more fixes
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@@ -5,6 +5,7 @@ from . import ctrl_bones_shape_struct
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from . import ctrl_bones_color_struct
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from . import ik_bones_struct
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from . import deform_bones_struct
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from . import ctrl_ik_struct
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# Modify Control Bone Shape Function
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@@ -41,6 +42,9 @@ def addIK(bone_name, ik_target, ik_pole_target, ik_chain, armature):
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pose_bone = armature.pose.bones.get(bone_name)
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if pose_bone:
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for constraint in list(pose_bone.constraints):
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pose_bone.constraints.remove(constraint)
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ik_constraint = pose_bone.constraints.new(type='IK')
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ik_constraint.target = armature
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ik_constraint.subtarget = ik_target
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@@ -58,11 +62,30 @@ def addCopyScale(bone_name, parent_bone, parent_influence, armature):
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pose_bone = armature.pose.bones.get(bone_name)
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if pose_bone:
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for constraint in list(pose_bone.constraints):
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pose_bone.constraints.remove(constraint)
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constraint = pose_bone.constraints.new(type='COPY_SCALE')
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constraint.target = armature
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constraint.subtarget = parent_bone
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constraint.power = parent_influence
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print(f"Successfully added Copy Scale constraint to {bone_name}")
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constraint.influence = parent_influence
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# print(f"Successfully added Copy Scale constraint to {bone_name}")
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# Add IK Controller Function
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def addIKcontroller(bone_name, ctrl_empt, armature):
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pose_bone = armature.pose.bones.get(bone_name)
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if pose_bone:
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for constraint in list(pose_bone.constraints):
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pose_bone.constraints.remove(constraint)
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ik_ctrl_constraint = pose_bone.constraints.new(type='CHILD_OF')
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ik_ctrl_constraint.target = armature
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ik_ctrl_constraint.subtarget = ctrl_empt
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print(f"Successfully added ChildOf constraint to {bone_name}")
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# # Calculate and apply the inverse matrix so the object doesn't jump position
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# ik_ctrl_constraint.inverse_matrix = ctrl_empt.matrix_world.inverted()
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@@ -89,7 +112,7 @@ def generatecontrolrig():
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shape_color = item["color"]
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shape_width = float(item["width"])
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print(f"Modifying Bone Shape for: {b_name}")
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# print(f"Modifying Bone Shape for: {b_name}")
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modifyctrlbone(b_name, rotation_x, rotation_y, rotation_z, shape_scale, shape_obj, shape_width, shape_color, new_amt_obj) # Call Modify Control Bone Shape Function
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@@ -100,9 +123,19 @@ def generatecontrolrig():
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b_name = item["bone_name"]
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shape_color = item["color"]
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print(f"Modifying Bone Color for: {b_name}")
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# print(f"Modifying Bone Color for: {b_name}")
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modifyctrlbonecolor(b_name, shape_color, new_amt_obj) # Call Modify Bone Function
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# =========== Setup IK Controls ===========
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IK_controls = ctrl_ik_struct.ctrl_ik_data
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for item in IK_controls:
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b_name = item["bone_name"]
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ctrl_name = item["ctrl_controller"]
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print(f"Adding Child constraint for bone: {b_name}")
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addIKcontroller(b_name, ctrl_name, new_amt_obj) # Call Add IK Controller Function
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# =========== Setup IK Bones ===========
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IK_bones = ik_bones_struct.IK_bones_data
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@@ -114,7 +147,7 @@ def generatecontrolrig():
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ik_chain = int(item["chain"])
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print(f"Adding IK constraint for bone: {b_name}")
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# print(f"Adding IK constraint for bone: {b_name}")
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addIK(b_name, ik_target, ik_pole_target, ik_chain, new_amt_obj) # Call Add IK Function
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@@ -127,7 +160,7 @@ def generatecontrolrig():
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parent_influence = float(item["influence"])
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print(f"Adding copy scale constraint for bone: {b_name}")
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# print(f"Adding copy scale constraint for bone: {b_name}")
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addCopyScale(b_name, parent_bone, parent_influence, new_amt_obj) # Call Copy Scale constraints Function
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