def modifyctrlbonecolor(bone_name, bone_color, armature):
edit_ctrl_bone = armature.pose.bones.get(bone_name)
if edit_ctrl_bone:
# Modify control bone color only
edit_ctrl_bone.color.palette = bone_color
# Add IK Function
def addIK(bone_name, ik_target, ik_pole_target, ik_chain, armature):
pose_bone = armature.pose.bones.get(bone_name)
if pose_bone:
for constraint in list(pose_bone.constraints):
pose_bone.constraints.remove(constraint)
ik_constraint = pose_bone.constraints.new(type='IK')
ik_constraint.target = armature
ik_constraint.subtarget = ik_target
if ik_pole_target != "none":
ik_constraint.pole_target = armature
ik_constraint.pole_subtarget = ik_pole_target
ik_constraint.chain_count = ik_chain
print(f"Successfully added IK constraint to {bone_name}")
# Add Copy Scale Function
def addCopyScale(bone_name, parent_bone, parent_influence, armature):
pose_bone = armature.pose.bones.get(bone_name)
if pose_bone:
for constraint in list(pose_bone.constraints):
pose_bone.constraints.remove(constraint)
constraint = pose_bone.constraints.new(type='COPY_SCALE')
constraint.target = armature
constraint.subtarget = parent_bone
constraint.influence = parent_influence
# print(f"Successfully added Copy Scale constraint to {bone_name}")
# Add IK Controller Function
def addIKcontroller(bone_name, ctrl_empt, armature):
pose_bone = armature.pose.bones.get(bone_name)
if pose_bone:
for constraint in list(pose_bone.constraints):
pose_bone.constraints.remove(constraint)
ik_ctrl_constraint = pose_bone.constraints.new(type='CHILD_OF')
ik_ctrl_constraint.target = armature
ik_ctrl_constraint.subtarget = ctrl_empt
print(f"Successfully added ChildOf constraint to {bone_name}")
# # Calculate and apply the inverse matrix so the object doesn't jump position
# ik_ctrl_constraint.inverse_matrix = ctrl_empt.matrix_world.inverted()
# Star Generating Control Rig
def generatecontrolrig():
armaturecheck = bpy.data.objects.get("Armature")
if armaturecheck:
print("Generating Control Rig")
new_amt_obj = bpy.data.objects.get("Armature")
# =========== Setup Control Rig Bone Shapes ===========
custom_bone_shape = ctrl_bones_shape_struct.bone_shape_data
for item in custom_bone_shape:
b_name = item["bone_name"]
rotation_x = float(item["rot_X"])
rotation_y = float(item["rot_Y"])
rotation_z = float(item["rot_Z"])
shape_scale = float(item["scale"])
shape_obj = item["shape"]
shape_color = item["color"]
shape_width = float(item["width"])
# print(f"Modifying Bone Shape for: {b_name}")
modifyctrlbone(b_name, rotation_x, rotation_y, rotation_z, shape_scale, shape_obj, shape_width, shape_color, new_amt_obj) # Call Modify Control Bone Shape Function
# =========== Setup Control Rig Bone Colors ===========
custom_bone_color = ctrl_bones_color_struct.bone_color_data
for item in custom_bone_color:
b_name = item["bone_name"]
shape_color = item["color"]
# print(f"Modifying Bone Color for: {b_name}")
modifyctrlbonecolor(b_name, shape_color, new_amt_obj) # Call Modify Bone Function
# =========== Setup IK Controls ===========
IK_controls = ctrl_ik_struct.ctrl_ik_data
for item in IK_controls:
b_name = item["bone_name"]
ctrl_name = item["ctrl_controller"]
print(f"Adding Child constraint for bone: {b_name}")
addIKcontroller(b_name, ctrl_name, new_amt_obj) # Call Add IK Controller Function
# =========== Setup IK Bones ===========
IK_bones = ik_bones_struct.IK_bones_data
for item in IK_bones:
b_name = item["bone_name"]
ik_target = item["target"]
ik_pole_target = item["pole_target"]
ik_chain = int(item["chain"])
# print(f"Adding IK constraint for bone: {b_name}")
addIK(b_name, ik_target, ik_pole_target, ik_chain, new_amt_obj) # Call Add IK Function
# =========== Setup Deform Bones ===========
deformbones = deform_bones_struct.deform_bones_data
for item in deformbones:
b_name = item["bone_name"]
parent_bone = item["parent"]
parent_influence = float(item["influence"])
# print(f"Adding copy scale constraint for bone: {b_name}")
addCopyScale(b_name, parent_bone, parent_influence, new_amt_obj) # Call Copy Scale constraints Function
# =========== Cleanup ===========
# Change Rig Display Type
new_amt_obj.data.display_type = 'STICK'
new_amt_obj.data.collections_all["control"].is_visible = True
new_amt_obj.data.collections_all["skeleton"].is_visible = False
new_amt_obj.data.collections_all["webbing"].is_visible = False
new_amt_obj.data.collections_all["belly"].is_visible = False
new_amt_obj.data.collections_all["gular"].is_visible = False
new_amt_obj.data.collections_all["nostril"].is_visible = False
new_amt_obj.data.collections_all["metacarpal"].is_visible = False
new_amt_obj.data.collections_all["skeleton"].is_visible = False
new_amt_obj.data.collections_all["metatarsus"].is_visible = False
new_amt_obj.data.collections_all["fingers"].is_visible = False
new_amt_obj.data.collections_all["toes"].is_visible = False
new_amt_obj.data.show_names = False
bpy.data.collections['gular'].hide_viewport = True
bpy.data.collections['belly_l'].hide_viewport = True
bpy.data.collections['belly_r'].hide_viewport = True
bpy.data.collections['nostril_l'].hide_viewport = True
bpy.data.collections['nostril_r'].hide_viewport = True
bpy.data.collections['helpers'].hide_viewport = True
bpy.data.collections['fingers'].hide_viewport = True
bpy.data.collections['toes'].hide_viewport = True
bpy.data.collections['rig_shapes'].hide_viewport = True
bpy.data.objects['belly_mesh'].hide_viewport = True
bpy.data.objects['gular_mesh'].hide_viewport = True
bpy.data.objects['nostril_mesh'].hide_viewport = True
bpy.data.objects['OG_Armature'].hide_viewport = True
bpy.data.objects['Armature'].hide_viewport = False
else:
print("Armature not configured yet")